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Violatrix

Member Since 16 Aug 2008
Offline Last Active May 22 2014 10:31 PM
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#3872901 Random Shadowburns above 20%

Posted Wallirik on 09 April 2013 - 03:04 PM

havoc shadowburn is a crucial part of destruction pve, i doubt it will get nerfed.
very fun though.

tip: dismiss your pets if they go to 20% or below, and don't use void tendrils/psyfiend/mirror images/whatever other random health bar you can summon (read: use your fucking brain)


#3869747 Atmosphere's Holy Paladin Guide (5.2)

Posted Nightmonkey on 02 April 2013 - 12:41 AM

Holy Paladin Guide (5.4)

The guides that are currently stickied to the top of this Forum are more of a history lesson than anything else.  I thought it would be a good idea to post an up to date one. If this guide looks familiar, it's because I used the same format that Vanguards used for his Ret guide.  I found Vanguards' guide very helpful and well laid out, so hopefully he doesn't mind.

What changed about Holy in 5.4 for PvP?

Holy got a few buffs in 5.4.  Overall none of it is drastically game changing.

Divine Plea no longer reduces your healing by 50%.  Bout time.
Illuminated Healing (mastery) no longer procs from hots.  Minor nerf to Eternal Flame.
Guardian of Ancient Kings has a lower cooldown and copies your healing onto your target.
Holy Insight now increases Eternal Flame and Word of Glory by 50% (up from 25%)
Holy Shock's mana cost reduced by 50%
Judgment mana cost up to 12% from 5% of base mana



PvP Talents

Posted Image

The highlighted talents are the most commonly used talents for Holy Paladins.  This is not a definitive selection of talents as they all have their different uses.

Level 15:

Speed of Light: the best choice in my opinion.  This talent provides a burst of speed that is not on the GCD and can be used while silenced.  This means that you can always use it exactly when you need it.

As Holy you won't always have the GCDs to spare to get a sprint through Long Arm of the Law when you really need it.  Pursuit of Justice is nice as well but in my experience it won't save your life or help you get into range to land HoJ like Speed of Light will.

Level 30:

Fist of Justice, Repentance, Evil is a Point of View

I've lumped all of these into one category because they are all viable.  The biggest thing you need to consider when you choose one of these is what CC's your team currently has, and which of them share a DR with your talent choice.

Ideally you want to choose a talent that does not share a DR with your team's main sources of CC.  For example, if you are playing with a Warlock you probably shouldn't use EPV.  Repentance is questionable too because it breaks on damage, and Warlocks like to dot things up.  In this case Fist of Justice would probably be best.

This is the train of thought that you should go through each time you play a different comp.



Level 45:


Eternal Flame: This is the one to get.

Sacred Shield: Even with the changes to Sacred Shield in 5.4, I typically do not use it.  This is a complete flip flop from what I used to have in this guide.  I used to think it was great until I started using Eternal Flame more often, now I never want to use anything but Eternal Flame.  I can't really think of a situation where Sacred Shield would be preferable to Eternal Flame.

I do not recommend Selfless Healer to Holy Paladins.  This is because of all of the spread damage going around, the increase to Judgment's mana cost, and the fact that you need to spend 3 GCD's before this talent really kicks in.  Any good Warrior will use Thunderclap to spread Deep Wounds, and that damage alone will eventually put you behind in healing without Eternal Flame.

Level 60:

Clemency: the preferred choice most all of the time for me.  This talent allows you to give freedom to your team mates, yet still have 1 charge available to you in case you get switched to.  It also allows you two get out of jail free cards against CC that breaks on damage through Hand of Sacrifice.  Also with 2 charges on Hand of Protection you should almost never find yourself coming up short on immunities for yourself or your team mates.

Unbreakable Spirit:  The change to this ability puts it on par with Clemency.  This is the talent to use if you are having trouble with wizards, or you are simply getting trained a lot.  This is something you will benefit from changing on a game by game basis depending on what will help the most.

Hand of Purity: also a viable choice, though not one I typically recommend.  It is a highly specialized talent that is only really useful against teams with more than one DoT class.  The 10% damage reduction that they added to it in 5.2 doesn't even begin to make up for all the utility you lose from not using Clemency.  This is a talent you will only use against certain teams, but in those specific situations it can really shine.



Level 75:

Divine Purpose: a really strong and random talent.  Sometimes it will proc exactly when you need it, sometimes it won't.  It can completely turn games around if it procs back to back when somebody is low, which seems to happen frequently because of its high proc chance.

Holy Avenger: also a very strong talent, but it is not random.  This talent is for somebody who does not like RNG and would prefer on demand burst healing with a cooldown.  I typically choose this talent for RBG's and sometimes for 5v5.  This talent gives you another button to press when things really start getting wild.

I have experimented with Sanctified Wrath in the past, but I do not feel like it is as strong as the other two.  I think Holy Avenger provides better controlled burst healing, and Divine Purpose will probably do more for you over the course of a match.

Level 90:

Holy Prism: the only real choice for PvP.  The cooldown on the other two talents is far too long for them to really be viable.  Be careful not to use it on a friendly target if they are standing near an enemy player that is CC'd by something that breaks on damage (Freezing Trap, Polymorph, etc) because the Prism will break them out of it.  Try and make an effort to use this on an enemy player whenever you can because it actually does a ton of spread healing.  This is especially important/useful in RBG's.

Light's Hammer might be useful since 5.2 added a snare to it, so it works like a 14 second AOE snare.  If you feel like you don't need the superior healing from Holy Prism you might find this useful as a kiting tool.  Execution Sentence used to be a cool talent until they changed PvP Power to not benefit healer damage.  The new dispel protection on it makes it more attractive, but I still would not recommend it.

Glyphs

Prime Glpyhs:
Beacon of Light (highly recommended) - I always use this glyph.  It is amazing.
Flash of Light (highly recommended) - Gives a nice little boost to your next heal after flash.
Divine Protection - Use this as your third against any double physical damage team.
Glyph of Devotion Aura - If you are not playing with wizards, this is a strong choice



Gems / Enchants / Stats

Priorities for Stats:
This is an area of a lot of discussion and debate for Holy Paladins.  I would actually like some input here, but I will try to present several options as best I can.

Intellect and Spirit are your two main stats.  You want both of these stats on most of your gear.  Paladins don't really have mana troubles these days.  They do have troubles with getting chain CC'd though, so you want whatever few heals you can get out in between CC's to be strong.

Mastery and Crit are the two secondary stats that tend to attract the most controversy.  After experimenting with a Mastery setup and a Crit setup, I think Crit is probably superior.  The sheer number of procs you get from Holy Shock really starts to feel mandatory in today's arena environment.

I feel like Haste deserves a mention as well because Paladins have a fair amount of abilities that benefit from it.  Sacred Shield, Repentance, Blinding Light, and every casted heal all benefit from Haste.

At the end of the day, whatever feels best to you is what you should do.  After personally trying full mastery, full haste, and full crit, my personal opinion is that crit seems to be the best.

PvP Power and Resilience:

Blizzard turned PvP Power and Resil on it's head.  The gems have been severely nerfed and your base PvP Power and Resil will mostly come from your PvP gear.  Your weapon and trinkets are your most important pieces for these stats, use the PvP pieces in these slots.

Recommended Gems:
Meta - 432 Spirit / +3% Critical Effect or your personal preference
Red - 160 Intellect
Yellow - 80 Intellect / 160 Crit (or Mastery)
Blue - 80 Intellect / 160 Spirit

Recommended Enchants:
Shoulders - 200 Intellect / 100 Crit
Back - 180 Intellect
Chest - 200 Resilience
Wrist - 180 Intellect
Hands - 170 Mastery
Legs - 285 Intellect / 165 Spirit
Feet - 140 Mastery / Run Speed
Weapon - Jade Spirit
Off Hand - 165 Intellect

Recommended Reforging:
This is where the personal preference and a lot of debate comes in.  I used to prefer to reforge out of Haste/Crit into Mastery.  Now I do the opposite and reforge into crit.  I reforge into Spirit wherever I can, though I think it's just one ring and your weapon where this is possible.  It's hard to go wrong really.

Viable Holy Comps
Once again I think Holy Paladins are kind of in a rough spot this season.  I don't think they're the worst but they're definitely not the best either.

To be honest I haven't played very much this patch, but it looks like your best option will be to make friends with a good Warrior if you haven't by now.  Once you have that taken care of, add in just about anything else and you have something that has potential to get to high ratings.

Some of the most notable Paladin comps in no particular order:

Warrior/Feral/Paladin
Warrior/Hunter/Paladin
Warrior/Enhancement/Paladin
Warrior/Mage/Paladin
Warrior/Warlock/Paladin
Paladin/Hunter/DK
Warrior/DK/Paladin


General Arena Tips for Holy Paladins
Make sure to keep rebuffing Might/Kings as long as your team is above 85%.  In 5.3 the mana cost came down on these buffs significantly, so this is even easier to do now.

Prioritize dispels on your most supportive classes. When your team is going offensive make sure to dispel CC that is "full" to maximize uptime for your mongoloid team mate.

Also just be really vocal with team mates when you don't have trinket or bubble, letting them know the other team is about to swap onto you before they do could really change the outcome of their swap.

Macros
I don't use a ton of macros, but I find the ones I use to be absolutely essential.  I'll put a couple here, maybe someone will find them useful.

Mouseover Cleanse & Self Cleanse
#showtooltip Cleanse
/cast [target=mouseover, exists] [help] [target=player] Cleanse

#showtooltip Cleanse
/cast [target=Player] Cleanse

My personal Preference is to use a Mouseover macro for cleansing.  You hover over somebody's raid frame, name plate, or character and then use this macro.  I didn't like how it behaved when I tried to self cast it, so I made another macro and bound it to ALT + my cleanse binding.  You can replace Cleanse with any other ability in this macro if you like how it works.

Psyfiend Turn Evil
#showtooltip Turn Evil
/cleartarget
/targetexact [noharm] Psyfiend
/use [harm]Turn Evil
/targetlasttarget

If you're too lazy to manually target the Psyfiend.  I don't actually use this one, but some may find it useful.


Stopcasting Macros
#showtooltip Devotion Aura
/stopcasting
/cast Devotion Aura

#showtooltip Hand of Sacrifice
/stopcasting
/cast Hand of Sacrifice

The purpose of these macros is to stop whatever your character is currently doing and cast a more important spell.  This is usually only used for very important spells that are time sensitive such as Bubble, Devotion Aura, Hand of Sacrifice, etc.  It makes sure that the important spell goes off when you press the button, no matter what else your character may be doing.

Adding Party1,2,3 targeting support to your macros
Personally I do not usually use this style of macro, but they are very useful and considered by most to be the proper way to use macros.  The idea is that for some (or all) of your abilities there are 2 to 3 different binds that cast the same spell, but on a different person.

Here is an example:
Let's say that R is bound to Cleanse.  Pressing R will cleanse your target if you have one, or will cleanse yourself if you have no target.  Now let's say you want to change things up and use a Party1,2,3 macro for cleanse, so you bind R to this macro:

/cast [target=Party1] Cleanse

When you activate this macro you will always cleanse the first person in your party, no matter who you are targeting.  So at the minimum for 3v3 also need a macro/binding to cleanse your other partner and yourself.

Now that you know how the Party1,2,3 macros actually work, here is how you apply them.  Arena1,2,3 macros work exactly the same way to target your opponents, so just replace "Party" with "Arena."

/cast [target=Party1] Any Spell Here

Conclusion
I felt like Holy Paladins deserved an up to date thread covering some of the basics.  The purpose of this guide is to help new and returning players that may not know what a lot of the new stuff does.

I welcome any constructive criticism or additions.  This is not intended to be a flawless and complete guide, just the basics.  I'm not claiming that my word is gospel or that I am the best Paladin, this is only intended to be a basic helpful guide - so please don't flame.

If you liked what I had to say, you can follow me on Twitch, but I don't stream that often:
http://www.twitch.tv/jimboslyce

Contributors:
Quits
Goodguygabe


#3870743 The "This annoys me" Thread (Official)

Posted Apsco60 on 04 April 2013 - 12:12 AM

Mages unprecedented capability for soloing people 100-0 in a blanket silence.


#3870694 The "This annoys me" Thread (Official)

Posted watchmepwn on 03 April 2013 - 09:58 PM

"IM NOT TRINKETING THIS........... death"


Y U NO TRINKET???!?!?!!!!!?!?!!

"I DIE IF THEY SWAP"

.............


#3862950 Healing Specs in S13

Posted Evolute on 17 March 2013 - 02:13 PM

View PostDividium, on 17 March 2013 - 01:26 PM, said:

And I lost interest beyond this point. Most represented healer class in top ladders, perfectly r1 viable and you call them really weak? ok.

I literally wrote down a weakness the moment after that. If they had 0 weaknesses, they would be 100% representation as every person would play them. I also called them overpowered in the paragraph before xd

Please fuck off if you have nothing to comment. I don't care if you lost interest. Don't post then.


#3868330 Defensive Stance Back to 25% Damage Reduction

Posted halcyonx on 29 March 2013 - 02:12 AM

View PostSania, on 29 March 2013 - 01:57 AM, said:

How does changes to def stance do anything to ur battle stance?
  • Disarm Duration Reduction no longer reduces the duration of disarms. Now decreases damage taken while in Battle Stance by 10%.

Read before you post....


#3857960 What glyphs for disc 5.2?

Posted Djandawg on 06 March 2013 - 04:09 PM

I feel like pom is the only mandatory one.
rest is situational ,almost all glyphs are useful against certain comps, with the exception of holy nova, binding heal, levitate etc.


#3866108 Teamates getting discouraged too easily.

Posted GrieverZ on 24 March 2013 - 05:31 AM

Note : Would be great if this thread didn't get destroyed by pointless elitism or flat out trolling this website has been subject to for a while, i'm sure i'm not the only one that ran into that kind of issues before so i feel the discussion could be useful to more people than myself.

So, i'm playing with friends atm, both great guys i have fun with but without much experience at the higher end of the arena pole (their higher point was 2300ish in S8 where glad was like 2600-2700ish).

Always seem to see the same trend when i play in this kind of teams tough, first people are all pumped up and pretty much end up generating ridiculous expectations out of it "yeah gonna be nice gonna get glad easy blablabla".

Then we play and build our MMR and all is great again until we hit "that wall" where we actually need to start working towards improving as a team, ours was around 2k this season (wich is like top 50ish on our bgroup) atm. We were rank 35ish at some point so i don't think we were doing awefull for a new team working together.

Personally i try to be positive and i'm sure we can keep going if we work towards it and try to have fun and think its kinda pointless to worry too much about rating 2 weeks into the season, i try to spark some discussions, try out new strategies, try different calls etc to improve our chances while also listening to their opinions etc, to try to spark some teamwork.

Sadly most of those team i've been on always reach a point where people either cares way too much about rating or w/l while i don't feel its relevant or just feel discouraged at making no progress and just want to quit, or just complains about game balance non-stop or find a new team or whatever. I feel my current team has reached that point again and i'm really fucking tired of dealing with this, its not the first time and i don't feel it will be the last

How should i deal with it? Is 2 week as a new team enough to reach the top 0.5% of the ladder, if it doesn't work just call it quit or am i actually right to try and work for it? I just feel people always expect instant success and i'm sick of it.

Maybe its my attitude thats wrong? Maybe i should expect success faster like them?

I mean i want to keep playing with them, i know they're great players, one of them was Grand Master in SC2 at some point and the other is just really fun to have around, i'm just really tired of dealing with emo bullshit anytime there's a stone in the way.

Idk, only times i reached high points in the ladder was playing with past season's glad, experience goes a long way i guess.

The ladder being completly deflated doesn't help, they seem to make a big deal we're stuck at 1900-2k when by some of earlier season's standards we would be 2400+ judging by the rankings.

How do you deal with that kind of things, if some of you remember some of your first glad pushes, or even Rank 1 pushes, or things like that, is it normal? How should i try to motivate them again? Should we just chain reroll teams until we get a result that seems to satisfy them? Out of ideas.


#3860456 Priests What do you think about 5.2

Posted Porkz on 12 March 2013 - 01:35 PM

Divine Aegis doesn't suck as much as people think, it's just different. Definitely changes the mentality when it comes to PVP healing. Priest have to be more comfortable with letting people sit low hp while shields absorb the incoming damage. Definitely puts more of a panic factor when it comes to healing yourself while getting trained. It really does feel unrewarding tho when heals chick for 50K lol.


#3862153 Priests What do you think about 5.2

Posted pripripriest on 15 March 2013 - 06:10 PM

View PostFeliclandelo, on 15 March 2013 - 06:04 PM, said:

The only one here striking me as clueless is you.

wait ... aren't you the genious who said that Shadowmourne was fine in arena ? ah k. sure bro. sorry


#3860864 Gladius fix

Posted hotcowz on 13 March 2013 - 01:33 AM

Go to your interface folder in your WoW folder, open your Gladius folder, find a file named "Speclist.lua," open it with a word editor (notepad works), and delete the following line (it should be at the top):

[GetSpellInfo(56638)] = L["Arms"]. -- Taste For Blood

Restart the game and it should be working.


#3846090 Priests What do you think about 5.2

Posted Dividium on 07 February 2013 - 07:26 PM

View PostYarmyxx, on 07 February 2013 - 07:02 PM, said:

and when i use aura mastery and i cast 2 heals i see my hp full in 2 flash heals,  its not as bad as u and djandawg say ....

Aura mastery, good idea.. jk fade nerf. have fun trying to cast during auramastery


Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image


#3855002 Arena tournament 8-10 of March - still looking for teams

Posted Saikx on 28 February 2013 - 09:39 PM

I´m in give me mates I carry


#3843936 5.2 Warlock changes

Posted Isumi on 03 February 2013 - 01:20 PM

View Postezeaz, on 03 February 2013 - 01:09 PM, said:

What do you think about the blood fear change ? I think it's a big nerf. it was the only thing that compensated our low damage.

nice 2s rating :duckers:


#3854273 Rambojohny caught red handed

Posted Nokilolz on 27 February 2013 - 04:24 PM

View PostRamboJohny, on 27 February 2013 - 03:21 PM, said:

Merkx Merkx Merkx bahahahahahahahahahhahaha
You sir are a total joke, Im pretty sure you transfered over to Stormstrike and made the team name "Rank one I take that" After seeing you go 50-4 2501 MMR and within the week as well as  que dodging me nonstop. It was safe to say the only way i could face you is with a snipe.
Well Sure enough what happened?  RamboJohny proceeds to snap your neck over and over and over and over again, And forcing you to disband your team within 12 hours because your a 70% win ratio. I Do believe it was 9-2(should of 9-1 But disconnect) and you whispering my warrior that "you guys own us", Were thinking about transfering off" "you guys are gods""RamboJohny uses GCD Global hack nobody can heal through are Burst DPS"  
Dont worry you 17 yr old pasty boy,  Im 29 yrs old Do you think I really care about my ego in this game? I'm 6'2 215 Jacked out of my mind. I Make a 175k a year working for the feds, Do you think I care about making money off this game? I've been playing since Beta back in 04 and Gotten a drake every season i've played since season 1 and enjoy playing the game to spend some hours and waste some time.
Now it appears you got a new team name "Gladiator i take that" And once again you continue to que dodge us, Me and my teamates logg in.  You logg out.  You play at 3-5am Playing who knows? to keep building up your rating   Some day you will grow some nuts and realize you can't hang in the big leagues
The time will come this monday morning for your weekly beatdown on stormstrike when were both 2620+, Well let me take that back..... Hopefully you can still hang and reach those 2600's because i see you keep tanking than getting feed points by your "boys"

Ask anybody on stormstrike who knows about are history this season,  Pretty sure every person will confirm me owning you 9-2 and almost forcing you into sliting your throat live on webcam as well as disbanding your "rank one i take that" team

P.S Do you really think these teams would "feed me" who are on bubble glad? Im pretty sure its the last 2 weeks of the season, and alot of the teams who are on the bubble are just trying to snag 1-2 wins to jump a couple positions, It's only top 7 on stormstrike.  Get a life kid, and stop whispering me every hour of the day trying to build up your "world of warcraft ego" And Im sure your telling all your twitch.tv or "All the known people" in this game your fake story, Or "want to believe story" This is a game, Your still that same pathetic loser when you look into that mirror and see what a disgrace you are in this county.

Come at me bro and grow some nuts when your ready to get your neck snapped again
-RamboJohny


Also your boy Tosan can keep lieing to people on his stream to build up his "world of warcraft ego"
I've held rank 1 for 2 months during stampede bugg....And 4 months after the Stampede Nerf
You guys held rank 1 for 3 days....  Keep on que dodgeing and playing 18 hours a day and failing to tell the true facts
and this is why i love the end of the seasons, not the titles or the little bit of competition on the ladders, but when the real big scum of the earth come out and show face. hope the team gets reset for the most obvious win trade :)




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