Jump to content

  • Curse Sites


Member Since 16 Nov 2008
Offline Last Active Today, 09:43 PM

Posts I've Made

In Topic: [Lee] Beastcleave Vs RMP - Video

27 July 2014 - 07:57 PM

to be fair, enhance shaman pov priest beastcleave vs rmp has 0 potential to be good in the first place

this lived up to expectations

In Topic: Priests in WoD

21 July 2014 - 05:46 PM

View PostSyia, on 17 July 2014 - 09:35 PM, said:

I played a few hours of Shadow Priest last night. The beta is pretty buggy; you can chain 8+ mind blasts together. Psychic Horror lasts too long (8s with 3 orbs). Healing is completely baked into Devouring Plague. The class felt strange with PW:S, Flash Heal, and Devouring Plague being the only heals worth casting. As Narthy said, sticking a fear with the increased cooldown feels impossible at times. Psyfiend helped mitigate this on live. Fear should be baseline and stay at 30s cd. Vampiric Embrace was gutted.

The good: Getting 3 shadow orbs from Mind Blast glyph helps Shadow immensely in the opener. Having an extra 2 orbs is a strange choice, but orbs are plentiful and it helps create double devouring plague or devouring plague + psychic horror combos. The game plays a little slower, which helps Shadow not get gutted in the opener in 2s.

We'll have to wait and see on more balancing to see where Shadow Priest goes. The damage is crazy good right now and the off-healing is powerful (but feels clumsy spamming Flash Heal). Yet, it feels like once Psychic Horror and MB bug are balanced/fixed, Priests are going to really feel how weak their CC is.

its really insane how bad spriest cc is to begin with, a nerf is really uncalled for.

the class has already gotten to the point where doing anything other than pumping damage in any scenario feels like a mistake as all other aspects of the class (utility, heal, cc) have been nerfed so hard. its so refreshing playing something like mage/druid/hunter/rogue/lock after playing a lot of spriest because you can respond to players on the other team doing stuff in multiple ways.

on my rogue i anticipate/see a trinket and i get to quickly pick a reaction based on how the game is going and what my team has or the enemy team has. a lot of the time on my spriest i see someone pop a trinket and im like "cool" then continue to pump raid dps while my teammates clone/poly/deep or whatever it because wasting a long cd fear or silence on that target would likely ruin our kill attempt 10 seconds later.

In Topic: Arena123 targetting actually hurts arena

11 June 2014 - 01:33 AM

im on the fence over this one


the reason wow arena is so enjoyable for me compared to other games is because the movement/mechanics in the game are so dialed (go move a character around for a while in wildstar or rift or whatever mmo for a bit to understand).
coupled with having arena 1 2 3 and party 1 2 macros for basically everything its a really enjoyable play experience where playing my character and executing plays is really second nature, and I can really focus on strategy and awareness


arena doesnt have a great deal of depth or strategy right now and addons like gladiatorlosa has leveled the playing field for people who have shitty awareness. arena 1 2 3 binds futher exaserbate these issues by making execution of simple strategies even easier.

basically there is minimal depth, addons that make awareness a nonissue, and macros/keybinds that make execution easy. its harder than ever to tell the difference between medicore players and good players, or good players and great players.

if arena could somehow force turn off all addons, but we could use the keybinds we use right now, i think ladder would be 100x more fun. nothing more annoying than playing a series of close back and forth games against a team that plays well, then watching their pov via a twitch vod and seeing them essentially just repeating everything gladiatorlosa says.

having good binds and being able to put 99% of your focus on the game is frustrating right now because there is no depth. playing a series against another team used to be exciting, now it feels like im bill murray in groundhog day.

if wod can address depth of strategy in arena, as well as somehow disable addons in arena, i think current mechanics (aka arena 1 2 3 macros) would be fine.

In Topic: returning mage really need advise for RMP/RMD

02 June 2014 - 09:11 PM

View PostNesha, on 21 May 2014 - 09:43 AM, said:

Hey man - glad to see you returning to the game!
What has been working for me in RMP against those pesky hunter/warr/enh comps in terms of damage and keeping up pressure is the following "breakdown" of your cooldowns:

1st burst (opener):
:diamond:  Get 2x Fingers of Frost with pet nova.
:diamond:  Use Incanters Ward first global if the other dps is free to attack you (if he is cc'ed you should save it).
:diamond:  Use Living Bomb on the kill target when the nova has hit (this will make living bomb crit every tick for its duration). Continue to use Fireblast (in order to activate your trinket procs).  
:diamond:  By this time your rogue should already have opened on the kill target and you will have the buff Tricks of the Trade.
:diamond:  Use Alter Time and cast 2x 90k+ ice lances into your kill target - use Alter Time again and repeat. This will most definitely have forced a defensive or 7 from the enemy team unless you did not execute your sap, deep, cs, chastise, fear correctly in the opener. Remember, it is all about making it a 3v1 situation as often as possible!

2nd burst (swap, kill attempt with bomb, continued pressure, etc.)
:diamond:  Make sure to communicate with your rogue - you need a full kidney (or cheap shot) on the target you are going to kill.
:diamond:  Use Incanters Ward to activate your 15% dmg increase. Call out for Tricks of the Trade.
:diamond:  When the kidney shot lands on kill target use your Frozen Orb. Do what mages do best and spam your ice lance keybind (in my case, it's obviously the number 1... 11111111111111111)

Imagine a scenario versus beastcleave (Enh-Hunt-Hpriest/Hpal) or Turbocleave (Enh-Warr-Hpriest/MW/Hpal).
Your kill target is enhance. Use "1st Burst" to force Shamanistic Rage + Roar of Sacrifice on the shaman. Use "2nd Burst" to kill him in a smoke bomb. This is a flawless, easy way of killing enhance shamans in any setup.

On a side note, RMP/D is all about being versatile and changing up your tactics against certain teams, because it is possible to counter your burst if the enemy team rotates their defensive cooldowns correctly. Creativity is key - but other times you just gotta go full out mongo with damage and win in the opener. I'll be watching the post and answer more specific questions you may have!

i just came back to mage as well and this post is exactly what I was looking for. havent played since s8 and wasnt aware of the different burst rotations, if you could post more of your situational burst rotations like this i would love and +rep u forever <3

In Topic: One ability you could not go without

19 May 2014 - 07:00 PM

View PostMaalrian, on 19 May 2014 - 03:52 PM, said:

I'ma have to go with a spell no longer in the game, mana burn.

its ok ill go to my next favorite disc ability, smite

wait shit