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Member Since 16 Aug 2008
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#4431359 Remove Deadly Throw interrupt.

Posted Knaittiz on 04 June 2015 - 05:36 AM

I think it's safe to say that deadly throw was one of most overpowered abilties of the season that way too few people knew how to use

#4431338 Remove Deadly Throw interrupt.

Posted Koanz on 04 June 2015 - 04:34 AM

View PostDollyo, on 03 June 2015 - 01:15 PM, said:

Are we playing the same game?

#4431131 Remove Deadly Throw interrupt.

Posted Dollyo on 03 June 2015 - 01:15 PM

View PostTwitcht, on 03 June 2015 - 12:28 PM, said:

Posted Image Rogue
  • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.
I dont understand why. Are we so OP this season?

Are we playing the same game?

#4431527 S17 versatility gear only available from RBGs & Ashran weekly

Posted Lloix on 04 June 2015 - 03:57 PM

So it's basically just more ashran, or are the versa pieces that ONLY ones that will drop from RBG's? I'm guessing not. Ashran's dead now so it would make sense for them to force you into it.

TBH I would have preferred them only make them available for purchase through Apexis crystals (since they're going with the 'forced' theme). Isle always was fun to mess around in. Ashran is just a shitty ranged clusterfuck that I tab out of near the base waiting for the boss to die.

#4431482 25 Min arenas in 6.2

Posted zzatbrah on 04 June 2015 - 02:40 PM

i cant hear any of you im already assembling my shadowcleave

#4431335 What 6.2 doesn't address from 6.1

Posted zzatbrah on 04 June 2015 - 04:07 AM

only really read the resto druid part but im okay with the style changing if we got some kind of help surviving out of bear
no other healer dies as fast as a druid out of bear. not even close

the playstyle isnt good for the game but it's the only real alternative to dying 90% of the time

#4431263 With 6.2 around the corner, should we go holy again?

Posted Elorxo on 03 June 2015 - 10:14 PM

View PostNaraga, on 10 May 2015 - 02:48 PM, said:

The way I see it, since healers get solo'd in under 5 seconds, being able to heal while dead is going to be a huge factor that puts holy above other healers.

bad healers get solo'd in under 5 seconds***

u better go holy buddy

#4428812 6.2 DK changes & discussion thread.

Posted commandchild on 26 May 2015 - 09:23 PM

View Postijustdontknowwhattodo, on 26 May 2015 - 04:55 PM, said:

Hey guys, I was planning to play frost dk next patch, however, i've been concerned about these changes, i mean, the glyph removed is fine, since we have necrotic plague, but what about the obliterate nerf? are 2h frost still strong next patch? do you plan to be playing this spec, because i dont like dw =(

Can anyone give me a direction here? <3

Breath will still be competitive next season even without the glyph. Also the math on the Obliterate change works out to a 4% nerf (80% of 120% is 94% of live value) which means instead of KM Obliterating people for 60k you'll now be hitting them for 57-58k.  

I could see DW being a thing in duels or maybe in BGs where Unholy Timmy dies all the time but I believe 2H Frost and UH will still be the go-to specs over DW, especially in arena.

#4429571 Honorbuddy won't work in arena anymore (y)

Posted Elorxo on 29 May 2015 - 02:13 PM

petition to give russians their own ladder plz

#4429586 Main Action Bar Question

Posted Lloix on 29 May 2015 - 02:31 PM

+1 for using Kick on 'F'. But to answer your question more do you not use the additional bars or something? And yea you should probably put Shiv on your bars. Slowing people with shiv is nice because it's instant and 70% slow. Good for keeping priest's away from your healer, and stuff.

#4429364 Honorbuddy won't work in arena anymore (y)

Posted Speedymart on 28 May 2015 - 08:55 PM

Idk if this'll even matter, such a good portion of the community is set on calling people bots the second they outplay them be it insta kick or whatever

Insta kicked a lock's UA the other day and he spammed /rofl at me and called me a kick botter, can't even argue that the bot doesn't even work anymore, they won't hear it

Really sad that you can't play well without being called a cheater and can't link titles without being called a carry. The fuck has this game come to anyway

#4429247 Honorbuddy won't work in arena anymore (y)

Posted Lolflay on 28 May 2015 - 01:05 PM


Tldr is that it'll autoclose itself when you enter arena. Get fucked the few of you who didn't get banned, but used the bot in arena :]

Good stuff, maybe fakecasting will actually do shit versus all those turbos without their autopilot. Reading through that topic has been an absolute joy though - "amg, fuk u bossland, only noobs complained about botting arena", ROFL. Well, get fucked.

#4429133 1v3 @ 1800

Posted Knaittiz on 28 May 2015 - 02:52 AM

muistutus itselleni että kananmunat pois liedeltä 6:05

anyway this video is dumb cos the opponents arent even playing
no offense

#4428734 WMD , fury or arms?

Posted Jonatan on 26 May 2015 - 05:22 PM

Posted Image

Idk man

#4429031 A challenge

Posted Nisslol on 27 May 2015 - 04:08 PM

View PostProdeGaming, on 27 May 2015 - 01:25 PM, said:

•WoW is as perfect as it can be of your own preference
•Can't detect PvP-PvE differences, because let's say Battle Fatigue affects the whole game, but from PvP PoV it's still the equal change.
•No knowledge of, if abilities had different values before, because say you haven't played the game,just trying it now.

I'm telling you that this perfect game has Battle Fatigue in it.
Can always divide all healing by 1 - Posted Image, and point finger on the result numbers that those were the original values.

Refute that there could've been Battle Fatigue in the game.

The task is not possible.

If the perfect game could've been achieved via Battle Fatigue, then suggesting that BF is always, in any circumstances a bad change is plain false. This is also the case for any other general change, such as Resilience for example.

So every complaint that would always be true about BF, like 'it affects classes differently' or 'lazy change' can not mean barrier to its necessity/application, because they would suggest BF is always a bad change, which is false. Some of similar concerns may tighten the temporary % change, but by no means deny application.

Consequently, any considerable legitimate concern that is raised against the application of BF must not be an always present concern. So if the concern could always be told about the nature of BF, the concern is inappropriate to deny application.

The idea is not that overnight put 50% Battle Fatigue on to Live servers. Yes, BF does require additional changes after application, since it affects classes differently. But for example gradually increasing BF needs much less adjustments, all the while PvP is getting fixed in general, the benefits are massive.
During longer testing periods, for example a beta, the testing environment is given for even considerably larger amount of needed adjustments after possibly higher BF % application.

To be very concise, general issues ought to be solved not solely, but by the aid of general changes, such as generally high burst/CC.

Note: The game has to have healing in it, and the alleged Battle Fatigue is   0%< Battle Fatigue <100%.

Posted Image