Both these lists could go on forever most likely but the main point is that i'm dissapointed that they have had such a long time to see what is unbalanced and what need buff and yet delivered so few changes. I can't believe there aren't more disc priest buffs as well as Chaos wave nerf? Blizzard had to be watching blizzcon as well with Demo locks doing nothing then suddenly one shotting with cd's? Or is that the kind of gameplay blizzard wants us to play?
Is anyone else as dissapointed as I am over the lack of changes with the amount of time and feedback they have recieved?
when I thought the game couldn't get worse two three weeks ago and took a break, started playing again now just to get killed almost instantly by different kinds of TSG. The game is unplayable atm for me, tetris is more fun and I don't even like tetris.
You do realize just about every class has mostly instant cast damage, and the one's that are required to cast for damage often (ele shams/destro locks) blow for that exact reason. It only makes sense that mages would move toward this, with the way interrupts/CC's are especially. If mages were expected to turret frost bolts to win games in the current state of the game they'd be virtually unplayable.
The only thing wrong with mages right now is the fact that Pve Gear (due to Mastery, specifically) on mages is so beneficial. Mastery scales so insanely well that every mage is encouraged to roll around in 3k-3800 resil to maximize damage. A mage in 100% PvP gear is pretty weak though, to be fair.
Frost Mastery scaling is just retarded though and that's the only REAL issue with mages (besides cone of cold root being the most obnoxious thing ever).
i'd hope that the direction they planned to go in was reducing the ridiculous amount of interrupts/cc's so that casters CAN cast, rather than increasing the amount of powerful instants in the game.