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Zerud

Member Since 21 Aug 2008
Offline Last Active Yesterday, 08:44 PM
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#3900431 Disc priest not strong enough

Posted TteSPORTSDoomsen on 16 June 2013 - 12:29 AM

View PostMagxTv, on 16 June 2013 - 12:09 AM, said:

Are you guys stupid? Use some brains before complaining about ingame mechanics. You have two ways to counter spirit shell, and it's so simple. Either you rush in when the game starts - Priest will max get to cast two flash heals on one target, or one prayer of healing (slower casting time, but less effective shield on all 3. - If he only flashes, you can go for either the third target who's not shielded or the priest himself (most likely not shelled).

Please someone do this as the POV of a Mage against PHD / Ret Hunter. I wanna see how many seconds the Mage survives.


#3900438 1000% damage increase buff on PTR

Posted Bigmoran on 16 June 2013 - 01:14 AM

They should just make a Super Smash Bros super sudden death mode.


#3898576 Divine Insight 5.4

Posted Gekz on 12 June 2013 - 08:58 AM




#3898639 5.4 notes; major class/talent changes

Posted mirox on 12 June 2013 - 11:32 AM

Great changes for rogue:
-tooltip fox for recuperate (still useless)
-nightstalker: amazing talent for that first ambush with out findweakness , now it might hit more then 20k when you spec into this instead of subterfuge, because I think the extra dmg pays off.
-cloak and dagger: ofc bring back this retarded talent instead of reworking shadowstep.

All in all, I think this buffs might make rogues overlords again and I am already afraid of the nerfs.


#3896534 Class Diversity

Posted CrossBlesserx on 08 June 2013 - 01:35 PM

quality post, enjoyed reading


#3896537 Class Diversity

Posted Gsgsgsgsgs on 08 June 2013 - 01:58 PM

Posted Image

hey.


#3894681 Resil is probably better than you currently think

Posted dionim on 03 June 2013 - 08:28 PM

i rather gem intell on a hunter than have that guy teach me something


#3893868 Resil is probably better than you currently think

Posted Veev on 01 June 2013 - 05:53 AM

I just finished redesigning my spreadsheets for hunter/warrior/warlock, and was a bit surprised at how effective resilience still is.  The spreadsheet can be found here: www.veevsvault.com/files/veevs-pvp-spreadsheet.xlsx (if you don't have Excel, you can download it and upload it to Google spreadsheets, but I don't wish to myself since it butchers the functionality)

Even if you're not a hunter/warrior/warlock, you may find some of the information on it helpful.  The resilience formula was actually changed in 5.3, and after a lot of trial and error I determined it to be the following:

Damage Reduction = 0.65 + 0.35*(Resilience/(Resilience+23133))
(The 23133 number is accurate to plus or minus 9 points.)

After patch 5.3, it seems like a lot of people (myself included) have been falsely assuming that resil is no longer worth gemming for, due to it being cut in half on gems without any other real gain.  But for warriors, for example, it is actually easier to achieve 1% damage reduction through gems than it is to achieve 1% damage gain.  It seems that hunters and warlocks still benefit more from gemming damage, but the point is that it is actually very close, close enough where personal preference should probably decide which you go for.

So to all the complaints of one shots and such, realize that resil is still a very viable option.  If you are a blacksmith and were to go full resilience gems, completely ignoring all socket bonuses (not really recommended), then with a resil chest enchant and PvP meta you could reach 2895 resilience.  This translates into 68.89% damage reduction, which means you would take 11.12% less damage than someone with base resil.  Fairly significant, especially if more people start gemming like that, since that means damage would go down by about the same amount.  If you are a blacksmith and gem for full resil without ignoring socket bonuses, you would have 2415 resil, which is 9.45% less damage than someone with base resil.

Posted Image


Please feel free to play around with changing resil values and such on the spreadsheet, to get an idea of how effective it may be for you.  And while, unfortunately, I don't have enough time to try and generate stat weights for all of the different classes and specs, you can take a look at the three present and get a rough idea of how it might translate to your class.  (Pay close attention to the "gem values" for both resil and your highest DPS stat, to determine which is more beneficial.)

Also, please feel free to review my math and logic and look for any errors.  I think it's all sound and good, but I'm not a math major, and I love being proven wrong.


#3892536 DORF

Posted Z4muZ on 28 May 2013 - 02:16 PM

View PostrageTG, on 28 May 2013 - 01:56 PM, said:

This is the most unwarranted anger I've ever seen in my life.

FUCK YOU BUDDY


#3892528 How do you feel about your DK first day of 5.3

Posted Phake1 on 28 May 2013 - 01:56 PM

No one is allowed to dot but the Death Knight, we will not allow it.


#3891963 Where's ROV?

Posted Feliclandelo on 26 May 2013 - 12:30 PM

View PostSaru93, on 26 May 2013 - 12:12 PM, said:

the new arena is so shit hahahahah good thing I quit

Good to know. Now stop posting useless information, considering you quit.


#3889970 Arena is kind of ridic right now

Posted Icekingx on 21 May 2013 - 11:24 PM

A new day a new thread by Mvpz.


#3889758 Druid gemming 5.3 ?

Posted Feliclandelo on 21 May 2013 - 04:13 PM

View PostZerud, on 21 May 2013 - 04:00 PM, said:

Guess I have to do lfr now since 2piece pve(10 percent more crit on starsurge) >>> 4piece pvp
Or does the 1K resilience from pvp set stay?

http://ptr.wowhead.com/item=94412

I don't think the PvE pieces will be worth a lot, honestly. 10% crit on starsuge might be good, but you're losing 1000 PvP Power and you will be stuck outside eclips for a long time when you're being attacked by melee's and such.

View PostDjandawg, on 21 May 2013 - 04:13 PM, said:

320 pvp power doesn't exist on PTR. It's 160 now.
I don't remember going oom ever as resto unless 15 min wizard mirror and resil gemming is bs. So I won't ever gem for spirit or resil.
I'll gem pvp power + int on blue gems since they usually grant 60 intellect bonus.

What gem is this?


#3889753 Druid gemming 5.3 ?

Posted snackbacon on 21 May 2013 - 04:05 PM

The 1k resilience got changed to 1k pvp power.


#3888523 Ret sustained dmg comparison live/ptr

Posted Askin on 18 May 2013 - 12:32 PM

I did a small test on a target dummy, mainly for myself, here is what I got. Thought I could share it, maybe someone is interested.

Gear was full tyrannical 493 on live and full tyrannical 496 on ptr, no procc trinkets/enchants on a belf. These numbers are without on-use trinket/wings/guardian/avenger. Inquisition was used. The sample size was big enough for me to draw a conclusion.


Live / PTR:

Damage

Melee:

smallest hit:19699 / 21697
largest hit: 26099 / 29386
average hit: 22667 / 25842 (+14.00%)

smallest crit: 41000 / 45467
largest crit: 53807 / 61049
average crit: 47461 / 54404 (+14.62%)


Templar's Verdict:

smallest hit: 55101 / 62005
largest hit: 71316 / 81169
average hit: 62407 / 70957 (+13.70%)

smallest crit: 112980 / 139341
largest crit: 147988 / 167540
average crit: 132987 / 155361 (+16.82%)


Crusader Strike:

smallest hit: 24798 / 28065
largest hit: 32492 / 37275
average hit: 28684 / 33046 (+15.20%)

smallest crit: 51317 / 61437
largest crit: 66512 / 76380
average crit: 60710 / 67056 (+10.45%)


Hand of Light:

smallest hit: 8296 / 7864
largest hit: 58579 / 61025
average hit:19582 / 20959 (+7.03%)


Judgement:

smallest hit: 24613 / 21886
largest hit: 24614 / 28453
average hit: 24614 / 28066 (+14.02%)

smallest crit: 39003 / 45085
largest crit: 50705 / 58612
average crit: 50089 / 57710 (+15.21%)


Censure (DoT):

smallest hit: 4037 / 4124
largest hit: 8653 / 8937
average hit: 8748 / 8813 (+0.74%)

smallest crit: 13862 / 18409
largest crit: 18021 / 18410
average crit: 17932 / 18410 (+2.66%)


Seal of Truth:

smallest hit: 3092 / 3151
largest hit: 4744 / 5392
average hit: 4154 / 4700 (+13.14%)

smallest crit: 6573 / 7268
largest crit: 9681 / 11101
average crit: 8471 / 9893 (+16.78%)


Exorcism:

smallest hit: 24947 / 25191
largest hit: 32732 / 33252
average hit: 31766 / 32214 (+1.41%)

smallest crit: 65488 / 66716
largest crit: 67404 / 68513
average crit: 66569 / 67596 (+1.54%)


Holy Prism:

smallest hit: 43762 / 44430
largest hit: 47307 / 47628
average hit: 45721 / 46081 (+0.78%)

smallest crit: 91889 / 93338
largest crit: 94216 / 95615
average crit: 93062 / 94505 (+1.55%)


Healing (without battle fatigue)

Flash of Light:

smallest hit: 60819 / 69188
largest hit: 62249 / 70689
average hit: 63717 / 72231 (+13.36%)

smallest crit: 125074 / 140230
largest crit: 127297 / 148990
average crit: 129493 / 144129 (+11.30%)


Word of Glory (3 HP):

smallest hit: 51834 / 54420
largest hit: 54420 / 61760
average hit: 53144 / 60384 (+13.62%)

smallest crit: 108584 / 120001
largest crit: 109587 / 125989
average crit: 109177 / 123233 (+12.87%)


Holy Prism (AoE):

smallest hit: 25512 / 28713
largest hit: 27936 / 31321
average hit: 26834 / 30075 (+12.07%)

smallest crit: 53314 / 59503
largest crit: 56572 / 64678
average crit: 55035 / 61531 (+11.80%)


As a side note:
  • ​Players seem to have less resilience than in 5.2 (assuming you have full gear and gem for resilience) *needs additional testing to know how much would be possible -> Tyrannical Primal Diamond may fix it

  • Players will have a smaller % dmg increase through PvP Power than in 5.2 (which eventually negates the sword of light buff)

  • Battle Fatigue causes Rets to heal less than in 5.2 in a PvP environment (even with healing buffs)





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