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Member Since 26 Aug 2008
Offline Last Active Jan 29 2015 07:45 PM

#4367693 Nessper

Posted Adversa on 22 January 2015 - 04:18 PM

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#4371455 Compliment Thread

Posted Structural on 26 January 2015 - 04:16 AM

dillypoo is awesome cuz he lands traps

pikaboo has a nice stache

jahmilli and his psychosis

cdew didnt cry about reckful for a day, baby steps man time heals all wounds

that one black guy with a lisp for saying lads all the time that posted on this site a lot

vanguards saw him streaming a cleave (big suprise) and he didnt train one target all game and won.

minpojke for his weight loss and getting 3k as lsd with 2 teammates who are borderline psychotic.

nessper for chasing healers around the map. you have mastered burst of speed.

braindance because of his insightfulness and morality.

reedwise is a cool duder because he compares countries' relevance based on their nuclear weapons.

holinka trying his best and is a dad.

capstone is a swell chap who almost did the impossible at exterminating the hunter infestation firsthand at blizzcon.

glinkz man we all know you didnt ddos but we are gonna say you ddos anyway. also you looked really nice with that nerf gun.

kaska is actually a very nice person but very complicated at the same time. i just wish kaska and hitler werent so misunderstood.

#4367252 Compliment Thread

Posted stalebagel on 22 January 2015 - 02:04 AM

I played against Kaska in 3s earlier this season, and I've never seen another player 2v3 as well as he did. I've never had as hard a time connecting to the internet as I did that game. Well done, Kaska. It was a fun match, and I came out of that loss feeling like a learned a lot about tin foiling my router. Thank you.

#4363462 New S16 Gladiator Mount

Posted jaimex on 18 January 2015 - 12:44 PM

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#4342062 Sum of all cancerous abilities that shit on the game

Posted sarma on 09 January 2015 - 06:32 AM

Once again sum of all cancer on one place , if I missed something feel free to add it

Dk :
-Icybound fortitude stunbreak
-Desecrated ground
-30yards range on aspyxiate
-leap+gnaw on pet

Hunter :

- 12 sec cd pom poly traps with 40 yards trap launcher
- narrow excape/posthaste
- knock trap (glyph)
- frozen ammo
- mortal strike on pet (survival,mm)
- 2pc setbouns (survival)


- double spell lock
- Unbound will
- Undispelable Dark soul 30% haste , 2 charges
- ember tap (destro)
- Imp dispel


-Faerie swarm no cd , 40yards 50% snare instant cast
-Incarnation (feral,resto)
-Incarnation feral : using rake stun multiple times in short timeframe on same target  just to stop cast
-Instant roots  during incarnation (resto)
-Instant force of nature root (3 charges)
-shapeshifting snares and roots with no penalty at all + total imunity to polymorph effects
-Instant starsurge (balance)
-2 pc setbonus pvp (feral)
-4pc setbonus pvp (balance)


-Burst of speed
-shadowdance : using cheapshot / garrote multiple times in short timeframe on same target  just to stop cast


-Blazing speed 25 sec cd


-Guard (brewmaster) pvp set bonus


- Double hand talent
- Fist of justice 20 yards range (ret)
- Holy avenger cd stacking (ret)
- Emancipate (ret) baseline


- 30 sec spectral guise
- Feathers
- 30% focused will

#4319472 So Reckful hey?

Posted Miixzy on 27 December 2014 - 01:05 AM

View PostGlink, on 27 December 2014 - 12:12 AM, said:

Although imo he fucks around with way too many other woman and Jenna probably deserves better. Maybe shes in it for the fame/money though who knows.

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#4318989 Brewmaster Monks

Posted DjBenx on 26 December 2014 - 08:14 PM

playing survival/healer in 2s you deserve it imo

#4293858 Arena ping constantly 300+ higher than world

Posted Esiwdeer on 11 December 2014 - 04:00 PM

View PostCritscream, on 11 December 2014 - 03:05 PM, said:

we had to put up with this shit for 10 years
you live in 3rd world country without nuclear weapons

why on earth would i have to descend down to your internet standards to continue about my awesome way of life

#4309407 Hunter POM Sheep

Posted Marshmellow on 20 December 2014 - 11:49 PM

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#4271569 Leekzy's Frost Mage Guide for 6.0.3

Posted leek on 21 November 2014 - 11:07 AM

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Hi there, I am Leekzy - a swedish guy with a (very) swedish accent who has played Mage since season 2, achieving Rank 1 and Gladiator multiple times with my highest rating ever being 3114 in Season 15. This is the first guide I've written for AJ, and it's aimed at a bit more inexperienced and newer players - although you may find that you can take something from this as an advanced player aswell!

Shoutout to Vanguards, whos Retribution guide served as an excellent template!

So what is actually different in Warlords of Draenor as a Frost Mage?

1.) Tons of abilities have been removed from the game (R.I.P. Evocation, Fire Blast and Mana Gem) and a lot of the mechanics of the spells/talents/specializations which weren't removed has changed. I recommend reading this summary if you haven't checked it out already for a lot of solid info.

2.) M-M-M-MULTISTRIKE. New stats have been added to the game which change the way we gear drastically due to the changes to some of our core mechanics (i.e. Brain Freeze).

3.) Removal of Improved Counterspell and other "blanket" silences! This is a change which affects us immensely - and although it might seem bad at first this is actually (imho) a buff to mages - more on that later!

4.) Der..Deep* Freeze now breaks on damage.


Oh well! This might seem bad at first glance (and it's definitely a nerf), but it plays out pretty well in the actual gameplay. Let's delve into the world of Crowd Control (CC) and getting creative with Deep Freeze later on in the guide!

5.) Diminishing Returns (DR)! A lot of  changes have been made to DR's in WoD, most of which you can read here.
This changes the way a lot of Mage comps play and it's something that should be kept in mind going into WoD as a Frost Mage!

Important to note is that if you play with Ice Nova it also DR's Polymorph.


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(If you're spec'd into Ice Nova, which yes, you probably are, join in)

Why... should you play a Mage in WoD?

First of all - the class is actually really fun to play in arenas at the moment! A lot of changes in WoD makes it an overall smoother and much more enjoyable experience to play a Mage in the arena. I feel like we still have a really high skill-cap and can play with every class that's in the game currently.

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Below is my default arena spec - but this is something that can and will change depending on what composition (comp) that you play and play versus.

Remember that nothing is set in stone guys, experiment, have fun - if you see something and think "hey this might make me kick that huntards ass" then by all means go for it.

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What's following is my personal approach - I feel like these are really stable choices with the most arguable one being the level 45 and 100 tier.


Level 15:
I recommend: Posted Image

This talent is amazing to have as a Mage - it really opens up for a lot of "plays" to be made both defensively and offensively and is just solid mobility in general. Practically a baby Rocket Boots. With 25 sec cooldown (CD). Go figure.

Level 30
I recommend: Posted Image

I feel like this just is the most solid choice here, sure a lot of classes have some form of purging ability which can get rid of Ice Barrier but use it with good timing and it's still a really solid defensive out and CD. Alter Time was changed and no longer resets your buffs (only HP and position), from my testing it's highly situational in its current state.

Level 45

I recommend: Posted Image

Ayay, everything is viable???

RoF is just a solid choice which enables us to get  CC rolling easier, something that is useful vs every comp you can face.

All of these talents have really good specific uses, however since Ice Ward now DR's with our other novas and RoF is a better CC to peel with Ice Ward will mostly see use versus comps that sit on the Mage from start to finish.

Frostjaw can actually be AMAZING as a peel/setup vs certain spellcleaves since it's actually a Silence - be aware Dwarfs' can remove this with Stoneform though!

Level 60
I recommend: Posted Image

Amazing talent, pretty self-explanatory.

Can be used if you are locked out on your Frost-tree to enable Ice Block anyway.

Level 75
I recommend: Posted Image

Although Frost Bomb does alright damage the utility and on demand burst that Ice Nova offers is in my opinion too good to pass up.

There are so many uses for this outside of just doing damage as it acts as a mini-stun (interrupts casts momentarily for example) that hits Area-of-Effect (AoE).

Level 90
I recommend: Posted Image
Incanter's Flow is a rather awkward talent to understand at first but once you get the hang of it it's pretty simple: you deal more damage, and if you time it well you deal A LOT more damage.
Mirror Images does a lot of damage aswell and can definitely be the way to go vs some comps, I predict that it mostly will see use in 1v1 and 2v2.

Level 100
I recommend:  Posted Image
This talent is awkward to use, awkward to understand and it covers the screen in lazer beams. Fear not though - once you lose your Crystal virginity I doubt that you will want to go back to Comet Storm!

Although the CD of Prismatic Crystal is rather long (1,5 minutes) its definitely worth it over the underwhelming damage that Comet Storm offers in my opinion, and with some solid placement and CD usage (Lance with Icicles, 2x Frost Novas with Frozen Orb ticking is insane damage) you can actually close to slay an entire team with this talent!
Comet Storm also went down in "value" for me after they changed it so that you can't use it while being locked out on your Frost-tree.


A lot of choices here.
I change around my glyphs a lot depending on what I am playing vs. Most of these are pure preference!

Primary Glyphs:
Glyph of Polymorph - Highly recommended if you play with any class that might put a DoT on anything.

Glyph of Icy Veins - Now gives you 45% Multistrike instead of spell haste. Click, clack boom. Loss of the utility the haste gives though, I swap around this glyph from time to time.

Glyph of Ice Block - Makes you immune to all spells for 3 seconds after using Ice Block and unleashes a Frost Nova around you. This glyph can both save lives and act as an offensive tool, however it lost some of its value offensively for me due to the blanket silence change.

Glyph of Spellsteal - Spellsteal also heals you for 4% of your maximum health when you use it.
Really good glyph for surviving in 2v2/3v3, watch your mana however as it's very mana intensive to spam!

Glyph of Splitting Ice - Your Ice Lance and Icicles hit an additional target for 50% damage. This glyph feels really good with Prismatic Crystal, test it out for yourself.

Glyph of Deep Freeze - takes Deep Freeze of the Global Cooldown (GCD). Doesn't feel as mandatory anymore due to Deep changes.

Glyph of Regenerative Ice - You heal 4% of your maximum HP every second while in Ice Block. Really situational for 3v3, has uses in 2v2 though!


**CHECK MY POST ON PAGE 3** - the info below no longer holds true!

My opinion on stats comes from discussing gear with other top level Mages and testing different gear pieces out - if you got any input please reply to the thread and I'll consider editing the post!

Int > Multistrike > Haste >= Crit > Versatility = Mastery

Recommended Gems:


Recommended Enchants:

Neck: Multistrike, 50-75
Cloak: 100 Multistrike and 10% Movement Speed
Rings: 30-50 Multistrike
Weapon: Mark of the Frostwolf (Multistrike), currently it costs a round 10-15k on most servers though so Mark of the Shattered Hand works just fine.

Which comps can I play in WoD as a Frost Mage?

So far it feels like you can play with pretty much every class!

If I were to predict our strongest comps based on my current experience in wargames and skirmishes I would say that these comps all will be viable:







might make a truly solid appearance aswell, although I haven't gotten around to trying the comp out!


These are the macros I personally use, I recommend checking out previous Mage guides on AJ for more input since not a lot has changed macro-wise!

Gearing your Mage for Arenas
Gear according to stat priorities and get 4 piece for the set bonus (serves as dispel protection mainly!) with the legs for maximum multistrike.


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Great, you got your Mage setup and ready to play!
... and now what?

Whether you come from TBC, WotLK, Cata or MoP into WoD one thing is certain - Mage now plays differently from any other expansion.

While I am sure the removal of Deep-Blanket for kills confuses and annoys a lot of Mages (how am I even able to kill something on my own anymore?) it's important to remember that adapting to the metagame is the single most important going into a new expansion. There is light at the end of the tunnel guys, it's just a different tunnel we're in!

Mages now rely on getting solid CC rolling on the enemy team and ramping up your damage to be able to unleash at the moment you want to burst - for examples stacking up a few icicles so that you know that when that CC lands on the enemy healer you are ready to do massive damage.

A lot comes down to managing your Ice Novas, if you are able to stack up 2 or even just 1 with some solid Fingers of Frost (FoF) or Brain Freeze (BF) procs you can do insane amounts of burst damage! Mashing the abilities right as they pop up on cooldown might make you do overall more damage but gimp your potential burst, something which is important to understand to be able to land kills.

The removal of blanket silences has really helped us land CC - fake casting is now better than ever and this change lets you do something you rarely could do since the end of WotLK - actually Deep Freeze someone, fake a Counterspell (CS) or interrupt and then actually get a Polymorph or Ring of Frost cast off straight afterwards!

A neat little trick you can use is to simply Deep Freeze the enemy healer, start casting RoF and tank the interrupt while spamming your Polymorph binding - this guarantees that you will land either the RoF or the Poly on the healer. This was not a possibility before simply due to the fact that you got blanket silenced even though you managed to fake the CS.

Another tip is to track the Dispel Cooldown of enemy healers - this was incredibly important in MoP and it still is, maybe even more so in WoD! This truly allows us to start abusing the beauty of Polymorph and our other CC's. I personally use Gladius to track it, I'm sure there are other addons which does this aswell.

Last but not least I want to share a simple yet very effective trick that I wish I knew of when I started playing mage for getting cross-CC (Crowd-Controlling multiple opponents in the arena) rolling.

Say you're looking to CC a healer, but you need to prevent a Shadow Priest from Mass Dispelling him out of your Polymorph and you do not have your CS off cooldown. What you can do is that you Polymorph the SP, while spamming your focus Deep Freeze macro on the enemy healer - these two spells should land at the same time, basically starting the double-CC. You can then cast a RoF on top of the Deep Freeze and voila, you just controlled two players by yourself without having to mess with dispels and whatnot.

Mage Streams:


Thanks a lot for reading, hopefully this gave you some form of help going into Warlords of Draenor as a Frost Mage - if you got any questions feel free to PM me on AJ or Twitch.TV - I'll try my best to reply to everyone.

In frost we trust,


#4062518 Don't be an asshole

Posted Brandnewftwarmorforsleep on 23 February 2014 - 04:50 PM

It's obnoxious to fight Jahmilli's, or anyone's carry toons at 2300 MMR on an alt, or even your main. Even if you go 50-50 with them, you get nothing (Or even lose rating) while fighting some of the best players NA, arguably a lot more of a challenge than any random 2400 team. It ruins the MMR system, leaving half of the teams queuing at any given time to be barely 2300 (While being significant teams), and therefore harms the ladder. The time they spend queuing on those toons could be spent queuing on a toon that if you actually beat, you could get some form of rating, besides +4.

I have no problem queuing into real players, as long as I get a fair rating reward for winning, if I do.

You're right though - It wouldn't make a difference if it was their 'alt' team and they were farming from 1900 to 2500 MMR. It would be the same thing. The only difference is that none of their alts (Unless it's a brand new alt) is ever that low past the first week of the season, and normally sit between 2350-2400 MMR. And/or they queue with other noteworthy players with higher MMR, and therefore you'll rarely ever see any of the players who do carries sub 2350 MMR.

#4060007 Don't be an asshole

Posted Vexxius on 21 February 2014 - 06:47 PM

View Postflannelsoff, on 21 February 2014 - 05:35 AM, said:


Reminiscing the glorious days...

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#3684370 Hey i just met you..

Posted sParKLezZ on 14 April 2012 - 02:27 AM

but you dont queue 3dps
so you can post here maybe

#3638133 How to get un-perma banned?

Posted Ktpearie on 10 February 2012 - 07:05 AM

The easiest solution, and the one with the highest success rate is to claim that you were hacked.  Just say that you lost access to your account during whatever they banned you for went down.  Whatever questions they ask you just respond by saying you were hacked basically.  Obviously be as nice as possible.  The downside is you will probably lose whatever  you got during the period you claim you were hacked, but at least you'll get your shit back.

Worst case scenario is they will ask you to fill out some form wherein you'll have to give a photocopy of your id and some shit then fax it to them or something.  In all its worth it and your almost fully guarenteed to get your shit back.

#3632426 Reforging?

Posted Mrly on 03 February 2012 - 01:40 AM

View PostMilanah_6538907, on 02 February 2012 - 06:05 PM, said:

nice, apologizing for something that's actually true. never gonna believe u anymore.

dont mind him hes made a habit of spewing shit on every thread he can click on =\