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Member Since 29 Aug 2008
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#4240441 Ret on Beta

Posted Luminant on Yesterday, 04:23 AM

This is the largest discussion of 1234 I've ever seen

#4239790 WTF did blizz do to warriors??

Posted Clamnesia on 22 October 2014 - 03:21 PM

View PostOakenwynd, on 22 October 2014 - 01:31 PM, said:

"People act as if spamming slam is so much more exiting then spamming whirlwind. You should start to notice the cleave dmg with the glyph has some great potential. There is a nice talent that lets you swap to a single target ability if you cannot afford a cleave. The only thing that lacks from playing a warrior right now is the ammount of self healing. It feels non existant. But with a healer and the ms glyph it is instantly made up. I was kind of concerned about roots. But now a lot of cc sit in the same dr catagory roots feel much less powerful. The ammount of people that just drop even with a defensive up makes worth to pick a warrior for your arena team." "Warrior as it stands is a good class, its others that need toning down, not warrior toning up." "I understand that in this site stating that "it's not what I play Warrior for" can be a little out of context, but still."

CBA to deal with multi quote formatting but just a few things that should be mentioned:
Slam is pretty bad right now, and you can't even monitor the second stack in any way. Do you like playing with casters? Cuz cleaving won't work so well with most casters. Fully agree with the self-healing / lack of defensive options. A healer without a trinket in a full length long CC is certainly dire with the lack of defensive options. Sucks feeling helpless when in roots, especially when you're healer is cross cc'd and your target gets just far enough out of range to even slow. Not very many quality players drop with defensives up. We all know blizzard isn't gonna tone down every other class to make our class desirable. Lastly, I just don't want to be forced into a different playstyle simply because it's better all around.

Why do you not get that it is in fact FAIR for you to sit ONE FUCKING root every now and then? If that just so happens to be at the same time there is a chain on your healer and your other dps is dying, then so be it.. If you mongo used bannervene and whatever else the root / CC before that when there was no setup yet, then thats on you and it was your misplay. You cant have an answer to EVERYTHING at ALL times.. Thats what makes the game imbalanced. If one class can counter EVERY THING in the game at all times, theyre overtuned.. The only time a warriors mobility was under tuned was cata ---> specifically season 10 and 11. Since, the mobility was either in good shape or OVER tuned. You obviously have no idea what youre talking about.

#4237468 i don't know how to feel right now

Posted stalebagel on 20 October 2014 - 03:11 PM

View PostVengeânce1296684277, on 20 October 2014 - 01:57 AM, said:

Believe it or not, some people have Comcast. Alot of those people that have Comcast also happen to have the Xfinity Gateway 1 or 2. Without being able to physically go and swap their modem in, there is nothing they can do about changing their IP.

maybe i got EXTREMELY lucky but in season 10 when ddosing was in it's infant stages i still managed to get my shitty ISP to replace my modem by macgruber guilt tripping them for a week straight. everyday for about 30 minutes i would practically solicit underage sexual favors to one of my ISP's customer service reps until finally one of them agreed to send a tech out to replace my modem. i'm not saying that you should offer gay sex to men over the phone but my point is that if you really wanted to fix this issue (i know its fuckin lame but it's fuckin first world at the end of the day) then you can take the intiative instead of bitching about some virgin controlling your internet over a fansite for world of warcraft.

#4238884 Rogues on Live!

Posted Feliclandelo on 21 October 2014 - 05:12 PM

View PostFlamora, on 21 October 2014 - 04:47 PM, said:

The trinket set bonus doesnt give resil but just straight up gives a 10% damage reduction (which is actually more then 10% if u go into the math but i cannot explain exactly how that works myself) so that alone should make the choice for double pvp trinkets pretty obvious imo.

Also the trinket u linked gets scaled down in pvp and it literally does fuck all

It has to do with how those pesky percentages work. I'll try to give a brief example. I found myself in your shoes too some while ago, and I finally decided to figure out the math behind it (Spectre in Dota has a 22% damage reduction i.e. but provides a 28% effective health boost - the same reason why resilience gems were far superior to stamina gems).

If you increase a health pool of 100 by 10% you have 110 health. But if you decrease a health pool of 110 health by 10% you don't end up at 100 again, but 99.

Basically you need a larger increase in health to make up for a damage reduction because of this (damage reduction works as a percentage decrease of incoming damage, and it absorbs more than if you didn't have it and just had more health).

Maybe it was shitty explained.

Anyway for any tradeoff between a damage reduction vs. more health just do the following:

1 - x1 = y. (x1 being the 10% so it would be 0.1)

Insert y in here to find x2 (the effective health u would need to compensate for a 10% dmg reduction) : y * x2 = 1 => x2 = 1/y


1 - 0.1 = 0.9 (a 10% damage reduction)

x2 = 1/0.9 (a 11.11^ % effective health increase)

tl;dr you need a 11.11^ % health increase to trade a 10% damage reduction. If you get 12% more health, you go for that. Maybe I fucked up somewhere, whatever.

Edit: Nvm Im retarded

#3844350 I remember when

Posted amirdaheat on 04 February 2013 - 01:15 PM


Dude, that guy is a high warlord!
So this AV has been going on for how long? Damn, 5 days?
Finally got my fucking 100% epic mount for 1k gold
DId every1 forget their fire resist gear? guess we can't do that boss...
Motherfucking lvl 19 twinks
Motherfucking Vurtne
Gode gud för flash powder


Dark portal opening. Corpses, corpses everywhere.
Thanks blizzard for replacing my naxx40 gear with quest greens
Eeeeeeerhm, you picked Scryers right.........?
Pvp vendors being introduced in area 52 during s1. Corpses, corpses everywhere.
Hi everyone dis is atene from emeriss best pala server battle group but also the world.
Motherfucking Drakedog


Death knights
Icy touch 10k crits
Mutilate 10k crits
Sons of hodir rep dailies (FUCKING SHIT HATE THAT)
Naxx v2.0
Wintergrasp lag
100% arp hc dbw shadowmourne dispel cleave


Disc priests
Feral druids
Death knights


Disc priests
Demo locks

#4236544 MoP Arena-tournament

Posted Dizzeeyo on 19 October 2014 - 12:17 PM

View Postjaimex, on 19 October 2014 - 12:03 PM, said:

So Zeepeye and Wallirik are also indistinguishable from normal players?
walliriks is one of the few warlocks still playing who has high pvp + pve experience, so he obviously did massively more damage then other warlocks who had never even stepped inside lfr in an expansion where affliction warlock damage was all about dot uptimes and snapshotting

give zeepeye an average healer who does not tell him when to use defensives and I doubt he would be massively distinguishable from any other reasonably good ele, other then by how much he rages :)

#4235287 Thoughts on the Prepatch so far?

Posted Wallirik on 17 October 2014 - 05:28 PM

I'm all for nerfing fear, but how many nerfs it got is quite impressive.
it lasts 6 seconds, DRs with clone, breaks from 1k dmg, if i have a single dot on someone the fear will break in 1 second.
but fear still has a lot of counters like fear ward, tremor, serker rage. i'm not sure why fear and clone needed to share DR? polymorph lasts longer and doesn't DR with clone.

oh and coil shares DR with sap/sheep etc. i think? that's very weird

and please remove demo.

#4228657 Shadow

Posted Lolflay on 11 October 2014 - 01:18 PM

View PostBarriery, on 11 October 2014 - 12:45 PM, said:

lol good

Whenever I read something as dumb as this, I imagine a hunter, warrior or something equally as dumb ( enh shaman ? ) behind it. Or Jaime.

#4134125 Differences between EU and US Holy Palas

Posted Elit3tk0 on 03 June 2014 - 03:29 PM

Hey ^_^

I don't post on AJ often, but I do stop by occasionally to stay in touch with news from around the globe.

View PostJuther, on 03 June 2014 - 08:50 AM, said:

US paladin choose the stat combo Mastery / Spirit     , with Divine Purpose.

EU Holy Pals uses Crit/Spirit or better Crit / Haste combo, with Holy Avenger.

Is there something beyond this? comps situations or what?

I've had this question asked a fair amount of times, and I'm sure the players on EU are being asked the same thing so I figured I'd jump in to see what other people are thinking.

From my own perspective, I've been running with a Spirit / Mastery build since Season 12 before Illuminated Healing was slightly nerfed, and I still find it useful in a few situations (Illuminated Healing used to stack from Eternal Flame prior to Season 14). It can be said that the comp which is being played determines how a Paladin should reforge, and that is true to some extent. I simply find it convenient to stick to Spirit / Mastery while playing on US ladders as :priest: :mage: :paladin:   /  :warlock: :mage:  :paladin:  / :shaman: :warlock: :paladin:  because many of the comps you queue into on US at high ratings include shamans or mist-weavers, and most of the time the game is prolonged. (On a side note, I also feel like the comps that queue on US are extremely limited compared to EU, and it'd be pretty significant to have a match end in quick succession.

There are actually a few comps where I tend to even go oom against, and it really helps to have the max amount of spirit, or else the game would end in the other teams favor. A handful of players tell me they don't find themselves going oom for the most part, but I can ensure you that a lengthy game against one of these teams could drain you pretty quick (Some comps to go oom against as a Paladin; :mage: :warrior: (monk) / ele :shaman: :warrior: (monk) / resto :shaman: :warlock: :warrior:  / :warlock: (ele) :shaman: :druid:  / enhance :shaman: :warrior: (monk) ). This is just a small list that I thought of off the top of my head, and most of them consist of :shaman: :warrior: . Usually the teams with the least amount of CC end of being the teams which I go oom against, and if I don't actually go for a drink early in the game we could lose before dampening.

View PostConnellypwnz, on 03 June 2014 - 10:54 AM, said:

US Paladins play wizardcleaves.

Also, these are just comps that I've been playing in the past month or two only because I haven't had time to mess around with other people due to exams etc., but if you are playing with wizards, you probably need a little bit more spirit if you notice games last longer than you'd expect. And with that, since I pretty much know what to expect on US ladders, I normally don't bother switching Spirit / Mastery for Crit / (Something Else) only because I don't care for buying an extra set of gear on 3 different toons. Although I DO construct two different sets for tournaments consisting of the usual Spirit / Mastery and Crit --> Spirit --> Haste. I use the second set for games that are expected to end quicker.

And even though it's good to be reforged / specced accordingly to what comp you're playing, using whatever build you like won't necessarily hold you back from winning.

View PostKarlagerfeld, on 03 June 2014 - 12:51 PM, said:

Crit/haste > *

I used to run TSG in S12 and ended up getting rank 1 on a few battlegroups, and I used Spirit / Mastery which worked just fine. Whether you play with Crit or Mastery, just know what it will take to keep your team up, and know how long you'll need to do it for.

Also, during the time I've played with Mastery, I noticed on Recount that Illuminated Healing is always going to be your second biggest healing output each game behind Eternal Flame. I haven't checked this with a Crit set, but it's always good to have extra buffs scattered around your team, even if it's a shield for only 1,000. The buff could potentially be the difference of having your :mage:  Alter Time stolen, or :druid: Nature's Swiftness purged.

And finally, the last thing you mentioned was playing between Divine Purpose and Holy Avenger. From my experience, Holy Avenger is a remarkably powerful talent. So powerful that... I feel like the talent is actually filled with over healing. The talent actually provides so much burst that you will pretty much top your entire team probably 2-3 teams. The only thing is, there isn't a comp that will kill your entire team 2 or even 3 times over again within a 18 second window. Without Divine Purpose, this means you're pretty much wasting all of your heals in this short burst which most of the time isn't even necessary. Not to mention, I can usually get away with healing a teammate for 2 to 3 globals to consider them safe (Holy Shock + 3 Holy Power Eternal Flame).

The problem with Holy Paladins isn't whether or not if they're able to keep their teammates up, it's more of a matter of how long they can be kept out of CC before being put into the next one. For the most part, as long as I'm not cced, I tend to keep my entire team up even without critting. As a Paladin, as long as you can make sure you won't be put into a CC for an extended period of time, you should be able to top your team despite the reforge / stats you choose to play with.

I think I covered most of the topics previously stated, but anyways hopefully this helps for you as well as others. Feel free to ask other questions in case I'm not around on AJ or let me know what you think with what I've mentioned @ www.twitch.tv/elit3tko.

Cheers :lol:

#4225621 The 8 Teams for Blizzcon

Posted Nahj on 06 October 2014 - 04:53 PM

zunni and kording's wmd (korea) only teams left to root for after how horrible NA regionals were.

#4225618 The 8 Teams for Blizzcon

Posted drockzo on 06 October 2014 - 04:46 PM

Apparently the WMD team name is push push http://www.twitch.tv...tease/c/4979483

and the WWLS is called Popped CD no skill http://www.twitch.tv...tease/c/4976392

#4224331 Warlocks in WoD

Posted DanAction on 05 October 2014 - 05:45 AM

I have a few random thoughts to add since I've played beta some more. Some of these things aren't specific to warlock, but they do apply to us in some way. Most of my testing is through 2v2 skirmishes.

Spec viability:
Affliction: My affliction testing is very limited, but I think it will be alright. Damage seems good, soulburn:haunt will be critical to doing huge damage. You have to cast dots again, which is not as stupid as idiot mode MoP soulburn SS, so at least affliction locks will be fearing a bit less. Other than that, you can expect a more cata like play style I would suspect, except without a 30 second soul swap for free.

Destruction: being my main spec, I really did try to make destro work. It is pretty damn terrible. You are pidgeonholed into taking Charred remains as a 100 talent because ember generation is abysmal without fel flame; you are literally cemented in place in order to do any damage, since incinerate and conflagrate do almost no damage, and you must chaos bolt for any real damage. Even then, chaos bolt does not hit hard enough to even cause great pressure when allowed to freecast. And god forbid anyone steps out of your casting range, or runs around a pillar. You can't actually do damage to someone who is running from you anymore.
Also, 6 second fear for destro is actually a huge nerf to our setup. It's already quite difficult to cast into a full fear even now. and with you being force to run howl of terror. it will be your only setup, aside from someone else's cc.
Ember tap was also nerfed, so healing is pretty meh, not to mention healthstone being able to only be used once until you drop combat. So yeah, destro is pretty much dead. Not quite cataclysm-status dead, but not too far off.

Demo: demo is not too bad. Because it has axe toss, demo can set up easier than the other two specs now, while still having howl. I see demonbolt getting some serious nerfs, because it's honestly too strong. build up to 500-600 fury, pop dark soul and spam demonbolt with cross cc into 2x chaos wave, and you can basically solo people. The weakness is that you obviously need to cast, so melee will be on your dick the entire time. But if you can cast, you can wreck people. It sort of reminds me of current destro, not as godlike as affliction, but it has its place in arena.

Pros and cons about general gameplay:
- You can actually juke MoP blanket master mages, and not be silenced afterwards. It's pretty great.
- Interrupts and execute delays have definitely been reduced. It's much more responsive to shadowburn a target than ever before, and interrupts have much less lag.
- Tremor totem change: it's about time.

- Melee mobility is still out of control, for the amount of instant control casters have, melee should not have so many ways to immediately get back on a target, especially post-gateway nerf.
- Gateway is completely worthless now. Either get rid of it, or make it not useless. You can't even get gates between pillars on some maps.
- Mage/druid synergy is still too strong, even without soul clones or POM poly, their cc is huge. Rdruid is still the best healer in the game
- Giving silence to disc priest just seems like a huge backward step to reducing retarded instant cc. Imagine the melee cleaves. Now give them a 5 second blanket silence (which most cleaves do not have). Cya healers.

I'm sad they removed so many abilities that definitely had a place in every good warlocks toolkit, but I guess we can live without them.

#4217794 Are rogues really that bad right now?

Posted Dillypoo on 26 September 2014 - 08:04 AM

View Postdanielh70, on 25 September 2014 - 04:26 AM, said:

Just came back recently to wow and rogues damage in pvp seems terrible. Also on the US servers theres 0 rogues in the top 60 and only 1 in the top 116. whats up with that

Pikaboo is the best rogue on US but he hardly ques ladder. Whenever he's played seriously he's been high rated. However that is just going off topic.

On Topic: Human Rogues are really strong. More rogues on EU cuz everyone is Ally. Also everyone being ally on EU is not only just good for the fact that Human=More damage but also means they don't have to fight orcs. US rogues constantly have to fight orc warriors/shamans/hunters/etc etc, while also not being human themselves therefore they can't get as much pressure as a rogue on EU.

The same thing applies to why there are more Mistweavers on US/Less Windwalkers vs Less MW's on EU/More WW's on EU. Mistweavers need to be undead to be as strong as possible, along with them having a dps sham on their team making them unferable. WW's are similar to rogues in that no Orcs=Good+Human Damage=crazy good.

I feel people don't really take into consideration how much the factions between regions effect what classes/specs will see more representation.

#4214440 2014 NA Regional Drama Wrap-Up

Posted Jahmilli_ on 22 September 2014 - 04:21 AM

really dont understand how u guys can think im actually racist lol

#4214359 2014 NA Regional Drama Wrap-Up

Posted Zilea on 22 September 2014 - 12:44 AM

View PostNmplol, on 22 September 2014 - 12:30 AM, said:

Probably unlike you I have college and well-off parents to fall back on if this adventure so fails.

As for the rest of ur egregious post,

People asked me in your stream and I answered. That simple. Use ur dwarf ears to listen. Its not my fault ur stream viewers were more interested in what goes on in my house than your stream.

Take it as bragging or what but clearly reading isnt your strong point. WIKZ asked me what I did for a living, and I told him. Again. Someone asked me and I answered. Just like in your cute stream. It's not my fault people get jealous of the answer. GO back and read my paladin brother.

dude, you're insufferable. for the record i have a college degree but look at how you are responding. "i have rich parents to fall back on"; this is what makes me lose faith in humanity