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Member Since 15 Nov 2007
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In Topic: Shaman totems in legion

14 August 2015 - 08:06 PM

View Postjaimex, on 13 August 2015 - 10:08 PM, said:

which will never realistically happen

It may happen, it may not.  It's definitely less likely than we'd hope.  Even if none of this will ever be implemented, that doesn't mean we can't talk about what we'd like.

But I want to point out you've changed your argument.  You used to be saying that these things would be bad for the game, and now you're saying there's no chance of them happening.

In Topic: WoW Down to 5.6 Million Subscribers

14 August 2015 - 08:02 PM

Quit it with the insults plz.

In Topic: Shaman totems in legion

13 August 2015 - 10:01 PM

View Postjaimex, on 13 August 2015 - 08:32 PM, said:

game was completely different, afaik mages couldnt cc the entire team by themselves

also afaik in wrath combat rogues didnt play like warriors

if theres one thing that rshamans dont need its more tankiness

You're assuming that this would be the only relevant change, but I think a change like this would necessarily go along with significant other changes.  The goal would be to get classes back to their 'pure' state.  Mages shouldn't be tanky as hell and able to use their mobility for whatever they want.  Rogues shouldn't be tanky and play like Warriors, they should have to use more finesse and control.

In Topic: Shaman totems in legion

13 August 2015 - 08:31 PM

View Postjaimex, on 13 August 2015 - 08:06 PM, said:

i guess yea, its still a terrible idea, for example rog/mage would hardcounter every rshaman team because they would be able to constantly cc his partners while tunnelling him.
RMP didn't hard counter RShaman teams in Wrath...

In Topic: Shaman totems in legion

13 August 2015 - 03:23 AM

View Postjaimex, on 13 August 2015 - 02:39 AM, said:

and making half the healers unable to dispel what is essentially rmp cc (which, from this priest's previous posts, is the only comp he wants to be viable) would not help the game at all.
You're not offering any substance to your argument other than you simply asserting you're right.  Past expansions have shown that the game can be fun (dramatically more fun than now) and decently balanced without dispel on all healers.

If someone wants something implemented (to improve fun) that nerfs you, try not to take it personally.  I think most people are a bit biased towards their own class, but probably everyone on here wants a generally reasonably balanced game.