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Nadagast

Member Since 15 Nov 2007
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#4419760 WoW Down to 7.1 Million Subscribers

Posted Nadagast on 07 May 2015 - 04:33 AM

View PostRedoxz, on 07 May 2015 - 01:54 AM, said:

no

I'm also disappointed with lots of the ways WoW has changed since Wrath, but I think it's completely wrongheaded to say that they don't care.


#4405282 Four Years of Tears

Posted Nadagast on 27 March 2015 - 06:36 PM

View PostAvengelyne, on 27 March 2015 - 03:41 PM, said:

last edit: Blizzard should ask themselves: What would make arena better? Answer: More comps, and toning down out-liner comps, one small hotfix at a time.

I actually think this is the exact wrong answer.  Balance is not the main problem with arena.  There are balance issues, sure, but the problem is that the changes over the years have led to gameplay which is far too scripted to be fun.

More viable comps, more balance, these are red herrings which we as a community have tried to chase for way too long.  Arena was great even when only a handful of comps were viable, because the comps really played dramatically differently.  Making everyone the exact same and then proclaiming that every comp is viable is a pyrrhic victory.


#4377488 This game used to be so great

Posted Nadagast on 30 January 2015 - 11:56 PM

Things that make me sad:

Mages are Hunters
Hunters are Hunters
All healers are Paladins
Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore


#4276288 [Affliction] How do you deal with interrupts in PvP?

Posted Nadagast on 26 November 2014 - 09:19 AM

Bring Immolate back


#4274560 Affliction Warlock Setups?

Posted Nadagast on 24 November 2014 - 08:41 PM

My initial impressions of Warlock aren't so great...  It seems like currently you could probably take any Affliction comp and sub in a Boomkin and do significantly better.  And since Fear and Cyclone are on the same DR now, it sort of makes more sense than it has in the past.  I was playing with a Ret Paladin, so maybe that was part of the problem--maybe Affliction works better with a War/Rogue/DK.

So, I guess, I don't have a lot of input here, except that Ret+Affliction didn't seem so great.  :D


#4271530 Ice Nova

Posted Nadagast on 21 November 2014 - 10:09 AM

View PostBlexone, on 21 November 2014 - 10:00 AM, said:

The whole mage class design is bad. Ice nova is just a part of it. So much aoe shit.

I agree. The way Mages have been steadily moving towards a more procs + instants playstyle (becoming Hunters, basically) is very disappointing to me.  Ice Nova is just the most egregious example.


#4271506 Ice Nova

Posted Nadagast on 21 November 2014 - 09:52 AM

I went off on twitter the other day about Ice Nova.  https://twitter.com/...926915233431552

As I understand it, Ice Nova:

1. Hardest hitting Frost Mage spell
2. Instant cast
3. AoE
4. Stuns  (or disorients?)
5. On Polymorph DR
6. Short cooldown
7. Two charges
8. In PvP, very overpowered, forcing Mages to lose iconic Frost Nova spell


Ice Nova is one of the best examples of PvP blindness in WoD.  As I said on twitter, my best guess is that the numbers must be this way is to make it PvE DPS-competitive with the other talents on this tier.

Does a single person disagree with me that Ice Nova is a bad ability for WoW?  Can anyone make an argument that it's a good ability? (if you don't have posting access here, tweet or PM me)

I'm legitimately interested, if you have an argument.  I have to admit that I'm a bit baffled as to why/how it's made it this far.

Edit: I realize I never specifically asked for Blizzard to nerf Ice Nova. Blizzard please nerf Ice Nova--it's an absurd ability.


#4269046 i miss the high skillcap wotlk gameplay

Posted Nadagast on 19 November 2014 - 03:42 AM

View PostRailander, on 18 November 2014 - 11:45 PM, said:

people are wayyyyyy too forgetful of stuff as soon as 1 year later. you should look at the threads on the general forum from back in wrath, it should refresh your memory of all the terrible stuff.
http://www.arenajunk...__all__st__9900

People are always too negative on the internet.

Wrath wasn't perfect, but the foundation of classes and abilities was better then than it is now.


#4140935 Arena123 targetting actually hurts arena

Posted Nadagast on 12 June 2014 - 05:36 PM

View PostCapstone, on 12 June 2014 - 04:51 PM, said:

https://twitter.com/...801652410707969

https://twitter.com/...801512098639873

so hypothetically, you would have to

target arena1
wyvernsting
targetlasttarget

instead of

wyvernsting arena1

seems to be a lot of thinking about something that doesn't matter that much

I think the idea is that target and focus arena1-3 would be available in the key bindings section of the WoW UI, but you couldn't put /target [@arena1] into a macro.  So you'd still need at least two actions to cast something on an arbitrary arena1-3 enemy.  I don't know exactly what he means by his tweets, but that's what I'm taking away.


#4139084 Arena123 targetting actually hurts arena

Posted Nadagast on 10 June 2014 - 10:28 PM

Even though I abuse the shit out of them, I agree that arena 1-3 binds are not good for the game.  They reduce the importance of court vision and contribute a huge amount to keybind bloat.  I hope they do something about them in WoD.


#4129214 Soul Swap

Posted Nadagast on 28 May 2014 - 02:08 AM

I strongly agree that Soul Swap ruins the fun and experience of playing Affliction.  I hope it changes in WoD.  :)


#4128233 Second Armageddon team list announced, thoughts?

Posted Nadagast on 26 May 2014 - 06:45 PM

View PostFlavours, on 26 May 2014 - 02:06 AM, said:

I think you guys played so well vs the LSD, but Llama cleave really where the better team, even though they're a really hard team for you.

Thank you, but I don't think you should say anything about "better team," unless you have a whole bunch of experience playing against very good MW Monk healer teams as WLS.  MW Monks are by far the hardest healer for WLS to fight, and it gets even worse when they have a curse dispel.  It's a very difficult matchup, probably one of the hardest counters I'm aware of in MoP.

Of course, Ald's team played great, (and may well be better than us) but this is yet another reason why brackets are really bad in a WoW tournament.


#4127816 Second Armageddon team list announced, thoughts?

Posted Nadagast on 26 May 2014 - 01:27 AM

View PostFlavours, on 25 May 2014 - 11:12 PM, said:

Imo you guys played Very well vs. the WLS <3

I agree, they did really well...  Normally KFC isn't so bad for us.


#4111692 The Most Overpowered Ability in Game

Posted Nadagast on 01 May 2014 - 06:45 AM

View PostPouncedd, on 01 May 2014 - 05:59 AM, said:

The point is they are different but to big extremes.

We are all firearms yes but some of us are only handguns compared to the full automatic assault rifles the others are. Clearly the assault rifle is better but people still try and argue the fact that they both do the same thing so it's balanced and fine.

There needs to be comparisons drawn between every class and look at what tools they have against each other. And clearly some classes just out shine everything else currently.

The problem is that you're making an argument without any regard for the larger context.  If WoW was a game where a Warlock's only spell was Fear and Hunters only had Scatter Trap, balance would be wildly off.  But WoW is not that game.

You're comparing a small part of one class' kit to a small part of another class' kit, and drawing bad, overly general conclusions from that comparison.  You have to compare the full Hunter kit to the full Warlock kit, and frankly, that's really fucking hard to do with just words on a forum.  That comparison needs to happen in game, with ladder rankings and player experience as the two main factors.  I would argue that Warlocks are not wildly stronger than Hunters right now.  Warlocks are probably better, but not by a massive amount.  Both classes have comps they can do very well in.

Even if Warlocks were massively stronger than Hunters, the best course of action is not to just take one area where they are different than Hunters and simply make them the same.  There are much better fixes that you could do to balance the game, while still keeping different classes feeling different.  I don't want every caster spec to be a tmorphed Hunter, and you shouldn't want that either.


#4111595 The Most Overpowered Ability in Game

Posted Nadagast on 30 April 2014 - 11:19 PM

View PostPouncedd, on 30 April 2014 - 10:20 PM, said:

I really can't believe people still argue how it is balanced when if you lay it out on paper the amount of CC and control named wizards have over an enemy team is far far superior.

You're laying it out in a really biased way.  Yes, there are advantages of wizard CC over Hunter CC.  But Hunter CC has advantages too.  Different classes are different, and that's a good thing.  Balance is not determined entirely by the amount of CC potential a class has, there are tons of other factors.  Making simplistic comparisons (where you seem to forget significant benefits when it suits your argument) between abilities is not a good way to compare classes.




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