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Member Since 30 Sep 2008
Offline Last Active Aug 10 2015 04:52 AM

Posts I've Made

In Topic: Deadly throw interrupt.

01 June 2015 - 09:52 AM

All they got to do is reinstate the minimum range requirement so it will be obvious when rogues tries to deadly throw.

In Topic: PvP concerns, Dmg/CC/Healing

20 May 2015 - 05:42 AM

delete this

In Topic: PvP concerns, Dmg/CC/Healing

20 May 2015 - 05:38 AM

All blizzard has to do is give damage focused classes (war/dk) more sustained damage, less burst, less mobility and remove their cc to 1. Give control classes (mage/rogue/hunter) more control and less burst and slightly more sustained.  
Make ms 50%
Give casters the ability to do as much damage as war/dks if they are given the chance to free cast
Remove self healing from all non hybrids.
Hybrids should have to pick between weak instant heals or strong casted mana intensive heals.
Remove sprints from hunters/mages/rogues(bos)

You are required to peel melees, control casters, line of sight properly, pressure with solid positioning and micro decisions instead of blowing cds

Double melee can still work, they have tons of dmg and ms but no cc and are easily peeled.
Double caster can work too, they have damage and cc but the damage doesnt stick because of the lack of ms
The whole dynamic of pvp is completely fucked right now. The homogeneity between classes is rediculous

In Topic: Sub Bleeds in WoD

08 September 2014 - 07:07 AM

View PostThe_Observer, on 06 September 2014 - 05:24 AM, said:

Under current tuning rupture is actually stronger than rip.
Hemo bleed is complete trash like live. However it can crit again so more chances at hat procs.
Everything sub has does trash dmg but rupture and evis. Basically they took dmg from sv, backstab, and ambush and put it in rupture.

For some comparisons live rupture scales with 74% ap(148% if account for the ap changes) beta rupture 672% beta rip 535% to give you a better idea of the dmg differences.
Holy shit lol