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#3846326 Priests What comps will you play 5.2

Posted pripripriest on 08 February 2013 - 02:05 PM

View PostZerlog, on 08 February 2013 - 02:02 PM, said:

Disc is looking really strong, prbly to strong atleast @mana

can you pls stop being so clueless ? thanks

#3845765 Totemic Restoration vs Psychic Scream

Posted stalebagel on 07 February 2013 - 01:22 AM

Make tremor unaffected by totemic restoration but it lasts until killed. Increase cd on grounding or take it off totemic restoration.

#3844113 Totemic Restoration vs Psychic Scream

Posted Pootius_6592477 on 03 February 2013 - 11:17 PM

View PostHektiik, on 12 January 2013 - 06:55 PM, said:

Paladins now have as much CC as a hunter, they have two sacs, two freedoms, two bops, a bubble, a shield wall, a guardian immortality raid heal and the best burst/instant healing in the game.  
A paladin can come out of a fear and lay on hands teammates.  Shaman mastery is overtuned in pvp situations but atleast it requires you to cast a full spell after CC, not to mention using a global for a riptide if you need tidal waves and an unleash to really burst with the OP mastery if you want/can.  Not taking into consideration earthshield insta dispels.  In those two globals, you can be CC'd again.  And again.
If earth shield was 9 stacks, purges were all 1 per global, tremor gave 6-8 second fear immunity on a 1 minute cooldown.  Seems balanced.  Your paladin to shaman comparison though, far from realistic.

Actually couldn't disagree with you more.  Shamans have by far the best burst healing in the game.  Pretty much, hard counter shadow priests and warlocks, and can avoid CC far easier than a paladin can.  The reason paladins have such good defensive abilities is exactly because of the aforementioned susceptibility to being ccd.  30 second tremor basically says "ok don't even bother trying to fear him, because the chances of you landing a non dr'd fear on a shaman without trinket is next to none."

#3843683 Totemic Restoration vs Psychic Scream

Posted Zilea on 02 February 2013 - 09:00 PM

totemic restoration is actually a hilarious talent because it's one of those elements in the game that players universally agree is really broken, much like warrior mace-stun was in TBC or Prep Smoke Bomb in Cata; it was never addressed until one expansion later (when WotLK came out and when MoP came out), and I fear that this may happen with totemic restoration

The better question is: "why was this not fixed the first day it was realized it was broken?". If any reasonable PvPer was helping develop/balance this game, things like this would have been addressed 2 or 3 months ago

#3844772 I remember when

Posted Athlete on 05 February 2013 - 01:01 AM

I remember elemental shamans.

I remember when armor value mattered.  If a warrior wanted to do real pressure they had to 5 stack sunder armor and ask a partner to keep inner fire removed.

I remember when bursting required good timing, kiting, and coordination from team mates.  If someone on your team died, you weren't interrupting properly.

I remember in season 1 when every mage switched from pom frost bolt spec to water elemental, and shatter combos were by far the coolest thing in the game.

I remember when librams and totems added a little bit of customization to certain abilities - that was pretty cool.

I remember mounts having a 3 second cast time.

I remember studying Sck's (you newer kids won't know who this is, best paladin to ever play the game) videos for hours every day for weeks to the point where I knew every single global he was going to use, and I knew the lyrics to all of the songs in them.

#3845068 I remember when

Posted pyrellael_3428244 on 05 February 2013 - 02:43 PM

I remember lack of homogenization.

I remember getting spells hitting me through cloak of shadows

I remember having to trinket death coil or die against destro locks in wotlk

I remember gear not mattering,

I remember bloodlust in arenas.

I remember no rated battlegrounds.

I remember dks ghoul exploding never having a repair bill and trolling everyone with the damage at the start of wotlk

I remember when people had to cast spells and when not everyone could interupt

I remember when I got excited doing skillful things like sacing blinds, scatters, aura mastery strangs, reflect deeps, ground important spells.

I remember DIVERSITY. Now I just go into arenas and see warrior/x/x or spriest/x/x or war/spriest/x

Oh how reading this thread makes me miss the old days.

#3844967 I remember when

Posted Smooviex on 05 February 2013 - 09:29 AM

looking up to gladiators during BC, thinking they were gods... I don't even feel like glad means anything post-wotlk

#3844256 Is this normal for an affliction lock?

Posted Raystigz on 04 February 2013 - 07:17 AM

the better question is why are you losing to this

Posted Image

#3843869 More PTR changes

Posted zsuper on 03 February 2013 - 08:09 AM

View PostViolatrix, on 03 February 2013 - 05:04 AM, said:

There are a *few* discs over 2400, yes, but I think it's a pretty big stretch to say "many."  Relative to the number of teams out there, disc is virtually nonexistent over 1700.  The reason we all know of people like Fuzionn and Porkz--to name just a couple--is that they are exceptional players doing what many of us cannot do given the state of the spec.

I agree with the spirit of your post, however.  There *are* people out there making the class work, so if people are having a hard time making it work (including myself) it is because they are not trying hard enough to make a viable team with good people or are just not up to the task.

Actually, every Disc I can think of over 2.4k (maybe even 2.2k?) is running a mongoloid comp built around popping all cooldowns and globalling someone.

I don't think the healer really does much in these comps, but Disc in particular would probably bind every key to Mass Dispel and Dispel, making their fully-cooldowned-opener impossible to peel.

#3844137 reckful - playing rogue vs KFC

Posted Reckful on 04 February 2013 - 12:42 AM

started playing rogue a bit again recently, will be putting some matches up on youtube if anyone's interested: youtube.com/reckfulTV

two games vs KFC:

i guess the warrior games were a bit boring, let me know if you enjoy these.. and if not, i may improve some in the next few weeks.  thanks!

#3843178 More PTR changes

Posted Djandawg on 01 February 2013 - 03:18 AM

I played some PTR recently.People who think disc is going to be great are in for a surprise. At the start of this expansion they removed almost everything that was good about the spec or nerfed significantly but they added some cool abilities (that did not compensate). Now those new cool abilities such as psyfiend, phantasm, spectral guise , mindbender got nerfed/stealth nerfed so much, I am having hard time finding a reason to play the class. Even though healing is buffed to a level where it is not outrageously bad comparing to other healers anymore like it was the start of the expansion.

Here is what 5.2 priest is: a healer that is as sophisticated as the TBC holy paladin that doesn't have any healing cooldowns, that can occasionally go invisible in arena for 6seconds(while remaining in combat) ,that can mass dispel, that heals less than other healers, that dies faster than other healers.

#3842054 Blizzard Ddos

Posted Capstone on 29 January 2013 - 11:24 PM

thatll teach you for playing rated battlegrounds

#3841312 anyone tried firefall?

Posted thrudgel on 27 January 2013 - 09:23 PM

I don't think you can find a video game to replace WoW if you've played off and on since vanilla and are not a casual. Any other game lasts 2 weeks at most.

The only way I replace WoW is playing on 4 soccer teams irl. If you play multiple sports you've got plans for months ahead it's a much easier transition. Social + competition is a huge lure. Social competition is the reason why human brain size has tripled vs other mammals

And very few video games bring the element of 'helping' your team mates via peels/cc/dps and the spacial awareness required for where your team mates are and what range their abilities can be used within. There is no game as complex as 3v3 arena unless it's a solo/singleplayer game

I can think of a few games that may be as complex but they are unpopular, which is the main problem

#3842056 Blanket CS change reverted!!! + more good stuff

Posted Wetworks on 29 January 2013 - 11:27 PM

The personal attacks are quite amusing and all I thought I was coming to talk about was a change revert. :duckers:

#3842022 Blizzard's Arbitrary RBG Rating Reset

Posted Dylon187 on 29 January 2013 - 10:15 PM

So what you're sayin is........

you bought gladiator in s9.