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Ghostcode

Member Since 12 Sep 2008
Offline Last Active Nov 22 2016 06:15 PM
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#4614325 Think outside the box, the PvPer's mentality.

Posted by Ghostcode on 01 November 2016 - 07:14 PM

DISCLAIMER: Everything I state is merely my opinion, not a fact. The purpose of this post is to generate some creative thinking, share my insight, and shed some light on topics that aren’t usually discussed or thought about with much care in relation to PvP. You may find some of my thoughts redundant, and you are likely correct – they are, but I don’t want to assume everyone is on the same page. Think outside of the box for a second, and remember about the mental aspect of any game/sport/team effort.

 

CREDIBILITY: I have 15 gladiator titles under my belt across 4 classes (Rogue/DK/Hunter/Warrior). My titles are from older seasons… if the ranking system when I played was similar to how it is now (top 0.1%), I would have 5 R1 titles.  I’ve always been front page material (top 10-30), sadly I never could close out rank 1. I’ve been back to WoW for a while now all in anticipation of legion. I am very excited for where the game will take us moving forward.  

 

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Hello everyone,

 

I’m going to preface by saying that I do a lot of reading in my downtime at work, and I always see the same material posted across various internet channels. Say I’m a DPS class, and I’m looking to get better in arena so I come here to the forums – Mostly what I’ll read is “stun X, snare Y, kill Z, play with this class etc.” The strategies explained don’t go much past face value. Whether it’s about a class mechanic, a flaw of the game, a rant, or a strategy – to me, it’s a one dimensional approach to how PvP works.

 

You could say I’ve been around the block in terms of PvP, and I’ve seen just about everything. I’ve lost to the scrubbiest of players, and I’ve competed with some of best the game has to offer. I’ve even had my share of hardcore raiding experiences during my college years.

 

I’d like to share a few of my thoughts regarding:

 

1. Judgment

2. Awareness

3. Positioning

4. Attitude

 
 

1. Judgment: the ability to judge, make a decision, or form an opinion objectively, authoritatively, and wisely, esp. in matters affecting action; good sense; discretion: a man of sound judgment.

 

Decision making is probably the single most important attribute to PvPing successfully, and it doesn’t get talked about in much detail. Any person interested in becoming successful in arena/BG’s would be naïve if they didn’t ask themselves: Am I making the best decisions possible with all given/current information available to me?

 

There are many parts to making a decision in relation to PvP:

 
  • Which ability should I cast first?

  • Which order should I cast them in to maximize synergies between my own class, and party/raid members?

  • I just noticed my opponent used an ability (i.e.: trinket), which ability can I cast to punish him the most given the situation?

  • I just received X buff, Y ability now becomes maximized.

  • The list goes on to the amount of variables included in making a decision.

 

Decisions are often what set apart the pros from the joes. I see countless people popping CD’s, using both offensive & defensive abilities all at the wrong time. Those who carefully take into consideration majority of the variables in which decision to make, often sets apart the good, from the average, from the bad.

 

Few easy examples: I’m on a resto druid, I see he has full HoT’s on himself. He’s at 70% health and it’s just me on him. I decide to pop a DPS steroid (2-3min CD). I fail at taking him down. I’ve spent a long CD, to force no defensive cooldowns, and caused no threat. Horrible decision on my behalf.

 

I’m on a resto shaman, his earth shield just depleted from my attacks. I want to maximize my damage into him: I decide to stun immediately after ES has gone away and I’m watching for riptide/HoT’s buffs to fall off. For the next 4-5 seconds, my attacks are going to land for full amounts. Regardless of % the shaman was at, I maximized my damage and minimized his healing. I applied the greatest threat I could given the options I was capable of. Although I may not have killed him (unlikely) I made a great decision.

 

Obviously the list goes on, and the decision making process is very dynamic. Those were only two examples I thought of on the spot, but hopefully you catch my point. These subtle things, strung together, over a large amount of time, create big results. So take it all with a grain of salt, and remember all the little details that should go into maximizing your decision based on your judgment.

 

2. Awareness: having knowledge; conscious; cognizant: aware of danger.

 

Awareness is one of the most basic but yet important PvP tactics in the game. Often hearing the term tunnel visioning, situational awareness is the exact opposite. Rather than focusing on one task, and one task only (i.e.: focus firing 1 target regardless of any other variables), being situationally aware is having the knowledge of what’s going on around you. PvP is dynamic, things change, characters move, abilities both offensive/defensive are used. You need to be aware of everything going on, which in turn can help guide you to better judgment.

 

Take a mage for example – being aware of your opponents, teammates, and environment/zone/arena/BG is very important. One of the mage’s greatest roles is a peeler through a spammable crowd control. Constantly aware of your healer/teammates around you, if they are in trouble, it’s your job to help peel the opponent. Sometimes you can successfully do so, sometimes you can’t – regardless, you need to be aware. Was that one additional frostbolt cast that caused absolutely zero threat worth it over casting poly on a DPS training your healer? Maybe in those very few seconds, it would be enough to keep your healer alive.

 

As a healer (or anyone to be honest), you should be aware of when your opponent’s offensive abilities are used, when Avatar is used, when Bloodlust is popped etc. All these taken into consideration should caution you, more damage will likely be incoming, I need to prepare myself for such results. Your trigger finger better be ready to pop a defensive if necessary.

 

I don’t care who you are... sometimes the game gets the best of you and you become so enveloped in what’s happening you begin to tunnel vision and lose awareness of your surroundings. I of all people am guilty of this, it’s human nature. So take with a grain of salt, everything that goes on with being aware and having situational awareness. Don’t get too caught up in 1 task, button mashing as fast as you can, and being so short sighted you fail to make a decision that would net a greater return given the big picture. It can often mean a teammate dying at your hand, or an opponent getting away with just a little bit of health.

 

3. Positioning: condition with reference to place; location; situation.

 

Positioning is pretty basic, yet vitally important in terms of PvP. Are you LoS (Line of Sight) of a healer, are you LoS of a caster/ranged? Is your character in the best position possible to assure you stay alive/maximize DPS.

 

Overextending: I see it time and time again, especially when you start to play in the 3v3 where more damage is prominent. Overextending is making yourself too vulnerable and at a high risk of dying. Either you are out of range, out of line of sight, or simply by the time your healer can move up and heal you, you’ve already taken too much damage to the point of no return, or death.

 

People tend to forget that backing off sometimes is okay, you don’t always have to be on a target every single second. It’s up to your judgment and awareness to determine that, the answer is not always black and white.

 

If you notice your opponent is out of position, capitalize on it! Change your strategy, and output more pressure by taking advantage of their poor tactics. Example: Blade’s Edge Arena, you start by pressuring their healer, with enough pressure, and you can force them to jump off leaving their DPS behind. Save a cooldown/stun/snare anything (knowing he’s probably about to jump off) - to take advantage of a DPS left alone for a few seconds. You might not get a kill, but causing enough for a momentum change in a game if not an easy kill.

 

Positioning is also important not only because you don’t want to over commit, or put yourself in a bad position – you should be preparing yourself to put your opponent in bad position (behind a pillar, under a bridge, etc.) It’s much easier said than done against lower level opponents, but dragging your enemy where he is out of LoS is equally important. Positioning is something most people don’t think about in the game, it happens intuitively. Just remember where you are, where you are going, where your opponents are, and where your healers are at - at all times. Symbols help me remember where my teammates are.

 

4. Attitude: manner, disposition, feeling, position, etc., with regard to a person or thing; tendency or orientation, esp. of the mind: a negative attitude; group attitudes.

 

Without any direct examples, I’m going to use a quote from a R1 player that I read a while back. He had replied to someone: “I need to lose about 20 times, with less than a 20% chance of winning each game before I decide to give up.” I can honestly say, this attitude carries a lot more weight than most people think.

 

If you ask me, in my 12 years of playing WoW (Only 6-7 years of which were “hardcore”), attitude is the single most underestimated factor when PvPing. I’ve had partners who whine and cry about being underpowered and nerfed etc, focusing on the negatives, rather than focusing on the positives. You can title them immature, because to me, that’s what they are. If you are a mature player, surround yourself with other mature players, and you will likely see an increase in rating. Someone who doesn’t scream into the microphone, yell, cry, quit/log on you – those are the type of people I literally cannot play with. You could find me out in Durotar for hours upon hours dueling... and if I lose, I want to duel you x10 more times. Why? Because I don’t give up, and neither should you. The fact that you beat me, makes me want to beat you even more, and I’m willing to try anything to make it happen. It’s half of the learning process.

 

Don’t be a dodger, don’t be a selective queuer, don’t have a pissy attitude. I’m telling you from experience, you can be a better player if you simply try. “You miss 100% of the shots you don’t take” – Don’t be afraid to take a risk, lose some rating, all to gain a greater net result.

 

Granted, there is a fine line for certain factors, but you catch my drift. I’d bet money that you will be more successful in arena over a an equally average period of time – if you keep a level headed approach/have level headed partners.

 

There is a reason people coined the term “on tilt” in poker, because they are playing with emotion and making unjust decisions. Irrationally, you make more mistakes – sometimes without even realizing it. Key to avoiding this is to accept your flaws, minimize mistakes, and don’t give up. Never ever give up. There is no advantage to giving up.

 

CONCLUSION:

 

So you just read a wall of text, and a lot of you probably find me redundant, and yeah, I covered a fair amount of basics. My only goal was to shed some light on subjects in PvP that are more than just physical. There are mental aspects to the game that are equally if not more important. Take everything I said with a grain of salt, for there are always options and choices in a MMO. Always remember; nobody is perfect, everyone is human, and there is a lot more to the game then what meets the eye. Maybe you'll think about PvP differently next time you step into combat.

 

Regards,

Ghostcode

 

  • 29


#4601854 i got a question

Posted by Ghostcode on 30 August 2016 - 08:11 PM

Legion is looking really promising, could be one of the best released expansions. That's not sarcasm. I have convinced many old friends to give it a try, considering you get a free month of game time/level 100 boost when you buy Legion.
  • 4


#4601767 Artifact Weapons, Offspecs, and PvP

Posted by Ghostcode on 29 August 2016 - 08:43 PM

WoW is a MMORPG not a MOBA. People who cry because they have to put in work for a character should quit right now and do us all a favor.
  • 1


#4591762 Old x15 Gladiator LF partners in Legion

Posted by Ghostcode on 18 July 2016 - 03:20 AM

As the title says, I'm coming out of a long retirement for Legion. I have zero friends that play WoW anymore. Finding competent like minded people seems to be the most difficult task. I've played with people in trade chat, and the first game we lose, they DC/leave. It's actually pathetic... so here I am.

I'm a S1-5 Gladiator between Rogue/DK/Hunter/Warrior in all 3 brackets. If the ranking system when I played was similar to how it is now (top 0.1%), I would have 5 R1 titles. I never could close out being the rank 1 3s team, best I ever got was second.

I realize the game is different from when I played and Legion is going to change the meta again. I've played on and off in some BGs so I'm not completely out the loop. My mechanics are still very strong... I don't know the ins and outs of every comp anymore like I used to.

I'm most experienced in melee, which is what I plan to play. We will see how Legion pans out, but I'll likely be playing

Horde DK/Feral/DH.

If you're interested in playing with a mature 28 year old male who used to be at the top and wants to be there again.

Hit me up.

Sincerely,
Ghost
  • 1


#4487148 best comp 6.2.2

Posted by Ghostcode on 27 August 2015 - 04:13 PM

Am I missing something, because I don't see any feral nerfs?
  • 1


#3700595 Think outside the box, the PvPer's mentality.

Posted by Ghostcode on 09 May 2012 - 03:26 PM

Hi everyone,

I recently dug up a old post of mine that's about 1.5 years old. I recently re-read it, and I think a lot of the same thoughts still apply. If you are serious about your arena rating, and having trouble making ends meet in the arena - take some time to read the below and reflect upon yourself and your play style.

DISCLAIMER: Everything I state is merely my opinion, not a fact. The purpose of this post is to generate some creative thinking, share my insight, and shed some light on topics that aren’t usually discussed or thought about with much care in relation to PvP. You may find some of my thoughts redundant, and you are likely correct – they are, but I don’t want to assume everyone is on the same page. Think outside of the box for a second, and remember about the mental aspect of any game/sport/team effort.

CREDIBILITY: S1-S5 Gladiator - Rogue/Warrior, S5 Gladiator - DK. Few misc. gladiator titles on hunter/mage throughout S1-S5. I quit at the end of S5, and never touched WoW until a few weeks ago. I’ve always been front page material (top 10-20), sadly never good enough for rank 1.

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Greetings,

It’s been a while since I’ve posted here on arena junkies, or even came to the site in general. I read a lot of the forums in my downtime at work, and I always see the same material posted. Say I’m a warrior, and I’m looking to get better in arena so I come here to the forums– Mostly what I’ll read is “stun X, snare Y, kill Z, etc.” The strategies explained don’t go much past face value. Whether it’s about a class mechanic, a flaw of the game, a rant, or a strategy – to me, it’s a one dimensional approach to how PvP works.

You could say I’ve been around the block in terms of PvP, and I’ve seen just about everything. I’ve lost to the scrubbiest of players, and I’ve competed with some of best the game has to offer. I’ve even had my share of hardcore raiding experiences during my college years. Most of my experiences come from battlegroups: Reckoning, Bloodlust, and Stormstrike.

I’d like to share a few outside of the box thoughts regarding:

1. Judgment
2. Awareness
3. Positioning
4. Attitude


1. Judgment: the ability to judge, make a decision, or form an opinion objectively, authoritatively, and wisely, esp. in matters affecting action; good sense; discretion: a man of sound judgment.

Decision making is probably the single most important attribute to PvPing successfully, and it doesn’t get talked about in much detail. Any person interested in becoming successful in arena/BG’s would be naïve if they didn’t ask themselves: Am I making the best decisions possible with all given/current information available to me?

There are many parts to making a decision in relation to PvP:
  • Which ability should I cast first?
  • Which order should I cast them in to maximize synergies between m y own class, and party/raid members?
  • I just noticed my opponent used an ability (i.e.: trinket), which ability can I cast to punish him the most given the situation?
  • I just received X buff, Y ability now becomes maximized.
    The list goes on to the amount of variables included in making a decision.
Decisions are often what set apart the pros from the joes. I see countless people popping CD’s, using offensive abilities, defensive abilities, all at the wrong time. Those who carefully take into consideration majority of the variables in which decision to make, often sets apart the Good, from the average, from the bad.

Few easy examples: I’m on a druid, I see he has full HoT’s on himself. He’s at 70% health and it’s just me on him. I decide to pop Death Wish (3min CD) and my strength trinket (2min CD). – I fail at taking him down. I’ve spent a 3 minute CD, and a 2 minute CD, to force no defensive cooldowns, and caused no threat. Horrible decision on my behalf.

I’m on a shaman, his earth shield just depleted from my attacks. I want to maximize my damage into him: I decide to throwdown stun immediately after ES has gone away and I’m watching for riptide/HoT’s buffs to fall off. For the next 4-5 seconds, my attacks are going to land for full amounts. Regardless of % the shaman was at, I maximized my damage and minimized his healing. I applied the greatest threat I could given the options I was capable of. Although I may not have killed him (unlikely) I made a great decision.

Obviously the list goes on, and decision making is very dynamic. Those were only two examples I thought of on the spot, but hopefully you catch my point. These subtle things, strung together, over a large amount of time, create big results. So take it all with a grain of salt, and remember all the little details that should go into maximizing your decision making judgment.

2. Awareness: having knowledge; conscious; cognizant: aware of danger.

Awareness is one of the most basic but yet important PvP tactics in the game. Often hearing the term tunnel visioning, situational awareness is the exact opposite. Rather than focusing on one task, and one task only (i.e.: focus firing 1 target regardless of any other variables), being situationally aware is having the knowledge of what’s going on around you. PvP is dynamic, things change, characters move, abilities both offensive/defensive are used. You need to be aware of everything going on, which in tern can help guide you to better judgment.

As a warrior, or any class – being aware of your opponents, teammates, and environment/zone/arena/BG is very important. One of the warrior’s greatest roles is a peeler. Constantly aware of your healer/teammates around you, if they are in trouble, it’s your job to help peel the opponent. Sometimes you can successfully do so, sometimes you can’t – regardless, you need to be aware.

As a healer, you should be aware of what your opponent’s offensive abilities are used, when Death Wish is used, when Spell Power trinkets are popped etc. All these taken into consideration should caution you, more damage will likely be incoming, I need to prepare myself for such results.

I don’t care who you are, sometimes the game gets the best of you and you become so enveloped in what’s happening you begin to tunnel vision and lose awareness of your surroundings. I of all people am guilty of this, it’s human nature. So take with a grain of salt, everything that goes on with being aware and situational awareness. Don’t get too caught up in 1 task, button mashing as fast as you can, and so short sighted you fail to make a decision that would net a greater return given the big picture. It can often mean a teammate dying at your hand, or an opponent getting away with just a little bit of health.

3. Positioning: condition with reference to place; location; situation.

Positioning is pretty basic, yet so important in terms of PvP. Are you LoS (Line of Sight) of a healer, are you LoS of a caster/ranged? Is your character in the best position possible to assure you stay alive/maximize DPS.

Overextending: I see it time and time again, especially when you start to play in the 3v3 and 5v5 brackets where more damage is prominent. Overextending is making yourself too vulnerable and at a high risk of dying. Either you are out of range, out of line of sight, or simply by the time your healer can move up and heal you, you’ve already taken too much damage to the point of no return, or death.

People tend to forget that backing off sometimes is okay, you don’t always have to be on a target every single second. It’s up to your judgment and awareness to determine that, the answer is not always black and white.

If you notice your opponent is out of position, capitalize on it, change your strategy, and put more pressure by taking advantage of their poor tactics. Example: Blade’s Edge Arena is a classic example, you start by pressuring their healer, with enough pressure, and you can force them to jump off leaving their DPS behind. Save a cooldown/stun/snare anything (knowing he’s probably about to jump off) - to take advantage of a DPS left alone for a few seconds. You might not get a kill, but causing enough for a momentum change in a game if not an easy kill.

Positioning is also important not only because you don’t want to over commit, or put yourself in a bad position – you should be prepping yourself to put your opponent in bad positions (behind a pillar, under a bridge, etc.) It’s much easier said than done against lower level opponents, but dragging your enemy where he is out of LoS is equally important. Positioning is something most people don’t think about in the game, it happens intuitively. Just remember, where you are, where you are going, where your opponents are at, and where your healers are at, at all times. Symbols help me remember where my healer is.

4. Attitude: manner, disposition, feeling, position, etc., with regard to a person or thing; tendency or orientation, esp. of the mind: a negative attitude; group attitudes.

Without any direct examples, I’m going to use Veex in this scenario because I just recently read his post. He had replied to someone: I need to lose about 20 times, with less than a 20% chance of winning each game before I decide to give up. I can honestly say, this attitude carries a lot more weight than most people think.

If you ask me, in my 5-6 years of playing WoW alone, attitude is the single most underestimated factor when PvPing. I’ve had partners who whine and cry about being underpowered and nerfed etc, focusing on the negatives, rather than focusing on the positives. You can title them immature, because to me, that’s what they are. If you are a mature player, surround yourself by mature players, and you will likely see an increase in rating. Someone who doesn’t scream into the microphone, yell, cry, quit/log on you – those are the type of people I literally cannot play with. You will find me out in Durotar for hours after hours dueling, and if I lose, I want to duel you x10 more times. Why? Because I don’t give up, and neither should you. The fact that you beat me, makes me want to beat you even more, and I’m willing to try anything to make it happen - ps: it’s fun.

Don’t be a dodger, don’t be a selective quer, don’t have a pissy attitude. I’m telling you from experience, you can be a better player if you simply try. “You miss 100% of the shots you don’t take” – Don’t be afraid to take a risk, lose some rating, all to gain a greater end result.

Granted, that has a fine line between certain factors, but you catch my drift. I’d bet money that you will be more successful in arena over a an equally average period of time – if you keep a level headed approach/have level headed partners.

There is a reason people coined the term “on tilt” in poker, because they are playing with emotion and making unjust decisions. Irrationally, you make more mistakes – sometimes without even realizing it. Key to avoiding this is to accept your flaws, minimize mistakes, and don’t give up. Never ever give up. There is no advantage to giving up.

Conclusion:

So you just read a wall of text, and a lot of you probably find me redundant, and yeah, I covered a fair amount of basics. My only goal was to shed some light on subjects in PvP that are more than just physical. There are mental aspects to the game that are equally as important. Take everything I said with a fine grain of salt, for there are always options and choices in a MMO, but just remember, nobody is perfect, everyone is human, and there is a lot more to the game then what meets the eye. Maybe you'll think about PvP differently.

Regards,
Lhurgoyf
  • 3


#3005023 Think outside the box, the PvPer's mentality.

Posted by Ghostcode on 21 January 2011 - 07:04 PM

This is true, but not because PVPers here think that's all you need for strategy. That is what's posted because it's ASSUMED that everything you mentioned (except perhaps attitude) is being done at all times, against EVERYONE.


I disagree with you, I think some PvP'ers here do think that's all that goes into winning an arena match or battleground. Which was the point of my post. Some PvP'ers have such a simple minded mentality that they fail to understand all what goes into the game.

You know what they say about "assuming" anything. Regardless, I just wanted to remind people to think more about the decision making path they are following and the course of their actions and judgment, rather than pressing a button with an assumed outcome.

There are variables you can take into consideration that most don't, that will improve your chance to win.

You don't up your awareness game for WLD, or make extra good judgments against TSG.


I am quite the opposite. I look for a few things when an arena match gates open up, and my awareness/judgment changes before, during, and after a match - every game.


  • My opponents group composition (ie: 3v3 - Rogue, Mage, Priest)
  • I look at what races they are, although less important, it's still a factor I must take into consideration.
  • I look at the names of the people I am fighting against.

1. My opponents group composition (ie: 3v3 - Rogue, Mage, Priest)

Why? For obvious reasons, some classes are better targets to pressure than others depending upon the team I am playing with and group composition of my team. Depending upon the classes I see out of the gate, my awareness changes. You also need to factor, while you can pressure certain classes better, whether it's locking them down, killing them, or crowd controlling them - the opponent can do the same thing. Depending upon the class, certain classes create different amounts of pressure to other classes. It's your job to factor this into your judgment, awareness, positioning, etc.

Example: As a warrior, my awareness/judgment changes depending if I'm playing against a mage, compared to a warlock. Not only does my awareness go up against a mage, but I adapt differently. I don't have to be as concerned about a warlock for the following reasons.

Warlocks main crowd control is fear, as a warrior, this is much less threatening to me than a frost nova, CoC, poly etc.

One of a mages main sources of DPS (especially burst) is from a cast: Frostbolt etc. I have to be more concerned about a mage simply because I have to watch what he's casting every chance I get. I take note if he's targeting me, who is he targeting, what he's casting. All these variables impact my judgment. Where as a warlock, although I have to watch, usually less close - They lack the burst of a frost mage, they lack the castable crowd control on me (warrior) - because fear is not a huge threat compared to polymorph etc.

2. I look at what races they are, although less important, it's still a factor I must take into consideration.

Why? Just like the classes, I take take note of the races. Although the amount of weight the race should impact your decision making, is not as important, is still a consideration.

Example: If you notice your opponents race is an undead, your decision should be adjusted knowing they have 2 fear breakers (trinket/WOTF) etc. Very minor, but still a consideration. If you are going for a coordinated CC, and you fail to adapt to their race, it could impact the fight/waste a CD of yours you would have chosen to use differently. That's not the strongest example I can think of at the moment - and race consideration is minor, just remember, it's a variable.

3. I look at the names of the people I am fighting against.

Why? If you can start to build a mental note of the repetitions noted by the opponent, you are more likely to understand how they will react. Not only react to you, you can better prepare and judge how they will attack/defend against you. I see this in dueling/2v2 all the time - it's exponentially difficult to track in 3s/5s due to the amount of information in my face, but you get my point. This is where practice makes perfect, if I que up - I might see the same team 3-4 times in a row. After the first/second time I fight them, I've made mental notes as to how I can adapt my play style to better give me an advantage.

Example: I am matched up against a RMP, and given my composition to theirs, as a team we've decided I should be pressuring the mage (as a warrior). Whether it's to shut them down, keep them busy, or kill them, I'm on the mage to start.

Game 1: I charge him, he doesn't blink instantly, he frost nova's instead (Mental note taken). Nova breaks, I am forced to intercept on him. He blinks immediately after intercept (Mental note taken). Some mages Ice Block immediately after I bladestorm (note), some eat it (note), etc.

Game 2: I've told my paladin partner ahead of time, the mage doesn't like to blink my charge (he novas right after), so be ready for the initial frost nova to dispel. I charge the mage, he novas, I'm instantly dispelled. In the mean while, during the charge stun, I've rend'ed, heroic striked, and MS'ed him. I didn't even bother spending a GCD to hamstring. Why? Because I know from the previous game, since the nova is broken, and I'm on him - he's going to blink in a second or two. Knowing, I swap to zerker, intercept, then hamstring. I've done a pretty good job at maximizing my DPS/pressure/CD's spent to accomplish my goals.

REMEMBER: These things are minor, but as I posted earlier in my original post. These small things, strung together over a entire match, make a big difference. These are thing's people don't usually consider, factor, or take into consideration in their mindset and strategy.

Every situation is different, but hopefully you understand why/how I am making notes. I do judge differently, I do play differently, and between positioning, decision making, and awareness, it changes after factoring in all the variables. People play different, and I do a pretty good job at remembering who's who, and if I can recall their playstyle, I can tweak my play to create their life more difficult, and give myself and a team a advantage.
  • -1


#2998983 Think outside the box, the PvPer's mentality.

Posted by Ghostcode on 19 January 2011 - 09:42 PM

DISCLAIMER: Everything I state is merely my opinion, not a fact. The purpose of this post is to generate some creative thinking, share my insight, and shed some light on topics that aren’t usually discussed or thought about with much care in relation to PvP. You may find some of my thoughts redundant, and you are likely correct – they are, but I don’t want to assume everyone is on the same page. Think outside of the box for a second, and remember about the mental aspect of any game/sport/team effort.

CREDIBILITY: S1-S5 Gladiator - Rogue/Warrior, S5 Gladiator - DK. Few misc. gladiator titles on hunter/mage throughout S1-S5. I quit at the end of S5, and never touched WoW until a few weeks ago. I’ve always been front page material (top 10-20), sadly never good enough for rank 1.

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Greetings,

It’s been a while since I’ve posted here on arena junkies, or even came to the site in general. I read a lot of the forums in my downtime at work, and I always see the same material posted. Say I’m a warrior, and I’m looking to get better in arena so I come here to the forums– Mostly what I’ll read is “stun X, snare Y, kill Z, etc.” The strategies explained don’t go much past face value. Whether it’s about a class mechanic, a flaw of the game, a rant, or a strategy – to me, it’s a one dimensional approach to how PvP works.

You could say I’ve been around the block in terms of PvP, and I’ve seen just about everything. I’ve lost to the scrubbiest of players, and I’ve competed with some of best the game has to offer. I’ve even had my share of hardcore raiding experiences during my college years. Most of my experiences come from battlegroups: Reckoning, Bloodlust, and Stormstrike.

I’d like to share a few outside of the box thoughts regarding:

1. Judgment
2. Awareness
3. Positioning
4. Attitude


1. Judgment: the ability to judge, make a decision, or form an opinion objectively, authoritatively, and wisely, esp. in matters affecting action; good sense; discretion: a man of sound judgment.

Decision making is probably the single most important attribute to PvPing successfully, and it doesn’t get talked about in much detail. Any person interested in becoming successful in arena/BG’s would be naïve if they didn’t ask themselves: Am I making the best decisions possible with all given/current information available to me?

There are many parts to making a decision in relation to PvP:


  • Which ability should I cast first?
  • Which order should I cast them in to maximize synergies between m y own class, and party/raid members?
  • I just noticed my opponent used an ability (i.e.: trinket), which ability can I cast to punish him the most given the situation?
  • I just received X buff, Y ability now becomes maximized.
    The list goes on to the amount of variables included in making a decision.

Decisions are often what set apart the pros from the joes. I see countless people popping CD’s, using offensive abilities, defensive abilities, all at the wrong time. Those who carefully take into consideration majority of the variables in which decision to make, often sets apart the Good, from the average, from the bad.

Few easy examples: I’m on a druid, I see he has full HoT’s on himself. He’s at 70% health and it’s just me on him. I decide to pop Death Wish (3min CD) and my strength trinket (2min CD). – I fail at taking him down. I’ve spent a 3 minute CD, and a 2 minute CD, to force no defensive cooldowns, and caused no threat. Horrible decision on my behalf.

I’m on a shaman, his earth shield just depleted from my attacks. I want to maximize my damage into him: I decide to throwdown stun immediately after ES has gone away and I’m watching for riptide/HoT’s buffs to fall off. For the next 4-5 seconds, my attacks are going to land for full amounts. Regardless of % the shaman was at, I maximized my damage and minimized his healing. I applied the greatest threat I could given the options I was capable of. Although I may not have killed him (unlikely) I made a great decision.

Obviously the list goes on, and decision making is very dynamic. Those were only two examples I thought of on the spot, but hopefully you catch my point. These subtle things, strung together, over a large amount of time, create big results. So take it all with a grain of salt, and remember all the little details that should go into maximizing your decision making judgment.

2. Awareness: having knowledge; conscious; cognizant: aware of danger.

Awareness is one of the most basic but yet important PvP tactics in the game. Often hearing the term tunnel visioning, situational awareness is the exact opposite. Rather than focusing on one task, and one task only (i.e.: focus firing 1 target regardless of any other variables), being situationally aware is having the knowledge of what’s going on around you. PvP is dynamic, things change, characters move, abilities both offensive/defensive are used. You need to be aware of everything going on, which in tern can help guide you to better judgment.

As a warrior, or any class – being aware of your opponents, teammates, and environment/zone/arena/BG is very important. One of the warrior’s greatest roles is a peeler. Constantly aware of your healer/teammates around you, if they are in trouble, it’s your job to help peel the opponent. Sometimes you can successfully do so, sometimes you can’t – regardless, you need to be aware.

As a healer, you should be aware of what your opponent’s offensive abilities are used, when Death Wish is used, when Spell Power trinkets are popped etc. All these taken into consideration should caution you, more damage will likely be incoming, I need to prepare myself for such results.

I don’t care who you are, sometimes the game gets the best of you and you become so enveloped in what’s happening you begin to tunnel vision and lose awareness of your surroundings. I of all people am guilty of this, it’s human nature. So take with a grain of salt, everything that goes on with being aware and situational awareness. Don’t get too caught up in 1 task, button mashing as fast as you can, and so short sighted you fail to make a decision that would net a greater return given the big picture. It can often mean a teammate dying at your hand, or an opponent getting away with just a little bit of health.

3. Positioning: condition with reference to place; location; situation.

Positioning is pretty basic, yet so important in terms of PvP. Are you LoS (Line of Sight) of a healer, are you LoS of a caster/ranged? Is your character in the best position possible to assure you stay alive/maximize DPS.

Overextending: I see it time and time again, especially when you start to play in the 3v3 and 5v5 brackets where more damage is prominent. Overextending is making yourself too vulnerable and at a high risk of dying. Either you are out of range, out of line of sight, or simply by the time your healer can move up and heal you, you’ve already taken too much damage to the point of no return, or death.

People tend to forget that backing off sometimes is okay, you don’t always have to be on a target every single second. It’s up to your judgment and awareness to determine that, the answer is not always black and white.

If you notice your opponent is out of position, capitalize on it, change your strategy, and put more pressure by taking advantage of their poor tactics. Example: Blade’s Edge Arena is a classic example, you start by pressuring their healer, with enough pressure, and you can force them to jump off leaving their DPS behind. Save a cooldown/stun/snare anything (knowing he’s probably about to jump off) - to take advantage of a DPS left alone for a few seconds. You might not get a kill, but causing enough for a momentum change in a game if not an easy kill.

Positioning is also important not only because you don’t want to over commit, or put yourself in a bad position – you should be prepping yourself to put your opponent in bad positions (behind a pillar, under a bridge, etc.) It’s much easier said than done against lower level opponents, but dragging your enemy where he is out of LoS is equally important. Positioning is something most people don’t think about in the game, it happens intuitively. Just remember, where you are, where you are going, where your opponents are at, and where your healers are at, at all times. Symbols help me remember where my healer is.

4. Attitude: manner, disposition, feeling, position, etc., with regard to a person or thing; tendency or orientation, esp. of the mind: a negative attitude; group attitudes.

Without any direct examples, I’m going to use Veex in this scenario because I just recently read his post. He had replied to someone: I need to lose about 20 times, with less than a 20% chance of winning each game before I decide to give up. I can honestly say, this attitude carries a lot more weight than most people think.

If you ask me, in my 5-6 years of playing WoW alone, attitude is the single most underestimated factor when PvPing. I’ve had partners who whine and cry about being underpowered and nerfed etc, focusing on the negatives, rather than focusing on the positives. You can title them immature, because to me, that’s what they are. If you are a mature player, surround yourself by mature players, and you will likely see an increase in rating. Someone who doesn’t scream into the microphone, yell, cry, quit/log on you – those are the type of people I literally cannot play with. You will find me out in Durotar for hours after hours dueling, and if I lose, I want to duel you x10 more times. Why? Because I don’t give up, and neither should you. The fact that you beat me, makes me want to beat you even more, and I’m willing to try anything to make it happen - ps: it’s fun.

Don’t be a dodger, don’t be a selective quer, don’t have a pissy attitude. I’m telling you from experience, you can be a better player if you simply try. “You miss 100% of the shots you don’t take” – Don’t be afraid to take a risk, lose some rating, all to gain a greater end result.

Granted, that has a fine line between certain factors, but you catch my drift. I’d bet money that you will be more successful in arena over a an equally average period of time – if you keep a level headed approach/have level headed partners.

There is a reason people coined the term “on tilt” in poker, because they are playing with emotion and making unjust decisions. Irrationally, you make more mistakes – sometimes without even realizing it. Key to avoiding this is to accept your flaws, minimize mistakes, and don’t give up. Never ever give up. There is no advantage to giving up.

Conclusion:

So you just read a wall of text, and a lot of you probably find me redundant, and yeah, I covered a fair amount of basics. My only goal was to shed some light on subjects in PvP that are more than just physical. There are mental aspects to the game that are equally as important. Take everything I said with a fine grain of salt, for there are always options and choices in a MMO, but just remember, nobody is perfect, everyone is human, and there is a lot more to the game then what meets the eye. Maybe you'll think about PvP differently.

Regards,
Ghostcode
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#2918895 Warrior - Cataclysm UI's

Posted by Ghostcode on 22 December 2010 - 07:59 PM

I would like to see some of the latest :warrior: UI's.

If possible, please include a small or complete list of major Add-Ons used.
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