Your RoP change is not correct. You still have the section which was changed.
Ring of Peace Forms a sanctuary around the friendly target, causing all nearby enemies within 8 yards to be disarmed and nearby enemy players unable to auto-attack. In addition, enemies who cast a harmful spell within the ring become silenced forinstantly silencing and disarming all enemies for 3 sec. In addition, enemies who attack or cast spells on allies within the ring of peace will be disarmed and silenced for an additional 3 sec. Ring of Peace lasts for 8 sec. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
So it should blanket any caster/healer for 3 seconds regardless of casting anything, then reapplies if they cast after it is done. Pretty massive buff, and probably too strong for a 45 second cooldown. I assume they took out the auto-attack portion due to the bugs with pacify. Though this will allow melee to interrupt while in RoP which does balance it out in a way.
I'm pretty sure I saw this idea mentioned somewhere else, but an on use dematerialize would be pretty cool. Basically an on use ability that activates dematerialize for one or two seconds with a 1 minute cd. I really don't like secondary trinket type abilities like beast within, desecrated ground, tremor, nimble brew etc. They are completely skillless and take away from the game. It is increasingly more difficult to balance classes with the implementation of secondary trinket abilities.
This way the monk would have to use it to avoid an incoming cc as opposed to allowing you to break it once it is on you. Allowing you to use it while cc'd would also let you use it at the end of a cc so you aren't forever chain cc'd like we currently are. With a one min cd I don't think it would be OP and would give MW that little bit of anti cc that it really needs.
This forum was created at the height of pvp activity in WoW. There were a lot more people interested in legitimate pvp discussion, so generally the forums were not only active, but informative. It's been what, 5-6 years since then? The pvp community has dropped in number so drastically, obviously there will be a lot less activity on these forums. Top players have less of an incentive to post guides and instructional videos here with the introduction of sites like skillcapped where they can get a bit of money for their work.
The ability to interact with top players via twitch is also another reason why there is less of an incentive for newer players to visit AJ. There will always be trolls, and with the dwindling number of pvpers in the community the trolls tend to stand out more. This does not even include the actual good players who spend their time trolling instead of actually having some sort of reasonable discussion. So what you have left are the few remaining people who don't have a need for these "entry level" pvp guides. The moderators can't really do much other than possibly merge a few forums, but with the inactivity on all fronts it is pretty hard to see it having much of an effect. The issue here is with the pvp community (or lack-thereof).