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Hektic

Member Since 29 Aug 2008
Offline Last Active Apr 21 2015 05:48 PM
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#4402248 AT Cata is back

Posted ROKMODE on 19 March 2015 - 08:43 AM

View PostLloix, on 18 March 2015 - 06:55 PM, said:

I am also wondering this. What the hell is happening here? Everyone's getting excited to play Cata? Is WoD this bad?

TL;DR: AT needs Marm back

AT has seemed determined for a while to make the absolute worst decisions when it comes to the wotlk realm. It has always been AT's only constant when it comes to staying alive. While every other x-pac died fairly quickly, wrath has always been there. At the same time, almost nothing has been done to stimulate the server for a while now. Post-merge, wotlk has been kept entirely in the dark with 0 advertising, 0 promotions, almost 0 admin responses to questions. Everything has been declining for a while now, but the only thing done to change that was to add solo queue, which kind of just killed the 3's ladder. Without 3's, a lot more people are deterred from playing since it's just the same 5-10 god tier players playing lock/mage/ele wiz cleaves.

When AT was in its prime with thousands of players online and top players queuing left and right, they should have started adding all the cool stuff to keep people playing like they did later, once the playerbase was on the decline. It's all about taking advantages of opportunities, and wotlk while the best opportunity AT has ever had has given a lot of leeway, the admin team instead has decided to devote time to opening every single fucking xpac known to man, all of which failed, followed an extremely poorly thought out merge with molten, which hasn't helped for shit and has probably lost AT more money because the donor store was never restored. I understand a little since the team is small and probably overworked often.




Something else to consider about why a lot more people are jumping onto the cata train all of a sudden: it probably has and will benefit WAY more from the merge than wrath ever will. Molten players are awful arena players; they embody what the retail playerbase is more like: the few good players followed by the army of retards. During the first few days of the Wotlk molten merge, a lot of scrubs showed up, but they quit in a few days once they got globalled in a shadowfury/bladestorm by players who have no right to be at 1600 mmr. There seem to be way more molten players interested in playing cata, which means more filthy casuals, which means more donors, which means more money, which means more advertising, which means more casuals, which means more queues, which means more decent players.

we'll see where things end up once the staff announces the wotlk tournament+malaco said they are going to be giving a lot of Wotlk love soon


Wotlk has obvious balance issues, but cata sure as hell does as well. The issue isn't balance, no matter how many LSP/warrior holy paladin posts people make on the forums. The lack of diversity stems from a lack of a diverse playerbase, which only creates a cyclical problem. ON THE BRIGHT SIDE, IF YOU WANT WORLD PVP, ALL PEOPLE SEEM TO DO NOW IS WORLD PVP ON ISLE OF Q!!! Worldpvp-tournament dot com


#4390674 favourite wow movies?

Posted Wallirik on 21 February 2015 - 01:47 AM

All-time favourite has got to be world of roguecraft.

Then for some reason i just love this one (and the music)



Wow movies used to be the way I found new music, as well as many others I'm sure (checking WCM frequently for new movies, back in the days. Hell, WCM is still my 5th bookmark even though I never go there anymore)


good times

edit: how do i embed youtube videos? thanks breadstick


#4383296 HAHAHAHAHAHAHAH

Posted Bigmoran on 07 February 2015 - 04:33 PM

Dude Panooc, you really need to calm down with the whole "I bet Arena Junkies cares about everything that's on my mind" mentality. Your posting speed is quickly approaching cringe limits. Simmer down.


#4382584 The most successful arena expansion

Posted Voksen on 07 February 2015 - 02:19 AM

View PostThaya, on 06 February 2015 - 10:55 PM, said:

I just think people forgot how actually slow paced it was, how there was only like 5 specs and 3 comps viable, etc
2dps 2v2 is an experience of its own though. Nothing in this game felt like quite like sp/rogue. That's where my TBC helms are from

I voted for Wotlk even though by S3/S4, TBC had a better atmosphere.  The gameplay was overall better in wotlk, but tbc had better community drama and forum activity.  

In TBC:  
  • Every BG was at war with itself and was finding its own local heroes, drama, and metagame.  Each BG was like its own galaxy that you would track independently.
  • The rivalries between charters were extremely real and on a whole other level because charters.
  • Ladder engineering wasn't perfected -- you didn't really queue dodge or snipe, you just made a post on the forums announcing a general time in which you would be queueing (since high rated teams sat in long queues).
  • There were multiple ladder sites which showed far more detail (stats, arena match analytics, etc.).  E.g. SK gaming and advanced WoW armory.
  • Comps were carried by the player (the frontpage maybe had 2 different sp/rogue teams and each had an entirely different playstyle/stratbook, same goes for warr/druid or w/e).
  • Very few streams (beginning of xfire was like S5) - people relied on forums for strategy and maybe the release of an epic video.
  • Rise of tournaments.
  • Ventrillo.
By WoTLK:
  • 2v2 illegitimate.
  • World of Ming died.
  • Some BGs had 5v5 r1 ties and misc. corruption but generally clean ladders.
  • Only real hack was gcd hack which didn't last.
  • vanilla/tbc heroes already started to quit and/or become alienated.
  • In-game arena pacing reached all-time "best".
  • Era of the best tournaments featuring more EU/KR/US interactions.
  • Rise of skillcapped and tutorial sites.
  • Rise of skype usage, infancy of twitch.tv.
By Cata:
  • Game struggled to remain relevant in e-sports.
  • Last of the good casting and well-organized tourneys.
  • Rise of the 1 shot macro.
  • Rise of the sell/pilot/ddos/trade for rankings.
  • Rise of game popularity in Russia (think about that).
  • Rise of idiots streaming idiotic shit.
By MoP the game was just a filler, a place to feel previous legacy - being still one of the few polished arena games.  Cheating was perfected in MoP.  By WoD every single game feels like a washed up scripted experience with zero innovation.

RIP golden age S3-S7.


#4381370 The most successful arena expansion

Posted Thaya on 06 February 2015 - 12:08 PM

I think there's a reason people still play WotLK till this day and the reason is that its fucking awesome


#3977131 This game used to be so great

Posted Synexus on 29 October 2013 - 05:39 PM

View PostDiasleramo, on 29 October 2013 - 05:06 PM, said:

To be honest the way I see it, the game is actually a lot better than what it was in BC or Wrath. BUT we've all been playing it for so long that the experience is different now, more boring because we've seen it a million times and the game seems worse because we were having more fun at the time when the game was shittier. The nostalgia is what made the game so much "Better" in BC or Wrath. The mechanics, movement, graphics, and overall quality wasn't anything like it is now. However there were things back then that were a lot more fun for it's time . Does any of this make sense to you guys?
Mechanics-
You could easily tell the difference between a gladiator and a random 2k mage because the gladiator would bait out the cs and wand twice to delay the eventual poly. Good rogues would weapon swapping deadly poison as sub to protect wound from poison cleansing totem. Getting hard casts off were rewarding and realistic to do so, instants were mana inefficient(huge risk/reward) and could not create/alleviate  pressure by itself.
Movement-
Juking priest fears, warrior/hunter deadzone kiting, jumping roots,strafing cone of cold. Low amounts of mobility cds across all classes using them requires a lot of thought process and coordination.
Graphics-
Ok lol

There were terrible imbalances in tbc and wotlk but that was only an issue of numbers. Flat ARP was too strong, damage was too high for certain classes; If the numbers were tweaked it would have been a good game. Even if all the numbers are balanced now the game is terrible from a design standpoint.


#3976345 This game used to be so great

Posted Nashwoodz on 28 October 2013 - 02:55 PM

before: Posted Image

after: Posted Image

doesnt feel epic anymore


#4377488 This game used to be so great

Posted Nadagast on 30 January 2015 - 11:56 PM

Things that make me sad:

Mages are Hunters
Hunters are Hunters
All healers are Paladins
Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore


#4374176 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Voksen on 27 January 2015 - 10:40 PM

Urgh, inc tldr, general retort to parts of this discussion:


-- The argument:  "You dont need modelling/simulation to design a modern AAA title" is true just like you technically don't need a finished product to ship.  Broken mechanics and imba design still equal a "releasable" product.  But AI-supported balance mining definitely helps ship better quality.  I would say that since 2008, AI has helped game designers explore balance implementations.  I would guess Blizz is behind here, which they shouldn't be for all their revenue of over 10 years of paid development team hours.

-- The argument:  "But this is the best first-season xpack launch ever" also doesn't hold weight...at all.   Same reasons as above.  After 10 years of process improvement you shouldn't expect anything less.  Someone is trolling someone here.  Its 2015 and pay2play is niche and dying.  Outdated models asside, under pay2play your shit better be refined as fuck and there should literally be service-level agreements.  This means owning up to professional development standards like in other industries.  Right now servers are laggy as shit, most people couldn't log on during launch week (i never got those days credited), and WoD pvp balance/design has failed to capitalize on over 10 years of lessons learned.  e.g. near-unclickable/targetable conquest npc, horrible gearing choices (lol no mainstats for priests), 5-6 stat categories 90% of which are based on RNG proc-based gimmicks, homogenized talents and comps, removal of working brackets, etc.  More metagaming the ladder and way less subgame play.  Way too many steps back for the few steps forward despite outcry from the tbc/wotlk community throughout cata and mop.

-- The argument:  "WoW is sucks/boring cause its old" also doesn't hold up.  Look at CS, QL, AT, other classics, etc.  All very active with mechanics that have hardly never changed.  Obviously games have a golden age which rises, peaks, and decays.  WoW community just gets more toxic with each round of unsatisfactory pvp changes.  The lines of "you cant please everyone", "quit if you dont like it", and "w/e" are weak.  The goals of discussion should be about keeping WoW-variants somewhat relevant (which probably means ditching retail for some kind of corecraft).

-- The thinking:  "Class representation is my balance bible." is ignorant.  Please stop posting representation numbers and using them to infer what balance changes need to be done.  You're probably not qualified to perform data analytics.  Feedback from overall ladder dynamics is biased, noisy/corrupt, and weakly correlated.   The ladder is a bag of broken cell phone parts, with cheaters, pilots/sells, bots, and other illegitimacy.  Blizzard doesn't enforce it enough, and because of a horrible metagame its far too mutable/immitateable.   Having trouble but wanna stay "legit"?  Scramble a random counter comp and snipe (just take three randos of already high mmr, have them respec/glyph/talent and queue their rock into the scissors).  Its also too easy to dodge (same three dildos lose more then 1-2 games, bitch and whine, relog on alts and/or respec/retalent/reglyph and swap in someone else).  If you want basic valid/relevant analytics you need the old armory that plotted a team/charter over time essentially showing a small recount of the match.  Blizzard probably aggregates these stats internally (its not hard to encode all actions and xyz coordinates of a match into a string that gets mined later).



So we're not sure if they're trying to bring the player, class, comp, bracket, or what?  Definitely not bringing fun, competition, or polish/finesse for something 10 years in.  Class skillcaps floored, single bracket (3v3) dampening and world zone centered ideas for balance, and an unchecked metagame.  This is a horrible xpack for pvp, a season so awful most people who've seen the game in other states don't even log on or barely queue.  Its literally a season to separate the autistic/addicted/nolifers from the real self-respecting pvp/esports gamers, who have been filtered off the ladder by Blizzards troll mentality (mostly the behaviour of its devs).


EDIT:  

It has also come to my attention that Blizzard artificially handicaps accounts server side.  So if they want some artificial hero to bring in twitch viewers and increase the number of aspirants on the ladder, they up his %-ages and prioritize his accnt w.r.t. server ticks, etc.  The reverse is probably also true, so Blizz will artificially gimp people they feel shouldn't be playing anymore, have too much to lose IRL by playing, or have had too many seasons of spotlight.  This has been done in random BGs (adaptive handicaps, dynamic game balance, etc. -- all old concepts in game design to keep things appear balanced).  So if you queue a random BG and it seems like some hunter is raping your face with procs and dmg, its probably cause he's experience some passive +5% or w/e server side.


#4354131 How I dodge 50-60% of hunter traps.

Posted Pitiless on 13 January 2015 - 03:22 AM

I've been dodging traps with treants since day 1 of wod tbh.  How can they even CC you when they don't know which one is you???

Posted Image


#4360953 Freezing trap NERFED 21 sec CD

Posted Kettu on 15 January 2015 - 06:26 PM

Kitchen Units Wickes. Thirty Ex Display Kitchens To Clear.
w w w . e x d i s p l a y k i t c h e n 1 5 1 . c o . u k   £ 595 Each with appliances.


#4344935 Are most healers rerolling Rdruids? o_O

Posted KIA Skill on 10 January 2015 - 04:42 AM

Just watched some shitter 2600 rdruid names "pinkrangerz" stream for 8 arena games for science, here is some data I gathered.

7/8 games had resto druid on both teams.

He casted a total of 4 spells throughout 8 games 2 of them got interrupted (this isn't an exaggeration).

He pressed his bash key twice.

Good season.


#4320597 Party1, Party2. How to set as default?

Posted Volb on 27 December 2014 - 04:04 PM

go to interface > raid profiles > uncheck "Keep groups together" and have it "Sort By: Group". Then this addon will work for you.
http://uppit.com/flb...artytargets.rar

if you want I can put it on curse, I think... I've never "published" my own addon; this was a script by someone on AJ that I simply made into an addon.

I haven't been using it as of late so I can't remember if it puts you on the bottom of the frames or the top, but regardless it fixes your party1/party2 targetting so that party1 and party2 never change or appear "backwards".
I.e on your frames it will appear as:

You
Party1
Party2


edit: or if you want to make your own macro/do it yourself, here is the script:
LoadAddOn("Blizzard_CompactRaidFrames") CRFSort_Group=function(t1, t2) if UnitIsUnit(t1,"player") then return false elseif UnitIsUnit(t2,"player") then return true else return t1 < t2 end end CompactRaidFrameContainer.flowSortFunc=CRFSort_Group


#4335576 season 16

Posted drugdealerx on 06 January 2015 - 05:38 PM




#4322079 12/27 NA 3v3 Ladder Representation Stats

Posted DerpiousMaximus on 28 December 2014 - 04:41 PM

Oke i will try to make this a bit more organized. Because posting a list with numbers is just confusing.

2200 representation percentages:

Healing classes:
RestoDruid: 9.46
Priest: 7.25 (DiscPriest: 6.99 +HolyPriest: 0.26)
RestoSham: 6.73
HolyPal: 5.63
MWMonk: 3.92

DPS classes (Specs combined):
Hunter: 9.89 (SVHunter: 4.86 + BMHunter: 4.43 + MMHunter: 0.6)
Warrior: 9.04 (ArmsWarr: 6.05 + FuryWarr: 2.73 + ProtWarr: 0.26)
Paladin: 8.1 (RetPal: 8.1 + ProtPal: 0)
Rogue: 8.1 (CombatRogue: 7.25 + SubRogue: 0.85 + AssRogue: 0)
Lock: 7.59 (AffLock: 7.33 + DestroLock: 0.26 + DemoLock: 0)
DK: 7.5 (FrostDK: 6.31 + UHDK: 1.19 BloodDK: 0)
Mage: 5.12 (FrostMage: 4.86 + FireMage: 0.17 + ArcaneMage: 0.09)
Druid: 5.11 ( FeralDruid: 4.09 + BalanceDruid: 1.02 + GuardianDruid: 0)
ShadowPriest: 3.67
Shaman: 2.22 (EnhSham: 1.62 + EleSham: 0.6)
Monk: 0.68 (WWMonk: 0.51 + BMMonk: 0.17)


2400 representation percentages:

Healing Classes:

RestoDruid: 13.06
RestoSham: 9.7
HolyPal: 5.97
MWMonk: 4.48
Priest: 2.61 (DiscPriest: 2.24 + HolyPriest: 0.37)


DPS classes (Specs combined):
Rogue: 9.33 (CombatRogue: 8.21 + SubRogue: 1.12 + AssRogue: 0)
Warrior: 9.33 (ArmsWarr: 7.46 + FuryWarr: 1.87+ ProtWarr: 0)
Hunter: 8.96 (SVHunter: 4.48+ BMHunter: 3.73 + MMHunter: 0.75)
Lock: 8.21 (AffLock: 8.21 + DemoLock: 0 + DestroLock: 0)
DK: 6.34 (FrostDK: 4.85 + UHDK: 1.49 + BloodDK: 0)
Paladin: 5.97 (RetPal: 5.97 + ProtPal: 0)
Druid: 5.59 (FeralDruid: 5.22 + BalanceDruid: 0.37 + GuardianDruid: 0)
Mage: 4.48 (FrostMage: 4.48 + ArcaneMage: 0 + FireMage: 0)
ShadowPriest: 4.48
Monk: 0.75 (WWMonk: 0.75 + BMMonk: 0)
Sham: 0.75 (EnhSham:0.75 + EleSham: 0)





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