Its fun playing a game where you really notice your improvement, and the game rewards you for improving. Its great putting time in and getting to a point where you see players who are markedly worse than you make mistakes and you can just clown on them.
If the skillcap is too low, then there is less room for improvement and the game is less fun for people who enjoy this progression of ability. If the skillfloor is high and the skillcap is low, you can sink hours in at improving and still barely differentiate yourself from new players which is frustrating.
Its ok to play games just for enjoyment, but you have to understand that you are on a fourm of players who devoted countless hours to an aspect of WoW that is (was) strictly about personal skill improvement so the bias is always going to swing toward games that reward players who enjoy that type of thing.
Not saying that overwatch is one or the other, I don't have enough time with it yet.
the only thing that makes the dogshit current version of wow playable is that you can just boost a character to 100 and get full gear to play arenas with friends on it very quickly.
classes (and content) don't have nearly enough depth to provide hundreds (even thousands) of hours of engaging gameplay anymore. you cant call a wod/legion server "pristine" because its already bastardized by years of shitty development
imagine a ladder where you could see teams, and if you clicked a team you could actually see their match history and rating history to see where they got their rating from. maybe you could even click individual games on said rating history graph to see who they played against, what comp, and stats like how much damage was done
Great news guys! I just got off the phone with a friend of mine who is actually the lead game designer at Activison Blizzard in the World of Warcraft department. He said they all just read this post in the WoW official forums by Harland the level 14 Undead Rogue and they simply cannot believe they didn't think of this stuff sooner. He says they were totally unaware of these opinions and issues and now that they have read this excellent post on the official forums that they are going to immediately jump to action and save World of Warcraft arena and make it great just like your favorite expansion was.
Hey bud, I've been waiting a long time to say this, but here it is: I am actually a lead developer at Blizzard. I have been reading balance essays on Arena Junkies for a long time, but this right here is the balance post/essay/vlog that has finally convinced me to make sweeping changes to the game and bring arena back to life. I can't believe we didn't think of this earlier, you are a genius. You did it kid, this is the one, WoW is saved.