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Nadagast

Member Since 15 Nov 2007
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#4474796 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 10:01 PM

View Postjaimex, on 13 August 2015 - 08:32 PM, said:

game was completely different, afaik mages couldnt cc the entire team by themselves

also afaik in wrath combat rogues didnt play like warriors

if theres one thing that rshamans dont need its more tankiness

You're assuming that this would be the only relevant change, but I think a change like this would necessarily go along with significant other changes.  The goal would be to get classes back to their 'pure' state.  Mages shouldn't be tanky as hell and able to use their mobility for whatever they want.  Rogues shouldn't be tanky and play like Warriors, they should have to use more finesse and control.


#4473881 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 03:23 AM

View Postjaimex, on 13 August 2015 - 02:39 AM, said:

and making half the healers unable to dispel what is essentially rmp cc (which, from this priest's previous posts, is the only comp he wants to be viable) would not help the game at all.
You're not offering any substance to your argument other than you simply asserting you're right.  Past expansions have shown that the game can be fun (dramatically more fun than now) and decently balanced without dispel on all healers.

If someone wants something implemented (to improve fun) that nerfs you, try not to take it personally.  I think most people are a bit biased towards their own class, but probably everyone on here wants a generally reasonably balanced game.


#4473824 Shaman totems in legion

Posted Nadagast on 13 August 2015 - 12:11 AM

View Postjaimex, on 12 August 2015 - 03:04 PM, said:

>mop heroes
>your 2.4 as a fucking DISC PRIEST in wod

you don't understand the meta at all, removing magic dispel would just make warlocks and mages stronger

I think you shouldn't try to argue by insulting your opponent...

Also, it seems short sighted, to be against changes because of short term balance concerns.  There are a lot of other ways to achieve balance that will leave us with a more interesting and fun game.


#4473461 Shaman totems in legion

Posted Nadagast on 12 August 2015 - 07:16 AM

View Postjaimex, on 12 August 2015 - 01:29 AM, said:

na but giving shamans curse dispel only would be good.. right guuys????????

I have no expectation that they'll do this for Legion, but yes, it might be good, if it were properly set up by other changes.  You shouldn't be so quick to dismiss it.


#4469306 balance is not the main problem with arena

Posted Nadagast on 07 August 2015 - 08:41 AM

View PostCutebaby, on 07 August 2015 - 07:11 AM, said:

Wow, you really think making the game fun is a good idea?

This is revolutionary! Hurry up to call Blizzard to tell them about this great insight of yours!

I'm not sure why you feel the need to be so snarky.  Complaints about balance are more common in the community than complaints centered around making arena more fun (even if that may mean less balance).  We as a community keep single-mindedly pushing for balance at all costs and over the years it helped squeeze the fun out.


#4419760 WoW Down to 7.1 Million Subscribers

Posted Nadagast on 07 May 2015 - 04:33 AM

View PostRedoxz, on 07 May 2015 - 01:54 AM, said:

no

I'm also disappointed with lots of the ways WoW has changed since Wrath, but I think it's completely wrongheaded to say that they don't care.


#4405282 Four Years of Tears

Posted Nadagast on 27 March 2015 - 06:36 PM

View PostAvengelyne, on 27 March 2015 - 03:41 PM, said:

last edit: Blizzard should ask themselves: What would make arena better? Answer: More comps, and toning down out-liner comps, one small hotfix at a time.

I actually think this is the exact wrong answer.  Balance is not the main problem with arena.  There are balance issues, sure, but the problem is that the changes over the years have led to gameplay which is far too scripted to be fun.

More viable comps, more balance, these are red herrings which we as a community have tried to chase for way too long.  Arena was great even when only a handful of comps were viable, because the comps really played dramatically differently.  Making everyone the exact same and then proclaiming that every comp is viable is a pyrrhic victory.


#4377488 This game used to be so great

Posted Nadagast on 30 January 2015 - 11:56 PM

Things that make me sad:

Mages are Hunters
Hunters are Hunters
All healers are Paladins
Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore


#4276288 [Affliction] How do you deal with interrupts in PvP?

Posted Nadagast on 26 November 2014 - 09:19 AM

Bring Immolate back


#4274560 Affliction Warlock Setups?

Posted Nadagast on 24 November 2014 - 08:41 PM

My initial impressions of Warlock aren't so great...  It seems like currently you could probably take any Affliction comp and sub in a Boomkin and do significantly better.  And since Fear and Cyclone are on the same DR now, it sort of makes more sense than it has in the past.  I was playing with a Ret Paladin, so maybe that was part of the problem--maybe Affliction works better with a War/Rogue/DK.

So, I guess, I don't have a lot of input here, except that Ret+Affliction didn't seem so great.  :D


#4271530 Ice Nova

Posted Nadagast on 21 November 2014 - 10:09 AM

View PostBlexone, on 21 November 2014 - 10:00 AM, said:

The whole mage class design is bad. Ice nova is just a part of it. So much aoe shit.

I agree. The way Mages have been steadily moving towards a more procs + instants playstyle (becoming Hunters, basically) is very disappointing to me.  Ice Nova is just the most egregious example.


#4271506 Ice Nova

Posted Nadagast on 21 November 2014 - 09:52 AM

I went off on twitter the other day about Ice Nova.  https://twitter.com/...926915233431552

As I understand it, Ice Nova:

1. Hardest hitting Frost Mage spell
2. Instant cast
3. AoE
4. Stuns  (or disorients?)
5. On Polymorph DR
6. Short cooldown
7. Two charges
8. In PvP, very overpowered, forcing Mages to lose iconic Frost Nova spell


Ice Nova is one of the best examples of PvP blindness in WoD.  As I said on twitter, my best guess is that the numbers must be this way is to make it PvE DPS-competitive with the other talents on this tier.

Does a single person disagree with me that Ice Nova is a bad ability for WoW?  Can anyone make an argument that it's a good ability? (if you don't have posting access here, tweet or PM me)

I'm legitimately interested, if you have an argument.  I have to admit that I'm a bit baffled as to why/how it's made it this far.

Edit: I realize I never specifically asked for Blizzard to nerf Ice Nova. Blizzard please nerf Ice Nova--it's an absurd ability.


#4269046 i miss the high skillcap wotlk gameplay

Posted Nadagast on 19 November 2014 - 03:42 AM

View PostRailander, on 18 November 2014 - 11:45 PM, said:

people are wayyyyyy too forgetful of stuff as soon as 1 year later. you should look at the threads on the general forum from back in wrath, it should refresh your memory of all the terrible stuff.
http://www.arenajunk...__all__st__9900

People are always too negative on the internet.

Wrath wasn't perfect, but the foundation of classes and abilities was better then than it is now.


#4140935 Arena123 targetting actually hurts arena

Posted Nadagast on 12 June 2014 - 05:36 PM

View PostCapstone, on 12 June 2014 - 04:51 PM, said:

https://twitter.com/...801652410707969

https://twitter.com/...801512098639873

so hypothetically, you would have to

target arena1
wyvernsting
targetlasttarget

instead of

wyvernsting arena1

seems to be a lot of thinking about something that doesn't matter that much

I think the idea is that target and focus arena1-3 would be available in the key bindings section of the WoW UI, but you couldn't put /target [@arena1] into a macro.  So you'd still need at least two actions to cast something on an arbitrary arena1-3 enemy.  I don't know exactly what he means by his tweets, but that's what I'm taking away.


#4139084 Arena123 targetting actually hurts arena

Posted Nadagast on 10 June 2014 - 10:28 PM

Even though I abuse the shit out of them, I agree that arena 1-3 binds are not good for the game.  They reduce the importance of court vision and contribute a huge amount to keybind bloat.  I hope they do something about them in WoD.




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