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Member Since 15 Nov 2007
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In Topic: Opinions on Legion

16 July 2016 - 08:45 AM

View PostJim_Jim, on 15 July 2016 - 10:52 PM, said:

I never said TBC and Wotlk was bad. I always said that it was not BETTER than the next ones. Each xpac had differents problems, differents things that make people (including me) complains. I just don't understand why people tend to say it was the best, when those same people were the first to criticize it. I never saw a good and not counterable argument for that.
It's completely valid for someone to complain about X, but for X to still be the best out of X/Y/Z.  Best does not mean perfect.  Also, plenty of complaints about games (even now with WoD) are just people venting when they get frustrated.

The thing that jumped out at me most from the videos Lolflay linked is how fucked the structure of damage is now.  In those videos, things just hit hard, all the time.  DoTs tick for ~5% hp, MB+Death with no cooldowns hits for 30-40% hp.  Everything hits like a wet noodle now, unless it's gated by a significant cooldown or resource cost.  In Vanilla/TBC/Wrath, things could hit hard and the only resource cost was a cast time.  Cast times have been systematically de-emphasized, in favor of cooldowns and secondary resources.

In Topic: Opinions on Legion

15 July 2016 - 08:00 PM

View PostZqae, on 15 July 2016 - 05:50 AM, said:

I even heard some guy say that mana drains were actually a good thing and that he misses them. Those things were cancer incarnate, people are completely over the top with nostalgia.

I agree about the uniqueness of each class though, nowadays it feels like every class is more or less the same.
Do you see how these two statements are in conflict?  Mana drains were one of the more unique ways of pressuring.  Of course they are a pain to deal with, that's the point.  Us players are our own worst enemy here, we are constantly asking for things that are uniquely annoying from other classes to be nerfed or removed--this process repeated over years leaves you with stale scripted gameplay.

Yes, Paladins were not great in TBC 3s.  The solution to that is to improve Paladins.

Players should start to value fun over balance in our feedback.

In Topic: Opinions on Legion

11 July 2016 - 07:50 PM

View PostJim_Jim, on 11 July 2016 - 06:37 PM, said:

TBC was dominated by 4 individuals spec
Maybe this is an unpopular opinion, but I think the game is better when they aren't trying to make 30+ specs work in pvp.  TBC probably didn't have enough specs viable, but it was far closer to an ideal state than the current setup is.  It's better to have ~6-12 unique and distinguished specs viable than it is to try to force it with 30+ specs that can't be viable without extreme homogenization.

In Topic: Incoming legacy servers!

28 April 2016 - 06:40 AM

View PostSpeedymart, on 27 April 2016 - 09:20 PM, said:

For the longest time finishing a non-kill quest spawned an invisible rabbit that would instantly be killed to trigger quest completion, as the game didn't register any quest action beside kills.
Holy shit, for real?  Is there a source for this, or somewhere I can read more about it?

In Topic: On Pruning, PvP, and Our Goals for Legion

22 April 2016 - 07:31 AM

[quote name='Naraga' timestamp='1461068054' post='4577079']
How exactly can they write this:[list]
[*][i]Refocusing each spec around their core concepts[/i]
[*][i]Reduced reliance on cooldowns, both offensive and defensive[/i]
While doing the complete opposite? Classes move even further away from their core concepts, and cooldown reliance is intensified both offensively and defensively in Legion.

Yea I agree with this.  Their stated goals are mostly good, I just don't think they're actually doing them.  At least not from my perspective...