Jump to content

Ragingsteer

Member Since 29 Dec 2008
Offline Last Active Apr 16 2013 01:16 PM
-----

#3861507 wtf is this gear disparity

Posted Ragingsteer on 14 March 2013 - 07:49 AM

View PostNitric, on 14 March 2013 - 04:25 AM, said:

you guys are idiots. the extra 700 resil and pvp power clearly make up for the loss of 30k health, 1k primary stat, and a bunch of secondary stats.


learn 2 play noobs

You mean the 700 pvp power doesn't make up for the ~5,500 spell power I'm missing?!?

Seriously, I can't believe they even tried to claim the stats were going to balance out.  They know most of us are beyond preschool math, right?


#3857893 PvP Interview with Greg Street & New PvP Game Designer Brian Holinka

Posted Ragingsteer on 06 March 2013 - 01:04 PM

"Greg Street: Just a few off top of my head: The big 3 we were trying to hit were lowering the overall power and maybe representation of say, Frost Mage, Arms Warrior for sure, Shadow Priest and Hunter a little bit -- and on the low end we felt like Disc Priest had vanished from high end PvP which was a real shame from where they'd been before. We also had the new class the monk that just wasn't represented very well as either damage dealer or a healer. So those were the main goals. And then we had a lot of systems level stuff where we increased the healing of the damage dealers that also had a healing spec and tried to look at some of the things that we always try to look at : diminishing returns, and we also focused a lot on silences."

Translation:  nerf warriors, buff disc priests, j/k mages and hunters are fine, buff the shit out of monks cuz no one plays them they must be bad, and buff Dks cuz hero class remember?


#3855678 Rambojohny caught red handed

Posted Ragingsteer on 02 March 2013 - 02:11 PM

View PostThugjitsu, on 01 March 2013 - 10:04 PM, said:

Ooohhhhhh the Tapout comeback, ORIGINAL!   See you at Blizzcon <3

I thought it was pretty good.

Everyone and their mom goes to some shit mma gym these days.  Who cares.  A small fraction of them are actually good.

If you're really serious about winning life or death fights, you join a special forces branch or another profession that puts your life routinely in danger and then you train thai or boxing.  I don't care how much you train on a fucking mat with your friends, it's nothing, and I mean nothing, like being in fight with someone who genuinely wants, and has the means, to kill you.  You ever get tunnel vision or auditory exclusion on canvas or a mat?  Didn't think so.

And jits gets a lot fucking harder when you're getting hit and you don't have mouth guard.

This thread is just retarded now.


#3395132 Interesting...

Posted Ragingsteer on 25 July 2011 - 11:36 PM

View PostCerebral, on 25 July 2011 - 04:51 PM, said:

You people realize that just because something is over powered doesn't mean they'll going to consistently be in the top right?

It's really not our fault that every retard who shreds for 24k is terrible.

Name one good feral druid, do it.

I don't understand where your incessant hated of feral druids comes from.  It's both irritating, and pointless.  

Obviously there are amazing feral druid players.  Pretty sure Miirkat has more glad titles than you do (including BC when resto was a joke and feral was crap) and Datah is a also an amazing player.

Obviously all warlocks are just amazing players, just like the one you play with.  That's why there's like 50 of them in the top 100; warlocks are just better players.  Right?


#3359322 Ferals vs other melee - enlightened approach

Posted Ragingsteer on 11 July 2011 - 05:57 AM

These threads are like watching Fox News: facts and numbers account for nothing.

Feral received roughly a 3% damage increase.  3%.  Big fucking deal.  Ambush damage is down, bleed damage is down, mangle and shred scale better with weapon damage, thus, 3% overall damage.  

The ferocious bite change is noticeable on cloth, and rather RNG.  That should be changed.  But it's very situational.

Instant cyclone did not change.  Again, the instant cyclone mechanics are exactly the same as they were in since its inception.  Feral is basically unchanged since 4.1.  Comparing feral to last S9 frost dks is simply retarded.  

The only reason warriors are bitching up an absolute god damn storm about feral now is because the frost dk they previously facerolled with isn't there anymore.  

Feral is a good counter to melee.  Deal with it.  Feral gets absolutely shit on by mages and warlocks.  Good against melee, bad against casters.  That's how this terrible game works.  

In summary:  feral damage is basically the same as it was last season; cyclone is the same as it was last season, stop pretending like ferals magically became Jesus.


#3053646 OP Shadowmeld Change for Ferals?

Posted Ragingsteer on 10 February 2011 - 01:49 AM

I don't think you can put OP and feral in the same sentence.

That said, why is spammable desecration less overpowered than shifting breaking snares?


#2984609 So uhh how about that shapeshifting?

Posted Ragingsteer on 15 January 2011 - 05:45 AM

I just can't believe they're going to destroy an entire aspect of the game for a class that has existed since the game's inception because frost mages are inconvenienced by it in arenas.


#2981571 so what happens when (if ptr shapeshift changes go live)

Posted Ragingsteer on 14 January 2011 - 04:22 AM

Korialstrasz said:

Except you still have immunity to slow.

I think thats infinitely better than having 1 root break on a long CD.

There is no immunity.  Do you actually understand anything about druid mechanics?  Every post you make in this forum is completely moronic.  You need to be banned from the druid forums.

Shifting is on a global CD.  Do you understand that?  It's not immunity, it costs a global CD.  Our main damage dealing attack is directional, and our attack range/hit box blows.  Spamming slows absolutely kills our damage.  

Druids are not warriors.  They never were.  They never will be.  There are different classes for a reason.  Removing a core-defining ability not only hurts it in the arena, it affects every aspect of game play, and makes the class a lot less fun to play.


<