afaik raid sims are meaningless to us as multistrike can proc twice in pve and only once in pvp which really shits on its effectiveness. it also looks likely that we will be spending most of the season getting trained by rogues or double melee (or both) and multistrike doesnt seem like an attractive option there... maybe could work as shadowplay though?
right now most people are going crit mastery. stats like these are generally strong that the start of an xpac as haste scaling sucks at low values and crit lends itself to how early seasons play out HOWEVER im not sure about crit as it did get nerfed. that said, with multistrike being garb in pvp and haste seeming to scale poorly I feel like its the only option.
Amazing post, I honestly feel bad for needing it to remind me of a couple positives that MoP brought to the game ESPECIALLY with the new maps and PvP gear being BiS.
Holinka shoud hire talb to follow him around and dictate everything he does until he saves wow arena like brad pitt did with jonah hill in moneyball.
I came back to the last season of MoP after a long hiatus and really noticed that teamwork seemed to be more important than ever and individual skill seemed less important than ever, which some people could view as a plus or a minus. It is due to a mixture of the overall skill level of the ladder going up (i.e even 1600 priests death poly now) and the skill required to play most classes competently going down, but it felt like a really different dynamic. It didn't seem like you could grab any 3 good players and just steamroll everyone anymore, because if they didn't sync up they would fall over to less-skilled players with better synergy.
Naturally there were still a handful of comps that could be (and were) played to rank 1 without voice communication, but for the most part the big gamebreaking "plays" in the game were everyone on your team doing something at the same time rather than a counterspelled feldom or vanished blind or something.
he got reckfuls 3v3 r1 wrong tho, that shit was suspicious af as well. they didnt play with him to r1 as rogues were garbage, and he got his PR into range randomly qing 4 straight games into pookz rmp where pookz did the equivalent of one cone of cold worth of damage. anyone who played vs pookz in s8 would take one look at that match history and shake their head
match history was the best thing ever brought into wow arena, rip
Titles not Going out Today, Ban Wave still Approaches
Official Blizzard Quote:
As I mentioned previously, we're working to "scrub" the Arena and RBG ladders to disqualify cheaters. Our original plan was to hand out the end of season rewards with today's maintenance. However, as work to clean up the ladders continues, it's become apparent that we will not have them ready today.
Our revised plan is to release them next week at the latest, but we're hoping to be able to award them sooner than that. We sincerely apologize for the delay in getting these rewards out to those who earned them legitimately.
looks like they went right off the snapshot from the last hour so cutoff is right where it was and all pilots got titles
banwave hasnt happened and a couple community members have provided them with some pretty solid + extensive documents they are checking out
afaik people who didnt log in are also getting removed
s/o to blizz for taking the necessary time to clean these ladders up even when they have a ton of work going with the xpac coming out, was not expecting them to do anything. if ur on the rekt list i feel bad for u son
the reason wow arena is so enjoyable for me compared to other games is because the movement/mechanics in the game are so dialed (go move a character around for a while in wildstar or rift or whatever mmo for a bit to understand).
coupled with having arena 1 2 3 and party 1 2 macros for basically everything its a really enjoyable play experience where playing my character and executing plays is really second nature, and I can really focus on strategy and awareness
arena doesnt have a great deal of depth or strategy right now and addons like gladiatorlosa has leveled the playing field for people who have shitty awareness. arena 1 2 3 binds futher exaserbate these issues by making execution of simple strategies even easier.
basically there is minimal depth, addons that make awareness a nonissue, and macros/keybinds that make execution easy. its harder than ever to tell the difference between medicore players and good players, or good players and great players.
if arena could somehow force turn off all addons, but we could use the keybinds we use right now, i think ladder would be 100x more fun. nothing more annoying than playing a series of close back and forth games against a team that plays well, then watching their pov via a twitch vod and seeing them essentially just repeating everything gladiatorlosa says.
having good binds and being able to put 99% of your focus on the game is frustrating right now because there is no depth. playing a series against another team used to be exciting, now it feels like im bill murray in groundhog day.
if wod can address depth of strategy in arena, as well as somehow disable addons in arena, i think current mechanics (aka arena 1 2 3 macros) would be fine.