with wotlk, cata, mop, and now wod the first 2.5 seasons were very boring for me and the last season of the xpac was always fun
i think its because haste values suck at the start of every xpac and melee scales really well, so it feels like u are just playing the game in slow motion while cleaves run at you and even winning is boring
once casts get faster and the pace of the game speeds up in the final season i generally reactivate and play a bunch... ill probably come back for the end of wod.
spriest is in a funny place right now because there is 0 consensus on how the class should be played and everyone is still trying different stuff.
shadow currently feels like playing an aggressive league of legends support class - your damage isnt great but its enough to help land a kill and your utility is really everything... thats why when you look at the ladder you see good spriests with completely different specs/gearing at high rating. it seems like no matter what stat prio or spec or glyphs i run i wind up doing about the same mediocre damage and win games with long cc chains, mass dispel, and shields/offheals.
i think the reason so many of us missed the mark and assumed rogue spriest would be amazing was because 5 orb with surge seemed so strong on paper. i thought that swapping on a target with no dots and doing dp -> mindblast -> dp -> 2x insant spike would be crazy burst because in mop we would kill someone in a kidney with 3 orb. damage tuning just seems shitty and the full 5 orb rotation hits for a bit more than 2 obliterates from a frost dk.
im currently full mastery/crit but planning to change it up to haste -> mastery -> crit.
droon keep it up dude, self healing in this game is broken for a few dps classes and obviously you shouldnt be able to survive as a warlock hunter or any spec just by running away and self healing until the game times out
the reason hes showing the rating and titles of other players is to show that they are at least able to manage a dps rotation and hes not surviving against players who just cant control their characters properly
i could see how arena could potentially be fun minus a few issues. you can play a few melee/caster/healer matchups against good players where the game feels really great especially with the new server responsiveness and get really excited for the new season.
then you play against a couple 2200 players running ret dk healer or any combination of prot war/feral/dk/ret and it feels like their characters are 10 levels higher than yours. holy paladins are also incredibly anti fun right now.
unfortunately previous expansions have also dictated that when people get their t2/conquest weapons melee scaling gets even further ahead, which hopefully doesnt happen this season
afaik raid sims are meaningless to us as multistrike can proc twice in pve and only once in pvp which really shits on its effectiveness. it also looks likely that we will be spending most of the season getting trained by rogues or double melee (or both) and multistrike doesnt seem like an attractive option there... maybe could work as shadowplay though?
right now most people are going crit mastery. stats like these are generally strong that the start of an xpac as haste scaling sucks at low values and crit lends itself to how early seasons play out HOWEVER im not sure about crit as it did get nerfed. that said, with multistrike being garb in pvp and haste seeming to scale poorly I feel like its the only option.
Amazing post, I honestly feel bad for needing it to remind me of a couple positives that MoP brought to the game ESPECIALLY with the new maps and PvP gear being BiS.
Holinka shoud hire talb to follow him around and dictate everything he does until he saves wow arena like brad pitt did with jonah hill in moneyball.
I came back to the last season of MoP after a long hiatus and really noticed that teamwork seemed to be more important than ever and individual skill seemed less important than ever, which some people could view as a plus or a minus. It is due to a mixture of the overall skill level of the ladder going up (i.e even 1600 priests death poly now) and the skill required to play most classes competently going down, but it felt like a really different dynamic. It didn't seem like you could grab any 3 good players and just steamroll everyone anymore, because if they didn't sync up they would fall over to less-skilled players with better synergy.
Naturally there were still a handful of comps that could be (and were) played to rank 1 without voice communication, but for the most part the big gamebreaking "plays" in the game were everyone on your team doing something at the same time rather than a counterspelled feldom or vanished blind or something.
he got reckfuls 3v3 r1 wrong tho, that shit was suspicious af as well. they didnt play with him to r1 as rogues were garbage, and he got his PR into range randomly qing 4 straight games into pookz rmp where pookz did the equivalent of one cone of cold worth of damage. anyone who played vs pookz in s8 would take one look at that match history and shake their head
match history was the best thing ever brought into wow arena, rip