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#4249111 TODAY -- Watch the World of Warcraft Arena Championship

Posted Bigmoran on Yesterday, 11:07 PM

this blades edge game should count as win for WMD

this wmd is godly

fuk lsd2

#4244173 Skill capped is in blizzcon?

Posted Wallirik on 27 October 2014 - 04:30 AM

View PostAbidalzim, on 27 October 2014 - 04:10 AM, said:

Why wouldn't you just change your place of residence for the tournament? It's really not much work.

As a matter of fact, it cost me 2.5 € to have it changed in my passport and noone even bothered to ask for any papers about my new address in Austria (I'm not from Denmark though).
how long do you think that would take?
qualifier tournament was saturday september 6th.
we were made aware that we couldn't sign up because I live in denmark late evening of the 4th september. They strictly told me i need papers showing me living in an eligible country the 3rd of september, which was the deadline to get 2.5k to sign up.
Yes, could've prepared better, so could the 2 other teams that shouldn't be able to compete, that got in anyway.

#4243438 Theoretical calculations for new Aussie based servers

Posted Shawtss on 26 October 2014 - 10:09 AM

Posted Image

#4205290 i miss the high skillcap wotlk gameplay

Posted zenton on 09 September 2014 - 10:31 PM

Ok in short.
What I miss since end of Wotlk, just a few examples:
- Vanishing Stuff / breaking Vanish
- Maxrange ability usage, deadzone kite
- Fake cast and interrupt mini-game
- Separated Dispel schools and reactive dispeling
- Stance dancing
- Healer (and in overall, class) diversity, each being special, having different tools / roles
- Skillcap and personal skill affecting succces***
- Cooldowns and they affect on game flow***
- And a lot lot more....

What I don't miss:
- 90% clos
- Mana burn / mana drain, SL/SL
- Some unbalanced pve items (not all, in some seasons, pve gear had a very decently balanced place)
- Winter's chill and random dispelling
- Caster dps mana starving

As I see, many good major things were thrown away and only some were fixed/improved and mostly minor things..

***: Just two thoughts here:
In times of TBC or Wotlk, playing a character at its full was rewarding. Medicore warriors could never beat any decent mages, with the same skill however warriors had a very good chance. Or you can think of rogue vs rogue duels. How gouging a mage's blink could won a duel. Or switching to sword and shield as ret pally. Totem management as a shaman. Or RMP mirror matches. And the list goes on for almost every class / spec in the game. Of course, skill cap is still present, you can still play any class better than others, but mostly, it won't effect if you win or lose.
Secondly, cooldowns. Both in TBC and Wotlk, cooldowns (and I'm not thinking on Nova or Gouge) had different roles. Yes, ppl could die in a blanket in s5, but momentum was established by skillful play, good decisions, and the pressure itself was made by regular abilities. There were lesser "cooldowns" and their usage was more situational and rare. Now, ppl are using cooldowns almost asap, to get momentum / top someone's health / start a cc / apply pressure. It's now a ping-pong match, whoever has cooldowns and can manage cooldowns better can do something.

#4216972 i miss the high skillcap wotlk gameplay

Posted Lipgloss on 24 September 2014 - 04:19 PM

I miss the high speed gameplay of wrath as well

It's sad to see Warlocks such as Chanimals eclipse players of Wrath fame like Snutz. I once saw Snutz spell lock chanimals fel hunter to silence it disabling it from silencing snutz while he went for the fear on chanimals to interrupt his haunt, thereby reducing his dmg and farming chanimals like the duelist that he was in wrath (and deserves to be in mop as well). These days I see "plays" from Chanimals and its just a warlock who spams soulburn to get dots up because they aren't good enough to fake the cs to get UA up. Sad.

It's just a shame to see players like Chanimals get hyped up to be the next yummy yum yums when in fact he was a win trader in wrath (but stopped at duelist, in order to avoid detection, pathetic tbh)

#4240441 Ret on Beta

Posted Luminant on 23 October 2014 - 04:23 AM

This is the largest discussion of 1234 I've ever seen

#4239790 WTF did blizz do to warriors??

Posted Clamnesia on 22 October 2014 - 03:21 PM

View PostOakenwynd, on 22 October 2014 - 01:31 PM, said:

"People act as if spamming slam is so much more exiting then spamming whirlwind. You should start to notice the cleave dmg with the glyph has some great potential. There is a nice talent that lets you swap to a single target ability if you cannot afford a cleave. The only thing that lacks from playing a warrior right now is the ammount of self healing. It feels non existant. But with a healer and the ms glyph it is instantly made up. I was kind of concerned about roots. But now a lot of cc sit in the same dr catagory roots feel much less powerful. The ammount of people that just drop even with a defensive up makes worth to pick a warrior for your arena team." "Warrior as it stands is a good class, its others that need toning down, not warrior toning up." "I understand that in this site stating that "it's not what I play Warrior for" can be a little out of context, but still."

CBA to deal with multi quote formatting but just a few things that should be mentioned:
Slam is pretty bad right now, and you can't even monitor the second stack in any way. Do you like playing with casters? Cuz cleaving won't work so well with most casters. Fully agree with the self-healing / lack of defensive options. A healer without a trinket in a full length long CC is certainly dire with the lack of defensive options. Sucks feeling helpless when in roots, especially when you're healer is cross cc'd and your target gets just far enough out of range to even slow. Not very many quality players drop with defensives up. We all know blizzard isn't gonna tone down every other class to make our class desirable. Lastly, I just don't want to be forced into a different playstyle simply because it's better all around.

Why do you not get that it is in fact FAIR for you to sit ONE FUCKING root every now and then? If that just so happens to be at the same time there is a chain on your healer and your other dps is dying, then so be it.. If you mongo used bannervene and whatever else the root / CC before that when there was no setup yet, then thats on you and it was your misplay. You cant have an answer to EVERYTHING at ALL times.. Thats what makes the game imbalanced. If one class can counter EVERY THING in the game at all times, theyre overtuned.. The only time a warriors mobility was under tuned was cata ---> specifically season 10 and 11. Since, the mobility was either in good shape or OVER tuned. You obviously have no idea what youre talking about.

#4237468 i don't know how to feel right now

Posted stalebagel on 20 October 2014 - 03:11 PM

View PostVengeânce1296684277, on 20 October 2014 - 01:57 AM, said:

Believe it or not, some people have Comcast. Alot of those people that have Comcast also happen to have the Xfinity Gateway 1 or 2. Without being able to physically go and swap their modem in, there is nothing they can do about changing their IP.

maybe i got EXTREMELY lucky but in season 10 when ddosing was in it's infant stages i still managed to get my shitty ISP to replace my modem by macgruber guilt tripping them for a week straight. everyday for about 30 minutes i would practically solicit underage sexual favors to one of my ISP's customer service reps until finally one of them agreed to send a tech out to replace my modem. i'm not saying that you should offer gay sex to men over the phone but my point is that if you really wanted to fix this issue (i know its fuckin lame but it's fuckin first world at the end of the day) then you can take the intiative instead of bitching about some virgin controlling your internet over a fansite for world of warcraft.

#4238884 Rogues on Live!

Posted Feliclandelo on 21 October 2014 - 05:12 PM

View PostFlamora, on 21 October 2014 - 04:47 PM, said:

The trinket set bonus doesnt give resil but just straight up gives a 10% damage reduction (which is actually more then 10% if u go into the math but i cannot explain exactly how that works myself) so that alone should make the choice for double pvp trinkets pretty obvious imo.

Also the trinket u linked gets scaled down in pvp and it literally does fuck all

It has to do with how those pesky percentages work. I'll try to give a brief example. I found myself in your shoes too some while ago, and I finally decided to figure out the math behind it (Spectre in Dota has a 22% damage reduction i.e. but provides a 28% effective health boost - the same reason why resilience gems were far superior to stamina gems).

If you increase a health pool of 100 by 10% you have 110 health. But if you decrease a health pool of 110 health by 10% you don't end up at 100 again, but 99.

Basically you need a larger increase in health to make up for a damage reduction because of this (damage reduction works as a percentage decrease of incoming damage, and it absorbs more than if you didn't have it and just had more health).

Maybe it was shitty explained.

Anyway for any tradeoff between a damage reduction vs. more health just do the following:

1 - x1 = y. (x1 being the 10% so it would be 0.1)

Insert y in here to find x2 (the effective health u would need to compensate for a 10% dmg reduction) : y * x2 = 1 => x2 = 1/y


1 - 0.1 = 0.9 (a 10% damage reduction)

x2 = 1/0.9 (a 11.11^ % effective health increase)

tl;dr you need a 11.11^ % health increase to trade a 10% damage reduction. If you get 12% more health, you go for that. Maybe I fucked up somewhere, whatever.

Edit: Nvm Im retarded

#3844350 I remember when

Posted amirdaheat on 04 February 2013 - 01:15 PM


Dude, that guy is a high warlord!
So this AV has been going on for how long? Damn, 5 days?
Finally got my fucking 100% epic mount for 1k gold
DId every1 forget their fire resist gear? guess we can't do that boss...
Motherfucking lvl 19 twinks
Motherfucking Vurtne
Gode gud för flash powder


Dark portal opening. Corpses, corpses everywhere.
Thanks blizzard for replacing my naxx40 gear with quest greens
Eeeeeeerhm, you picked Scryers right.........?
Pvp vendors being introduced in area 52 during s1. Corpses, corpses everywhere.
Hi everyone dis is atene from emeriss best pala server battle group but also the world.
Motherfucking Drakedog


Death knights
Icy touch 10k crits
Mutilate 10k crits
Sons of hodir rep dailies (FUCKING SHIT HATE THAT)
Naxx v2.0
Wintergrasp lag
100% arp hc dbw shadowmourne dispel cleave


Disc priests
Feral druids
Death knights


Disc priests
Demo locks

#4236544 MoP Arena-tournament

Posted Dizzeeyo on 19 October 2014 - 12:17 PM

View Postjaimex, on 19 October 2014 - 12:03 PM, said:

So Zeepeye and Wallirik are also indistinguishable from normal players?
walliriks is one of the few warlocks still playing who has high pvp + pve experience, so he obviously did massively more damage then other warlocks who had never even stepped inside lfr in an expansion where affliction warlock damage was all about dot uptimes and snapshotting

give zeepeye an average healer who does not tell him when to use defensives and I doubt he would be massively distinguishable from any other reasonably good ele, other then by how much he rages :)

#4235287 Thoughts on the Prepatch so far?

Posted Wallirik on 17 October 2014 - 05:28 PM

I'm all for nerfing fear, but how many nerfs it got is quite impressive.
it lasts 6 seconds, DRs with clone, breaks from 1k dmg, if i have a single dot on someone the fear will break in 1 second.
but fear still has a lot of counters like fear ward, tremor, serker rage. i'm not sure why fear and clone needed to share DR? polymorph lasts longer and doesn't DR with clone.

oh and coil shares DR with sap/sheep etc. i think? that's very weird

and please remove demo.

#4228657 Shadow

Posted Lolflay on 11 October 2014 - 01:18 PM

View PostBarriery, on 11 October 2014 - 12:45 PM, said:

lol good

Whenever I read something as dumb as this, I imagine a hunter, warrior or something equally as dumb ( enh shaman ? ) behind it. Or Jaime.

#4134125 Differences between EU and US Holy Palas

Posted Elit3tk0 on 03 June 2014 - 03:29 PM

Hey ^_^

I don't post on AJ often, but I do stop by occasionally to stay in touch with news from around the globe.

View PostJuther, on 03 June 2014 - 08:50 AM, said:

US paladin choose the stat combo Mastery / Spirit     , with Divine Purpose.

EU Holy Pals uses Crit/Spirit or better Crit / Haste combo, with Holy Avenger.

Is there something beyond this? comps situations or what?

I've had this question asked a fair amount of times, and I'm sure the players on EU are being asked the same thing so I figured I'd jump in to see what other people are thinking.

From my own perspective, I've been running with a Spirit / Mastery build since Season 12 before Illuminated Healing was slightly nerfed, and I still find it useful in a few situations (Illuminated Healing used to stack from Eternal Flame prior to Season 14). It can be said that the comp which is being played determines how a Paladin should reforge, and that is true to some extent. I simply find it convenient to stick to Spirit / Mastery while playing on US ladders as :priest: :mage: :paladin:   /  :warlock: :mage:  :paladin:  / :shaman: :warlock: :paladin:  because many of the comps you queue into on US at high ratings include shamans or mist-weavers, and most of the time the game is prolonged. (On a side note, I also feel like the comps that queue on US are extremely limited compared to EU, and it'd be pretty significant to have a match end in quick succession.

There are actually a few comps where I tend to even go oom against, and it really helps to have the max amount of spirit, or else the game would end in the other teams favor. A handful of players tell me they don't find themselves going oom for the most part, but I can ensure you that a lengthy game against one of these teams could drain you pretty quick (Some comps to go oom against as a Paladin; :mage: :warrior: (monk) / ele :shaman: :warrior: (monk) / resto :shaman: :warlock: :warrior:  / :warlock: (ele) :shaman: :druid:  / enhance :shaman: :warrior: (monk) ). This is just a small list that I thought of off the top of my head, and most of them consist of :shaman: :warrior: . Usually the teams with the least amount of CC end of being the teams which I go oom against, and if I don't actually go for a drink early in the game we could lose before dampening.

View PostConnellypwnz, on 03 June 2014 - 10:54 AM, said:

US Paladins play wizardcleaves.

Also, these are just comps that I've been playing in the past month or two only because I haven't had time to mess around with other people due to exams etc., but if you are playing with wizards, you probably need a little bit more spirit if you notice games last longer than you'd expect. And with that, since I pretty much know what to expect on US ladders, I normally don't bother switching Spirit / Mastery for Crit / (Something Else) only because I don't care for buying an extra set of gear on 3 different toons. Although I DO construct two different sets for tournaments consisting of the usual Spirit / Mastery and Crit --> Spirit --> Haste. I use the second set for games that are expected to end quicker.

And even though it's good to be reforged / specced accordingly to what comp you're playing, using whatever build you like won't necessarily hold you back from winning.

View PostKarlagerfeld, on 03 June 2014 - 12:51 PM, said:

Crit/haste > *

I used to run TSG in S12 and ended up getting rank 1 on a few battlegroups, and I used Spirit / Mastery which worked just fine. Whether you play with Crit or Mastery, just know what it will take to keep your team up, and know how long you'll need to do it for.

Also, during the time I've played with Mastery, I noticed on Recount that Illuminated Healing is always going to be your second biggest healing output each game behind Eternal Flame. I haven't checked this with a Crit set, but it's always good to have extra buffs scattered around your team, even if it's a shield for only 1,000. The buff could potentially be the difference of having your :mage:  Alter Time stolen, or :druid: Nature's Swiftness purged.

And finally, the last thing you mentioned was playing between Divine Purpose and Holy Avenger. From my experience, Holy Avenger is a remarkably powerful talent. So powerful that... I feel like the talent is actually filled with over healing. The talent actually provides so much burst that you will pretty much top your entire team probably 2-3 teams. The only thing is, there isn't a comp that will kill your entire team 2 or even 3 times over again within a 18 second window. Without Divine Purpose, this means you're pretty much wasting all of your heals in this short burst which most of the time isn't even necessary. Not to mention, I can usually get away with healing a teammate for 2 to 3 globals to consider them safe (Holy Shock + 3 Holy Power Eternal Flame).

The problem with Holy Paladins isn't whether or not if they're able to keep their teammates up, it's more of a matter of how long they can be kept out of CC before being put into the next one. For the most part, as long as I'm not cced, I tend to keep my entire team up even without critting. As a Paladin, as long as you can make sure you won't be put into a CC for an extended period of time, you should be able to top your team despite the reforge / stats you choose to play with.

I think I covered most of the topics previously stated, but anyways hopefully this helps for you as well as others. Feel free to ask other questions in case I'm not around on AJ or let me know what you think with what I've mentioned @ www.twitch.tv/elit3tko.

Cheers :lol:

#4225621 The 8 Teams for Blizzcon

Posted Nahj on 06 October 2014 - 04:53 PM

zunni and kording's wmd (korea) only teams left to root for after how horrible NA regionals were.