Does anyone else absolutely hate the soul shard mechanic? Random generation of soul shards spreading to the other specs sounds absolutely awful. In WoTLK haunt was just an 8 second or so CD and the newfangled non-bagged shards were used for fast pet resummons and sometimes teleport, so they weren't an issue. Back then we even had a channeled evocation-like spell that regained health and shards while out of combat. Then they made haunt require a shard, then they made soulburn haunt require an extra shard. Now UA requires a shard?
It's like cancer spreading through the warlock class. I'd rather have my 28 slot soul shard bag back and just farm them between BGs like in the old days.
To everyone complaining about affliction warlocks having nothing to cast while locked out, most classes can't use their defensive CDs while being locked out - We can use Dark Bargain I'm pretty sure, not sure if intended or not. I'm not saying warlocks couldn't use something like Searing Pain to cast, but hey, aren't people always whining about all classes being the same? This is a difference between classes, so either stop complaining about classes being too similar, or accept the fact that there's differences in the game.
I'm going to disagree with this to an extent, and there's 2 main reasons why:
1. When people complain about the homogenization of classes it's usually because abilities get shared to other classes or removed. Things like Mortal Strike, Curse of Tongues, Curse of Elements, Knockbacks, and even what classes dispelled all use to be unique. Then they get shared, rogues and hunters get MS, then demo locks, curse of tongues goes to hunters, druids get a passive elements, etc.
2. This spell school thing is restricted to just 1 spec as far as I know out of all of the classes' specs. Even demo and destro have two schools. I think that this was more an unattended consequence of trying to make the specs feel more unique. Way back when, affliction had searing pain, rain of fire, immolate, and even soul fire. Then they started making some of those spells unique to specs and got rid of searing pain and immolate for affliction, the latter of which was due to affliction locks in PVE having to manage UA, corruption, CoA, Siphon Life, and immolate. We had fel flame so who cared if we lost searing pain? Heck, it even lengthened UA at one point. They've just slowly been weeding out fire spells and we haven't cared since we had fel flame.
The problem I have with affliction locks isn't damage, it's just how clunky the spec is. It has no bearing on competition, but the class just isn't fun for me, and it's for two seperate reasons. First, when they introduced soul shards they were just a "bonus" for strengthening spells through SS. Then they took haunt off of its cooldown, got rid of the healing component, and said "this costs a shard now!" Now I find myself starved for shards just for haunt in long fights, and if some melee happens to get lucky and gets their interrupt off on me I just sit there waiting/meleeing/wanding them. Ember generation is shit without charred remains now, I have no idea why but it feels like it takes half a minute of spamming incinerate to get an ember. Second, they've tried to "go back to BC" levels of damage/healing and abilities, but back then ferals and pallies didn't have interrupts, and DKs with their seemingly infinite stuns/interrupts weren't around. On top of this we have no fire filler as mentioned previously AND they've taken out a decent portion of our utility. We're just getting the worst of both worlds atm in my opinion.
I took a quick look through the AJ lock forums and didn't see it mentioned, so I want to make sure I'm not doing anything wrong. Has anyone else noticed that with grimoire of sacrifice up that spell lock doesn't actually lock out the school, it just silences?
I also made a modified version of it that's less spammy. Took out things like the eradication notification and old spell ids like berserk and the beast within that no longer server as immunities. I also threw in a noise whenever a melee attempts to interrupt so it's easier to juke (since half the point of this addon is audio cues). Figured I'd throw it up incase anyone wanted to try it:
I haven't used this since TBC but I figured I'd try my hand at updating it since I'm bored at work:
editing this post since I'm still getting a lot of hits on my apache server, since this post I've re-written the majority of locknotes and, I think, made it a better and more complete addon while still trying to keep it lightweight. If you want to check it out, you can look at it either on curse or wowinterface here:
When you only went against people from your own server in BGs and you knew virtually everyone on both sides of the fence. Back then it was the people you played with/against that determined your "skill level" instead of a series of 4 digit numbers and the number of titles/season you got them in.
Maybe I was just lucky on my server, but, in general, people back then respected the majority of the people on the other side. Of course there was always the odd-man-out that wanted to be hated by either their side, the other side, or both sides, but they were few and far between.