Does anyone else absolutely hate the soul shard mechanic? Random generation of soul shards spreading to the other specs sounds absolutely awful. In WoTLK haunt was just an 8 second or so CD and the newfangled non-bagged shards were used for fast pet resummons and sometimes teleport, so they weren't an issue. Back then we even had a channeled evocation-like spell that regained health and shards while out of combat. Then they made haunt require a shard, then they made soulburn haunt require an extra shard. Now UA requires a shard?
It's like cancer spreading through the warlock class. I'd rather have my 28 slot soul shard bag back and just farm them between BGs like in the old days.
TattertottsMember Since 17 Aug 2007
Offline Last Active Nov 11 2015 02:36 AM