--> reduce dependancy on rng proc based mechanics for setups.
-- faster, more optional and on-demand ramp up time for quick fights like 2dps 2v2 vs. cleaves.
-- reduce dependancy on godcomp, turtling with cc/peels until gimmick procs made us "ready to go".
--> reduce dependancy on rng crit based mechanics for burst. --> same idea as above. have low sustained atm.
--> housekeeping on some talents and glyphs (assuming there isn't an extra slot in Legion):
-- bring back fear as baseline but increase its cd.
-- fix the mindcontrol bug.
-- consolidate some of the massdispel glyphs into a single glyph (e.g. 0.1 sec faster cast, 10% less mana, remove specials).
-- fix choices for mobility/escapes because they are bloated af and all over the place.
-- full rework between fade, dispersion 4pc sprint, shield mini sprint, mindflay glyph, and feather based mobility benefits.
--> give us a utility outside of damage and offhealing:
-- choice via ability/glyph between moreso anti-melee bias vs. anti-caster bias vs. anti-healer bias.
-- e.g. mana regen deplete, rage regen debuff, energy debuff, or good 'ol burn effects.
-- e.g. some kind of reflect mechanic or additional dispel protection.
--> buff that shitty void entropy so that we can choose to be more of a dot+kite run and gun, vs. insta mindblast/spike spam vs. mindflay facemelter.
Yep, total fucking joke. If you essentially offer no support for a competitive scene for 5 years how do you expect to have "pro" arena players show up to a tournament once a year and put on a good show for you.
Since there is no support for competitive arena, there are almost no "legitimate" channels for someone who wants to be a pro wow player to make money. They either quit (which most did), or boost to pay the bills (which the rest do).
Then when they finally get to the stage to play the one fucking game at the one real tournament of the entire year, they get ejected for boosting. These are the players who are actually going to make it an entertaining tournament because they play the game enough to actually get good, why make a huge stage with videos and a broadcast to watch a bunch of done dads queue gladiator 3s games.
1 of the few unknown US players that understand, fair play
WW and DK are not bad, they are in the same state as MoP (Without a funny gameplay.) : they are viable against most of the team (Like warlocks), but they are overwhelmed by mages and wizards in general.
Why would you play with a dk or a ww when you can touch your balls while playing with 2 wizards (I have to admit, it's really funny to play with wizard)? At least, for the healer point of view.
Buff UH please
hopefully 1 night ul go to sleep and the next day u might wake up and not be an idiot
There are way too many problems with priests (does not help that other classes are OP either)
The only time priests are top tier is when their spells are bugged (holy priest not affect by battle fatigue, disc priest shields critting 2x instead of 1.5)
Blizzard takes away priest utility or dont give them new ones while making them the least output healer in PvP. Just accept the situation. Priest is a hard healer to balance because blizzard keeps wanting to nerf shield in PvE while disc is based on absorbs.
Reading shit like this is like reading conservatist opinions, they're passé as fuck while being super hilarious, unintelligent and primitive.You people are just boring. I hope Mages get buffed just to piss you off.
Everyone who has any brain in his mind realizes the main issue is the ability to chain CC, and the fix is NOT giving Mages the Priest/Warlock treatment ( fucking HILARIOUS seeing Psy Scream/Howl in a talent tree ROFL ), the solution is, as I've said :
1) Remove Ice Nova, in its place, add a talent that buffs Shatter damage ( Frostbolt+Lance )
2) Nerf Flameglow and buff Ice Barrier and Temporal Shield
3) Kicking Poly puts RoF on same cooldown. Kicking RoF puts both Arcane AND Frost schools on a cooldown
4) Frostjaw doesn't root the target anymore, only silences. Aka, healer can actually LoS the Mage while in Frostjaw.
E A S Y, Mages are still more than viable, you can actually kill them now if they're not playing properly, interrupting poly/rof stops them for a bit, they can't mongo people anymore with Frostjaw into sheeps.