Removing interrupts would change the physics of the game (too much so). In and of itself, its a bad idea in the context of WoW as we know it today. But anyone that dismissed the idea without seriously visualizing its consequences is a bit of a bergie. Good way to get rep it seems.
Heres what I think would happen:
WoW arena/pvp would become a kind of fluid tower defense (even MMO-TD games have interrupts, though). In an interrupt-free pvp environment, people would emphasize swaps, push/pull, sustain kite, burst kite, positioning, and timing. There would also be an unbroken APM and decisions/second struggle without pausing to reassess during that long blind/sheep/cyclone w/e. Basically something closer to oldschool xpacks and further from the latecomer interrupt/cc + all-in burst xpacks. Cooldown sequences and talent builds might even start to resemble RBG min/maxing as that bracket (before the hacks/bots/ddos) leveraged a lot of indirection and macro > micro to achieve objectives and win games.
There are many pvp games that don't have abusively raw cc chains and interrupts in the usual sense. A lot of RTS come to mind, where gameplay is completely unrestricted and fluid across the board. Macro uptime is consistently there for you to maintain and maximize. Micro-level tactics (jukes, jumps, snares) play a role but the direct cc/interrupts are minute, and basically restricted to small harass/skirm sized encounters. Thus micro stuttering the opponent with little cheese interrupts, or gaining a decisive uptime advantage through spammable coordinated control, both represent a very small subset of the actual overall duel between opponents.
Basically the play and counter-play become analog, fuzzy and more or less continuous, rather than totally boolean up/down and discrete/disjunct the way it is now. Without interrupts everything would be reduced to an equivalent degree of +% or -% effectiveness and/or utility. Snares, repositions, resets, and buffs/debuff mindgames would have a much greater weighting on the game outcome. The winner would be the side which sustains a better multi-dimensional performance throughput. In TBC for instance, there were far more dimensions to reason and plan across - predicated by dispels, burns, drains, deadzoning, ranging, LoS'ing, trash buff/debuffing, and ofc actual damage dealing. In theory, these elements would carry more/less weighting, but the team that synergized or combined them the best was the team with the most skill and the team that won.
You get the idea. The gameplay would respond to a reduction (or total lack of) raw cc/interrupts and players would adapt. Would the game be better? Not at this point. The remaining clientele are fragile, toxic, and jaded with existing pvp expectations. There is also a drift towards more of an action/fighting game then an arena strategy game, a result of the game's niche and trends within competitive gaming overall (i.e. what ppl like to watch).
A related and perhaps more relevant discussion would be the level of RNG in arena.
reposting this thread from battle.net forums that has now been removed due to naming and shaming policy, and also got removed from /r/wow reddit after getting 600 some comments in a few hours as I feel the problem shouldn't be quieted down.
My older brother first introduced me to this game during the original beta. I've played since release and can remember making it to Orgrimmar before anyone else and seeing it completely empty on that thanksgiving weekend many years ago. I've had many fond memories over the 10 years of playing this game, but have become very weary of the state in which it is now. Maybe I'm a hypocrite. Maybe I'm not. I really don't care. The cheating is ruining the competition in this game. Those of you that I've played with believe you are good players and maybe even the best. But many of you cheat. You arrogantly cheat, you laugh about it and don't even give a !@#$ that you ruin the game for everyone else.
The player base is becoming smaller and smaller. Few teams are left at the higher ratings and those that are, are almost all bots. I have repeatedly sent these videos in and yet these players are still active for weeks and months. I'm tired of it.
deep freeze removed
talent trees where we will pick one talent 99% of the time in every single situation
ice block as a talent LOL
cone of cold made frost only - arcane's only snare is slow and fire has no snares
blazing speed merged with cauterize, shares a tier with ice block so not like its a choice anyway hehe
do you want more or will that do for now?
Wow mages might actually be glass cannons instead of Gods. What terrible ideas blizz.
1. It's not a matter of smart person or not, it cannot be explained why Res/BF is a concern. Just because that crab takes 'same % more dmg from everything', it still means ~nothing, especially nothing for arena.
Res/BF are dmg&healing differences compared to PvE:
No Res/BF-> No difference-> No separate balance
2.Res/BF is not linked to all spells
Res/BF: spells are this% lower -> change 1 spell in PvP -> not gonna be as much% different anymore, but Res/BF stays same in the spellbook -> it does not show the difference of all spells, just a misleading and confusing 'kinda' value
All they mean is that 'PvE dmg&healing is kinda this different' - useless metrics
With confusing tooltip: PvP dmg reduction -> PvE dmg is higher -> PvE dmg is different Means this and ~nothing else, but this should be the case ~at all times, so this is ~nothing as an information
3. Doesn't matter how much he tries to hide it: A player being concerned about Res/BF does exactly this, hits on random crabs and worms and expects to find out what change arena needs from it. Loosely but delicately translated: does not know what in the fck he's/she's doing and just suggests RNG changes he pulled right off of his/her bum
you are in no position to say anything about players like fabio, get your first glad and u post here every fucking day as if your a god
You are autistic.
Not only are you failing to recognize when someone is joking around, you're also hands down the least likeable person I've ever seen spout shit from their mouth, and I've met A LOT of dislikeable people, both online and offline.
OP: A legitimate question, too bad your context went over most people's heads.
All kinds of sheep jumping on the "no" bandwagon. No...to what exactly? Stop being: trolls, EU as fuck, Activision jaded, too new to remember the golden age, or just plain AJ toxic. I'll bite, and take 5 mins to be constructive...
You need to differentiate between opinion on the bracket currentlyvs. potentially. Currently its fucking bad --> the end. However, the potential for balanced, legitimate, and sufficiently competitive 2v2 is there. Maybe not for tournaments, but at least enough for titles. This is fact based on (i) history, and (ii) simpler in balance design then 3v3/5v5. There is absolutely no structural reason why you couldn't dial down the balance tuning for small scale fights. Yes, this risks alienating the large-scale group fight players. Of course there are reasons why you wouldn't expect successful 2v2 balance to happen -- mainly because Blizzard cba.
I think the devs need to seriously look at re-introducing 2v2 titles, even moreso then 5v5 titles. The OP gives reasons why it could work based on Legion design. I'll add some business model reasons:
A shrinking and increasingly isolated player base, where getting the other people together for 'competitive' large-scale fights is going to become a challenge in and of itself.
More pairing-off and group-completion per unit time per queue volume. This yields more ladder entropy/activity and faster queues.
There was a time when 2v2 was way more balanced then 3v3 is right now, and ofc lightyears more legit then lol 2s since prob cata. Alas, most people focus on the 1 or 2 exceptions like those poorly played hunt/druid 40 min games. Personally I'd like to see 2v2 titles based around charters, which force a kind of lock-in commitment to synergize/intimacy with someone, and not just give up and head back to LFG after 2-3 losses. This way you get less fotm cookie cutting and cleave out most of the metagaming and char select that happens in charterless 3v3.
Do I think Legion will be balanced (for any bracket arenas) at all in any way? Probably not. If by chance it is, it will be because of more ability homogenization, or a console-level simplification.
•100 abilities in the game
•From that, 70 need +20% dmg, 30 need -30% dmg
alldmg Team: So alldmg Team goes and changes all-dmg by +20%. There were 70 abilities that needed this change, all of those and so most of the work is done instantly, by 1 change. 1by1 Team: To change all the 70 abilities that need the +20%, 1by1 Team does it with 70 changes. Brutal inefficiency, the other team can take a nap until they catch up.
After alldmg Team took a nap and 1by1 Team caught up, both team finishes the remaining 30 abilities.
alldmg Team: 31 changes total - players can get the balanced abilities sooner, if this team operates 1by1 Team: 100 changes total