I really hate the idea of making something that was passive before into glyph choice. As a rogue I have:
- Glyph that extends the duration of cheapshot and garrote which if you don't pick, it fees like you would have gotten the kill if you did
-Glyph of feint which extends the feint duration by 2 seconds and makes it easier to use + you spend less energy spamming it
-Glyph of blind which removes all dots and it is absolutely mandatory
-Glyph of recovery which increases healing done to you by 20% from all sources
-Glyph of hemorrhaging veins which makes your hemo dot count as a bleed
All of the above glyphs are, in my opinion, mandatory in one way or another, but guess what? There are six of them and 3 glyph spots... Many of these should be baseline to begin with, and for example, glyph of recovery should act like "increases healing done to you by additional 10%", because it already increases 10% passively.
TLDR: Glyphs should never have this much impact on your playstyle for any class. Sure it is fun to have a choice, but not through bunch of major glyphs that are recycled abilities that used to be passive before and ARE game breaking.
You are right. Sw: death should never be a glyph for healing priests. It would be a similar concept to shamans or paladins logging into 5.0 and finding out that grounding or blessing of sacrifice are now glyphs.
Same for mass dispel. This can be a glyph for shadow but there is no reason for it to be a glyph, it is already punishing as it is with 40k mana and 13 second cd, and holy priest has possibly the worst mana regen.
As holy priest you never want to give up renew or prayer of mending, that just makes your healing borderline bad. Now you are facing a decision between getting less dmg taken from physical attacks or spells, having a mass dispel or a shadow word: death, otherwise you are giving up on healing output(losing pom or renew glyphs), you should not be forced to heal less because your class defining abilities for so many years became glyphs for no apparent reason.
The decision should only be on the third glyph slot, among the following:
-less melee dmg - inner fire
-less spell dmg - inner sanctum
-fear ward glyph
-weakened soul glyph
and so on.
To be honest the way I see it, the game is actually a lot better than what it was in BC or Wrath. BUT we've all been playing it for so long that the experience is different now, more boring because we've seen it a million times and the game seems worse because we were having more fun at the time when the game was shittier. The nostalgia is what made the game so much "Better" in BC or Wrath. The mechanics, movement, graphics, and overall quality wasn't anything like it is now. However there were things back then that were a lot more fun for it's time . Does any of this make sense to you guys?
You could easily tell the difference between a gladiator and a random 2k mage because the gladiator would bait out the cs and wand twice to delay the eventual poly. Good rogues would weapon swapping deadly poison as sub to protect wound from poison cleansing totem. Getting hard casts off were rewarding and realistic to do so, instants were mana inefficient(huge risk/reward) and could not create/alleviate pressure by itself.
Juking priest fears, warrior/hunter deadzone kiting, jumping roots,strafing cone of cold. Low amounts of mobility cds across all classes using them requires a lot of thought process and coordination.
There were terrible imbalances in tbc and wotlk but that was only an issue of numbers. Flat ARP was too strong, damage was too high for certain classes; If the numbers were tweaked it would have been a good game. Even if all the numbers are balanced now the game is terrible from a design standpoint.
It's actually ridiculous at this point how overpowered warriors are. The idea that one class/spec has 8 ways to stop a cast is mind boggling. 2 charge stuns, 2 interrupts, 2 spell reflects, Shockwave, Fear and ontop of that 4 gap closers. 2 charges, leap, banner.
My experience with warriors this season is roughly always the same thing. Warriors having way too many cooldowns being used in such a small window. IE, Juking pummel, then disrupting, then reflect, then mass reflect is probably the most common. The fact that one class/spec can consecutively and frequently use these cooldowns is what is ruining the game for most.
Sorry I stop by a stream once in awhile to actually VIEW the stream and check what's going on within the community. I've only ever viewed her stream twice, but her hilarity caught my attention for several hours each time.
The stream I view the most often is Woundman's.
how long until you realize noone will take you seriously until you change your sig/avatar?
You are such a clown
I didn't even play druid s8
I just like the druid icon
If you go look at the arena-tournament ladder, almost every team has a holy pally
Resto druids were overrated at the time. That's all I said.
You are just another one of those posters that look at glad/class icons before you even determine if a post is useful. Have fun in your warrior sucks circlejerk.