First of all, when some rival gets boosted to gladiator range, it kicks some gladiator level player out of gladiator range. This leads the said gladiator level player into having to queue, in order to get back into gladiator range, which leads to a chain effect. (The chain effect makes up for the boosted rival never queueing again) This alone kinda invalidates your arguement. It is also something which only gladiator level player seem to understand.
Second of all, the only arena participation which really matters is the competition at the top. If some dumb rival pays $300 for 10 achievement points, how does this affect participation at the top? It doesn't, lol. I don't think anyone will notice if one rival out of a hundred thousand is missing from the 1700 bracket.
Third of all, one could even argue that boosting increases arena participation at the top. If you assume that there are 100 gladiator spots available, and boosting doesn't exist, the top 100 players would simply play themselves to the top during the first day. And camp there for the following 127 days. Since the top 100 players have the highest skill, the hundred thousand duelists, rivals and challengers would never be able to catch the gladiators (Because duelists, rivals and challengers have less skill level, IQ, etc).
your assuming to many things, also you made me lose it when you said "glad level iq etc" rofl. Someone that is playing that happens to be at the cusp of glad range isn't waiting around for some boost to beat him he's playing anyway to get higher not tickling the scrotum of glad hoping someone carry or not passes him and knocks him off into the gooch ladder. Your second point is like saying no football game/teams matters but the superbowl. All competition matters no matter how good or bad. Not everyone that plays wow arena has that glad level intellect so to them the lower lvl competition is fine with them as long as they are having fun 3rd. If all the "top super smart players" are playing and paying for this game to play for 1 day during the whole season and sitting. I wouldn't call them smart at all.
Also nothing is going to change as far as boosting unless blizzard comes in and starts going through a fine tooth comb and looks at every title recipient and lance armstrongs everybody so why bitch about it
"zero facts for boosting being harmful. lol"says kettu
I think one fact that someone pointed out is pretty obvious when it comes to arena participation. A boosted character could get boosted to "safe glad/r1" in 1 to 2 days of good ques even less sometimes. That person that paid for the boost is never going to play for the rest of the season vs if he didnt pay for a boost and played much more to try and get to that point of "safe" Personally I play arenas for the competition and it is refreshing to fight higher caliber players at any rating period be it boost or not. I play arena for those games where one mistake wins or loses a game which doesn't really happen as often now. It's pretty black and white when it's against a higher caliber player vs someone that isn't which is fine. But reducing the amount of completion is bad for everyone.
well shit that falls under the first weekend of springbreak for us here so our team featuring Previous MLG player and multiglads with rank 1 exp is out. Good luck with the tourny, If you decide to change the dates let me know and our team will be more then willin to check out this tourny