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#4195936 WoW Before and WoW now comparaison

Posted Smooviex on 23 August 2014 - 05:16 PM

was better when pvp vids were a thing instead of live streaming

#4196002 WoW Before and WoW now comparaison

Posted Dizp on 23 August 2014 - 09:37 PM

Anyone who thinks the game is actually better now than it used to be in its prime (wotlk) is either mentally challenged, didnt play the game back then, or you were shit and finally after 6 years u learned the game, and therefore think its better now.

Yes, there were some op shit back then, just like its been every season, just like it is in every game. Difference is that u had to put a lot more effort into the game to suceed.

Healers had to cast, every single healer roll had their own "thing". Pick a priest if you wanted an offensive comp e. g rmp, pick a shaman if you want something a bit more passive but with a strong all in for example rps. Pick a paladin for strong all-in cds and mobility (meleecleaves). Druids, overall very strong in most comps (talking about s7-8 not s5 :D). Now you simply pick a shaman or resto druid, or you will be at a disadvantage from the very start.

Back then all classes didnt have cc, and most importantly, there were very few instant cc abilities. Now every single class has a lot of cc and its mostly instant casts. But the biggest difference is that, while there werent that much cc in the game, when you actually hit a cc chain, you could get a kill. Now someone can sit ccd for 15 sec, come out and top someone off in a single global, and these globals are all instant casts, before you could come out of a 15 sec cc chain, still struggeling to keep ur allies up, maybe you had to fakecast in order to heal ur team back up, yes, you actually had to be decent at fakecasting, cus pretty much all ur heals were casts, except for resto druids. Oh and btw, now every single fucking healer in the game has aura mastery (not like its needed though, but still retarded).

Same goes for dps classes about the instant cast part, mages dont cast, warlocks dont cast, boomkins doesnt cast, does any CASTER dps actually cast? Ele shammys i guess. Now the best mage is the one that casts the leasts, if ure casting, ure doing something wrong. Yes it was frustrating playing a mage while getin trained, but that was also what sorted the good mages from the bad ones, they made it work, even while getin trained. Oh, and yes. Mages had to kite. Now mages are just as tanky as any other class in the game, well, almost. All mages do the same, they pop their shit and do a lot of damage without casting a spell, what differs the very best from the other high rated is only their timing of when they pop their shit.

tl;dr in wotlk all healers had their specifik role, and they were best at that role. Healers had to cast. Dps classes had to cast. The gap between good and GOOD mages (other classes as well) was huge.

yes, im mad.

Forgot the biggest issue of them all. Every class has like 5 defensive abilities each to go through, its simply to many and extremely frustrating at times.

#4143644 Really?

Posted Esiwdeer on 15 June 2014 - 08:03 PM

View PostRippedLife, on 15 June 2014 - 07:59 PM, said:

her face is too ugly for her body

Posted Image

disregard my joke i was almost too retarded to host an image on this website

#4099524 Game Against The RPS Gods

Posted Literacola on 13 April 2014 - 09:21 AM

You sound, behave, and play like Serennia. Disgusting.

#4080106 Corleonesx's Holy Paladin Guide (Patch 5.4.7)

Posted Jim_Jim on 15 March 2014 - 09:35 AM

I suggest you to try the Denounce Glyph. (I use it for 90% of my games)
Not for the instant denounce it gives (But you can use it against a warrior for example, it helps a lot), but for the 3 trash buffs on you permanently.

Combined with Hand of purity for example, you can easily avoid lot of huge damage for specific team (Like dk/lock or LSD). And HoP is usable during a cyclone or some stuns.

Even against RMD/P, you can keep your freedom/BoP longer when they switch to you.

Lock/monk/pal and dk/monk/pal are really good team too. (Prepare yourself for the /spit if you play dk/monk - especially kfc -)

And it's not against you, but feral/war/pal is as dumb as TSG :D

(English isn't my native language too, so correct me if i make mistakes)

#4063730 DKs in season 15

Posted seadogsnrebz on 24 February 2014 - 05:58 PM

View PostElysiumtko, on 24 February 2014 - 05:46 PM, said:

According to the World of Warcraft armory database I have a higher rating in 2s/RBG/ and you're only 1 point higher than I am in 5s, and ~20 in 3s. You're either senile or uneducated, but the amount of rating that you have "higher" than me isn't as great as you set it out to be. Regardless I feel that you've idolized me, by taking the time to come on to my server and literally play 20 questions. Barely making glad? The fact that you take achieving gladiator season 14 in Mists of Pandaria so seriously proves that you're not worth my time; it literally took me 2:20 minutes to go from 2150 -> 3250 beating rynd/jahmilli/rindyolo/glinks along the way. Please don't come back if you're asking for scraps again.
   Cool your jets hotshot ive never spoken to u in my life.  The fact that you took the time to armory me tho is flattering :P

And you looked up the wrong toon. I peaked at 2473 S14 on my other dk dazdigbiq.

We stopped pushing 5s despite being > 2600 mmr cuz we all had glad locked down in 3s.

Stopped pushing rbg cuz already had hero.

No one cares about 2v2.

I pushed 4 diff comps to glad including dk/ele and phd ~2400 and tsg to my peak beating many of the big names you listed along the way.

Clearly my diq is bigger.  Cuz that's what we're arguing about right?  Anyways if you have anything mature,  pertinent,  And non derailing to say about s15 dks I'm all ears. Otherwise moving on...

#4062239 s15 ShadowPriest Haste cap ??

Posted stickyjam on 23 February 2014 - 08:38 AM

View PostMattadoro, on 21 February 2014 - 05:46 PM, said:

you can but u need to regem everything haste and get hit and meditation ring whether its worth it or not idk

Is correct

View PostAndrewB, on 21 February 2014 - 05:50 PM, said:

You can be well over the next breakpoint in the new gear.

Is wrong. You can only make the DP+3 and SWP+3 breakpoints by gemming every slot haste and getting both haste/spirit & haste/hit rings.. aswell as this you'll need to stick with the haste/spirit belt.
1 of these hit/spirit items could be swapped to the crit/mastery alternative for less wasted secondary stats if it was worth it missing the breakpoints aswell as gemming for int instead of haste.

Anyway here is the profiler of what you currently need to do to make the breakpoint:

Seems breakpoint and high levels of haste(faster gcd/casts) vs more crit/mastery/int. Which I'll probably profiler in a bit.



quick update of not spamming haste gems.


1240 Intellect
53 Mastery (0.09)
580 PvPPower (1.45%)
750 Crit (1.25%)
322 Hit (0.95%)


437 Spirit
3248 Haste (7.64%)

So we're talking a marginal mastery loss, 1.25% crit, 1.45% pvp power(only from gems basically, probably suboptimal gemming anyway but I was just knocking it up quickly).

The more important bit is the loss of 1240 int(which with alternative non-pvp power gemming could be 1300+)

The wasted stat on the haste/hit ring only equates to a tiny 437 spirit lost

so Faster GCD/casts + DP+3 + SWP+3  vs 1300~ int.

Roughly equivilent to the intellect gained from going from Grevious Head/Chest/Legs to Prideful.

But there is also the practicallitys of the faster GCD/Casts particularly in regard to faster MB= potentially easier orb generation = potentially more. And faster Mass Dispel casts.


Time to buy 10 Quick Sun's Radiance gems.
~1300 INTELLECT more to gem INT
and only around 500 spirit wasted which if it was 500 crit/mastery it would be marginal.

Full geared expected stats:
~20% crit
20,336 int
35.17% haste
~28% Mastery

#3891336 Arena is kind of ridic right now

Posted Filthpig on 24 May 2013 - 06:27 PM

View PostLolflay, on 24 May 2013 - 10:36 AM, said:

No nostalgia here in question. SL/SL warlocks had multiple ways of getting beat, both for 2s and for 3s; 4pc/4pc rogues weren't nearly as OP as anything that followed in next xpacks; stormherald was only really good during s1; dispel system was there for a reason when it came to druids. EVERYTHING could be countered except a really really good rogue with full pve gear, and even then - if he overextended like a dickhead he'd still get dropped.

And you saying "Glad was never particularly hard" makes me believe you're one of those people who diss TBC just to diss it. If you were any good during that period, you'd see that there was actual competition back then.

This... There has always been the broken stuff

s1: stormherald, pally/war in general
s2: druids started showing up, sl/sl
s3: Warrior/Druid beat everything, glaives started becoming a popular thing, sl/sl
s4: Ret pallys, glaive rogue/druid
s5: Dks, ret pallies, holy pallys, bm hunters, survival hunters..... list goes on
s6: Frost death knights, destro warlocks, ele shamans, beastcleave, ret pallys... list goes on
s7: prot pally healers then later ridic prot pally dps, prot warriors, armor pen warriors, still destro locks
s8: wizard cleaves of any variant
s9: ferals, mages, warriors, frost dks, enhancement for a while.. list goes on
s10: no one played enough for anything broken to exist because it was so fucked, but legendary staff..
s11: Legendaries/cunning/vial/heroic DW weapons, 5x tentacle proc soloing you, RLS, triple dps, LSD2
s12: 5.1 warriors/hunters/spriests/mages etc
s13: first half - spriests/hunters/mages/rogues broken, second half - we'll see...

I think glad started losing what little merit it had when cata came out, IIRC s8 was still pretty damn active (50~ slots for glad). My friends and I were talking about this the other day. Something that made Wotlk, and BC to some extent fun was that you could be successful playing just about anything if you played well. For example, in s8 we played enh/war/rduid to 2650ish when our BG was overrun with MLS and Double Healer with some LSD sprinkled around. We would almost always lose to the mage teams due to no dispel/freedom for nova, but we beat double healer so bad it kind of balanced out. You can't do things like that anymore though, how often do you really see a "unique" comp at a high rating these days?

Every single team above 2200 on my bg has at least one, if not two of the following:  Hunter, Mage, or Spriest.

I would say glad is probably a little harder if you play a team without one of those three classes this season.

#3890317 Arena is kind of ridic right now

Posted Lolflay on 22 May 2013 - 03:11 PM

View Postmdnorth, on 22 May 2013 - 11:16 AM, said:

Only reason you are a "glad" player is because the game gets easier and easier and well everyone quits.

Gotta agree, people who have been playing consistently in TBC peaked at WoTLK and set a standard that only diminished since then. The few PvP vids that come out nowadays are huge crap, and streams are not interesting ( rather watch Civ5 than WoW ).

( spoken from watching few arena streams of "highrated players" nowadays, who had silly "strategy" convos and their play was subpar )

#3080222 Massivez 3 - 2967 Rank One 3v3 in the World

Posted wisdomcube on 21 February 2011 - 08:13 PM

Its random because they're immune to cc

#3080220 Massivez 3 - 2967 Rank One 3v3 in the World

Posted Thedream on 21 February 2011 - 08:11 PM

View Postthezftw, on 21 February 2011 - 08:03 PM, said:

Some of you are honestly delusional about what is real skill in pvp. It's consistency, not some fucking random "vanishing cheap shot every time" that in reality took 100 recorded clips and 3 clips was picked for a movie with flashy effects stating "shit I'm skilled man".

Solid play every game <- skill
RNG shit that makes you look cool <- not skill

I'm pretty sure any deathknight could consistently do whatever massivez is doing.