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Member Since 30 Sep 2008
Offline Last Active Sep 21 2014 09:01 PM

Posts I've Made

In Topic: Sub Bleeds in WoD

08 September 2014 - 07:07 AM

View PostThe_Observer, on 06 September 2014 - 05:24 AM, said:

Under current tuning rupture is actually stronger than rip.
Hemo bleed is complete trash like live. However it can crit again so more chances at hat procs.
Everything sub has does trash dmg but rupture and evis. Basically they took dmg from sv, backstab, and ambush and put it in rupture.

For some comparisons live rupture scales with 74% ap(148% if account for the ap changes) beta rupture 672% beta rip 535% to give you a better idea of the dmg differences.
Holy shit lol

In Topic: Deaf player hitting 2200 in 3s

22 August 2014 - 08:30 PM

Oh hey, i remember you. Grats on 2200 :D

In Topic: This game used to be so great

29 October 2013 - 05:39 PM

View PostDiasleramo, on 29 October 2013 - 05:06 PM, said:

To be honest the way I see it, the game is actually a lot better than what it was in BC or Wrath. BUT we've all been playing it for so long that the experience is different now, more boring because we've seen it a million times and the game seems worse because we were having more fun at the time when the game was shittier. The nostalgia is what made the game so much "Better" in BC or Wrath. The mechanics, movement, graphics, and overall quality wasn't anything like it is now. However there were things back then that were a lot more fun for it's time . Does any of this make sense to you guys?
You could easily tell the difference between a gladiator and a random 2k mage because the gladiator would bait out the cs and wand twice to delay the eventual poly. Good rogues would weapon swapping deadly poison as sub to protect wound from poison cleansing totem. Getting hard casts off were rewarding and realistic to do so, instants were mana inefficient(huge risk/reward) and could not create/alleviate  pressure by itself.
Juking priest fears, warrior/hunter deadzone kiting, jumping roots,strafing cone of cold. Low amounts of mobility cds across all classes using them requires a lot of thought process and coordination.
Ok lol

There were terrible imbalances in tbc and wotlk but that was only an issue of numbers. Flat ARP was too strong, damage was too high for certain classes; If the numbers were tweaked it would have been a good game. Even if all the numbers are balanced now the game is terrible from a design standpoint.

In Topic: This game used to be so great

29 October 2013 - 05:57 AM

The game is no longer technical.Being good is  no longer about the fake casting mind game, juking novas as a warrior, vanishing blinds, gouging blink, cloning lifebloom etc. The metagame has degraded to  using your cds correctly because there is so many nowadays.