no priest is good because of the utility the class has now
What utility exactly? I played on PTR, I thought disc is more like a season 2 holy paladin(without bop, sac, freedom) that can massdispel (remaining abilities are negated/performed better by other healing classes)
I dont play disc no, but i still feel that the mana is to good, idk if its the same on live, but im talking bout 5.2, and on ptr theres no battle fatigue 30% healing -. so thats the reason they can do those random heals. like i said above
neverhteless les stop hate im not here to talk randomly n flame on the internet...
so what do you think bout vanguards comp next season?
can work just better with any other healer. especially a god mode shammy. What would you miss from a disc ? MD ? who cares.. at least u are not there to peel like a hero 24/7 for ur healer
i hardly see discs running oom, not if played correctly, and when queing on the ptr they randomly get greater heal crits for 450k but theres no battle fatigue so i didint add that to the above post.
and the pvp issues with disc hardly has to do with mana..
Its bout survival
i asked kindly.. jesus... Seriously ? you talk about a class and you don't even play it. They hardly go oom ? are you stupid ? i have to reforge and gem EVERY fuckin gem slot for spirit. do you Know other healers that do it ? Hymn of hope is a pve mechanic and it's DISGUSTING in pvp: a 8 secs channeled spell with a 6mins cd ?? Mindbender ccable and even macroable ? lmao.
Maybe with the changes we get, mana won't be a big issue... at current state, it's just shit. Why ? cause u have to spam flash heals since ur penance ticks for 18k lmao.
Wanna talk about those random greater heals crits? U need: 3 stacks of grace (easy) Archangel with 5 charges of Evangelism (not that easy), mending off (without a shammy purging the set bonus buff) and inner focus (45 secs cd) to crit. oh... 2.4 seconds cast in which u can be stunned, gripped, charged, feared, polyed and WHATEVER else comes in ur mind. BUT HEY, you got that crit. Now that all those allined stars are gone, u get wtf gibbed by a feral or a warrior even with PS up. Gz, priest is super good.
Paladins now have as much CC as a hunter, they have two sacs, two freedoms, two bops, a bubble, a shield wall, a guardian immortality raid heal and the best burst/instant healing in the game.
A paladin can come out of a fear and lay on hands teammates. Shaman mastery is overtuned in pvp situations but atleast it requires you to cast a full spell after CC, not to mention using a global for a riptide if you need tidal waves and an unleash to really burst with the OP mastery if you want/can. Not taking into consideration earthshield insta dispels. In those two globals, you can be CC'd again. And again.
If earth shield was 9 stacks, purges were all 1 per global, tremor gave 6-8 second fear immunity on a 1 minute cooldown. Seems balanced. Your paladin to shaman comparison though, far from realistic.
Actually couldn't disagree with you more. Shamans have by far the best burst healing in the game. Pretty much, hard counter shadow priests and warlocks, and can avoid CC far easier than a paladin can. The reason paladins have such good defensive abilities is exactly because of the aforementioned susceptibility to being ccd. 30 second tremor basically says "ok don't even bother trying to fear him, because the chances of you landing a non dr'd fear on a shaman without trinket is next to none."
totemic restoration is actually a hilarious talent because it's one of those elements in the game that players universally agree is really broken, much like warrior mace-stun was in TBC or Prep Smoke Bomb in Cata; it was never addressed until one expansion later (when WotLK came out and when MoP came out), and I fear that this may happen with totemic restoration
The better question is: "why was this not fixed the first day it was realized it was broken?". If any reasonable PvPer was helping develop/balance this game, things like this would have been addressed 2 or 3 months ago
I remember when armor value mattered. If a warrior wanted to do real pressure they had to 5 stack sunder armor and ask a partner to keep inner fire removed.
I remember when bursting required good timing, kiting, and coordination from team mates. If someone on your team died, you weren't interrupting properly.
I remember in season 1 when every mage switched from pom frost bolt spec to water elemental, and shatter combos were by far the coolest thing in the game.
I remember when librams and totems added a little bit of customization to certain abilities - that was pretty cool.
I remember mounts having a 3 second cast time.
I remember studying Sck's (you newer kids won't know who this is, best paladin to ever play the game) videos for hours every day for weeks to the point where I knew every single global he was going to use, and I knew the lyrics to all of the songs in them.