Does anyone else absolutely hate the soul shard mechanic? Random generation of soul shards spreading to the other specs sounds absolutely awful. In WoTLK haunt was just an 8 second or so CD and the newfangled non-bagged shards were used for fast pet resummons and sometimes teleport, so they weren't an issue. Back then we even had a channeled evocation-like spell that regained health and shards while out of combat. Then they made haunt require a shard, then they made soulburn haunt require an extra shard. Now UA requires a shard?
It's like cancer spreading through the warlock class. I'd rather have my 28 slot soul shard bag back and just farm them between BGs like in the old days.