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Rxia

Member Since 02 Sep 2008
Offline Last Active May 14 2013 01:46 AM
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#3292025 really blizz?

Posted Tristràn on 09 June 2011 - 08:57 PM

Looks like they gonna do what koreans did get rank 1 with 4k mmr each class at start with 57% winrate


#3236072 KUNG FU CLEAVE

Posted laeden on 12 May 2011 - 11:25 AM

View Postm0s, on 12 May 2011 - 09:59 AM, said:

Anyone wins good TSG or fDK+ret+shaman/priest after 4.1? They just go on my shaman and he dies. We trying to stop fDK after he gets feedom (tranq freedom, imp hamstring and web on him) + i give feedom to my shaman, but they still kills him too fast. Any tips?
ps: sorry for my english =)

Best advice I can give is for you and your warr to help your shaman apply some anal ease lube before the match starts.  This way when when the frostDK and ret or warr or whatever repeatedly bone him, while it will still hurt, it will hurt much less than it would without any lube.  Also just tell him to relax as much as he can that might help too.


#3265588 Anyone else amused?

Posted Bumeyes on 28 May 2011 - 12:42 AM

View PostTupá, on 27 May 2011 - 08:12 AM, said:

4300 resi shaman 100-0 in deep freeze by mage/frostdk, and you tell me priests die 3x easier?!

Correct.


#3262044 Anyone else amused?

Posted Drwhy on 26 May 2011 - 05:01 PM

Is anyone else amused at the fact that for a priest something like:

"I went in for a kill/peel fear" or "I had to switch pillars"

Is an unforgivable mistake that gets you killed in a global or two vs DK/Warrior DK/Ret DK/Feral

but for them: being out of position, trinketing roots, popping all cd's two seconds in, LOSing their healer and their healer sitting in Cyclone -> Trap -> Fear -> Silence -> Clone is STILL not enough to cost them the game?


I'm not mad or anything, as I now play my priest like I scared child, but it certainly does make the game funnier.


#3286006 Time to raise standards

Posted Cavsux on 07 June 2011 - 12:06 AM

View PostKunuxx, on 06 June 2011 - 11:21 PM, said:

I feel like level of discussion has lately gone dramatically down on these forums.

Main reason:

2,4k is extremely low rating currently. You cant except a 2,4k player and a 2,8k one have intellectual discussion about arenas generally becouse of how huge the difference is between those players.

Higher rated players seem to get easily pissed when they see a lower rated player make false claims and assumptions, which leads easily to argue and via that rating bashing and general hating. And that is wrong direction. Im not saying its always the fault of the lower rated guy but this is what happens all the time.

Lately ive seen players with negative win-loss get access to post on leading discussion board of wow arena, and that is just not cool.

And to eliminate this:

When season switches pull the posting right rating requirement to minimum of 2,6. You did this in wotlk, now its time to do it again.

Really old gladiator titles (1-4) mean nothing at this point. There are many posters who have maybe s2 or s1 title but they know nothing about current meta game, and this should be looked into.

thanks
lol. kid thinks because he does a little better in a game then someone else that only he should be allowed speak. you know what i say to you? fuck you i am the lorax and i speak for the motherfucking trees


#3262592 Place these classes

Posted Yes on 26 May 2011 - 08:32 PM

God Tier:
Restoration Shaman
Frost DK
Affliction Warlock

Tier 1:
Subtlety Rogue
Frost Mage
Arms Warrior
Discipline Priest
Shadow Priest
Balance Druid
Unholy Death Knight

Tier 2:
Feral Druid
Marksmanship Hunter
BM Hunter
Ret Paladin
Restoration Druid
Holy Paladin

Tier 3:
Enhancement Shaman
Holy Priest
Arcane Mage
Fury Warrior


Tier 4:
Fire Mage
Survival Hunter
Elemental Shaman
Assassination Rogue
Combat Rogue
Destruction Warlock
Demonology Warock

Tier 5:
Protection Paladin
Protection Warrior
Blood Death Knight


#3259654 Fix Hunters

Posted Braindeadly on 25 May 2011 - 05:41 PM

Thanks for the image bro

Posted Image

Made a post on EU WoW Forums about hunters and suggestions of how to make our class properly viable.

http://eu.battle.net...opic/2151656086

Please support this thread.

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"Hunters - Tournament Viable? Fix us!

Hi I'm making yet another post about hunters with suggestions of how to fix our bloody class so that we're actually balanced. I'm a top rated hunter, with the relentless and wrathful gladiator title (and soon to be vicious) on multiple hunters and battle groups so I am clearly extremely qualified to know what the problems are with our class.

Disclaimer: We have been carried by the top classes throughout this expansion, any other class is better in the team than us, the hunters. These are my proposals of how to fix the class in arena and tournaments.

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Scatter Shot - Redesign this, turn it into a stun which doesn't share DR with monkey special ability, X yard range and possibly change the name to pin down or something more appropriate. This gives us an extremely reliable, undispellable offensive and defensive CC and peel which also doesn't have retarded pathing.

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Steady Shot - Remove it from the game, apply cobra shot to the master marksmanship and improved steady shot talents and reduce the cast time by possible 0.5 second via maybe a talent, or the Hunter PVP 4-set bonus (face it our 4-set bonus is dog-awful, it gives us a whopping 0.3 extra focus regen per second) Best of all that change won't affect PVE AT ALL. This will fix our extremly poor damage versus any plate class (especially warriors and dks) when I face them in arena my main tactic is to pray that they are bad. It basically normalizes our damage.

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Master Marksman - Make it 100% chance to proc and 8 (more or less?) stacks to get a free aimed shot. This would allow us to control our burst instead of this RNG that we currently put up with.

PVE DPS - if that change occurs in a too much of a pve damage boost, then the solution is simple - remove the 15% auto shot damage mastery perk from MM.

------------------------------------------------------------------------------------------------------

Scare Beast - Reduce the cast time to 1 second. It's so easy to shapeshift this and there's no way to catch a druid (with half a brain cell) off guard to pull it off. Give it some use or give us a glyph similar to the paladin turn evil glyph. This would make us much more versatile and it would reward people with good reactions versus all druid specs.

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Resistance Is Futile Talent - A Simple fix. Apply a hefty damage modifier to this when it procs to say, 200% more damage(?). Then it would actually be worth taking the talent and this would increase the skill-cap of hunters as they have to manage their focus better, keeping 40 focus for the proc, when it procs.

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Post Haste Talent - Increase the speed you gain from this to say 40%. It's stupid when mages get a 70% sprint after blinking. Maybe this is overkill though. 8% boots run speed + 30% from talent which don't stack resulting in a whopping 22% movement speed increase.

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Readiness - Most classes like Rogue, Mage, DK, Warrior etc have nice on-demand burst (hi shadow dance) and we also had great on-demand burst back in WOTLK where our resource was mana, by the use of readiness. Now I propose a simple solution: Give readiness the ability when you pop Readiness to reduce the focus cost of all abilities by 100% for X seconds (something like 3-5 second?). That would give us the on-demand burst we had in wotlk and it would not affect pve at all as it's on a 3min CD. It would also increase the skill-cap slightly.

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Wing clip - Turn this into a more Cooldown like ability, atm it's pointless as concussive shot is far superior and Wing clip is usually parried or dodged. The only time I use it is on cloaked rogues. It could possible be a 45-second CD Immobilize. People would have to be careful with this as it would most likely share diminishing returns with entrapment or web. It would give us a nice, reliable peel versus melee to help our healer etc.

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Raptor Strike - As far as I know, this ability scaled with attack power much better in WOTLK, now it does not scale almost at all. Boost the damage of this ability or let it scale properly. It's not as bad as people thought it was in WOTLK, now it's useless (and so is the glyph).

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Rapid Fire - Give it the cata rogue sprint treatment. Lower the CD but lower the duration and haste bonus.

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Camouflage - Redesign this, turn it into a cloak-like ability which periodically camouflages us into the surroundings, supressing all damage taken (including dots that are currently on us) for X seconds and making us immune to magic debuffs but reducing damage we do by 30%(?) while the effect is in place. Also increases healing taken by 20% while the effect is active.

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Items:

4-set Bonus - Like said above I strongly thing a 4-set bonus such as steady shot and/or aimed shot cast time cast time reduction would make our class much more optimal. Or even allow aimed shot to be cast while moving (maybe overkill).

Bugs: I'm happy that trap resists are being fixed however the range on tranq and silencing shot have still yet to be updated

Thank you for reading.

- Braindeadly"


#3244603 PHDK 2.0

Posted Axx on 17 May 2011 - 05:51 PM

The damage is poor? Come on guys.. the damage isn't bad. This is the FIRST time I've ever spec'd BM for arena outside the beginning of Wrath when you could Readiness BW. The DMG you're able to put out on your DK's target WHILE he's doing his damage aka behind LOS seems substantial compared to MM.

Haven't played the comp as BM much but it's not something every hunter should just deny because "ITS BEASMASTERY". Get over yourselves.

We all want MM to be the premier PvP spec but that doesn't constitute being a flaming retard in this thread.


#3228116 Braindeadly 2 coming soon

Posted Braindeadly on 08 May 2011 - 04:17 AM

Hi i'd just like to give hunters a heads up.

I'm releasing a movie in the near future showcasing jungle cleave with minimal editing.
It shows how you can succeed with such a comp which is based around inturupts, cc and abusing enemies overextending rather than pure damage output.
2650-2900 teams on the battlegroup cyclone, most games are against soft to hard counters including LSD.V2.
It also shows some tricks and simple things you can do as a hunter to maximise the possibility to get kills
Will hopefully be able to aquire some clips with skype included aswell once my USB headset arrives as my soundcard is horrible.

Comps i'll be playing are:
hunter/feral/holy paladin
hunter/feral/rshaman
hunter/warrior/rshaman

with the following players: Exerion, Bladey, Wizyo, Maggymasterx and Niksi

Stay tuned!


#3226783 Hunter Quality of Life

Posted Esiwdeer on 07 May 2011 - 10:13 AM

****DISCLAIMER: if you think Hunter is any semblance of fine in arena, or you don't want to read stereotypical whining/suggesting stop reading now****


This thread has been edited from its original state. The goal here is to provide suggestions/comparisons in a strictly arena setting by drawing parallels between us and the classes most similar to us, other ranged damage dealers. This is derived from playing all three classes at 2600 rating.

--

This isn't meant to just be me complaining, but it may come off that way. Here it goes!

So, the first thing is.. Focus functionality as a Mage - it's slightly harder as Warlock but still much improved: facing requirements. I don't know if it's just the way I think about it but it seems so much easier to just know you're in line of sight of your focus and then pressing a macro to stopcasting and Counterspell him, as opposed to jumping and turning to Silencing Shot - the same for Deep Freeze vs. Scatter Shot.. the facing requirement, maximum range etc. really just makes the ability harder to use even if the overall effect is similar in power.

Would removing the facing requirements and making the ranges comparable for abilities like the ones I already mentioned be a change you guys would like to see? It didn't seem like a big deal to me until I realized how much more I jump than other players of my caliber who play a different class. Pretty funny.

The second REALLY noticeable difference is procs. Mage first off, as a Mage your procs proc other procs that proc procs - Fingers of Frost, Brainfreeze, Improved Fireblast. All of them are so much more often than Resistance is Futile and Master Marksman - not to mention what you actually get for them is more.. entwined with the purpose of your class. Mage procs are both exponentially more reliable and exponentially more customizable; you choose between using them for more burst or more control or both when you get a little lucky. As Warlock, Nightfall helps you keep your enemies debuffed and taking more damage, not to mention it just does more damage in general, happens more often and is a reward for keeping Corruption up as much as possible.. which is predictable, and easy.

My point is reliability. What I was thinking was:

Concussive Shot should have .05 sec GCD, or no GCD.

Mastery is completely wrong. Should be something entirely different as in Haste or flat +damage.  Autoshot doesn't generate anything so comparing this literally to Arms Warrior mastery shows a very obvious deficit

MMM is vastly underpowered and random when compared to Nightfall, Eradication, Brainfreeze or even Fingers of Frost.

Scatter/Silencing Shot should have no facing requirement and a 35/40 yard range respectively, compared to Counterspell, Deepfreeze, Curse of Tongues, Spell Lock or even Polymorph and Fear. These abilities have too long of a cooldown, and are far less powerful that the ones listed and yet have more limitations.

Steady Shot and Cobra Shot merged like Frostfire Bolt to whatever will do the most damage vs. armor or resistance, probably going to have to be instant cast or at least reduced as I mentioned earlier, not modified by Frost Fever, Infected Wounds, Thunderclap etc.

**Steady Shot is slowed by Frost Fever, Infected Wounds, Thunderclap, etc. There is not one ability anywhere else in the game that is any combination of less powerful or more lengthy in cast time. 2.4 seconds for 9 Focus(less than a Rogue gets in passive Energy regen per second)**

Yes, different classes are different but I challenge anyone to objectively draw an even line between any Hunter ability and any similar ability of any other similar class. In most cases it is not even close.

Scatter Shot should be a stun or horror effect or whatever you want to say that doesn't break on damage. This would give Hunter the ability to instigate hardswaps, the ability to pressure a healer into swap range by themselves and would make landing traps infinitely easier(if there was no pathing.) This sounds ridiculous, but does nothing for Scatter->Trap except eliminate enemy player pathing and opens it up as an offensive cooldown as well. Compare directly to Deep Freeze. Hunter is the only pure damage class in the game that cannot kill a healer by themselves.

Freezing Trap shouldn't break on periodic damage. Period. No room for a Glyph, the Glyph would suck anyway since you could eat traps and remove your debuffs, and Fear has no cooldown and sometimes doesn't break on direct damage. Polymorph has no cooldown and removes periodic damage with glyph. Hungering Cold doesn't break on periodic damage. The list goes on.

Hunter needs a pummel. I am not confident enough in my sense of game balance to suggest where it should come from, but simply standing next to a Hunter and freecasting heals or damage is something that no other class has to deal with. Silencing Shot, which is a talent, is not enough of a deterrent as it has no lockout.

Widow Venom has not been on my bars this entire expansion. Neither has Serpent Sting outside of raiding. These abilities are simply not worth the Focus cost for what they provide, are very easily dispelled and are extremely weak, especially when you consider other classes have these abilities rolled up into more effective ones.

Disengage vs Port and Blink. For one, Port is an insane tool for any map with a Z axis. Blink breaks stuns, roots - you name it. Teleports your character either to wherever you left the port, or wherever you're facing. Disengage has a longer cooldown, only increases your runspeed by 30%(compare to 70% with Improved Blink) and launches your character backwards, which is obviously more difficult to aim properly.

Rolling Damage, and ramp up time. As a Hunter, my ramp up time consists of.. gaining Focus, which can be exceedingly challenging if the target I am on is out of my line of sight, or in melee range of me. The most advanced thing I can do is pool focus to dump into Arcane Shot. I cannot shoot another target to gain focus, because Piercing Shots destroys any opportunity I have for CC outside of Silencing Shot. Mage burst is all cooldown related, you use Freeze, Frost Nova, Cone of Cold etc and get a Shatter out of it. Warlock's targets take more damage for each Shadow Debuff(draws corollary with Nightfall, very well designed) and that's before mentioning Soul Swap, Dispel protection, pet synergy or the actual DPS.  

This reinforces Steady/Cobra as an instant cast that is modified by the target being Dazed. Hunter damage is exceedingly low in an arena setting and can be mitigated by simply attacking the Hunter. Not like Mage who is, "GCD capped while being trained" rather, I just can't attack because.. basically, I'm a Warrior whose damage is done by Charge, and I have Heroic Leap on a 16 second cooldown - and this is an obvious common area of so many aspects of the class that obviously needs improvement.

Finally, some form of defense for my allies. Master's Call being made dispellable was an absolutely ridiculous change. Mage's have Decurse, Warlock has offensive Dispel and infinite peels. Hunter needs something to give it strength in comps. Initiating damage, dispel protection, control - something. This class has very far behind even approaching skill cap and it deserves to be fixed.

Thanks.


#3218404 New Hunter comp discussion with less QQ

Posted nijuu on 02 May 2011 - 11:35 PM

ferals are your best friends as hunter.
Every point from getnerded's post will fit into the feral/hunter/heal setup and more.
- You have some real good peels as feral, you can stun every 10seconds which is basically better then a kidney shot. You got a 4 second immobilize which doesn't share dr with anything. You got a bash, 5 second stun, every 50seconds which can be greatly combined with trap.
- Stampeding roar helps a lot and will help all of your teammates to get some distance, most important part for a hunter against meleecleaves.
- feral have the best pummel in the game with 13y range which is quite amazing against castercleaves.
- silence/scatter/trap/cyclone, enough said - reliable CC from both dps parts without sharing any dr besides entrapment and roots if you count them as CC.
- the pet offers some great utility for a feral, freedom is just sick and RoS is gamebreaking for the feral and healer in a deepfreeze / kidney or just to counter recklessness :)
- RIP lasts 16 seconds (22 with the glyph) which will allow you some switches back on your old target while doing insane damage
- You can easily win a decent RMP which should be one of the best pro's. Feral can throw out cyclone/roots when they're in roots. warriors can't do shit except storming

Only problem is that feral needs to build up combo points and are an energy based specc which could give you some issues with setting up burst properly, you charge is on a 27second cooldown which will allow you to burst something with ravage and some shreds. If you have to switch alot the feral won't really do any damage without setting up rake/rip combined with shred. Warriors on the other hand don't have any resource, they're ALWAYS rage capped.

Overall it seems like a good choice to play with a feral as hunter but it's getting countered against some warlock teams. Both classes don't have any chance to break a fear and deterrence is completly useless against those teams. warrior can break a fear in an important moment to pummel a cast or finish a target with low hp.


#3202870 Warriors still chopping everything on ptr?

Posted trragedy on 25 April 2011 - 05:09 PM

anyone gonna reply with something worth reading?


#3198303 2600 Hunter/Warrior 2v2

Posted Mom on 22 April 2011 - 07:57 PM





#3198228 Shadow Mass dispelling 4.1

Posted WaldoGeraldo on 22 April 2011 - 07:08 PM

View PostLowDeeps, on 22 April 2011 - 06:15 PM, said:



2. Stand still since there is a .5 second cast on it
3. Not get interrupted while casting it





????????

How is someone kicking your HALF A SECOND cast, and oh no have to stand still for half a second?


#3195941 Best healer in 4.1

Posted Ruinz on 21 April 2011 - 04:52 PM

Why is DK not in the category....?




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