They checked the other teams and said they werent gonna dq anyone else @ the event, the wording of it made it seem like they found other activities but they didn't wanna hurt their own tournament more idk
if they banned every team with a booster on it the blizzcon champs would be a bunch of duelist middle class dads
Yep, total fucking joke. If you essentially offer no support for a competitive scene for 5 years how do you expect to have "pro" arena players show up to a tournament once a year and put on a good show for you.
Since there is no support for competitive arena, there are almost no "legitimate" channels for someone who wants to be a pro wow player to make money. They either quit (which most did), or boost to pay the bills (which the rest do).
Then when they finally get to the stage to play the one fucking game at the one real tournament of the entire year, they get ejected for boosting. These are the players who are actually going to make it an entertaining tournament because they play the game enough to actually get good, why make a huge stage with videos and a broadcast to watch a bunch of done dads queue gladiator 3s games.
yep, depth of other classes increases the depth of your class and overall depth of the game as well
it was fun because you didnt do the same thing every game
sure, the fundamentals were the same (cc one target, damage another), but there was tons of cool class interactions that changed the eventual outcome of the game
like mage vs warrior lock druid in s8 was different because the druid didn't have dispel but the lock pet did so you could lock the warrior out of the game by keeping up r1 bolt/winters chill as dispel fodder while cycling nova drs (because they didnt all dr) and managed correctly you would shut him down.
then the next game is completely different because they have a dpriest healer who has dispel, mass dispel, and swd (and super fast globals thanks to a fuckton of haste), and you have to find a way to lock him out of the game otherwise the other team is going to be all over you (no cooldown on dispel) and if you are getting connected on you are fucked
then there are shamans who dont have defensive dispel but they have purge, shear ground, and bloodlust, which you also have to adjust your playstyle for
idk u get the picture, now every game plays out the same regardless of healer you just blink deep poly, get kicked, frostjaw, poly. the only difference is if its a druid you ring instead of frostjaw.
Imagine if Ele shaman's Hex, or Paladin's repentence have no CD, remove dots, on a different school (Frost? Because why not?).
Imagine all the rage that this change would create.
this is actually one of the dumbest things I have ever seen posted on this site and ive been here for years
im at a loss
i would give u guys a pass for only playing expansions where you didnt need to understand how the game actually works to do well, but dilly has clearly figured it out so there is no excuse for ignorance on this level
People like Game of Thrones. Many of them have their favourite characters, ranging from Jon Snow, Arya, Daenerys, to others.
I myself prefer Varys and Littlefinger. Why ? Because they teach you life. They're two most ordinary people flung into a world filled with arrogant highborne douchebags, people who have control of money, land, armies, even dragons. They teach you the fine art of manipulation and subtlety, and they teach you that your worst option ever is burning your bridges, no matter how much you despise some people or find them annoying/easily mockable. In other words, you have to be a moron to burn your bridges, unless you absolutely know for certain that that particular person will never be of use to you in life anymore.
Funny story that might have some relation to this thread : there used to be this really annoying shitty guy in my old guild back on US realms in Vanilla ( who I've kept in contact with for reasons unclear to me ), and he kept harassing his DPS officer's family because he didn't want to give him loot or prio him for raids ( they used to have home numbers in officer notes, and officer notes were visible to the whole guild, go figure ), the guy went as far as sending him hate mail ( both e and ordinary ), making threatening phonecalls, a really specific case of a moron. Anyway, most of them quit the game at TBC launch, went their separate ways, etc. I spoke to the guy in 2013, and he apparently got a really good job at some web development company.
The DPS officer was his supervisor. He got fired.
Moral of the story : no matter what you do somewhere, be it internet, a online game, or real life, be nice to people you're "friends" with. You never know when they might be of use to you. Oh, and yeah, people tell me I'm making shit up when I tell them this story - it's too weird to make up rofl.
This reminds me of the time I caught the ferry over to Shelbyville. I needed a new heel for my shoe, so, I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now, to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on 'em. Give me five bees for a quarter, you'd say.
Now where were we? Oh yeah: the important thing was I had an onion on my belt, which was the style at the time. They didn't have white onions because of the war. The only thing you could get was those big yellow ones...
good forum post, we need to push simple changes like this so there is at least hope of implementation
to me dampening is definitely the elephant in the room for this entire pillaring/passive play discussion though. i feel like if the arena community actually wanted to campaign for something achievable it would be the removal of the dampening mechanic and replacement with something that actually accomplishes what dampening set out to do, and incentivize offensive play.
its an arena only mechanic and accomplished the exact opposite of its goal so how hard could it be to convince them to drop it?
It wasn't just wotlk rmp, but thats a good example of a matchup that has all the attributes to make this game enjoyable.
What makes arena matchups good:
- kill opportunities nonstop from start to finish
- no downtime or slow points
- unpredictable, have to stay on your toes
- nearly every "play" matters, and contributes to the outcome of the game
What makes arena matchups bad:
- kill opportunities dictated by cooldown availability
- "downtime" during games where nothing is happening
- tons of plays dont matter, and dont contribute to the outcome of the game. you spend a lot of time wasting time and waiting for meaningful "windows" to open up again
doesnt matter if the game is high damage or low damage, slow or fast, as long as everything im doing in the match is meaningful and there is a chance that my team can die or set up a kill at any point throughout the entire game then I'm happy