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Member Since 17 Aug 2007
Offline Last Active Nov 11 2015 02:36 AM

Posts I've Made

In Topic: Legion Warlock Preview

11 November 2015 - 02:33 AM

Does anyone else absolutely hate the soul shard mechanic?  Random generation of soul shards spreading to the other specs sounds absolutely awful.  In WoTLK haunt was just an 8 second or so CD and the newfangled non-bagged shards were used for fast pet resummons and sometimes teleport, so they weren't an issue.  Back then we even had a channeled evocation-like spell that regained health and shards while out of combat.  Then they made haunt require a shard, then they made soulburn haunt require an extra shard.  Now UA requires a shard?

It's like cancer spreading through the warlock class.  I'd rather have my 28 slot soul shard bag back and just farm them between BGs like in the old days.

In Topic: Wod affliction warlock so hard to play~~~

02 December 2014 - 04:41 PM

View PostFizion, on 02 December 2014 - 04:34 PM, said:

Going from dog to OP will do that for you.

Even if it gets nerfed it'll still feel stronger than warlocks just because of the base way in which the class works (atleast this expansion).  What are they going to do?  Nerf damage?  They won't nerf it too hard for PVE implications, and I'll still have my utility which I enjoy.  If they nerf the offheals I won't have a problem with that either, I never really understood why my instant flash of lights needed to heal teamates for 60% more than they'd heal me for.  Those are the two things I figure they'll nerf and I'm good with that.  On top of those nerfs I wouldn't even mind cooldown nerfs, which I honestly think is (combined with the offheals) what puts pallies over the top in arenas.

Imo warlocks need some core changes put into place to make them enjoyable again and I don't think we'll see that this expansion.  But I've been wrong before.  Imo they gutted lock utility which was the one thing that really made affliction unique and fun.  That plus soul shards are a horribly unfun resource system.  Here's to hoping blizzard is willing to undo some of the changes they've made.

In Topic: Wod affliction warlock so hard to play~~~

02 December 2014 - 04:31 PM

View PostArancor, on 02 December 2014 - 03:13 PM, said:

This whole SB:X and soul shard playstyle they introduced with Cata is just total garbage and really messed up a once really fluent rotation. THE main reason why I finally abandoned my beloved Warlock with WoD (along with the removal of a viable snare, just love kiting too much) after enduring two expansions of an un-fun and clunky rotation.

Now returning to my good old Hunter, who happens to have all the tools I miss on my Warlock.

Agreed with this, affliction warlocks used to be a lot more than just dots, they were utility.  We had curses to snare, slow casts, weaken melee attacks, increase magical damage taken, etc.  We even had mana drain at one point.  Now we have none of this.  Fear used to be a great (probably the best besides a straight up stun) and now it's pretty lackluster, especially considering how many outs for it were left in the game even after it was nerfed.  The SS system was great at first, it just empowered your abilities, it wasn't required for anything.  When they changed haunt it made shards worse as they were now required.  Now, especially with SS Haunt, shards feel extremely rare and the whole design is just "clunky" for back of a better word.

I've been playing ret for the past 2 weeks and the class just feels so fresh and strong in its core.  My abilities give procs that strengthen other abilities and my finishing procs can proc off each other.  I actually have support/utility again, albeit more in a defensive manner rather than offensive (buffs on teamates instead of debuffs on enemies).  I could elaborate further but I think the gist is easy to get.

In Topic: buffs :DDDD

28 November 2014 - 12:57 AM

View PostInfernion, on 28 November 2014 - 12:13 AM, said:

To everyone complaining about affliction warlocks having nothing to cast while locked out, most classes can't use their defensive CDs while being locked out - We can use Dark Bargain I'm pretty sure, not sure if intended or not. I'm not saying warlocks couldn't use something like Searing Pain to cast, but hey, aren't people always whining about all classes being the same? This is a difference between classes, so either stop complaining about classes being too similar, or accept the fact that there's differences in the game. :)

I'm going to disagree with this to an extent, and there's 2 main reasons why:

1. When people complain about the homogenization of classes it's usually because abilities get shared to other classes or removed.  Things like Mortal Strike, Curse of Tongues, Curse of Elements, Knockbacks, and even what classes dispelled all use to be unique.  Then they get shared, rogues and hunters get MS, then demo locks, curse of tongues goes to hunters, druids get a passive elements, etc.

2.  This spell school thing is restricted to just 1 spec as far as I know out of all of the classes' specs.  Even demo and destro have two schools.  I think that this was more an unattended consequence of trying to make the specs feel more unique.  Way back when, affliction had searing pain, rain of fire, immolate, and even soul fire.  Then they started making some of those spells unique to specs and got rid of searing pain and immolate for affliction, the latter of which was due to affliction locks in PVE having to manage UA, corruption, CoA, Siphon Life, and immolate.  We had fel flame so who cared if we lost searing pain?  Heck, it even lengthened UA at one point.  They've just slowly been weeding out fire spells and we haven't cared since we had fel flame.

The problem I have with affliction locks isn't damage, it's just how clunky the spec is.  It has no bearing on competition, but the class just isn't fun for me, and it's for two seperate reasons.  First, when they introduced soul shards they were just a "bonus" for strengthening spells through SS.  Then they took haunt off of its cooldown, got rid of the healing component, and said "this costs a shard now!"  Now I find myself starved for shards just for haunt in long fights, and if some melee happens to get lucky and gets their interrupt off on me I just sit there waiting/meleeing/wanding them.  Ember generation is shit without charred remains now, I have no idea why but it feels like it takes half a minute of spamming incinerate to get an ember.  Second, they've tried to "go back to BC" levels of damage/healing and abilities, but back then ferals and pallies didn't have interrupts, and DKs with their seemingly infinite stuns/interrupts weren't around.  On top of this we have no fire filler as mentioned previously AND they've taken out a decent portion of our utility.  We're just getting the worst of both worlds atm in my opinion.