Jump to content


Member Since 16 Aug 2008
Offline Last Active Today, 08:53 AM

#4377670 I don't understand

Posted Violatrix on Today, 06:28 AM

View PostLightningx, on 30 January 2015 - 08:40 PM, said:

warriors keep EVERYTHING and even get BUFFED (in the case of warriors) it's absolutely disgusting

If we are going to compare brewmasters to warriors, I think it should be to the equiv. spec, which is prot.  Prot lost the one thing that made it cool for arena, and that is shield slam (+glyph ofc) in glad stance, and rightly so; also, eight of the ten "dps" monks you linked are in fact tanks, not DPS.  Most people make a distinction between the two.  While you may be right that WW  may need to be buffed, your QQ about brewmaster nerfs fall on deaf ears.

#4327920 Nerfing Combat won't make Assassination/Sub viable

Posted Violatrix on 02 January 2015 - 01:03 AM

The QQ has nothing to do with people being accustomed to the other two specs, and you know it.  The 8 second kidney shot is stupid and encourages the very worst kind of gameplay, which is why you see pretty much every combat rogue running BoS, too, for the point is not about finesse or control, it is about simply being an unpeelable healer tunneling douche.

Also, maybe you should check the 3v3 ladders and filter for rogues.  While it is true that nearly all of the front page is made up of combat rogues, the #2 and #5 spots are both sub, which suggests to me that it is not the specs that are viable or nonviable so much as the people playing the toons.

#4315857 Disc vs. Combat Rogue

Posted Violatrix on 24 December 2014 - 03:21 AM

Yeah, you really depend on peels against combat rogues right now, and even with peels, I have not had the best luck against combat.  I have been running a lot with pugs for points thus far, but the last 10 games or so I ran with a frost DK, just like you.  I think we went 8-3 last night and were working our MMR up to 2k, with ALL 3 of the losses featuring a combat rogue.  I managed to juke their interrupts all but once, but it did not matter.  Eventually, I  used up all of my defensive CDs and went from 80-0 in a single kidney-->garrote.  I have toyed with running glyph of restored faith so I can grip myself away to my partner, which may help to save CDs long enough for my partner to land a kill.  Ideally, of course, as I said, peels are probably your best bet.  2v2 is not necessarily supposed to be 1v1 +1v1, after all.  

What are you running for your lvl 100 talent?  Clarity of Will is nice for stacking an initial shield (many people don't know that you can stack this shield, amazingly), and anytime you get the rogue off you for 5 or ten seconds, you can toss a couple more back on and heal up (not necessarily in that order).

Anyhow, I am sure I have not been even slightly helpful.  Good luck.

#4096935 Started From The Bottom, Now I'm Nowhere

Posted Violatrix on 10 April 2014 - 02:07 AM

View PostBigmoran, on 09 April 2014 - 10:32 PM, said:

true, would need to buy twice as much dog food

Are we looking at the same pic?  She looks pretty good to me.

#4073188 soul of the forest + cyclone

Posted Violatrix on 07 March 2014 - 04:33 AM

This thread has devolved into chaos--back on topic, however, I don't see the problem with Soul of the Forest.  As at least one person noted, druids trade a massive healing and survivability CD for SotF; moreover, SotF is pretty predictable once you know the opposing druid has it.  If your enemies are all topped off and their druid swiftmends, how hard is it to realize that a cyclone is probably headed your way?

Yes, it can be really frustrating, but so can every ability that is used with finesse and impeccable timing.

#4046267 Charge nerfed

Posted Violatrix on 02 February 2014 - 02:20 AM

View PostRavin, on 01 February 2014 - 12:27 AM, said:

In other news, warriors are now better against MW.

Actually, that's a good observation.

#4021654 Grievous Gladiator and Gladiator cutouts in EU/US

Posted Violatrix on 30 December 2013 - 03:57 AM

View PostShiningday, on 01 December 2013 - 03:20 PM, said:

It does not matter what rating u need to get a gladiator, it's just a number, it does not have any meaning.
Btw in s4 2150+- was glad in some bgs.

Exactly.  These kids are so worried about rating, but all that matters is glad still means "better than 99.5% of the people out there" as much as it ever has.  At least now people don't have the option to move to a backwater bg to push rating/titles.

#3929267 next patch/season 14 op class?

Posted Violatrix on 20 August 2013 - 09:55 PM

View Postmckevrx, on 20 August 2013 - 01:34 PM, said:

shut up braindance, honestly warriors are fine atm, other classes are overbalanced, thats all

Wait, what?  Are you trying to be funny or serious?  So what you are saying is that warriors are terrible compared to other classes.  How does that disprove what Braindance was saying?

Okay, maybe you didn't say "terrible" exactly, but still, my point stands.

#3891464 Hunter pets Die way to easily.

Posted Violatrix on 25 May 2013 - 12:04 AM

View PostPouncedd, on 24 May 2013 - 09:09 PM, said:

No I really meant that its kinda scumbag to kill a pet thats super weak right now. They are practically toilet paper and it hurts the hunter way to much.

For something that is such a huge penalty to us it shouldn't be that easy to kill and if you defend that your a scumbag.

It was also scumbag to play BM in 5.1/5.2, but that didn't stop any of you.

#3888710 Why new players falter

Posted Violatrix on 18 May 2013 - 10:11 PM

View PostConviqx, on 18 May 2013 - 09:06 PM, said:

stopped reading,

Really?  If you could manage to get your ADHD under control for just a few seconds, you would see that he was *not* advocating that at all.

#3887100 Incanter's Ward nerf

Posted Violatrix on 13 May 2013 - 07:22 PM

View Postvomite, on 13 May 2013 - 02:27 PM, said:

Also remove dks from pvp, the class shouldnt be viable imo

Shamefully off-topic, yet I still smiled :) +rep, even if you were being sarcastic.

#3880234 New Aura Mastery change (pala buff)

Posted Violatrix on 25 April 2013 - 09:53 PM

View PostCrawthz, on 22 April 2013 - 07:58 PM, said:

Yay more get-out-of-the-cc cards into the game

You mean like blink? Honestly, where does a mage get off bitching about holy paladin survivability?

#3877917 CC in arenas

Posted Violatrix on 20 April 2013 - 01:00 AM

View PostUnappealing, on 19 April 2013 - 10:21 PM, said:

if you nerf cc, you have to nerf healing, if you nerf healing you have to nerf damage, if you nerf damage you have to buff cc, if you buff cc you have to buff healing, if you buff healing you have to buff damage, ect ect ect.
against good teams in any expac you were cced for a long time, but it was more avoidable, people need a play style change now, blizzard won't change it.

I respectfully disagree with the first part of your post.  I think your statement is true if we want to keep the length of arena matches relatively short, as they are now; however, if CC is nerfed while healing remains as-is--and especially if burst is ever-so-slightly toned down while sustained damage is raised--we will have slightly longer games where mana and positioning become a pivotal factor again.  

I do agree that a play style change is called for, and many of us are loathe to change.  It is a game, and it behooves us to play the game as it is now rather than as we wish it to be.

The down side to my idea of toning down burst while nerfing CC will be those games where two players are left standing, a healer and a dps, on each team.  We have all played against the "try hards" who have been beaten but want to try to make it to the match limit by running away and surviving.  $#@! that irritates me.

#3877858 CC in arenas

Posted Violatrix on 19 April 2013 - 09:19 PM

View Postsamuser1234, on 19 April 2013 - 05:24 AM, said:

Wana play against 3 DPS who can't be peeled with all their CDs up?

Like... .3 dancing rogues with Sblades?

Hope you have bubble.

The flip side, of course, is that teams facing trip deeps would have the same post-trinket immunity, so a healer could pop all of his/her healing CDs without the "JK inner focus stunned" that happens now.  It almost seems pointless to equip a trinket that--against many comps--you simply cannot use because once it is popped, you get switched to and blown up.

#3875747 I made a thread about affliction balance and tweeted to developpers

Posted Violatrix on 15 April 2013 - 07:29 PM

View PostSalutations, on 12 April 2013 - 02:22 AM, said:

4) Life Tap is a very old mechanic, while other dps class can have infinite mana, we need to sacrifice our hps to gain mana. It doesn't make any sense tbh.
Something should be changed on this talent.

I think the mechanic is really cool, actually.  It makes the class truly unique compared to other casters.  The real problem, imo, is that drain life hasn't kept pace with health pools and damage, and as you noted, the new soul link is crap.  I'd like to see drain life become a real spell again--as opposed to the joke it is now.  Affliction might become the finesse/attrition spec it was once before, and with these changes, affliction damage would not even need to be buffed.