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Nadagast

Member Since 15 Nov 2007
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#4547022 DK rune change in Legion

Posted Nadagast on 01 December 2015 - 06:41 AM

View Postkrypticxx, on 09 November 2015 - 01:03 AM, said:

problem is we don't actually know anything about the change. Maybe runic power/rune regeneration is changing big time so you won't have 4 runes active at any given moment. Lets get real here, dk resource revamp has been needed since MoP when it just sorta became ok spam all buttons as often as possible because lol blood tap.
I think it's somewhat inaccurate to say that we don't know anything about the change.  And if we want to have any hope of reversing this, the feedback needs to be very soon or it will probably be too late.  If you had to bet on it... would you guess that they're adding some other hugely cool thing to compensate for this?  Or that this is basically it?

I hope everyone focuses on the ruining of the awesome DK resource more than balance concerns.  Us giving feedback that's super focused on balance is part of the reason classes feel so boring to play.


#4544316 legion shaman

Posted Nadagast on 24 November 2015 - 10:55 PM

Shamans are losing uniqueness in an expansion 'focused on fantasy'...  :[


#4542081 Scripted PvP

Posted Nadagast on 21 November 2015 - 02:23 AM

View PostShouri, on 17 November 2015 - 07:09 PM, said:

The biggest problem with "scripted pvp" is that almost all damage outside of setup for most of those comps is pretty meaningless.
<snip>
Personally I think the biggest problem is lack of pressure, especially outside of cooldowns. This game has mainly turned into trading cooldown for cooldown and I think that's really stale game design. In wrath, and also somewhat in MoP, you could force cooldowns with just good swaps and decision making. Another important point is that pressure causes mistakes. People tend to panic under pressure being unable to think clearly and I find it hard to believe that many players nowadays would be able to go through their flowchart pvp while hovering at dangerously low health pools while knowing they have to do something about it.
I think this is a well said and succinct explanation of the root problem.  Especially the part about pressure forcing mistakes.


#4541556 Legion Warlock Preview

Posted Nadagast on 19 November 2015 - 10:13 PM

I'm happy about Dark Soul, Charred Remains, and Soul Swap being removed


#4538100 Legion Druid Preview

Posted Nadagast on 12 November 2015 - 08:42 AM

Well, I was hyped to see the Boomkin changes... but now...  :[


#4503615 Lets talk regional games guis

Posted Nadagast on 20 September 2015 - 07:33 AM

View PostKnaittiz, on 17 September 2015 - 10:31 PM, said:

aura mastery was also the only aura mastery back then (thats why aura masteries are called aura mastery nowadays)
It's so emblematic of the problems WoW has now that every healer has aura mastery, and we don't call them by their names, we just call them all aura mastery.


#4501326 I miss snapshotting

Posted Nadagast on 17 September 2015 - 04:13 AM

While snapshotting would be fine to get back, I don't think it's the main thing making Warlocks boring atm.  Fear needs to not be trash, Curses need to exist, Soul Swap, SB: Haunt, and Dark Soul need to go.

Specs need identity--Destruction had much more character in the past.  Now, all you're doing is basically swapping a couple of damage buttons around, that's it.  There's no amazing: "OMG SHADOWFURY IS SO GOOD I NEED TO GO DESTRO" anymore.  It's just: "Would I rather cast Haunt or Chaos Bolt?"  "Do I want purple resource, or orange resource?"


#4474796 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 10:01 PM

View Postjaimex, on 13 August 2015 - 08:32 PM, said:

game was completely different, afaik mages couldnt cc the entire team by themselves

also afaik in wrath combat rogues didnt play like warriors

if theres one thing that rshamans dont need its more tankiness

You're assuming that this would be the only relevant change, but I think a change like this would necessarily go along with significant other changes.  The goal would be to get classes back to their 'pure' state.  Mages shouldn't be tanky as hell and able to use their mobility for whatever they want.  Rogues shouldn't be tanky and play like Warriors, they should have to use more finesse and control.


#4473881 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 03:23 AM

View Postjaimex, on 13 August 2015 - 02:39 AM, said:

and making half the healers unable to dispel what is essentially rmp cc (which, from this priest's previous posts, is the only comp he wants to be viable) would not help the game at all.
You're not offering any substance to your argument other than you simply asserting you're right.  Past expansions have shown that the game can be fun (dramatically more fun than now) and decently balanced without dispel on all healers.

If someone wants something implemented (to improve fun) that nerfs you, try not to take it personally.  I think most people are a bit biased towards their own class, but probably everyone on here wants a generally reasonably balanced game.


#4473824 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 12:11 AM

View Postjaimex, on 12 August 2015 - 03:04 PM, said:

>mop heroes
>your 2.4 as a fucking DISC PRIEST in wod

you don't understand the meta at all, removing magic dispel would just make warlocks and mages stronger

I think you shouldn't try to argue by insulting your opponent...

Also, it seems short sighted, to be against changes because of short term balance concerns.  There are a lot of other ways to achieve balance that will leave us with a more interesting and fun game.


#4473461 Shaman totems in legion

Posted Nadagast on 12 August 2015 - 07:16 AM

View Postjaimex, on 12 August 2015 - 01:29 AM, said:

na but giving shamans curse dispel only would be good.. right guuys????????

I have no expectation that they'll do this for Legion, but yes, it might be good, if it were properly set up by other changes.  You shouldn't be so quick to dismiss it.


#4469306 balance is not the main problem with arena

Posted Nadagast on 07 August 2015 - 08:41 AM

View PostCutebaby, on 07 August 2015 - 07:11 AM, said:

Wow, you really think making the game fun is a good idea?

This is revolutionary! Hurry up to call Blizzard to tell them about this great insight of yours!

I'm not sure why you feel the need to be so snarky.  Complaints about balance are more common in the community than complaints centered around making arena more fun (even if that may mean less balance).  We as a community keep single-mindedly pushing for balance at all costs and over the years it helped squeeze the fun out.


#4419760 WoW Down to 7.1 Million Subscribers

Posted Nadagast on 07 May 2015 - 04:33 AM

View PostRedoxz, on 07 May 2015 - 01:54 AM, said:

no

I'm also disappointed with lots of the ways WoW has changed since Wrath, but I think it's completely wrongheaded to say that they don't care.


#4405282 Four Years of Tears

Posted Nadagast on 27 March 2015 - 06:36 PM

View PostAvengelyne, on 27 March 2015 - 03:41 PM, said:

last edit: Blizzard should ask themselves: What would make arena better? Answer: More comps, and toning down out-liner comps, one small hotfix at a time.

I actually think this is the exact wrong answer.  Balance is not the main problem with arena.  There are balance issues, sure, but the problem is that the changes over the years have led to gameplay which is far too scripted to be fun.

More viable comps, more balance, these are red herrings which we as a community have tried to chase for way too long.  Arena was great even when only a handful of comps were viable, because the comps really played dramatically differently.  Making everyone the exact same and then proclaiming that every comp is viable is a pyrrhic victory.


#4377488 This game used to be so great

Posted Nadagast on 30 January 2015 - 11:56 PM

Things that make me sad:

Mages are Hunters
Hunters are Hunters
All healers are Paladins
Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore




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