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#4271926 Ice Nova

Posted Capstone on Yesterday, 06:19 PM


i'd like to say a few things

first, lowering the amount of available haste, taking blanket off counterspell, and making deep break on damage were a few of the best changes the class has received in years. it is a lot more fun to play already than it ever was in mop

let's examine some new things about the mage class:

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ice nova. this ability doesn't make any sense. it replaces frost nova, which is a reduction of binds and a shift away from a core ability that requires you to position yourself somewhere to set something up. it does much, much more damage than any of your other abilities (you would have to stand still and cast ~5-6 frostbolts to do as much damage as you do with a single, instant, uncasted ice nova). it puts everyone it hits on POLYMORPH dr (actual wtf), and it does aoe damage. let me list the unintended problems with this:

1. this only increases anyone's incentive to train a single target, because after i use my ice novas, i'm not doing any damage, so i want to play defensive, but i can't swap off the target i was just on to do it, since that target is now on double polymorph DR.

2. everyone around that target is on polymorph DR too. if i'm fighting a cleave (and all i'm fighting is cleaves), i can't polymorph the other DPS because he's on full dr from using a completely necessary ability on the guy standing next to him the entire game. even if i polymorphed ahead of time, this move will BREAK polymorph on whoever for using it, and there really isn't any choice - ice nova is so powerful my options are 1.) use it or 2.) suck

3. this ability literally does not allow me to think for myself. if i have cc or my partner used cooldowns, i am obligated to press this button, everytime, unconditionally. i don't need a fingers of frost proc, i don't have to fake an interrupt, i just press this shit

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ok, so i haven't been a fan of fingers of frost since wrath. i still believe you should have to have a freeze effect on your target to ice lance or deep freeze it, but it's just out of control now

at some point some developer got the idea in their mind that it'd be really cool if fingers of frost made your ice lance do MORE damage, and so it was all of mop, but now this buff actually makes ice lance do 100% more damage. let's examine what this change does:

1. it does nothing for pve. you can't deep freeze or frost nova a boss, so literally all of your ice lance damage is fingers of frost damage, so the modifier ONLY affects pvp

2. since blizzard added a gigantic fucking curved blue icon that surrounds your character whenever fingers of frost procs, it's extremely easy for everyone who logs on a mage with the desire to have instant success (hello mists of pandaria) to just press ice lance and do damage. it's considerably more difficult, as it always has been, to use your own personal novas for it (though frostbite no longer exists and with the addition of ice nova this literally only leaves ranged freeze). but because of the fingers of frost change, ice lance does the same damage frostbolt does to targets when you don't have fingers of frost up. ice lance probably SHOULD do the same damage as frostbolt, except that some developer decided frostbolt should hit for 5k and crit for 10k

3. this spell is GENERATED by ranged nova, and as i said earlier, with the removal of frost nova, frostbite, and deep freeze breaking on damage, ranged freeze is your only freeze. this means when you go to generate procs to do damage, you instantly have to break your own freeze by ice lancing with a buff that was designed to allow you to use damage for ice lance without a freeze effect. it has totally defeated the original purpose of fingers of frost, which was stupid in the first place

now i could finish this post by talking about how dumb frost bomb is as an alternative to ice nova, or how incanter's flow is the dumbest, most rng talent in the universe, or even how the level 100 talents are some of the worst thought out and least effective abilities ever created, but i have one significant gripe that i literally have to look away from everytime i notice to stop myself from getting upset

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this is some of the most fucked shit i've ever seen in this game

ok. the first one about frozen orb exploding like anyone stands in that shit for a full 10 seconds or 4000 damage is significant to anyone in the universe, that's just dumb, careless, lazy developing which is pretty consistent with blizzard's approach to frost mages. i don't really mind incompetence

the problem i have is that the second set bonus indicates, there is some developer somewhere who is trying to leave their mark on the mage class and change it in a meaningful way, and this person has never actually played mage for a significant amount of time. whoever was spearheading this idea should be fired immediately

you have to ice lance a frozen target to increase the damage of frostbolt.

first of all, it's basically impossible to ice lance a frozen target five consecutive times

second, who in the fuck wants to ice lance FIVE times, then CAST a spell to finish a target? casts are always going to happen at the start of a setup when you have cc on a target or they aren't desperately running around a pillar to line you

lastly, this developer doesn't know how much damage frostbolt does. let's say i decide i REALLY want to make the most of this stupid frostbolt bonus, and i ice lance a target five times and i get the frostbolt buff stacked up to 25%. i can now cast frostbolt for 5k damage (10k if it crits) and gain 1-2k damage on my frostbolt. this set bonus presumes that adding 1-2k damage to a single frostbolt cast is a legitimate reward for ice lancing the same target 5 times consecutively, which is impossible to do in the first place

so, yeah, ice nova is fucked, but my primary concern here is that there is some developer is actively trying to do things to the mage class, which will not end well, since every major gameplay change to the class that has ever been made has been a negative one. the best changes this xpac are ones that returns it to the state it was in BC (no blanket, no deep, less haste)

#4271506 Ice Nova

Posted Nadagast on Yesterday, 09:52 AM

I went off on twitter the other day about Ice Nova.  https://twitter.com/...926915233431552

As I understand it, Ice Nova:

1. Hardest hitting Frost Mage spell
2. Instant cast
3. AoE
4. Stuns  (or disorients?)
5. On Polymorph DR
6. Short cooldown
7. Two charges
8. In PvP, very overpowered, forcing Mages to lose iconic Frost Nova spell

Ice Nova is one of the best examples of PvP blindness in WoD.  As I said on twitter, my best guess is that the numbers must be this way is to make it PvE DPS-competitive with the other talents on this tier.

Does a single person disagree with me that Ice Nova is a bad ability for WoW?  Can anyone make an argument that it's a good ability? (if you don't have posting access here, tweet or PM me)

I'm legitimately interested, if you have an argument.  I have to admit that I'm a bit baffled as to why/how it's made it this far.

Edit: I realize I never specifically asked for Blizzard to nerf Ice Nova. Blizzard please nerf Ice Nova--it's an absurd ability.

#4266898 spriest gearing

Posted Lolflay on 17 November 2014 - 07:58 AM

^ Makes no sense to gear for anything else right now.

You don't have the end-expansion stats for crit to really shine right now, I find Haste really shitty as well but it's better than gearing for crit and ending up with less than 20% crit due to shooting for Mastery primarily. In the end of expansion, if we continue to remain as we are right now ( loads of instants/it's easy to do damage w/o casting much ), people might go for Crit/Mastery or even Crit/Multistrike builds ( depending if Mastery gets nerfed which I'm sure it will ), but for now, crit feels not really viable as we need Mastery to deal damage over any other stat, and if you aim for as much Mastery as you can, you're bound to miss a few crit pieces here and there.

As for Multistrike vs Haste, I think Haste wins for now. If not damage-wise, then convinience wise for sure.

However I did see one particular Spriest on beta who kept RNGing people with a Crit+Multistrike build, but outside of RNG I always outpressured his team and easily won on damage then. He was rolling with Auspicious Spirits though, and Crit is their bread and butter from what I've seen.

"Steady as she goes" is a motto SPriests utilised for a very long time now when it came to gearing, we never liked too many "spikey" stats as we always benefitted more from passive stats which made us deal steady damage, I see no reason to quit doing so now ( TBC's pure Intellect gemming where we could... WoTLK's Int+Haste, Cataclysm's Int+Haste, MoP's Haste.. ). Mastery/Haste provides exactly that, AT THIS CURRENT MOMENT. Mastery gives by far the most damage per point right now, and while other stats might be ahead of Haste, PvP =/= PvE simcraft.

I might be wrong though. I'd love to be wrong on this matter as quite frankly I'd love to have fun with some new stats for a change, SPriests used same stats for years now, but for now, we'll have to wait and see. I doubt it I'm wrong, however I'll still keep learning more about live 100 before jumping to conclusions and updating the guide with preferred stats and other stuff.

#4265548 Sub vs Assassination

Posted Ghoruz on 16 November 2014 - 01:12 AM

I am by no means an expert but there are a lot of flawed opinions and reasoning. You can't use spreadsheets of PvE dps and translate that into PvP performance.

Sub is the highest DPS spec in PvE due to Sinister Calling and requires perfect uptime on rupture, hemo bleed and SnD, not to mention you need to stack multistrike. Simply, not a viable option in PvP.

Muti will indeed have more sustained damage than sub in pvp, that's about all I can conclude atm (just dinged 100). Now whether that's relevant or not remains to be seen.

As for level 100 talents:

Venom Rush seems extremely situational, can imagine it being good in burst comps (like RMP) if the extra energy + energy regen allows you to get an extra ambush out during dance. Otherwise seems to be a pve talent

Shadow Reflection has potential but seem gimmicky. It also only mimics actual abilities and a lot of your damage comes from autos + poison procs.

Death from above is my favorite from a first impression. Same CD as Kidney shot so it means you'll have reliable strong burst for every kidney if you'd like.

#4266019 It's just me or WoD is completely unfinished in PvP ?

Posted ProdeGaming on 16 November 2014 - 01:02 PM

View PostDjBenx, on 16 November 2014 - 12:45 PM, said:

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#4262041 So what's looking to be the go to spec in WoD?

Posted leek on 12 November 2014 - 12:31 AM

We will be fine - and here's why!

You know all those annoying baby-stuns, blankets, and you-name-it that could stop you from actually casting in MoP? Most of them are gone! This actually enables us to be control-bots, in my opinion Mages were never intended to oneshot people, but be a steady control class with decent support damage when going for kills.

The 8 second dispel cd will actually be even better for us than in MoP simply due to the fact that we should be able to get an insane amount of crowd control rolling, which allows our 3rd (most likely a strong melee/lock/moonkin/sp) to do their thing.

I think a lot of what seems bad (our one shot-burst damage) is just applying our new playstyle to the state of how MoP was played (cooldown spam-fest) - a fundamentally different game.

Here's to hoping, stay positive :heart:

#4261438 My Thoughts on MoP PvP and the direction of WoD

Posted Marshmellow on 11 November 2014 - 12:29 PM

I feel like some classes kept too much through the ability pruning, also some classes lost too much.

Rogues - getting to keep all of their cc even with the huge buff to their cc with the combo point change also burst of speed, I know alot of people didnt like tricks because of mage/rogue but it was a really cool mechanic in pvp, giving more incentive for setup damage.

Druids - every spec keeping the ability to shift snares and roots also having displacer beast. Feral losing barkskin was too much, ferals just flop in stuns at 100.

monks - I dont like that ww still has 2 aoe stuns.  the change to karma making it 50% was too much. monk glyphs are an even bigger problem now as well. mw seems alright at 100, every monk just isnt used to being a viable kill target :)

dks - leaving them with 4 trinkets is a mistake

warriors- dont even know where to start, I logged on my warrior alt and the bars were completely empty

100% agree with Talb's post though, WoD is going to be really good if it keeps going the same direction

all the other classes seem pretty fair thought, shamans feel weak at 100

#4257859 BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

Posted Phatxyo on 08 November 2014 - 08:50 PM

View Postjaimex, on 08 November 2014 - 07:34 PM, said:

hes horrible @ lock, to be fair he's very fast at cs'ing but other than that he does half the damage of a normal warlock, can't fear, can't do anything.

who do you think you are?

#4257805 How did Looney get to blizzcon?

Posted Wallirik on 08 November 2014 - 08:40 PM

why would he camp a pillar with a monk that can then freely LoS everything? oh my god fuck you're stupid rofl delete your account

#4257331 official push push fan thread

Posted Hiddenstalke on 08 November 2014 - 06:54 PM

View PostSynkz, on 08 November 2014 - 06:53 PM, said:

thought the reflected clone was meta reflect from talby? could be wrong but thats what it looked like to me
I think so too. GGWP meta reflect wins you blizzcon games

#4248736 6.0 Arms Warrior Guide

Posted ~Invictus on 31 October 2014 - 07:05 PM

Tbh having to constantly reclip Rend is anything but a wishful thinking in a PvP scenario, you won't always have the uptime to do so.

Great guide anyway, I'd like to add that, being TfB in my opinion the superior choice in the tier since it allows you to go DStance without gimping you too much, you can play without the Bull Rush glyph and you should go Str > crit if you so choose to take it, to further strengthen Rend.
Your take on mastery for SD is a great point to make, and if you choose Slam, I'd go Str > haste until 10% to cram one more global inside the Colossus Smash, and crit from there.

My setup when playing TfB, if anyone cares, is
For gems
haste until 10% (sitting at 17% now due to laziness), then str + crit,
For glyphs
Unending Rage, Spell Reflection, Wind and Thunder

I'm constantly switching between Dancing Steel and Executioner: Executioner's flat +5% crit really makes or breaks stuff, it's not been downscaled yet and it's really pleasant to see back on my back.
I guess being enchanter really paid out now that profession bonuses aren't worth much.

I'd like to note however that Executioner as Fury is plain bad: in PvP you will most likely end up playing with Unquenchable Thirst, and with 30% crit (or so) from your gear + Bloodthirst's 30% native crit chance you don't really need anything more since you end up spamming your button until you're enraged, and 60%+ crit chance is more than enough per se, without taking Reck into account.
It's worth nothing here, but as Fury it's better to go haste until ~15% (smoother globals) and from there straight up Mastery.
Or just straight up Mastery if you can cope with it.

Back to Arms, the TfB setup is basically all I'm playing with since the stacking mechanics of Slam really itches me and can't be arsed to fight with avoidance more than I'm already doing.

#4249111 TODAY -- Watch the World of Warcraft Arena Championship

Posted Bigmoran on 31 October 2014 - 11:07 PM

this blades edge game should count as win for WMD

this wmd is godly

fuk lsd2

#4244173 Skill capped is in blizzcon?

Posted Wallirik on 27 October 2014 - 04:30 AM

View PostAbidalzim, on 27 October 2014 - 04:10 AM, said:

Why wouldn't you just change your place of residence for the tournament? It's really not much work.

As a matter of fact, it cost me 2.5 € to have it changed in my passport and noone even bothered to ask for any papers about my new address in Austria (I'm not from Denmark though).
how long do you think that would take?
qualifier tournament was saturday september 6th.
we were made aware that we couldn't sign up because I live in denmark late evening of the 4th september. They strictly told me i need papers showing me living in an eligible country the 3rd of september, which was the deadline to get 2.5k to sign up.
Yes, could've prepared better, so could the 2 other teams that shouldn't be able to compete, that got in anyway.

#4243438 Theoretical calculations for new Aussie based servers

Posted Shawtss on 26 October 2014 - 10:09 AM

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#4205290 i miss the high skillcap wotlk gameplay

Posted zenton on 09 September 2014 - 10:31 PM

Ok in short.
What I miss since end of Wotlk, just a few examples:
- Vanishing Stuff / breaking Vanish
- Maxrange ability usage, deadzone kite
- Fake cast and interrupt mini-game
- Separated Dispel schools and reactive dispeling
- Stance dancing
- Healer (and in overall, class) diversity, each being special, having different tools / roles
- Skillcap and personal skill affecting succces***
- Cooldowns and they affect on game flow***
- And a lot lot more....

What I don't miss:
- 90% clos
- Mana burn / mana drain, SL/SL
- Some unbalanced pve items (not all, in some seasons, pve gear had a very decently balanced place)
- Winter's chill and random dispelling
- Caster dps mana starving

As I see, many good major things were thrown away and only some were fixed/improved and mostly minor things..

***: Just two thoughts here:
In times of TBC or Wotlk, playing a character at its full was rewarding. Medicore warriors could never beat any decent mages, with the same skill however warriors had a very good chance. Or you can think of rogue vs rogue duels. How gouging a mage's blink could won a duel. Or switching to sword and shield as ret pally. Totem management as a shaman. Or RMP mirror matches. And the list goes on for almost every class / spec in the game. Of course, skill cap is still present, you can still play any class better than others, but mostly, it won't effect if you win or lose.
Secondly, cooldowns. Both in TBC and Wotlk, cooldowns (and I'm not thinking on Nova or Gouge) had different roles. Yes, ppl could die in a blanket in s5, but momentum was established by skillful play, good decisions, and the pressure itself was made by regular abilities. There were lesser "cooldowns" and their usage was more situational and rare. Now, ppl are using cooldowns almost asap, to get momentum / top someone's health / start a cc / apply pressure. It's now a ping-pong match, whoever has cooldowns and can manage cooldowns better can do something.