There are a *few* discs over 2400, yes, but I think it's a pretty big stretch to say "many." Relative to the number of teams out there, disc is virtually nonexistent over 1700. The reason we all know of people like Fuzionn and Porkz--to name just a couple--is that they are exceptional players doing what many of us cannot do given the state of the spec.
I agree with the spirit of your post, however. There *are* people out there making the class work, so if people are having a hard time making it work (including myself) it is because they are not trying hard enough to make a viable team with good people or are just not up to the task.
Actually, every Disc I can think of over 2.4k (maybe even 2.2k?) is running a mongoloid comp built around popping all cooldowns and globalling someone.
I don't think the healer really does much in these comps, but Disc in particular would probably bind every key to Mass Dispel and Dispel, making their fully-cooldowned-opener impossible to peel.
I played some PTR recently.People who think disc is going to be great are in for a surprise. At the start of this expansion they removed almost everything that was good about the spec or nerfed significantly but they added some cool abilities (that did not compensate). Now those new cool abilities such as psyfiend, phantasm, spectral guise , mindbender got nerfed/stealth nerfed so much, I am having hard time finding a reason to play the class. Even though healing is buffed to a level where it is not outrageously bad comparing to other healers anymore like it was the start of the expansion.
Here is what 5.2 priest is: a healer that is as sophisticated as the TBC holy paladin that doesn't have any healing cooldowns, that can occasionally go invisible in arena for 6seconds(while remaining in combat) ,that can mass dispel, that heals less than other healers, that dies faster than other healers.
I don't think you can find a video game to replace WoW if you've played off and on since vanilla and are not a casual. Any other game lasts 2 weeks at most.
The only way I replace WoW is playing on 4 soccer teams irl. If you play multiple sports you've got plans for months ahead it's a much easier transition. Social + competition is a huge lure. Social competition is the reason why human brain size has tripled vs other mammals
And very few video games bring the element of 'helping' your team mates via peels/cc/dps and the spacial awareness required for where your team mates are and what range their abilities can be used within. There is no game as complex as 3v3 arena unless it's a solo/singleplayer game
I can think of a few games that may be as complex but they are unpopular, which is the main problem
I just hit lvl 90 with my main character and i realised something.
Pvp Power on weapon and Gear upgrade system are going to make "casual" players stop the game.
So now, i have the blue gear with some epics parts but i don't have the T1 weapon, so, that means I have to wait 1 month before being able to play a bit ?
I tried some arenas, i'm getting completely owned by noobs at 1400 rating because they have the pvp weapon and i don't.
No one want to take me for RBG because i don't have T1.
I can't enjoy any BGs/Duel and even outdoor pvp.
I just figured out that you can upgrade your gear during the season. Why they implanted that system ?
So if you want to stop the game for some weeks or months during the season and come back later, you are fucked ?
If you have a lot of alts like me, you are fucked and can't gear them ?
This is by far the worst idea they had since the beginning of the game, now you have to play every weeks otherwise you can stop the game.
Even for a "hardcore" player this system is shit, i mean, playing every weeks on every characters ?
Blizzard developers reached the highest level of human stupidity with this idea