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Member Since 16 Aug 2008
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#4402540 Life of a Warlock

Posted Hackattack3 on 20 March 2015 - 04:37 AM

So I just tried capping 2s for the first time in a month.  How can you guys seriously tolerate playing a warlock at current state?

Any rogue or hunter can solo you when left alone for 5-8 sec.  

It's just a melee fuck fest atm when they see a lock.  

I'm genuinely curious how can anyone enjoy warlock at current state?

#4402422 Why the 10% damage changes make such a huge difference in gameplay.

Posted Lolflay on 19 March 2015 - 05:44 PM

I like the point you've made regarding self healing affecting actual DPS, it's not exactly rocket science or unknown around here, but the amount of people who still don't understand ( WoW devs including ) which instant heals are bad are astounding.

The only healing abilities on DPS classes that can ( and must ) remain in the game are :
- Spriest flash heal
- Elemental Shaman healing surge ( enhancement shamans should just lose the ability to heal and gain a different niche )
- Boomkins should prolly have Regrowth and Rejuvenation, remove Healing Touch and any other passive/fire and forget healing they have
- Ferals keep Healing Touch, but remove everything else.
- Windwalkers can keep Surging Mist, remove healing on expel harm, chi wave and other crap ( it's not that they heal much at all or that windwalkers are a problem, but stuff like that really has no place in the game ) - a really easy fix that they can do is for example make chi wave friendly hits give a small temporary boost to speed, like move 10% faster when hit by friendly chi wave, there's numerous creative fixes to such spells
- Ret Paladins should keep the offhealing via Flash of Light tbh, they're such potent targets to train and kill that it doesn't matter if they can offheal, for now.

Everything else needs to be gone. Any Warrior self healing ? Gone. Hunters ? Gone. DKs ? Pet sac can stay, conversion = gone.

The only self healing as a DPS class ( outside of the list above ) I'd allow in arena would be arena food and bandages. Remaining 1v1 as Rogue vs Disc Priest used to be a game of bandaging and cannibalizing discs dead partner and constantly reopening and running on very low HP, for example. Both parties could win. Now ? Lolrecuperate, lolhealers doing shit damage.

Instant cast heals are fine ( Prayer of Mending, Renewing/Enveloping Mist, Renew, etc ) as long as they don't heal more than 1/3 of casted heals, also instant cast heals only became a problem once DPS classes got their ridiculous self healing, in MoP it took you 30+ seconds to kill a DPS class while the DPS class was keeping itself with numerous oh shit cooldowns and buttons, and then when healer would exit CC, he'd instantly bomb the target to full HP within 2 seconds, rofl.

#4402438 Why the 10% damage changes make such a huge difference in gameplay.

Posted Naraga on 19 March 2015 - 07:01 PM

Lolflay at it again, great post.

View PostRexyyoxxx, on 19 March 2015 - 05:56 PM, said:

If you removed self healing from enhancement, you'd have to buff spirit wolves healing by A LOT, without self heals I die in litterally 10 seconds.

Also - in turbo without off heals, I have 0 damage to compare to the likes of ferals/rogue/warriors/dks/hunter-pretty much everything, enhancement would be dog shit, their niche would have to be some sort of support for others and themselves - NOT another caster defence like grounding or shear. I really liked stoneclaw totem, making it castable on other people would be cool

p.s. remove purge with no CD, give it a 4 second CD or so, but remove all these little pathetic trash buffs like holy paladins shit and priests and make only certain druid hots dispellable, its impossible to purge NS off a druid even if they get sat a full 6 second cc, the chance u get NS is still like 20%

The suggestions he made would envelop an entirely new game, I don't think he means removing all these abilities in the current game but during an complete class overhaul returning to the core basics of the classes, how they were in vanilla/tbc/wotlk.

Also about the purge thing, u'd like that wouldn't you? Brb removing all buffs with 1 button press, even though said buffs (i.e PWS) have about 5 times a longer cd than the purge you are suggesting.

#4401946 Best healer at the moment?

Posted eltharyonlol on 18 March 2015 - 05:14 PM

View PostJim_Jim, on 18 March 2015 - 05:01 PM, said:

"Yeeeeees but you knoooooooow, i have to do something - oh my druid/shaman friend log in, bye ( ° ͜ʖ͡°)╭∩╮ -").

I've always been a pal with pallies, I'll never betray you bros, not even in s9 :heart:

#4400900 Are we suffering the worst from the -10% (disc)?

Posted Elorxo on 15 March 2015 - 08:35 PM

View PostViolatrix, on 15 March 2015 - 07:47 PM, said:

Exactly.  If I enter the  arena on  my priest and then realize I am out of water (I  know, after 15 season of arena, I should not be flaking  on obvious stuff like this still), I am probably in big trouble.  If the same thing happens on my resto druid (which my principles generally refuse to  let me play) or hpally, it isn't a big deal usually.

Hpala's would be in a much better spot in they just made their heals actually do something (apart from execution sentence) and made them need to drink again but can't see that happening

Yeah I don't remember the last time I ever had to drink on my druid apart from maybe vs scleave or some really purge heavy comps

#4401478 How do you gear up now?

Posted Filthpig on 17 March 2015 - 01:46 PM

View PostSRoams, on 17 March 2015 - 01:13 PM, said:

I don't know, no one ever does the boss anymore. The events give 500 rep points which would mean spending hours and hours in Ashran IF you win every event, which you don't. And even then... doing pve, running around with honorbuddy bots, isn't very fun.
What skirms? I'm talking about 2v2 arenas for conquest points. Capping a 12k pool seems pretty much impossible unless you cap for days and days.

Sounds to me like you just don't want to put any effort into gearing your character. Lemme know how that works out for you.

To be constructive; I just fully capped a monk in one week from all blues just by doing 2s with a warrior. We were queing at 1900 before I even had the epic weapon so it's pretty easy to pull off.. I capped my enhancement shaman by speccing resto with blue off pieces because most of the gear is usable by either spec. Just buy resto shit and sell it back. There is no point in keeping any gear until you have enough points/pieces from rbg to be full geared. I just rent gear every single time I play until I'm full geared as to not waste any points on something I could get from doing 3 RBG's a week.

#4401484 How do you gear up now?

Posted Diasleramo on 17 March 2015 - 02:04 PM

lol every season people complain about having such a high cap. Sure you have to grind a bit to cap it, but its better than having mostly honor blues. We used to not have any kind of conquest catch up at all... when blizzard gives us something that we want, we just want even more. It's like being offered a thousand bucks to run a mile, and then complaining because you don't feel like running. JUST DON'T TAKE THE MONEY THEN.

#4400838 Are we suffering the worst from the -10% (disc)?

Posted Elorxo on 15 March 2015 - 06:15 PM

View Postss2b24, on 15 March 2015 - 05:51 PM, said:

da fuck? Hpallys use mana, Rshamans use mana, Rdruids use mana, MW use mana...   Warlocks use mana... mages use mana.. every paladin and shaman class uses mana.. every priest class uses mana... I'm probably missing one or two.. but you get my point.

you definitely aren't getting the point

you don't even use spirit gear as druid because you will never ever oom
i have to drink so much every game cos of this -10% shit and games going on so long

#4398718 2900 Affliction Youtube channel

Posted Knaittiz on 10 March 2015 - 11:30 PM

View PostCreditcardsart, on 06 March 2015 - 12:25 AM, said:

Helps me a lot with learning my new lock atm, keep it up :)

Any chance we can see some WLx btw?
Don't know any warriors ^-^

View PostRelentless, on 06 March 2015 - 11:11 AM, said:

Would be useful for them to be in English yes.
This, keep up the good work.
thx broham I will

View PostMorketid, on 07 March 2015 - 12:47 AM, said:

Your videos are cool to watch and everything, but I really miss being able to understand the communication. I love your playstyle though, I find it's a bit similar to mine :)
Just played some games in english for the first time after 2009 which was really fucking weird but I should have some games where u guys can understand the skype soon :P I feel like I need to change my playstyle and be a bigger damagewhore.

btw get hyped bois!

Posted Image

edit: http://www.warcraftm...w.php?id=244056

#4399884 Question Regarding PvE/PvP separate values

Posted Lolflay on 13 March 2015 - 02:45 AM

It's fine when you say you won't do something that might be confusing, but when you've already done it multiple times and still pull that same card, it's kind of sad.

F.ex, my mind blasts in Wrath hit for same amount in both pve and pvp if I wore that same gear ( after resilience being calculated in pvp, ofc ). Not the same situation in MoP and WoD, numbers being drastically different when comparing PvE and PvP.

It's just stupid, either don't separate PvE and PvP, and keep everything balanced on the same line, or have everything even remotely problematic separated, not use a different mantra where/when it pleases you.

#4399130 Warcraft: Arena

Posted Seductions on 11 March 2015 - 10:05 PM

u wuld have ~300 players in NA

#4399160 2900 R[L]D - Suomensnutz 2

Posted Knaittiz on 11 March 2015 - 11:01 PM

Pvp videos are still a thing right? just sum 6.1 clips


:warlock: :warlock: :warlock:  gg wp

#4399262 Feral and Hunter Nerfs Inc

Posted Lolflay on 12 March 2015 - 03:08 AM

Huehue eat shit ferals.

#4399056 PvP damage reduced by 10% in hotfix

Posted zzatbrah on 11 March 2015 - 07:32 PM

View PostAvengelyne, on 11 March 2015 - 06:38 PM, said:

Should have increased damage taken instead IMO, but that's because I like short games. in 2-3 minute games mistakes are costly. In 8 minute dampeners, the comp with the bigger advantage in longer games also have more room for mistakes. Longer games (IMO) just makes counters feel more like counters instead of being able to punish mistakes.

I think comps with mage/druid/lock (spam CC) are going to benefit the most from it.

Oh yea and slower games are going to probably make Ret worse

avenge the type of nigga to think season 5 and 6 were glorious

#4399054 PvP damage reduced by 10% in hotfix

Posted Elorxo on 11 March 2015 - 07:30 PM

this is retarded

only classes that needed real dmg nerfs are ferals and hunters and arguably combat rogues