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Tattertotts

Member Since 17 Aug 2007
Offline Last Active Dec 19 2014 01:23 AM
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#4278157 buffs :DDDD

Posted Tattertotts on 28 November 2014 - 12:57 AM

View PostInfernion, on 28 November 2014 - 12:13 AM, said:

To everyone complaining about affliction warlocks having nothing to cast while locked out, most classes can't use their defensive CDs while being locked out - We can use Dark Bargain I'm pretty sure, not sure if intended or not. I'm not saying warlocks couldn't use something like Searing Pain to cast, but hey, aren't people always whining about all classes being the same? This is a difference between classes, so either stop complaining about classes being too similar, or accept the fact that there's differences in the game. :)

I'm going to disagree with this to an extent, and there's 2 main reasons why:

1. When people complain about the homogenization of classes it's usually because abilities get shared to other classes or removed.  Things like Mortal Strike, Curse of Tongues, Curse of Elements, Knockbacks, and even what classes dispelled all use to be unique.  Then they get shared, rogues and hunters get MS, then demo locks, curse of tongues goes to hunters, druids get a passive elements, etc.

2.  This spell school thing is restricted to just 1 spec as far as I know out of all of the classes' specs.  Even demo and destro have two schools.  I think that this was more an unattended consequence of trying to make the specs feel more unique.  Way back when, affliction had searing pain, rain of fire, immolate, and even soul fire.  Then they started making some of those spells unique to specs and got rid of searing pain and immolate for affliction, the latter of which was due to affliction locks in PVE having to manage UA, corruption, CoA, Siphon Life, and immolate.  We had fel flame so who cared if we lost searing pain?  Heck, it even lengthened UA at one point.  They've just slowly been weeding out fire spells and we haven't cared since we had fel flame.


The problem I have with affliction locks isn't damage, it's just how clunky the spec is.  It has no bearing on competition, but the class just isn't fun for me, and it's for two seperate reasons.  First, when they introduced soul shards they were just a "bonus" for strengthening spells through SS.  Then they took haunt off of its cooldown, got rid of the healing component, and said "this costs a shard now!"  Now I find myself starved for shards just for haunt in long fights, and if some melee happens to get lucky and gets their interrupt off on me I just sit there waiting/meleeing/wanding them.  Ember generation is shit without charred remains now, I have no idea why but it feels like it takes half a minute of spamming incinerate to get an ember.  Second, they've tried to "go back to BC" levels of damage/healing and abilities, but back then ferals and pallies didn't have interrupts, and DKs with their seemingly infinite stuns/interrupts weren't around.  On top of this we have no fire filler as mentioned previously AND they've taken out a decent portion of our utility.  We're just getting the worst of both worlds atm in my opinion.


#3903237 5.4 warlock changes

Posted Tattertotts on 21 June 2013 - 11:32 PM

View Postfant0m8, on 20 June 2013 - 11:44 PM, said:

It's going down by 40%. 5% of base mana to 3%.

For destro the mana cost has always been a lot higher, since it functions more like energy than anything.  It's 60,000 on live, 36,000 on the PTR, so ya, it's a LOT lower

Yes, 40%, I was just curious about what the actual numbers, I don't remember the mana cost for fel flame off the top of my head.


#3799183 GO:Sac felhunter bug

Posted Tattertotts on 04 November 2012 - 01:59 AM

I took a quick look through the AJ lock forums and didn't see it mentioned, so I want to make sure I'm not doing anything wrong.  Has anyone else noticed that with grimoire of sacrifice up that spell lock doesn't actually lock out the school, it just silences?


#3439808 Pet are completly bugged.

Posted Tattertotts on 16 August 2011 - 10:59 PM

Had this happen to me in AB the other day, made me lol

Posted Image


#3351705 New Gladius soon for 4.2?

Posted Tattertotts on 07 July 2011 - 07:32 PM

For people having trouble with JUST the drtracker, try this:

http://pylor.dyndns....fiedGladius.zip

I can't test it from work but it's 2.0.16 with a modified dr tracking library and the drtracker portion of it is updated to 4.2


#3351667 Locknotes update for 4.2

Posted Tattertotts on 07 July 2011 - 07:15 PM

I also made a modified version of it that's less spammy.  Took out things like the eradication notification and old spell ids like berserk and the beast within that no longer server as immunities.  I also threw in a noise whenever a melee attempts to interrupt so it's easier to juke (since half the point of this addon is audio cues).  Figured I'd throw it up incase anyone wanted to try it:

http://pylor.dyndns....edLockNotes.zip


#3349241 Locknotes update for 4.2

Posted Tattertotts on 06 July 2011 - 03:25 PM

I haven't used this since TBC but I figured I'd try my hand at updating it since I'm bored at work:

editing this post since I'm still getting a lot of hits on my apache server, since this post I've re-written the majority of locknotes and, I think, made it a better and more complete addon while still trying to keep it lightweight.  If you want to check it out, you can look at it either on curse or wowinterface here:

http://wow.curse.com...locknotes2.aspx

http://www.wowinterf...LockNotes2.html


#3332368 Afflicted 4.2

Posted Tattertotts on 29 June 2011 - 02:22 PM

Blizzard changed the CLEU function again, if you go into your afflicted.lua and change line 159 to

function Afflicted:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventType, sourceGUID, sourceName, sourceFlags, sourceFlags2, destGUID, destName, destFlags, destFlags2, ...)


it should work just fine.  It seemed to work ok for me last night anyways.

Edited to add a link to what I'm using right now.  I'm not the addon's developer so if I shouldn't be distributing this just get rid of the link:


http://www.wowinterf...d3patch4.2.html


#3180345 Soul link in Rated BG

Posted Tattertotts on 12 April 2011 - 10:37 PM

View PostShagaire, on 12 April 2011 - 08:38 AM, said:

I'd like not to spawn with an imp randomly as well thanks.

Resummon your pet at the start of the RBG and that won't happen.  Shouldn't have to, but it's better to do it then rather than after you die atleast.

Soul link bug is still extremely annoying though.


#2024954 Remember when...

Posted Tattertotts on 01 April 2010 - 10:40 PM

When you only went against people from your own server in BGs and you knew virtually everyone on both sides of the fence.  Back then it was the people you played with/against that determined your "skill level" instead of a series of 4 digit numbers and the number of titles/season you got them in.

Maybe I was just lucky on my server, but, in general, people back then respected the majority of the people on the other side.  Of course there was always the odd-man-out that wanted to be hated by either their side, the other side, or both sides, but they were few and far between.


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