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Rxia

Member Since 02 Sep 2008
Offline Last Active May 14 2013 01:46 AM
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#3292025 really blizz?

Posted Tristràn on 09 June 2011 - 08:57 PM

Looks like they gonna do what koreans did get rank 1 with 4k mmr each class at start with 57% winrate


#3236072 KUNG FU CLEAVE

Posted laeden on 12 May 2011 - 11:25 AM

View Postm0s, on 12 May 2011 - 09:59 AM, said:

Anyone wins good TSG or fDK+ret+shaman/priest after 4.1? They just go on my shaman and he dies. We trying to stop fDK after he gets feedom (tranq freedom, imp hamstring and web on him) + i give feedom to my shaman, but they still kills him too fast. Any tips?
ps: sorry for my english =)

Best advice I can give is for you and your warr to help your shaman apply some anal ease lube before the match starts.  This way when when the frostDK and ret or warr or whatever repeatedly bone him, while it will still hurt, it will hurt much less than it would without any lube.  Also just tell him to relax as much as he can that might help too.


#3265588 Anyone else amused?

Posted Bumeyes on 28 May 2011 - 12:42 AM

View PostTupá, on 27 May 2011 - 08:12 AM, said:

4300 resi shaman 100-0 in deep freeze by mage/frostdk, and you tell me priests die 3x easier?!

Correct.


#3262044 Anyone else amused?

Posted Drwhy on 26 May 2011 - 05:01 PM

Is anyone else amused at the fact that for a priest something like:

"I went in for a kill/peel fear" or "I had to switch pillars"

Is an unforgivable mistake that gets you killed in a global or two vs DK/Warrior DK/Ret DK/Feral

but for them: being out of position, trinketing roots, popping all cd's two seconds in, LOSing their healer and their healer sitting in Cyclone -> Trap -> Fear -> Silence -> Clone is STILL not enough to cost them the game?


I'm not mad or anything, as I now play my priest like I scared child, but it certainly does make the game funnier.


#3286006 Time to raise standards

Posted Cavsux on 07 June 2011 - 12:06 AM

View PostKunuxx, on 06 June 2011 - 11:21 PM, said:

I feel like level of discussion has lately gone dramatically down on these forums.

Main reason:

2,4k is extremely low rating currently. You cant except a 2,4k player and a 2,8k one have intellectual discussion about arenas generally becouse of how huge the difference is between those players.

Higher rated players seem to get easily pissed when they see a lower rated player make false claims and assumptions, which leads easily to argue and via that rating bashing and general hating. And that is wrong direction. Im not saying its always the fault of the lower rated guy but this is what happens all the time.

Lately ive seen players with negative win-loss get access to post on leading discussion board of wow arena, and that is just not cool.

And to eliminate this:

When season switches pull the posting right rating requirement to minimum of 2,6. You did this in wotlk, now its time to do it again.

Really old gladiator titles (1-4) mean nothing at this point. There are many posters who have maybe s2 or s1 title but they know nothing about current meta game, and this should be looked into.

thanks
lol. kid thinks because he does a little better in a game then someone else that only he should be allowed speak. you know what i say to you? fuck you i am the lorax and i speak for the motherfucking trees


#3262592 Place these classes

Posted Yes on 26 May 2011 - 08:32 PM

God Tier:
Restoration Shaman
Frost DK
Affliction Warlock

Tier 1:
Subtlety Rogue
Frost Mage
Arms Warrior
Discipline Priest
Shadow Priest
Balance Druid
Unholy Death Knight

Tier 2:
Feral Druid
Marksmanship Hunter
BM Hunter
Ret Paladin
Restoration Druid
Holy Paladin

Tier 3:
Enhancement Shaman
Holy Priest
Arcane Mage
Fury Warrior


Tier 4:
Fire Mage
Survival Hunter
Elemental Shaman
Assassination Rogue
Combat Rogue
Destruction Warlock
Demonology Warock

Tier 5:
Protection Paladin
Protection Warrior
Blood Death Knight


#3259654 Fix Hunters

Posted Braindeadly on 25 May 2011 - 05:41 PM




#3244603 PHDK 2.0

Posted Axx on 17 May 2011 - 05:51 PM

The damage is poor? Come on guys.. the damage isn't bad. This is the FIRST time I've ever spec'd BM for arena outside the beginning of Wrath when you could Readiness BW. The DMG you're able to put out on your DK's target WHILE he's doing his damage aka behind LOS seems substantial compared to MM.

Haven't played the comp as BM much but it's not something every hunter should just deny because "ITS BEASMASTERY". Get over yourselves.

We all want MM to be the premier PvP spec but that doesn't constitute being a flaming retard in this thread.


#3228116 Braindeadly 2 coming soon

Posted Braindeadly on 08 May 2011 - 04:17 AM

Hi i'd just like to give hunters a heads up.

I'm releasing a movie in the near future showcasing jungle cleave with minimal editing.
It shows how you can succeed with such a comp which is based around inturupts, cc and abusing enemies overextending rather than pure damage output.
2650-2900 teams on the battlegroup cyclone, most games are against soft to hard counters including LSD.V2.
It also shows some tricks and simple things you can do as a hunter to maximise the possibility to get kills
Will hopefully be able to aquire some clips with skype included aswell once my USB headset arrives as my soundcard is horrible.

Comps i'll be playing are:
hunter/feral/holy paladin
hunter/feral/rshaman
hunter/warrior/rshaman

with the following players: Exerion, Bladey, Wizyo, Maggymasterx and Niksi

Stay tuned!


#3226783 Hunter Quality of Life

Posted Esiwdeer on 07 May 2011 - 10:13 AM

****DISCLAIMER: if you think Hunter is any semblance of fine in arena, or you don't want to read stereotypical whining/suggesting stop reading now****


This thread has been edited from its original state. The goal here is to provide suggestions/comparisons in a strictly arena setting by drawing parallels between us and the classes most similar to us, other ranged damage dealers. This is derived from playing all three classes at 2600 rating.

--

This isn't meant to just be me complaining, but it may come off that way. Here it goes!

So, the first thing is.. Focus functionality as a Mage - it's slightly harder as Warlock but still much improved: facing requirements. I don't know if it's just the way I think about it but it seems so much easier to just know you're in line of sight of your focus and then pressing a macro to stopcasting and Counterspell him, as opposed to jumping and turning to Silencing Shot - the same for Deep Freeze vs. Scatter Shot.. the facing requirement, maximum range etc. really just makes the ability harder to use even if the overall effect is similar in power.

Would removing the facing requirements and making the ranges comparable for abilities like the ones I already mentioned be a change you guys would like to see? It didn't seem like a big deal to me until I realized how much more I jump than other players of my caliber who play a different class. Pretty funny.

The second REALLY noticeable difference is procs. Mage first off, as a Mage your procs proc other procs that proc procs - Fingers of Frost, Brainfreeze, Improved Fireblast. All of them are so much more often than Resistance is Futile and Master Marksman - not to mention what you actually get for them is more.. entwined with the purpose of your class. Mage procs are both exponentially more reliable and exponentially more customizable; you choose between using them for more burst or more control or both when you get a little lucky. As Warlock, Nightfall helps you keep your enemies debuffed and taking more damage, not to mention it just does more damage in general, happens more often and is a reward for keeping Corruption up as much as possible.. which is predictable, and easy.

My point is reliability. What I was thinking was:

Concussive Shot should have .05 sec GCD, or no GCD.

Mastery is completely wrong. Should be something entirely different as in Haste or flat +damage.  Autoshot doesn't generate anything so comparing this literally to Arms Warrior mastery shows a very obvious deficit

MMM is vastly underpowered and random when compared to Nightfall, Eradication, Brainfreeze or even Fingers of Frost.

Scatter/Silencing Shot should have no facing requirement and a 35/40 yard range respectively, compared to Counterspell, Deepfreeze, Curse of Tongues, Spell Lock or even Polymorph and Fear. These abilities have too long of a cooldown, and are far less powerful that the ones listed and yet have more limitations.

Steady Shot and Cobra Shot merged like Frostfire Bolt to whatever will do the most damage vs. armor or resistance, probably going to have to be instant cast or at least reduced as I mentioned earlier, not modified by Frost Fever, Infected Wounds, Thunderclap etc.

**Steady Shot is slowed by Frost Fever, Infected Wounds, Thunderclap, etc. There is not one ability anywhere else in the game that is any combination of less powerful or more lengthy in cast time. 2.4 seconds for 9 Focus(less than a Rogue gets in passive Energy regen per second)**

Yes, different classes are different but I challenge anyone to objectively draw an even line between any Hunter ability and any similar ability of any other similar class. In most cases it is not even close.

Scatter Shot should be a stun or horror effect or whatever you want to say that doesn't break on damage. This would give Hunter the ability to instigate hardswaps, the ability to pressure a healer into swap range by themselves and would make landing traps infinitely easier(if there was no pathing.) This sounds ridiculous, but does nothing for Scatter->Trap except eliminate enemy player pathing and opens it up as an offensive cooldown as well. Compare directly to Deep Freeze. Hunter is the only pure damage class in the game that cannot kill a healer by themselves.

Freezing Trap shouldn't break on periodic damage. Period. No room for a Glyph, the Glyph would suck anyway since you could eat traps and remove your debuffs, and Fear has no cooldown and sometimes doesn't break on direct damage. Polymorph has no cooldown and removes periodic damage with glyph. Hungering Cold doesn't break on periodic damage. The list goes on.

Hunter needs a pummel. I am not confident enough in my sense of game balance to suggest where it should come from, but simply standing next to a Hunter and freecasting heals or damage is something that no other class has to deal with. Silencing Shot, which is a talent, is not enough of a deterrent as it has no lockout.

Widow Venom has not been on my bars this entire expansion. Neither has Serpent Sting outside of raiding. These abilities are simply not worth the Focus cost for what they provide, are very easily dispelled and are extremely weak, especially when you consider other classes have these abilities rolled up into more effective ones.

Disengage vs Port and Blink. For one, Port is an insane tool for any map with a Z axis. Blink breaks stuns, roots - you name it. Teleports your character either to wherever you left the port, or wherever you're facing. Disengage has a longer cooldown, only increases your runspeed by 30%(compare to 70% with Improved Blink) and launches your character backwards, which is obviously more difficult to aim properly.

Rolling Damage, and ramp up time. As a Hunter, my ramp up time consists of.. gaining Focus, which can be exceedingly challenging if the target I am on is out of my line of sight, or in melee range of me. The most advanced thing I can do is pool focus to dump into Arcane Shot. I cannot shoot another target to gain focus, because Piercing Shots destroys any opportunity I have for CC outside of Silencing Shot. Mage burst is all cooldown related, you use Freeze, Frost Nova, Cone of Cold etc and get a Shatter out of it. Warlock's targets take more damage for each Shadow Debuff(draws corollary with Nightfall, very well designed) and that's before mentioning Soul Swap, Dispel protection, pet synergy or the actual DPS.  

This reinforces Steady/Cobra as an instant cast that is modified by the target being Dazed. Hunter damage is exceedingly low in an arena setting and can be mitigated by simply attacking the Hunter. Not like Mage who is, "GCD capped while being trained" rather, I just can't attack because.. basically, I'm a Warrior whose damage is done by Charge, and I have Heroic Leap on a 16 second cooldown - and this is an obvious common area of so many aspects of the class that obviously needs improvement.

Finally, some form of defense for my allies. Master's Call being made dispellable was an absolutely ridiculous change. Mage's have Decurse, Warlock has offensive Dispel and infinite peels. Hunter needs something to give it strength in comps. Initiating damage, dispel protection, control - something. This class has very far behind even approaching skill cap and it deserves to be fixed.

Thanks.


#3218404 New Hunter comp discussion with less QQ

Posted nijuu on 02 May 2011 - 11:35 PM

ferals are your best friends as hunter.
Every point from getnerded's post will fit into the feral/hunter/heal setup and more.
- You have some real good peels as feral, you can stun every 10seconds which is basically better then a kidney shot. You got a 4 second immobilize which doesn't share dr with anything. You got a bash, 5 second stun, every 50seconds which can be greatly combined with trap.
- Stampeding roar helps a lot and will help all of your teammates to get some distance, most important part for a hunter against meleecleaves.
- feral have the best pummel in the game with 13y range which is quite amazing against castercleaves.
- silence/scatter/trap/cyclone, enough said - reliable CC from both dps parts without sharing any dr besides entrapment and roots if you count them as CC.
- the pet offers some great utility for a feral, freedom is just sick and RoS is gamebreaking for the feral and healer in a deepfreeze / kidney or just to counter recklessness :)
- RIP lasts 16 seconds (22 with the glyph) which will allow you some switches back on your old target while doing insane damage
- You can easily win a decent RMP which should be one of the best pro's. Feral can throw out cyclone/roots when they're in roots. warriors can't do shit except storming

Only problem is that feral needs to build up combo points and are an energy based specc which could give you some issues with setting up burst properly, you charge is on a 27second cooldown which will allow you to burst something with ravage and some shreds. If you have to switch alot the feral won't really do any damage without setting up rake/rip combined with shred. Warriors on the other hand don't have any resource, they're ALWAYS rage capped.

Overall it seems like a good choice to play with a feral as hunter but it's getting countered against some warlock teams. Both classes don't have any chance to break a fear and deterrence is completly useless against those teams. warrior can break a fear in an important moment to pummel a cast or finish a target with low hp.


#3202870 Warriors still chopping everything on ptr?

Posted trragedy on 25 April 2011 - 05:09 PM

anyone gonna reply with something worth reading?


#3198303 2600 Hunter/Warrior 2v2

Posted Mom on 22 April 2011 - 07:57 PM





#3198228 Shadow Mass dispelling 4.1

Posted WaldoGeraldo on 22 April 2011 - 07:08 PM

View PostLowDeeps, on 22 April 2011 - 06:15 PM, said:



2. Stand still since there is a .5 second cast on it
3. Not get interrupted while casting it





????????

How is someone kicking your HALF A SECOND cast, and oh no have to stand still for half a second?


#3195941 Best healer in 4.1

Posted Ruinz on 21 April 2011 - 04:52 PM

Why is DK not in the category....?




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