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Nadagast

Member Since 15 Nov 2007
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#4271530 Ice Nova

Posted Nadagast on 21 November 2014 - 10:09 AM

View PostBlexone, on 21 November 2014 - 10:00 AM, said:

The whole mage class design is bad. Ice nova is just a part of it. So much aoe shit.

I agree. The way Mages have been steadily moving towards a more procs + instants playstyle (becoming Hunters, basically) is very disappointing to me.  Ice Nova is just the most egregious example.


#4271506 Ice Nova

Posted Nadagast on 21 November 2014 - 09:52 AM

I went off on twitter the other day about Ice Nova.  https://twitter.com/...926915233431552

As I understand it, Ice Nova:

1. Hardest hitting Frost Mage spell
2. Instant cast
3. AoE
4. Stuns  (or disorients?)
5. On Polymorph DR
6. Short cooldown
7. Two charges
8. In PvP, very overpowered, forcing Mages to lose iconic Frost Nova spell


Ice Nova is one of the best examples of PvP blindness in WoD.  As I said on twitter, my best guess is that the numbers must be this way is to make it PvE DPS-competitive with the other talents on this tier.

Does a single person disagree with me that Ice Nova is a bad ability for WoW?  Can anyone make an argument that it's a good ability? (if you don't have posting access here, tweet or PM me)

I'm legitimately interested, if you have an argument.  I have to admit that I'm a bit baffled as to why/how it's made it this far.

Edit: I realize I never specifically asked for Blizzard to nerf Ice Nova. Blizzard please nerf Ice Nova--it's an absurd ability.


#4269046 i miss the high skillcap wotlk gameplay

Posted Nadagast on 19 November 2014 - 03:42 AM

View PostRailander, on 18 November 2014 - 11:45 PM, said:

people are wayyyyyy too forgetful of stuff as soon as 1 year later. you should look at the threads on the general forum from back in wrath, it should refresh your memory of all the terrible stuff.
http://www.arenajunk...__all__st__9900

People are always too negative on the internet.

Wrath wasn't perfect, but the foundation of classes and abilities was better then than it is now.


#4140935 Arena123 targetting actually hurts arena

Posted Nadagast on 12 June 2014 - 05:36 PM

View PostCapstone, on 12 June 2014 - 04:51 PM, said:

https://twitter.com/...801652410707969

https://twitter.com/...801512098639873

so hypothetically, you would have to

target arena1
wyvernsting
targetlasttarget

instead of

wyvernsting arena1

seems to be a lot of thinking about something that doesn't matter that much

I think the idea is that target and focus arena1-3 would be available in the key bindings section of the WoW UI, but you couldn't put /target [@arena1] into a macro.  So you'd still need at least two actions to cast something on an arbitrary arena1-3 enemy.  I don't know exactly what he means by his tweets, but that's what I'm taking away.


#4139084 Arena123 targetting actually hurts arena

Posted Nadagast on 10 June 2014 - 10:28 PM

Even though I abuse the shit out of them, I agree that arena 1-3 binds are not good for the game.  They reduce the importance of court vision and contribute a huge amount to keybind bloat.  I hope they do something about them in WoD.


#4129214 Soul Swap

Posted Nadagast on 28 May 2014 - 02:08 AM

I strongly agree that Soul Swap ruins the fun and experience of playing Affliction.  I hope it changes in WoD.  :)


#4128233 Second Armageddon team list announced, thoughts?

Posted Nadagast on 26 May 2014 - 06:45 PM

View PostFlavours, on 26 May 2014 - 02:06 AM, said:

I think you guys played so well vs the LSD, but Llama cleave really where the better team, even though they're a really hard team for you.

Thank you, but I don't think you should say anything about "better team," unless you have a whole bunch of experience playing against very good MW Monk healer teams as WLS.  MW Monks are by far the hardest healer for WLS to fight, and it gets even worse when they have a curse dispel.  It's a very difficult matchup, probably one of the hardest counters I'm aware of in MoP.

Of course, Ald's team played great, (and may well be better than us) but this is yet another reason why brackets are really bad in a WoW tournament.


#4127816 Second Armageddon team list announced, thoughts?

Posted Nadagast on 26 May 2014 - 01:27 AM

View PostFlavours, on 25 May 2014 - 11:12 PM, said:

Imo you guys played Very well vs. the WLS <3

I agree, they did really well...  Normally KFC isn't so bad for us.


#4111692 The Most Overpowered Ability in Game

Posted Nadagast on 01 May 2014 - 06:45 AM

View PostPouncedd, on 01 May 2014 - 05:59 AM, said:

The point is they are different but to big extremes.

We are all firearms yes but some of us are only handguns compared to the full automatic assault rifles the others are. Clearly the assault rifle is better but people still try and argue the fact that they both do the same thing so it's balanced and fine.

There needs to be comparisons drawn between every class and look at what tools they have against each other. And clearly some classes just out shine everything else currently.

The problem is that you're making an argument without any regard for the larger context.  If WoW was a game where a Warlock's only spell was Fear and Hunters only had Scatter Trap, balance would be wildly off.  But WoW is not that game.

You're comparing a small part of one class' kit to a small part of another class' kit, and drawing bad, overly general conclusions from that comparison.  You have to compare the full Hunter kit to the full Warlock kit, and frankly, that's really fucking hard to do with just words on a forum.  That comparison needs to happen in game, with ladder rankings and player experience as the two main factors.  I would argue that Warlocks are not wildly stronger than Hunters right now.  Warlocks are probably better, but not by a massive amount.  Both classes have comps they can do very well in.

Even if Warlocks were massively stronger than Hunters, the best course of action is not to just take one area where they are different than Hunters and simply make them the same.  There are much better fixes that you could do to balance the game, while still keeping different classes feeling different.  I don't want every caster spec to be a tmorphed Hunter, and you shouldn't want that either.


#4111595 The Most Overpowered Ability in Game

Posted Nadagast on 30 April 2014 - 11:19 PM

View PostPouncedd, on 30 April 2014 - 10:20 PM, said:

I really can't believe people still argue how it is balanced when if you lay it out on paper the amount of CC and control named wizards have over an enemy team is far far superior.

You're laying it out in a really biased way.  Yes, there are advantages of wizard CC over Hunter CC.  But Hunter CC has advantages too.  Different classes are different, and that's a good thing.  Balance is not determined entirely by the amount of CC potential a class has, there are tons of other factors.  Making simplistic comparisons (where you seem to forget significant benefits when it suits your argument) between abilities is not a good way to compare classes.


#4111136 The Most Overpowered Ability in Game

Posted Nadagast on 30 April 2014 - 08:02 AM

People should be careful what they wish for.  Fear is very strong, yes--maybe too strong right now.  But lots of people seem to be asking for more watered down bland homogenization.  It's fine that classes have powerful strengths and weaknesses.

This is a tangent and not a reply to Mr Bigmoran:
The attitude that's going through the community of "I'm CCed?  WHAT THE FUCK THIS IS BULLSHIT" is not healthy for the game.  You're going to be CCed sometimes.  Is it 100% balanced and never at all frustrating right now?  No.  But complaining about it in an unproductive manner just spreads the shitty attitude to more people.  Especially if you're streaming to hundreds or thousands of people, this attitude and others (these people are so fucking bad, their classes are imba, etc) are a huge drag on our community.  You shouldn't try to win arena games by lobbying your stream viewers to nerf your opponents.  I am not innocent--I do this too sometimes, but the number of different negative attitudes, and their usage, seems to have gotten higher lately.  We should all be aware of it, and try to stop.


#4106553 Cyclone and Fear now share DR in WoD

Posted Nadagast on 23 April 2014 - 12:21 AM

View PostNightmonkey, on 21 April 2014 - 05:29 AM, said:

Do Druids really need a CC as powerful as Cyclone in it's current implementation to be viable and to have synergy with other classes?  If the answer to that is objectively "Yes," then I think the rest of the Druid skill set should be evaluated.  My personal opinion is that even with Cyclone being nerfed, Druids still have enough unique traits and positive qualities (numerous hots, mobility, immune to poly, etc) that they will still be desirable and useful in the meta game.  Maybe that's just the Druid hater in me, though.

I want to point out that the unique traits you listed that Druids would still have (HoTs, mobility, immune to poly) have all been getting given out to other healers in increasing amounts (except for immune to poly).

It seems like lots of people look at WoW as if it should be a graphical spreadsheet.  A spreadsheet where everything is perfectly balanced and nothing really stands out.  WoW is an RPG.  It's interesting, and makes the game more worth playing, when classes are distinct and have sharp differences between them.  Do Druids need a CC as powerful as Cyclone to be viable and have 'synergy'?  No, obviously you could tweak the numbers such that Druids were even stronger without Cyclone than they are now.

I would make the argument that this hypothetical Cyclone-less WoW is less interesting and fun to play than an equally balanced WoW where Druids do have Cyclone.  I think that's the point I've been trying to make (poorly) this entire thread.  WoW is not just a graphical representation of a spreadsheet.  WoW is a roleplaying game, and having powerful, unique abilities that give your class power is one of the most entertaining parts of an RPG (for me).

In the past, Priests used to be the offensive healer.  They used to be able to help their DPS with damage, to a much greater extent than they can today.  I think most Priests are sad that they lost that.  You could have made the same argument then as you're making now: "Do Priests really need powerful damage to be viable and have synergy with other classes?"  No, they don't need it, but differences make the game more interesting.

Every healer is slowly turning into a Paladin, and that should scare you.


#4103694 Cyclone and Fear now share DR in WoD

Posted Nadagast on 19 April 2014 - 03:47 AM

View PostCapstone, on 19 April 2014 - 02:41 AM, said:

i like it

i think the way cyclone has worked with fear in cases of wizards has been extremely powerful at almost no risk. in most cases where wizards grow extremely powerful defensively and still have offensive ability based on control (s8 MLD, early s12 god comp, LSD today) it's usually always based on the idea that whenever anyone isn't immune to either fear or cyclone, you can just throw it at them and it's good. cyclone is undispellable, which makes it extremely easy to cross with, doesn't remove dots or heal, so there's no downside for putting it on someone, and it blocks incoming healing, so even a low target can be cycloned while you wait to get something on someone else. the same is true for fear, except it's dispellable (kind of with UA) and the target takes damage with it on. it's worth restating that it doesn't matter if these comps (today, LSD) are good or not - it's about how the powerful the CC is relative to how hard it is to set up and how it affects the other team's ability to play the game, which are both major concerns with cyclone in its current implementation

wizards having cc chains that punish a team for an extremely long period of time for a single mistake have been an issue with the game since MLD became strong in wrath, and i believe that two spammable CCs that have little to no downside are a culprit. there are other ways to fix this, like making cyclone wipe dots or heal the target it hits, but this is a more intuitive, less intrusive way of doing it. cyclone was previously on DR with blind and was changed to accomodate the state of the game, and it was a change for the better given the strength of priest/rogue at the time.

this change also presumably nerfs the amount of instant, consecutive CC that RMP/RMD have on a single target. maybe encourages using blind or cyclone on dps instead of (sometimes) exclusively for the healer. there's a lot of stuff i don't like about WoD, but if we can reduce the amount of CC available to wizards, and add more strategy to the way it has to be used, i'm an advocate

Even though I disagree with you, good post.  Thank you.


General Points:
1. Fear and Cyclone are strong, but I think the damage invulnerability of Cyclone is a big downside, when playing with an Affliction Lock or Shadow Priest.
2. Resto Druids aren't generally casting tons of Cyclones, I think.  Some are used defensively, but the biggest purpose of Cyclone, in my eyes, is to help secure kills.
3. Wizard comps don't all have Druids in them.  Of the three big ones these days, LSD, MLS, and Destro LSM, only one has a Druid.
4. Cyclone is no longer NS-able in WoD, so all Cyclones will be casted.

More specifically:
5. Offense.  In the times when CC matters the most offensively, (while going for a kill) the drawbacks of other CC don't really matter.  If you polymorph DoTs off the healer while we're pushing for a kill on his friend, that's not really such a huge deal.  So I don't see the lack of drawbacks being a big issue here.  Any three specs that have different CC DRs on short (or 0) cooldowns will have a good ability to push for kills.
6. Defense.  Warlock Druid is not generally considered extremely strong defensively, unless they play with an Elemental Shaman, so I have a hard time saying that Fear and Cyclone are too strong defensively (although they are certainly powerful).
7. The area where Fear and Cyclone uniquely shine, I think, (and I believe this is your point) is the neutral game.  The neutral game is how the game plays out without anything special going on.  Fear and Cyclone can be used to try to control the natural flow of the game.  But again, Warlock Druid X comps besides LSD are not especially good at the neutral game--I think most people would agree that Lock Shaman X is better.  And I don't think Cyclone is the reason LSD has a strong neutral game.
8. I disagree with your premise here: "wizards having cc chains that punish a team for an extremely long period of time for a single mistake have been an issue with the game".  Wizard CC chains, even these days, (and hopefully more in the future) consist of lots of cast time or short range spells, which can be disrupted in the middle of the chain by players paying attention.  CC chains, moreso when there's less instant CC, create clutch plays on both sides of the game.


#4103496 Cyclone and Fear now share DR in WoD

Posted Nadagast on 19 April 2014 - 12:13 AM

http://us.battle.net...4-18-2014#cc_dr

Posted Image

I'm really strongly against this change, and I'd guess that most of the posters here are against it.  I want to hear what AJ thinks.  Especially anyone in favor of this--I want to hear why.  When forming your opinion, please consider that game balance will be totally different in WoD.  What's strong now will probably not be strong in WoD, so make your arguments more philosophically.  Don't say "this is good because it hurts LSD."

I'm against this because so much comp diversity is based on healers having sharp differences, and I think comp diversity is a really important thing.  I want games to feel dramatically different, depending on what healer the enemy team has (and what healer my team has).  Healer diversity has been going down over time, I've been against a lot of that as well.  


My opposition to this change doesn't have anything to do with Fear in particular, I'd be saying the exact same thing if they were proposing that Cyclone share DR with Polymorph.


#4080520 Day 2: PvP Live Tourny Disucssion thread

Posted Nadagast on 15 March 2014 - 08:51 PM

Mother fuckin burb.




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