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Nitric

Member Since 20 Nov 2007
Offline Last Active Oct 31 2013 03:27 AM
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#3880661 It's me or MoP made the game unskill ?

Posted ImSoAesthetic on 26 April 2013 - 04:52 PM

I'm playing arena since the beginning and before MoP, if you was playing a lot better than your opponents, you had a very good chance to win by outplaying them.
Since MoP, i feel like being a skilled player doesn't really matter, if you don't play the fotm comp, you just can't win even if you play perfectly.

For example : I queued to a thug, they were at 2350 mmr, 3 humans backpedallers.
I said something like "Yes, free win" on skype, we outplayed them so hard in the arena and at some point, they oneshotted the shaman in less then 3sec. I started to flame my mate saying "dude, they are so shit, how can we lose to them" but I finally realized that it's just how the game is now.
I chedked their armory, they started to play WoW when MoP started. :/

This is just an example, same scenario goes for a lot of comps aswell, i feel like being useless when i queue some classes.


#3878857 New Aura Mastery change (pala buff)

Posted Dakkrothy on 23 April 2013 - 12:54 AM

View PostQuitsx, on 22 April 2013 - 10:35 PM, said:

would like a shorter cd on it. 3 mins aura mastery, inner focus is 45s cd? and shaman aura mastery is only like 2 gg

it also affects the whole party, its not a mirror ability


#3871534 Arena focus bug - hoping for a fix

Posted Saikx on 05 April 2013 - 11:10 PM

actually got used to it already just to swap my focus for 0.5 second when I lose it, since I know the bug will come up

hopefully blizz will fix that shit, you should not lose focus at all even when people vanish, just make the portrait gray or some shit


#3877917 CC in arenas

Posted Violatrix on 20 April 2013 - 01:00 AM

View PostUnappealing, on 19 April 2013 - 10:21 PM, said:

if you nerf cc, you have to nerf healing, if you nerf healing you have to nerf damage, if you nerf damage you have to buff cc, if you buff cc you have to buff healing, if you buff healing you have to buff damage, ect ect ect.
against good teams in any expac you were cced for a long time, but it was more avoidable, people need a play style change now, blizzard won't change it.

I respectfully disagree with the first part of your post.  I think your statement is true if we want to keep the length of arena matches relatively short, as they are now; however, if CC is nerfed while healing remains as-is--and especially if burst is ever-so-slightly toned down while sustained damage is raised--we will have slightly longer games where mana and positioning become a pivotal factor again.  

I do agree that a play style change is called for, and many of us are loathe to change.  It is a game, and it behooves us to play the game as it is now rather than as we wish it to be.

The down side to my idea of toning down burst while nerfing CC will be those games where two players are left standing, a healer and a dps, on each team.  We have all played against the "try hards" who have been beaten but want to try to make it to the match limit by running away and surviving.  $#@! that irritates me.


#3877819 CC in arenas

Posted moojerk on 19 April 2013 - 07:00 PM

Someone should create an addon that tracks how many seconds you are CC'd in an arena VS the length of the arena match.  I'd be curious to see what percentage of time (especially healers) are sitting in CC.


#3877467 CC in arenas

Posted hekumzx on 18 April 2013 - 11:30 PM

Am I the only healer who doesn't want to be CC'd less?  I mean, the game is based around damage and CC.  Healing wouldn't feel the same with too many nerfs.  As a healer there are three things that make healing completely boring and retarded.

-  First, and this may be personal, being CC'd by something that isn't CC.  In wrath this was thunderstorm.  Really fucking annoying to be interrupted or knocked separate of teammates.  You deal with it because ele functions around it.  Being gripped on a cast, annoying as shit.  Now DKs get two grips like a christmas fucking yam.  In MOP hunters can fucking knockback trap every 30 seconds.  It is the most retarded fucking concept ever introduced to a class with an already abundant amount of CC.

-  Two, the introduction of healer CC in a mass fucking abundance.  Druids used to have to put themselves out of position to get CC for example.  Now bash is instant and castable in all forms and NS doesn't have form requirement.  Priests used to have a fear mechanic that put them out of position.  Now they have psyfiend that tunnels fears into you like neilyos god damned dad.  And can run into you and place an undispellable root on your entire team in a poor position.  Or just you out of LOS, paramount to a fear.  Palas can run at you and repent out of CC, hoj, aoe blind you and repent you again.  Now this has nothing to do with class balance so don't bitch about paladins, just like Shaman still have hex and pretty much gained no new CC.  Capacitor is as far as I can think the most garbo CC in the game as you can kill the CC lol, and you have to expend atleast one talent point and a glyph to even come close to landing it.  I don't give a shit if shamans have CC outside of hex or not, just saying.

-  Lastly, a class having infinity fucking CC and infinity burst.  Hunter is really alone in the fact that it can literally prep every fucking cooldown and use every offensive spell again in conjunction with all of it's CC.  Imagine if snap still gave you a second deep, a new POM for poly and another orb.  This is paramount to hunter right now.  Imagine if warrior could fear you pop swifty and then fear the healer again at the end of reck, saving any stuns and gap closers for the kill target.

Sorry I typed so much shit, most people won't read it anyway lol, that's cool.  This isn't a class balance rant, this isn't some nonsensical bullshit.  In Cata the most annoying shit was the introduction of monkey blind and impact.  Do you remember healing when hunters would pop every CD in the first 20 seconds?  Literally you would get doubled silence scatter trapped by some thug cleaves.  Remember when mages had deep/cs/impact/impact/impact randomly on your heals?

CC is part of healing, long CC chain promotes better teams to be higher rated in their ability to choose when to over extend but also in their ability to deal with 2v3 situations.  But comps should face the risk vs reward scenario of CC similar to WOTLK and even somewhat similar to Cata.  Watch some streams or play some decent teams, you see shamans running at you to hex like druids and priests run at you?  I guess giving a healer a blink, an iceblock, a vanish and a couple sprints makes dog form feel a little outdated.


#3875683 Lower ilvl in PVP

Posted Deeklol on 15 April 2013 - 04:50 PM

Good change for people with multiple alts and for anyone that started the season late


#3878181 tremor totem is a old and dumb mechanic

Posted Riizla on 21 April 2013 - 01:36 AM

View PostBraindance, on 20 April 2013 - 10:44 PM, said:

Νο

Posted Image


#3878173 tremor totem is a old and dumb mechanic

Posted Pradafiend on 21 April 2013 - 01:26 AM

just play rogue hunter and tunnel the shaman down. you're welcome.

+rep if helped


#3876326 53. Hunter changes updated 4/15

Posted fant0m8 on 17 April 2013 - 12:12 AM

Good thing this will happen in the same patch as ramps get added to Dalaran and Blade's Edge. Since explosive will be worse by itself, I don't feel so bad using it for binding shot every time.

This will REALLY help good Hunters get more traps off. Scatter is basically worthless against a good team because it broadcasts to the world that you're going for a trap. Since you can't control where the scattered dude walks, it's pretty trivial for the enemy to stand exactly on top of your freezing trap.

I've already been dropping explosive instead of freezing against teams that are overeager to eat traps, then using the pet sleep to land the actual freezing trap (benefit of this is that with good aim even perfect positioning can't eat the trap).

Now I'll have 2 ways to land the trap every 45-60 seconds, which lines up with the cooldown on traps very nicely.


#3876187 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Ayume on 16 April 2013 - 05:44 PM

You can take subterfuge, cheapshot glyph, garrote glyph, and increase the energy cost of ambush during dance, and even remove shuriken toss. But please, please, give rogues a way to live a single stun. I cannot count the number of times I've feinted or pre walled(and partially stacked) a stun and died 100-0 in a blanket on my healer. What rogues need is less burst, more sustain and more survivability.


#3873922 Kettu 1

Posted Saikx on 11 April 2013 - 02:46 PM

for those who didnt watch it let me sum up this movie

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#3869916 Shadow Priests nerfed

Posted Guest on 02 April 2013 - 05:45 AM

responding with amazing another quote from long ago
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#3869899 Shadow Priests nerfed

Posted Conradical on 02 April 2013 - 05:06 AM

d/w about the nerfs guys

just shield/pom on CD and you do 33% of your healer's healing


#3869765 Shadow Priests nerfed

Posted toheja88 on 02 April 2013 - 01:06 AM

Im still waiting for  " ring of peace now has 3 min cd so it is not a completely retarded spell , we dont know what we were smoking when we made it 45 sec cd."




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