Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.
h pala, auto loss against any mage,spriest,rogue, possibly unholy dk teams
d priest, auto loss against any dk team and half the thug cleaves
shaman die in the opener against thug half the time
druids, die after treeform
monks, lol rop, can't stun, can't train, prolly would be best in game right now if more people played them, and played them right.
Truth hurts, don't shoot the messenger. Check spriest representation.
i ate a 170k powershot today, as a mage with 68% reduction from resilience, 16% from molten armor, and flameglow on top of that. the powershot was followed by a 69k kill shot. when i see hunters agreeing that powershot is currently more retarded then pre nerf frost bomb, ill be sympathetic about your shadow priest concerns. until then, gtfo
Ie. Priests are sooooo good at being healer, I'm really mad that I can't be DPS AND a healer at the same time.
tldr: go shadow
gz on access
OT: disc is crap, give us back our playstyle. THANKS.
and no, fuck glyph changes. i don't see why shadow has life swap abilities combined with dispersion. Make dispersion and lifeswap lvl 90 talents. Divine star is shit anyway