Reposting here since I usually do not get replies in the Matchup forum
Hey all, haven't played since wotlk but managed to get to 2200 pretty easily playing PHD.
I'm playing the hunter and we are having alot of issues vs jungle. The game usually starts off with feral training me hard and hunter trapping our pally healer. Our strat is to train the feral hard so he won't get clones off, usually the opponent pally positions himself so far that I can't push in to get traps off on him, and ferals damage on me seems unhealable. Any suggestions as to what we should do? We tried going hunter once, but that leaves the feral free to cast clones, which I usually interrupt one, explosive trap another, but he still gets one off and trap city begins.
What glyphs should I take vs the feral? I feel like ice traps dont do much to them as I am slowed by the feral so we are both running at the same speed. Does glyph of black ice work so that I can kite over the trap?
Our win/loss vs godcomp varies depending on the map, usually we train the spriest and I will interrupt deep-sheep+explosive another sheep while trying to push in to trap rdruid. Normally after I have exhausted all my interrupts, the mage will get a sheep on my pally either from PH on me and clone on dk so we can't stop the deep sheep, then someone will die in a global, mostly me though. What is the best way to deal with godcomp?
As for RMD, our best strat is to go on the mage and train him hard while I bring the rogue around the pillar and trap him so he can't get dispelled. Then we stun>trap on rdruid to try and get a kill on the mage. At the 2300 though, RMD's opener would be insanely good, usually sap on pally (flare doesnt work like 90% of the time), and they open me so hard with dance that they will get 1 or even 2 deters. DK will stop interrupt poly+grip cyclone but it usually ends up with bash into clone/blind after grip anyway. How do we position to screw up RMD's position? I was thinking of just running around the map doing laps and then when someone gets sapped everybody run away like the cops are onto us so that they cant open on me or sap my pally etc. If we survive their opener though, we usually end up winning by killing the mage over time.
I hope to hear some constructive feedback from everyone! Thanks for reading my long post and I hope that you guys can help me be a better player.
NyxticusMember Since 27 Aug 2008
Offline Last Active Mar 17 2015 10:28 AM
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