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Violatrix

Member Since 16 Aug 2008
Offline Last Active Today, 12:22 AM
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#4557624 Which spec for RBG ?

Posted Glink on 28 December 2015 - 01:55 AM

MM is pretty great for RBGs, you can basically be a turret and pump out crazy damage without people libe of soghting or trainibg you like in arena.


#4556994 Which spec for RBG ?

Posted tofu on 23 December 2015 - 04:14 PM

How is survival horrible you have fantastic utility with traps on a lower CD.  It's not all about damage my dude.

Someone correct me if I'm wrong but Frozen ammo is the go-to unless you're not worried about snaring your targets (focus targets should be insta snared by teammates) then it's poison arrow, but I'm not sure I'd give up the utility of frozen for a slight damage increase (if any).  Any other hunters that can comment?


#4557561 Stop using Bubble Wand, idiots

Posted Bigmoran on 27 December 2015 - 09:08 PM



TL;DW

Bubble Wand:

1) Removes all avoidance
2) Cancels autoattacks


#4557093 Genesis.

Posted Seductions on 24 December 2015 - 05:29 AM

Priest critting more in PvP? Fix in 3 days
Druids critting more in PvP? NO FIX FOR 3 SEASONS
HAHAHAHAHAHAHAHHAHAHAHAHAHHAHA

what a joke.


#4557102 Genesis.

Posted Shelbyx on 24 December 2015 - 09:01 AM

View PostSeductions, on 24 December 2015 - 05:29 AM, said:

Priest critting more in PvP? Fix in 3 days
Druids critting more in PvP? NO FIX FOR 3 SEASONS
HAHAHAHAHAHAHAHHAHAHAHAHAHHAHA

what a joke.

This


#4557138 [Possible Bug] Holy Nova does not proc Surge of Light

Posted Hydroxide on 24 December 2015 - 01:02 PM

View PostHollowinside, on 24 December 2015 - 12:26 PM, said:

To be honest I think there is another bug here which no one seems to have noticed I think (or could it be that it is intended?).

If a DK steals your 2-second Disc Silence with Dark Sim and launches it back at you, it counts as a full 5 second one as if it was copied from a Shadow Priest. It happened to me the other day (while of course there were no Spriests on enemy team).

If I recall correctly this happened during Wild season, but could anyone check this and confirm?

I can confirm this has happened to me Aswell but in the current season. It's annoying as fuck.


#4557267 stuck at 2k please help

Posted ShyLove on 24 December 2015 - 10:20 PM

I played FMPala up to 2.9 mmr wod s2 and there are some basics you need to focus on in this comp. Many things were written in the posts above and the most important thing in thia comp is the cross cc. Never ever go for deep sheep without maim/bash on kill target and hoj on 2nd dps. So you should get your setup every 30 seconds. Another important thing is the spam cloning your feral has to do. Its not even necessary for the feral to fake cast as long as he eats the counters. Another important tip is that most of the time its better to get the low clone on kill target after your setup. (Example: low clone natures guardian or dispo/bops etc) if you habe the low clone your mage can trade his cc to 2nd dps and your feral can swap clone to healer. Basically you can win against any comp. Hardest counters are for sure druid turbo, lsd and PHP/S but also these comps are winnable. FMPala is not the easiest comp i ve ever played but i definitely fell in love with it, one of the most fun comps to play as feral. Hope i could help you! Keep it up and remember cross cc and communication is king! Cheers sry if my english is not the best! :-)


#4557174 stuck at 2k please help

Posted Garzial on 24 December 2015 - 03:22 PM

The biggest difference I notice in medium rated players to high rated players is the amount of time off the GCD they spend in an arena.

There is always something any class can be doing while moving. Thus, knowing in advance what buttons you will be using the next time you have to move can save precious GCD time.

Example: as a paladin sacred shield, as a warlock life tap, etc.


Also, lots of players try to kite melee by running around pillars, this is not effective. While running around pillars may be effective against ranged targets, melee targets have slows and will just be doing damage to you while you line your healer.

And finally, knowing what the enemy will do before they do it.

"If you know your enemies and know yourself, you will not be imperiled in a hundred battles... if you do not know your enemies nor yourself, you will be imperiled in every single battle." - Sun Tzu, The Art of War

I would recommend skill-capped videos to help you learn about the comps without having to do a million arenas to find out. You will still need experience, but having a good idea of their plan from the start helps a lot.


#4554645 Pretty big banwave y0

Posted PM_me_Boxxxy_pics on 16 December 2015 - 09:48 PM

> be Russian
> still not banned
> tfw Posted Image


#4555167 Pretty big banwave y0

Posted Nicholaes92 on 17 December 2015 - 08:15 PM

View PostSoYoungSoAngry, on 17 December 2015 - 03:58 PM, said:

Im not trying to justify myself and I wouldnt be doing this on my main acc if i cared enough for this game. The point is grappling didnt get banned and hes been using fly, collision hack and every shit out there @2.8k - 2.9k mmr.......guess blizzard is just incompetent

Just because someone gets away with murder doesn't mean you shouldnt get a speeding ticket.


#4554243 Food for thought from an oldschool player

Posted tofu on 16 December 2015 - 07:56 AM

Just some words from an oldschool player in response to the state of competitive PvP -

The lacking player base and enthusiasm is the symptom, not the problem.  The problem is a lack of creativity and rewards that are worth hard competition.

Instead of complaining put your heads together and offer solutions-

Easy fixes that could be implemented:

1. Smaller scale bgs.  Think 5v5, 6v6, 7v7.  This alone would solve the problem of getting large groups of people together and staying together, while providing objective based pvp rather than sandbox style (not degrading arena)

2. Better rewards.  More cosmetics, more interesting titles.  Think class specific.  This would give more replayability, desireablility, and uniqueness to earned titles and cosmetics are always desireable (think glowing chest pieces for high ranks.. Huge horns in your helment)

Start with "what would really make me want to COMPETE to earn THIS AWESOME THING?" Work back from that.  I think you'll be surprised what awesome ideas that could be thought up

Not sure why it's not showing but I've played since vanilla and was the only DK in S7 to achieve rank 1 (lafu).  Thinking about coming back for Legion.  Let's make this game fun again.

Cheers


#4553454 wod things

Posted Maleficent on 14 December 2015 - 09:49 PM

DK's name is appropriate.


#4551426 Vincentwong's 6.2.3 Holy Paladin Guide

Posted Absolutely on 09 December 2015 - 09:40 AM

Originally posted here: http://us.battle.net...pic/20043314869

Hello, my name is Wong. Vincent Wong. I have been playing WoW since late Vanilla. I have achieved multiple R1 titles and Gladiator on many different classes. I have R1 on Holy Paladin, Restoration Shaman, Restoration Druid, and Discipline Priest; and Gladiator on multiple DPS classes such as Warrior and Rogue. I was a competitor in the WoW North American Regionals 2015 playing Rshaman and Hpal. Outside of WoW, I am a graduate student working on a Masters in Education.

Note* I have tried to put as much scaffolding in this guide as possible for newer players. I believe this guide can help players ranging from some of the top-tier to the newer players who started PvP recently!

Also I never checked this guide for grammar issues, so please ignore any grammar typos :)

For more clarification or questions, feel free to check out and follow my stream, www.twitch.tv/Vincentwong1
I am available to answer questions through there or here!

6.2.3 Holy Paladin Guide
In patch 6.2.3, the game isn’t very much different from 6.2. However, there was a change in ‘Meta—FOTM (Flavor of the Month)’ compositions being played. Melee cleaves are significantly stronger, such as Death Knight/Wind Walker (DK/WW), DK/Feral Druid, Turbo (Warrior/Enhancement Shaman). As such, you’re likely to fight more melee compositions especially at higher ratings. Being trained by melee have been noted as “extremely difficult” by many holy paladins, but I am going to try and explain some strategies for it later in this guide.
This patch as of week 3, feels very melee cleave heavy.

PvP Talents
Lvl 15:
Speed of Light or Pursuit of Justice
I generally play with Pursuit of Justice, on certain occasions I would play Speed of Light. Why? Because Pursuit of Justice is amazing versus purge teams that might swap to you, and speed of light’s effectiveness has been hindered since the denounce stacking buff nerf—3 stacks of dispel protection to 1. Speed of Light is really good for when you know you won’t be trained or swapped to, it is potent to get a quick HoJ—Hammer or Fist of Justice off for your team when you need the mobility. I can find this useful when playing Hpal/Mage/Spriest or other Hpal/Mage/x varieties of composition. Also Speed of Light is off GCD—Global Cool Down as in you can press this and another ability at the same time!

Long Arm of the Law…this has a global cooldown as such it is outclassed by Speed of Light and Pursuit of Justice for Holy Paladins because casting Judgement doesn’t provide any good benefits.

Lvl 30:
Fist of Justice or Repentance or Blinding Light
In general, Fist of Justice. Repentance and Blinding Light can be useful when your team needs the extra CC—Crowd Control. However, Fist of Justice is a lot easier to use and set up. Repentance and Blinding Light both break on any damage on your target so it is not useful when playing with classes that hit multiple targets such as warlocks, DKs, or warriors.

Lvl 45:
Selfless Healer or Eternal Flame or Sacred Shield
Usually Sacred Shield, there are some situations where selfless healer is better. However Sacred Shield is a lot easier to use. And most importantly, it is not mostly cannot be dispelled. As such if you ever look at recount after matches, it is roughly 25% of your healing against AoE teams such as cleaves or warlocks, and 18% of your healing on strong single target and CC teams such as RMD—Rogue Mage Druid.
Selfless Healer can be very good when you need to manage mana and … wanting to play around. Here is a macro,
#showtooltip Judgment
/targetenemy
/cast Judgment
/targetlasttarget

You can use this macro as part of your healing rotation without losing your healing target. However, I still recommend using Sacred Shield over Selfless healer but Selfless healer is more mana efficient. And keep in mind the Selfless healer buff can be dispelled so don’t use it vs teams that will train you and dispel you.
Eternal Flame is outclassed by Sacred Shield and Selfless healer.

Lvl 60:
Clemency or Unbreakable Spirit or Hand of Purity

Clemency vs Rogues or match ups with multiple physical stuns and Warrior Fear; also vs Melee, this is probably a default talent

Unbreakable Spirit: vs Mages or Wizards where BoP/Sac is near useless

Hand of Purity vs high DoT teams with unreliable purge such as Hpal Jungle- Feral/Hunter/Hpal

Lvl 75:
Sanctified Wrath or Divine Purpose or Holy Avenger
Sanctified Wrath is a lot easier to use and outclasses Divine Purpose and Holy Avenger in the current state of the game. It is better to have a stronger healing CD on a low CD than Divine Purpose’s RNG consistent healing and Holy Avengers CD management.

Lvl 90:
Holy Prism or Execution Sentence
Both are good. However, ES is a lot easier to use and better to manage with. Having that Big Instant Heal coming out of a CC or when you fall behind is nice. When fighting both cleave teams and single target control teams. You can put beacon on one target and ES a different target to get an extra 50% of its effect!

Lvl 100:
Saved by the Light or Beacon of Faith or Beacon of Insight
Saved by the Light is generally preferred. Because it can be a “not randomly killed” cooldown, however, keep in mind that some abilities that do over 30% of your life bar can still kill you such as a Dark Soul Chaos Bolt. It can save a lot of games when you’re in crowd control to prevent using another cooldown. As such, it is particularly important to watch this CD and not overlap the proc shield with another CD such as Divine Shield. I have seen many mediocre holy paladins divine shield as soon as they gain the shield. If you know you have to divine shield shortly after the shield proc, just use divine shield to save it.

Beacon of Faith can be good versus not burst but high consistent rot damage such as most warlock compositions. However, do keep in mind, a lot of holy paladins who are fond of saved by the light, randomly die without it. So keep this in mind, your teammates and you might die a few times. I have played with people who are so use to Saved by the light that they die randomly.
Beacon of Insight is outclassed by Saved by the Light and Beacon of Faith.

Glyphs: In bold are the standard default glyphs.

Beacon of Light- Removing the GCD on Beacon of Light basically allows you to cast one extra spell after using Beacon of Light. Highly recommend versus teams that like to cleave and swap a lot.

Glyph of Denounce- Even after the nerf to the dispel stacks; this is still really good for when you’re being trained. The dispel protection is amazing for protecting your freedom and shooting instant denounce is really good for when you’re being trained as well. Denouncing a target “steals” their critical strike chance for 4 seconds from them and 12 seconds on you with your 2 pc PvP Bonus. Very Standard and recommended glyph.

Glyph of Merciful Wrath- Cuts the effectiveness and cooldown of Avenging Wrath in Half, this is for often used because 3 minute Avenging Wrath is too powerful. Many Holy Paladins finds 1.5 minute Avenging Wrath enough to keep up their teammates, as such this glyph is often used. However, if you find yourself not able to get to the next Avenging Wrath cooldown in certain arena match ups, I recommend playing 3 minute Avenging Wrath.

Glyph of Hand of Freedom- Freedom on a target before they get triple stunned such as versus Rogues and Ferals, is very effective. Use this versus Rogues and Ferals before they stun or right as they stun your teammate or you.
Glyph of Cleanse- Use this versus Mages or Warlocks where they like to spam CC.
Glyph of Flash of Light- This can be useful for strong single target healing.

Stat Priority
Versatility>Crit=Haste>Multi-strike>Mastery
This is just my opinion; I think stat priority is mainly preference. If you play Holy Paladin/Mage/X, I actually believe haste stacking is the best stat. However, this stat priority I believe is better for
Why not full haste for melee cleave? Because at 50% haste your flash of lights is at 1 second, Avenging Wrath with Merciful Wrath gives 10% haste and 20% without Merciful Wrath. Infusion of Light gives you 10% passive haste. Holy Paladins generally stack haste to cast Flash of Lights and have more global cool downs. However, the global cooldown cannot go down 1 second. So any haste you have 50% is a waste. So let’s say you have 50% haste inside arena, with just 5% haste buff. That means the haste you’d get from Mark of Warsong weapon enchant and Avenging Wrath will not lower your global cooldown. Although your flash of light casts can go lower than 1 second… your character itself cannot do anything until the 1 second global cooldown is off.

I prioritize Versatility as my main stat because Holy paladins will get focused a lot. As such, the damage reduction and increased healing/damage is very valuable.
Crit is good because of Infusion of Light. Despite Crit being cut in half in PvP. Every time you get an infusion of light proc, you do 50% more flash of light healing or a faster Divine Light. Generally, holy paladins do not cast divine light without Infusion of Light. As such, Crit can save you mana while haste will allow you to cast more at the cost of spending more mana. Both haste and Crit will increase your HPS. Infusion also allows you to juke easier which can be extremely helpful versus teams with a lot of interrupts.

A balance between Crit and Haste after prioritizing versatility is the best stat weight.
Having a reliable target to denounce and maintain Crit is random at times. As such, don’t rely on always keeping up a denounce buff.

Why Multi-Strike weapon enchant? Because when you're soft capped on haste and crit in the current gear, multi-strike becomes the next best weapon enchant. Why multi-strike over mastery? Download and look at recount and see how much healing sacred shield does in a match. Here is a scenario which multi-strike will be favored over mastery. If you get a weapon enchant proc, sacred shield consistently will keep healing while you're CCed which benefits from multi-strike while mastery does not. Mastery could likely be better if you play vs something you can sit there and cast flash of light and FoL ends up as your highest healing in the match.

Role in Arena

Commonly used Terms for PvP:

CC- Crowd Control: loss of character control effects such as stuns, polymorph, fear, or interrupts

PvE- Player vs Environment: commonly used to describe maximizing damage or healing done

Comp: Composition of classes used to make a team

Synergy: classes that go well together, highly benefits each other through providing buffs—more damage or covering weaknesses

‘Set-up’: Crowd controlling one or more enemy players in order to kill another

Pushed-up: Moving character mid-field or into opposing team’s starting area, generally to CC or do damage

As a Holy Paladin, you can do many things. As such, haste is a very strong stat. You should always be trying to do something.

To be successful in arena is a combination of PvEing—maximizing global cooldown usage outside of CC to maximize damage or healing done and Coordination—managing cooldowns effectively and crowd controlling properly.

Although some comps are more about one than the other. For example, Rogue Mage Druid is more Crowd Control based and Warrior Lock Shaman is more PvE based.

Most of the time on your Holy paladin, you’ll be either crowd controlled or healing. There will be time where you will also help your team ‘set-up’ a kill. This generally means using Hammer/Fist of Justice on a target or maybe even denouncing a target for extra damage to ensure a kill. Don’t forget, you also have a kick for those pesky healers too!

Perhaps the most important aspect that even some of the top players struggle with sometimes on their Hpals is cooldown management.

Cooldown management is the proper use and rotation of cooldowns. For example;
Enemy Warlock uses Dark Soul, this is a 2min damage cooldown. And Enemy Warrior uses recklessness which has a base cooldown of 3minutes. A general proper response to this is use Avenging Wrath to do additional healing when the enemy is doing additional damage.

As you learn and master cooldown management, this allows you to have a procedure/routine for certain match-ups. For example;

Me: DK/Feral/Hpal vs Sub Rogue Mage Druid

My team will generally have a procedure/routine we are prepared to do when we see the match up before the game actually starts.

Rogue: opens on Feral, 3 Cheap Shots- stuns/ uses shadow dance—damage cooldown
Mage: Deep Freezes>Polymorphs me/ uses Frozen Orb and Ice Novas—damage cooldown
Me: Divine Shield the Deep Freeze>Polymorph, Avenging Wrath and start healing
RDruid: see’s I used major defensives and cannot be CCed, as such Druid pushes up and begins to cyclone Feral
Death Knight: sees Druid pushed up, immediately death-grip’s druid on cast to prevent Cyclone
Feral: Coming out of Stuns, my feral uses his damage cooldown and stun’s druid since he was gripped.
Me: HoJ Rogue to stop him from CCing my team
DK: uses Lichborn to avoid being CCed by Mage
Feral: cannot be polymorphed by mage, as such 3v1 on the opposing RDruid.
Rdruid: has to use defensives, Trinket stun and displacer
Feral: Wild Charges and RDruid uses Barkskin as well
Me: If I see rogue blind my feral to CC him, I hand of protection the Blind.
RDruid: has no defensives for a minute, next stun which is in 30 seconds—off diminishing return and deathgrip CD, the Rdruid has a good chance of dying.

Once you establish a routine/procedure for match ups, you will go in the arena match knowing what to do and expect already. As such, this will allow you to maximize your usage of free global cooldowns. The more you can do in an arena match, the more successful your team will be!

Having a routine/procedure also applies for surviving on your Hpal too! In fact, it is very important. I often get commented on how I can survive longer than most Hpals in ‘healer trade’ match ups. In which 2 dps on a healer and try to race the other team to score a kill. This is because, I have a routine/procedure ready before the match even starts!

For example, in a DK/WW/Hpal mirror match-up;
Dk and WW runs at me.
Enemy DK/WW: Leg sweeps and uses damage cooldowns
Me: Hand of Protection myself out of the stun, cleanse DoTs and run around a pillar, when my health is low enough, I use 3 minute Avenging Wrath
Note: Although I have forbearance, with 3 minute Avenging Wrath, Aura Mastery, Saved by the Light, and Divine Protection available, I will very likely not die until I can use divine shield
Enemy DK/WW: uses strangulate
Me: Aura Mastery
Enemy DK/WW: Paralysis me on my aura mastery, the trade-off: sit the strangulate and possibly die during their damage cooldowns or sit at whatever health percentage I was when I used aura mastery.

This is just a sample routine/procedure I have for one of many mirror Dk/WW match up situations. There are many different match-up situations possible; you will learn how to react in these situations through practice or ask for help if you’re struggling, your teammates and higher rated players can be a great resource!

To be successful in Arena
Play a ‘good’ comp

Fortunately, holy paladins have some of the most comps to play that are good right now. Such as

Frost_DK/Windwalker/Hpal
Frost_DK/Feral/Hpal
Frost_DK/Warlock/Hpal
Mage/Spriest/Hpal
Mage/Hpal/(insert high single target damage class here)-i.e feral, rogue, boomy, Fury Warrior, etc.
Feral/Hunter/Hpal
and more! – you can even create your own comp!

Note: There are always composition set ups that might be extremely good if played right, you just need to find it! For example, nobody knew Arcane Mage/Hpal/Assassination Rogue was extremely good in WoD S2 until Babymichael played it towards the end of the season! There wasn’t even any changes to classes, just nobody tried the comp out!

What makes a ‘good’ comp?
Certain classes have extremely good synergy such as;

Dk/Hpal:
• Death Knights and Hpal are good because a Dk’s top damage stat is Mastery. And Hpal’s best stat is Haste/Vers.
• DK’s have to give up strangulate in order to get a stun, but if their partner has a stun then the DK can use strangulate! Hpal is the one healer class with a reliable long stun on a 6 second CD!
• Dk’s weakness is mobility, hpal’s have freedom.
• DKs lack defensive utility for their teammates, Hpals have the most defensive utility in the game
• Hpal’s greatness weakness is sitting in CC, Dk’s have the strongest self-healing in the game through Death Siphon

Mage/Hpal:
• Mages give spell power and crit which are extremely beneficial for a Hpal
• They both have a 30 second stun as such, Deep freezing target A and HoJ on target B allows for a set up every 30 seconds.
• A mage’s weakness can be sometimes they die without blocking, Saved by the Light is an additional warning for the mage
• Hpal’s can do extra damage on the mages kill target in order to secure a kill
Mixing up classes that go well together are extremely important in a comp. There are some classes that don’t go well together and likely harm each other such as;
DK/Mage:
• DKs use necrotic plague as one of their top damage abilities, this randomly spreads and can break polymorphs and Mages rely on polymorph set ups to secure a kill for their team.

There are also classes that harm each other more than benefit each other such as;

Hunter/Mage
• Polymorph and Trap share DR
As such, it is extremely important to pick out classes that will support in each in an arena game and not harm one another.

Another key to success is relationships- play with friends! or make some...

WoW 3v3 is a team game. No matter how talented you are individually such as in duels, your success will be hindered (doesn't mean you can't be successful but does mean it is harder) if you can’t play well with others. As such communication is key. And communication is a lot easier when you are comfortable with your teammates. Communication is needed to set-up offensive cooldowns and CC. Along with managing defensive cooldowns. It also allows you to reflect upon your matches more easily.

Reflecting after each arena match to think about what went well and what went wrong is something that helps you progress. And you can’t do this if you’re scared of your teammate or afraid he may yell at you. It helps to reflect after a match by yourself, but to reflect as a team is key.

As such, making friends on WoW is important because not only does it make the game more fun it also helps you progress in the competitive scene. Progressing as a team is important too. I have met a wide range of people throughout my time on WoW ranging from doctors and lawyers to a quiet troll 15 year old troll who lied to me about his name and a bunch of other things up until I met him at regionals.

Note* if you call out what you did wrong first, your teammates will likely follow!
Playing WoW with friends is important. Playing with people you can talk to easier or just like you as a person/friend makes progressing in arena better. Figure out where you overlapped defensives or where you misused offensive cooldowns—using a damage CD when enemy already has a defensive used.

F.A.Q
Q: What is a Hpal’s healing rotation in arena?
A: Holy Shock if enemy team can interrupt you if you cast. Your highest single target HPS outside of Avenging Wrath is to cast Flash of Light on a target with Sacred shield and Glyph of FoL/Beacon perk.
Q: How do I find more teammates? I can’t see to find people I like playing with…
A: Look around community areas such as forums, meet your teammate’s friends and their friends! Finding teammates is like finding friends, you find them everywhere!
Q: I want to play with some people that already have a usual teammate that is the same role as me…
A: Something you can try if you’d like, increase your playtime/availability. I found this to be the most successful thing. Often times, players will get bored waiting around for their normal teammates and just play with the next best thing! If this doesn’t work, try persuading them to play with you.

For more questions, please write a comment or rate this guide! :)

Also don't forget to check out or follow my stream if you want to ask when I am online!

More to be added soon

www.twitch.tv/vincentwong1


#4552569 Arena Stats & Rating History

Posted Avengelyne on 11 December 2015 - 05:54 PM

Nice work.

Fun fact.. Blizzard actually had rating and match history in the Armory back in the day.


#4552296 Resubbed deaf player LF fwends [A]

Posted Elixa on 10 December 2015 - 08:39 PM

Hi AJ!

I just resubbed a little while ago and is now alliance where the grass was supposed to be greenier on the other side. That said, I am always looking for fun games on my rdruid except 2s which is big nono, Been 2200+ in all brackets every season since Cata but the previous season due to work. I like to run RMD/Turbo atm with nice people that doesn't mind no voice and is currently 1900 in 3s..the last time I got to 2200 was with my deaf buddies!

To get an idea of how I roll - http://i.imgur.com/a...UI5d.jpg  (from the beginning of WoD)

Message me for my btag or leave yours...xoxo :)




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