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#4271569 Leekzy's Frost Mage Guide for 6.0.3

Posted leek on 21 November 2014 - 11:07 AM

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Hi there, I am Leekzy - a swedish guy with a (very) swedish accent who has played Mage since season 2, achieving Rank 1 and Gladiator multiple times with my highest rating ever being 3114 in Season 15. This is the first guide I've written for AJ, and it's aimed at a bit more inexperienced and newer players - although you may find that you can take something from this as an advanced player aswell!

Shoutout to Vanguards, whos Retribution guide served as an excellent template!

So what is actually different in Warlords of Draenor as a Frost Mage?

1.) Tons of abilities have been removed from the game (R.I.P. Evocation, Fire Blast and Mana Gem) and a lot of the mechanics of the spells/talents/specializations which weren't removed has changed. I recommend reading this summary if you haven't checked it out already for a lot of solid info.

2.) M-M-M-MULTISTRIKE. New stats have been added to the game which change the way we gear drastically due to the changes to some of our core mechanics (i.e. Brain Freeze).

3.) Removal of Improved Counterspell and other "blanket" silences! This is a change which affects us immensely - and although it might seem bad at first this is actually (imho) a buff to mages - more on that later!

4.) Der..Deep* Freeze now breaks on damage.


Oh well! This might seem bad at first glance (and it's definitely a nerf), but it plays out pretty well in the actual gameplay. Let's delve into the world of Crowd Control (CC) and getting creative with Deep Freeze later on in the guide!

5.) Diminishing Returns (DR)! A lot of  changes have been made to DR's in WoD, most of which you can read here.
This changes the way a lot of Mage comps play and it's something that should be kept in mind going into WoD as a Frost Mage!

Important to note is that if you play with Ice Nova it also DR's Polymorph.


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(If you're spec'd into Ice Nova, which yes, you probably are, join in)

Why... should you play a Mage in WoD?

First of all - the class is actually really fun to play in arenas at the moment! A lot of changes in WoD makes it an overall smoother and much more enjoyable experience to play a Mage in the arena. I feel like we still have a really high skill-cap and can play with every class that's in the game currently.

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Below is my default arena spec - but this is something that can and will change depending on what composition (comp) that you play and play versus.

Remember that nothing is set in stone guys, experiment, have fun - if you see something and think "hey this might make me kick that huntards ass" then by all means go for it.

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What's following is my personal approach - I feel like these are really stable choices with the most arguable one being the level 45 and 100 tier.

Level 15:
I recommend: Posted Image

This talent is amazing to have as a Mage - it really opens up for a lot of "plays" to be made both defensively and offensively and is just solid mobility in general. Practically a baby Rocket Boots. With 25 sec cooldown (CD). Go figure.

Level 30
I recommend: Posted Image

I feel like this just is the most solid choice here, sure a lot of classes have some form of purging ability which can get rid of Ice Barrier but use it with good timing and it's still a really solid defensive out and CD. Alter Time was changed and no longer resets your buffs (only HP and position), from my testing it's highly situational in its current state.

Level 45

I recommend: Posted Image

Ayay, everything is viable???

RoF is just a solid choice which enables us to get  CC rolling easier, something that is useful vs every comp you can face.

All of these talents have really good specific uses, however since Ice Ward now DR's with our other novas and RoF is a better CC to peel with Ice Ward will mostly see use versus comps that sit on the Mage from start to finish.

Frostjaw can actually be AMAZING as a peel/setup vs certain spellcleaves since it's actually a Silence - be aware Dwarfs' can remove this with Stoneform though!

Level 60
I recommend: Posted Image

Amazing talent, pretty self-explanatory.

Can be used if you are locked out on your Frost-tree to enable Ice Block anyway.

Level 75
I recommend: Posted Image

Although Frost Bomb does alright damage the utility and on demand burst that Ice Nova offers is in my opinion too good to pass up.

There are so many uses for this outside of just doing damage as it acts as a mini-stun (interrupts casts momentarily for example) that hits Area-of-Effect (AoE).

Level 90
I recommend: Posted Image
Incanter's Flow is a rather awkward talent to understand at first but once you get the hang of it it's pretty simple: you deal more damage, and if you time it well you deal A LOT more damage.
Mirror Images does a lot of damage aswell and can definitely be the way to go vs some comps, I predict that it mostly will see use in 1v1 and 2v2.

Level 100
I recommend:  Posted Image
This talent is awkward to use, awkward to understand and it covers the screen in lazer beams. Fear not though - once you lose your Crystal virginity I doubt that you will want to go back to Comet Storm!

Although the CD of Prismatic Crystal is rather long (1,5 minutes) its definitely worth it over the underwhelming damage that Comet Storm offers in my opinion, and with some solid placement and CD usage (Lance with Icicles, 2x Frost Novas with Frozen Orb ticking is insane damage) you can actually close to slay an entire team with this talent!
Comet Storm also went down in "value" for me after they changed it so that you can't use it while being locked out on your Frost-tree.


A lot of choices here.
I change around my glyphs a lot depending on what I am playing vs. Most of these are pure preference!

Primary Glyphs:
Glyph of Polymorph - Highly recommended if you play with any class that might put a DoT on anything.

Glyph of Icy Veins - Now gives you 45% Multistrike instead of spell haste. Click, clack boom. Loss of the utility the haste gives though, I swap around this glyph from time to time.

Glyph of Ice Block - Makes you immune to all spells for 3 seconds after using Ice Block and unleashes a Frost Nova around you. This glyph can both save lives and act as an offensive tool, however it lost some of its value offensively for me due to the blanket silence change.

Glyph of Spellsteal - Spellsteal also heals you for 4% of your maximum health when you use it.
Really good glyph for surviving in 2v2/3v3, watch your mana however as it's very mana intensive to spam!

Glyph of Splitting Ice - Your Ice Lance and Icicles hit an additional target for 50% damage. This glyph feels really good with Prismatic Crystal, test it out for yourself.

Glyph of Deep Freeze - takes Deep Freeze of the Global Cooldown (GCD). Doesn't feel as mandatory anymore due to Deep changes.

Glyph of Regenerative Ice - You heal 4% of your maximum HP every second while in Ice Block. Really situational for 3v3, has uses in 2v2 though!


My opinion on stats comes from discussing gear with other top level Mages and testing different gear pieces out - if you got any input please reply to the thread and I'll consider editing the post!

Int > Multistrike > Haste >= Crit > Versatility = Mastery

Recommended Gems:


Recommended Enchants:

Neck: Multistrike, 50-75
Cloak: 100 Multistrike and 10% Movement Speed
Rings: 30-50 Multistrike
Weapon: Mark of the Frostwolf (Multistrike), currently it costs a round 10-15k on most servers though so Mark of the Shattered Hand works just fine.

Which comps can I play in WoD as a Frost Mage?

So far it feels like you can play with pretty much every class!

If I were to predict our strongest comps based on my current experience in wargames and skirmishes I would say that these comps all will be viable:







might make a truly solid appearance aswell, although I haven't gotten around to trying the comp out!


These are the macros I personally use, I recommend checking out previous Mage guides on AJ for more input since not a lot has changed macro-wise!

Gearing your Mage for Arenas
Gear according to stat priorities and get 4 piece for the set bonus (serves as dispel protection mainly!) with the legs for maximum multistrike.


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Great, you got your Mage setup and ready to play!
... and now what?

Whether you come from TBC, WotLK, Cata or MoP into WoD one thing is certain - Mage now plays differently from any other expansion.

While I am sure the removal of Deep-Blanket for kills confuses and annoys a lot of Mages (how am I even able to kill something on my own anymore?) it's important to remember that adapting to the metagame is the single most important going into a new expansion. There is light at the end of the tunnel guys, it's just a different tunnel we're in!

Mages now rely on getting solid CC rolling on the enemy team and ramping up your damage to be able to unleash at the moment you want to burst - for examples stacking up a few icicles so that you know that when that CC lands on the enemy healer you are ready to do massive damage.

A lot comes down to managing your Ice Novas, if you are able to stack up 2 or even just 1 with some solid Fingers of Frost (FoF) or Brain Freeze (BF) procs you can do insane amounts of burst damage! Mashing the abilities right as they pop up on cooldown might make you do overall more damage but gimp your potential burst, something which is important to understand to be able to land kills.

The removal of blanket silences has really helped us land CC - fake casting is now better than ever and this change lets you do something you rarely could do since the end of WotLK - actually Deep Freeze someone, fake a Counterspell (CS) or interrupt and then actually get a Polymorph or Ring of Frost cast off straight afterwards!

A neat little trick you can use is to simply Deep Freeze the enemy healer, start casting RoF and tank the interrupt while spamming your Polymorph binding - this guarantees that you will land either the RoF or the Poly on the healer. This was not a possibility before simply due to the fact that you got blanket silenced even though you managed to fake the CS.

Another tip is to track the Dispel Cooldown of enemy healers - this was incredibly important in MoP and it still is, maybe even more so in WoD! This truly allows us to start abusing the beauty of Polymorph and our other CC's. I personally use Gladius to track it, I'm sure there are other addons which does this aswell.

Last but not least I want to share a simple yet very effective trick that I wish I knew of when I started playing mage for getting cross-CC (Crowd-Controlling multiple opponents in the arena) rolling.

Say you're looking to CC a healer, but you need to prevent a Shadow Priest from Mass Dispelling him out of your Polymorph and you do not have your CS off cooldown. What you can do is that you Polymorph the SP, while spamming your focus Deep Freeze macro on the enemy healer - these two spells should land at the same time, basically starting the double-CC. You can then cast a RoF on top of the Deep Freeze and voila, you just controlled two players by yourself without having to mess with dispels and whatnot.

Mage Streams:


Thanks a lot for reading, hopefully this gave you some form of help going into Warlords of Draenor as a Frost Mage - if you got any questions feel free to PM me on AJ or Twitch.TV - I'll try my best to reply to everyone.

In frost we trust,


#4062518 Don't be an asshole

Posted Brandnewftwarmorforsleep on 23 February 2014 - 04:50 PM

It's obnoxious to fight Jahmilli's, or anyone's carry toons at 2300 MMR on an alt, or even your main. Even if you go 50-50 with them, you get nothing (Or even lose rating) while fighting some of the best players NA, arguably a lot more of a challenge than any random 2400 team. It ruins the MMR system, leaving half of the teams queuing at any given time to be barely 2300 (While being significant teams), and therefore harms the ladder. The time they spend queuing on those toons could be spent queuing on a toon that if you actually beat, you could get some form of rating, besides +4.

I have no problem queuing into real players, as long as I get a fair rating reward for winning, if I do.

You're right though - It wouldn't make a difference if it was their 'alt' team and they were farming from 1900 to 2500 MMR. It would be the same thing. The only difference is that none of their alts (Unless it's a brand new alt) is ever that low past the first week of the season, and normally sit between 2350-2400 MMR. And/or they queue with other noteworthy players with higher MMR, and therefore you'll rarely ever see any of the players who do carries sub 2350 MMR.

#4060007 Don't be an asshole

Posted Vexxius on 21 February 2014 - 06:47 PM

View Postflannelsoff, on 21 February 2014 - 05:35 AM, said:


Reminiscing the glorious days...

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#3684370 Hey i just met you..

Posted sParKLezZ on 14 April 2012 - 02:27 AM

but you dont queue 3dps
so you can post here maybe

#3638133 How to get un-perma banned?

Posted Ktpearie on 10 February 2012 - 07:05 AM

The easiest solution, and the one with the highest success rate is to claim that you were hacked.  Just say that you lost access to your account during whatever they banned you for went down.  Whatever questions they ask you just respond by saying you were hacked basically.  Obviously be as nice as possible.  The downside is you will probably lose whatever  you got during the period you claim you were hacked, but at least you'll get your shit back.

Worst case scenario is they will ask you to fill out some form wherein you'll have to give a photocopy of your id and some shit then fax it to them or something.  In all its worth it and your almost fully guarenteed to get your shit back.

#3632426 Reforging?

Posted Mrly on 03 February 2012 - 01:40 AM

View PostMilanah_6538907, on 02 February 2012 - 06:05 PM, said:

nice, apologizing for something that's actually true. never gonna believe u anymore.

dont mind him hes made a habit of spewing shit on every thread he can click on =\

#3552635 New Title Calculator

Posted Psyko411 on 17 November 2011 - 11:55 AM

I saw on many forums that lot of players were looking for a functionnal calculator title.

I did the same like AJ, but mine works fine :>

Don't Hesitate to add your informations, lower teams, etc...!



I forgot the link -.-
My title Calculator

#3533882 shit talking - why?

Posted Pharaun on 30 October 2011 - 09:05 PM

View PostDonald, on 30 October 2011 - 08:50 PM, said:

- why am i insecure?
- why am i a virgin?
- why do i think this game is real life?
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#3532815 Blizzcon Vid

Posted shamanswexp on 29 October 2011 - 04:28 PM


#3514282 Over Moderation

Posted Mity on 11 October 2011 - 11:26 PM

View PostReliuna, on 11 October 2011 - 11:24 PM, said:

this post is stupid


#3368587 Current state of dks

Posted Primius on 14 July 2011 - 08:21 PM

View PostGLopez, on 14 July 2011 - 08:09 PM, said:

If it did turn out to be a major buff, it would probably be too much. Our defenses simply aren't that bad.

I completely disagree with this. It's said so much on the death knight forum, especially in regards to RMP, but it's never made any sense to me at all.

Whereas most melee are guaranteed to get stuck in at least one Smoke Bomb, death knights have two outs: a PVP trinket and Icebound Fortitude. When coupled with AMS or AMZ, Smoke Bombs become a non-issue.

I don't think I've ever died in a Smoke Bomb. Death knights really shouldn't stay in one unless it's okay to.

I will just comment on the first part of your post since the second part is pretty much another "I know how to own KFC but not going to tell you guys" nonsense. I mean you are a DK and never died in a smoke bomb ever? I am sure the majority of people would call bullshit on that...


Bone Shield
20% damage reduction
4 Bones with a internal cooldown of 2secs = 8secs to remove off the dk via attacks. Unlike barkskin it can be used before the match starts and has a 5min duration. This means unlike now when a mage/rogue opens on the DK at the start of the match all their damage will be reduced by 20% even if he is silenced/stunned whatever....After that is over you can pop Bone Shield again without having to use PvP trinket or IBF.  Giving 16secs of 20% damage reduction at the start of a match pretty much nixing a kill attempt while having all your other cooldowns which would normally have to burn to stay alive intact.

Bone Shield is a MASSIVE defensive improvement to the DK class. I am not saying we don't need it because I believe we do. My only point is you keep trying to say we are fine and need "tiny" adjustments but keep saying we need bone shield which would be a down right incredible defensive upgrade. If we need a defensive increase of that magnitude there is no way we are fine.

#3368126 Current state of dks

Posted Primius on 14 July 2011 - 05:01 PM

View PostXelithras, on 13 July 2011 - 11:44 AM, said:

thats totally wrong. dks are in a really good spot especially with the kind of setups around atm, the only thing we would need is something against melee cleaves and a no energy cost gnaw, and yeah less retarded gargoyle would be sweet but it will never happen. single melee teams are pretty doable, especially if theres not an hpala in the opposing team you can definately outpressure them with kiting and damage.(hpalas are the most op thing about this patch imo, with ferals as a close second)

(maybe you were referring to frost in that case i dont know)


You say DKs are fine then list a bunch of shit that needs that be fixed that suggest they are not.  Death Knights are fine if you play with a shaman and a warlock? Well no fucking shit. This is the case for nearly every other class in the game. Outside of running with a Warlock and/or Shaman the class is dog shit.

Frost is for the most part dog shit unless you are running with exceptional players. I know I will get flamed for this but some of you former and current glads need to realize that their is a game outside of 2600+.  I get asked all the time by lower end Death Knights that are struggling to break out of the 2k-2200 bracket range right now what to do, and I have no advice to give them.  

Those bracket ranges are just littered with feral and warrior melee cleaves, and the perception that DKs are tissue paper is growing to the point that people in those ranges don't want to run with them.

The class can't be this weak defensively and still be "fine" and "ok". I mean people prove every season that if you are good enough you can get glad with any spec. People always get glad with Enhancement, and Fire Mages, and Hunters, even though those specs are viewed by the community (the glad community), to be complete shit.

#3495295 Reckful's Goodbye

Posted Reckful on 23 September 2011 - 06:10 AM

haven't played in about a month, i think it's finally time i move on.  i've been playing MMOs since i was 10...

as for wow, i think the focus changing to rbgs was the end for me. i like playing with tight groups of friends and, maybe i just don't have 9 close friends, but i didn't get the comfortable fuck around in skype feeling when playing rbgs.  also they aren't as engaging & you don't feel like you're accomplishing as much yourself, most of the time... well i'm sure you guys know.

i enjoyed arena over the years, no complaints.  most nostalgic probably 2v2 in TBC, playing warrior/druid then spriest/rogue.  most fun... well shoutouts below.  looking back, despite any imbalances, it's been fun.

shoutouts: talbadar, nadagast, yog, benys, valrath, hotspot, marma, gravemind, venoma, neil, woundman

& thank you 3v3 teams since 2007:
aeror/matt, hyped/fuzion, sodah/venruki, azael/cdew, pookz/elano, snutz/toez, col.red



to contact me,

my twitter twitter.com/byronbernstein

reckful.info - dad's book

#3468650 You know your opponents are pro when...

Posted Inzight on 03 September 2011 - 08:00 AM

you can tell if someone is good if they play another game

+rep if helped

#3494573 Jimos & Braindeadly: BOOM, YOUR BAD!

Posted Leonardu on 22 September 2011 - 05:27 PM

what the fuck did I just watch lol