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Member Since 16 Aug 2008
Online Last Active Today, 08:07 AM

#4396656 Disc is fixed!

Posted TOmjashroom on Today, 07:12 AM

Wish they would make it so the penance glyph didnt increase mana cost by 20 percent its really expensive faking kickbots out on the first tick getting no healing and getting taxed 20 percent extra mana for not casting shit.

#4396560 Most hated comp to fight against (6.1 edition)

Posted Nisslol on Today, 01:59 AM

View Postjaimex, on 05 March 2015 - 12:16 AM, said:

who honestly votes for lsd rofl its a joke

I don't get it bro, you're 2.9+ with this comp and yet you're still whimpering like it's not able to go above 1800.
LSD was aids, is aids, and is going to be aids. Period. Now is it as hiv positive as jungle? Argueable.

#4063358 This Darkened Heart - A Shendelz PVP Guide (6.0.3)

Posted Marshmellow on 24 February 2014 - 10:59 AM

View PostCriterboyswag, on 24 February 2014 - 09:15 AM, said:

Fk dks dumb class please remove



#4377084 Killing Spree Nerf

Posted Raak on 30 January 2015 - 03:06 PM

View PostZipzo, on 30 January 2015 - 07:12 AM, said:

Nothing is stopping any of you playing sub. If you prefer sub then play it. The choice is perfectly valid and is certainly not what's holding you back from high ratings.

Combat is fun for what it is but its not as though sub doesn't have mongo qualities. All throughout cataclysm it was endless complaints of being impossible to kill due to recuperate and smoke > dance being overpowered. Some of you really have to understand that there's nothing wrong with two viable specs for PvP.

Due to the way specializations and talents work, there isn't really so much of a difference in play style, just damage really. What subtlety lacks (minimally) in damage compared to combat it gains in its utility with shadow dance (clutch saps and cheap peels). Shadow dance is still an immensely powerful ability and it even lasts longer now.

I think combat hate is honestly a result of letting one spec reign supreme for too long an amount of time, every feels jarred when another spec can perform equally. Let me tell you...it isn't the spec. Practice makes perfect. Spec sub and feel good about playing the non-flavor choice.

Yeah whatever. Can you delusional combat rogues stop trying beg for everyones acceptance for your monkey spec? Thank you.

#4396046 Nothing Could Be More Correct

Posted jam420 on Yesterday, 06:08 AM


you literally posted some common poster here's signature with a vague ass title

what exactly are you trying to say? youre quitting? then fucking leave and don't post here anymore. theres no need to make a thread about it. no one knows who you are, you are some 2200 s16 hunter. no one will miss you mang, theres zero fucking reason to make a thread like this

maybe im pjsalting a bit too hard here but these threads are getting fucking stupid


#4395512 6.1 Holy Paladin.

Posted Chitorger on 03 March 2015 - 02:21 AM

Just have to be persistent enough on Twitter


Execution Sentence is hotfixed.

#4395390 Warrior advice

Posted Speedymart on 02 March 2015 - 09:33 PM

go prot and do more damage then fury and never feel like you're not getting rng/being useless

#4247308 Borngood's Holy Paladin PvP Guide WoD and (6.1)

Posted Borngood on 30 October 2014 - 07:04 PM

Borngood's Holy Paladin PvP Guide WoD and (6.1)

This is my first guide and contribution to this site, aimed towards new and returning players to the Holy Paladin class for Warlords of Draenor PvP. The format for this guide was emulated from Vanguardsz Retribution guide with a bit of a twist of my own, thank you for your work to the community.

All important new changes will be colored with NEW, for those returning to the game and with some experience to the class.

All patch 6.1 changes will be colored with 6.1.

PvP Talents
Level 100 PvP Gear Set Bonuses
Stat Priorities
General Healing Comments
Level 100 Perks
Minor Changes
What race should I play?
Common Team Compositions
Which pieces of gear do I buy first?
Best In Slot Gear List
Final Comments and Thoughts

6.1 Major Holy Paladin Changes in 6.1? (Patch Notes)

Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Hand of Purity now reduces damage taken by 15% (up from 10%).

Sacred Shield's (Holy) mana cost has been reduced by 34%.

Denounce damage has increased by 50%.

Holy Shock damage has increased by 50%.

PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Major Holy Paladin Changes in 6.0.3?

1) We have to cast Word of Glory and Eternal Flame.

2) At level 100 your only holy power generating abilities are Holy Shock, Crusader Strike, and Holy Radiance.

3) Divine Light has been removed and replaced with Holy Light.

4) All of our healing cooldowns have been combined into avenging wrath for one cooldown.

5) Last of all Turn Evil (fear) cannot be cast on players and has been replaced by Blinding Light in the talent tree.

PvP Talents

There are some mandatory talents which you will never change, but others you will change almost every arena/rbg match depending on the composition of you and your opponent.

Level 15: Mobility

Must have: Speed of Light

A quick burst of movement with a decent duration, can be used offensively and defensively. The main reasoning is that Long Arm of the Law is nonviable, and will probably never see use in PvP for Holy Paladin (until changes are made).

Pursuit of Justice: May see some use, credit to Jimjim.

Level 30: Crowd Control

Every talent in this tier will be used, but mostly Fist of Justice and Repentance.

(Recommended) Fist of Justice: No change since MoP, but generally the default talent of choice for the most part(Also the easiest out of the 3 to use).

Repentance: Good ol' Rep, useful when playing comps such as kittycleave, kfc, tsg (cleaves) pretty much every composition that does not play with a Mage, Warlock, Spriest, and Ele (wizards). The added crowd control Repentance can bring to cleaves is one of the best advantages of bringing a Paladin to your team.

NEW Blinding Light: Turn Evil is gone from the tier, and now has been replaced by our old ability Blinding Light. It is now instant cast and on a 2 minute cooldown. Use when you do not have a short cooldown fear on your team.

Level 45: Healing

Must have: Sacred Shield

It happened, no more instant casting Word of Glory and Eternal Flame. The good news is that Sacred Shield got "buffed". I use quotations because the real change is that now Sacred Shield can crit absorb, which it could not before. Another perk is that while the absorb part can be dispeled, the ability that procs the absorb cannot. The choice is Sacred Shield for now.

Level 60: Defense

My favorite tier of the talent tree, and most important for surviving.
All talents in this tier will be used, but mostly Unbreakable Spirit and Clemency.

Clemency: You gain two charges of Hand of Protection, Sacrifice, and Freedom. Use this talent when you suspect the enemy will be attacking your teammates, and not yourself.

Unbreakable Spirit: Use when you know you are going to get trained, or swapped to frequently. With Divine Protection and Divine Shield on a 50% cooldown reduction, you become more difficult to kill.

Hand of Purity: Only used against Affliction Warlock caster cleaves, nothing else. To be honest this talent is underwhelming with only a 6 second duration, so I recommend sticking with the other 2 talent choices.


Hand of Purity now reduces damage taken by 15% (up from 10%).

NEW Level 75: Healing Cooldowns

Recommended: Sanctified Wrath

Avenging Wrath is now a beast of a cooldown, it increases healing by 100% as well as haste, critical strike chance, and damage by 20% for its duration of 20 seconds. Something I've noticed playing is that with Avenging Wrath up, you top your team instantly and is quite frankly too much healing (no complaint here). So increasing its duration to 30 seconds, is a massive amount of healing, and it feels like your team is invincible for the duration. Your Holy Shock cooldown is reduced by 50%, and critical strike chance of holy shock increased by 20% additionally. For those curious, we can get Holy Shock to be upwards of 160% chance to crit at level 100.

Holy Avenger/Divine Purpose: Sadly with our holy power finishers now requiring a cast time, these talents have become obsolete. Sanctified Wrath is too powerful to pass up.

Level 90: Burst Healing

Must have: Holy Prism/Execution Sentence

Our largest heal on a 20 second cooldown, use when you need to be on the move and cannot stop to cast. Also can be used on party members or yourself to hit Rogues, Druids, and Mages out of stealth within a 15 yard radius.


Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Execution Sentence got buffed with the largest tick of healing immediately when cast, and now 100% more healing. I have been using this in 3s heavily since the patch hit, and I think it's interesting. It seems that it outclasses holy prism, if it does not get purged. So the main rule of thumb, try out execution sentence, when you play against a team that does not have a BM hunter for example.

NEW Level 100: The Boys Are Back

Holy Paladins are back with a vengeance after the season 14 and 15 fiasco, and these talents bring justice to our enemies.

Recommended: Saved by the Light
When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.

You cannot shield the same person this way twice within 1 min.

You know that ability Shamans have called Nature's Guardian that makes them..., well you know, Paladins now have it but in absorb form! You read that right, we can give it to our teammates. So every player on your team is basically a Shaman, how can you lose. All joking aside this is probably the best talent of the tier and will be the most used.

Beacon of Faith:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light.

This talent will be required when fighting against heavy dot cleaves, having 2 beacons out at the same time is amazing. Also can become very mana efficient (explained later). *Very good talent for RBGs against boomkins.*

Beacon of Insight (Holy): now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

I'm not sure how I feel about this talent yet, I feel it is the weakest of the 3 choices in the tier at first glance, but there is a possibility to see some use somewhere.

NEW Level 100 PvP Gear Set Bonuses


PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Paladin WoD PvP Holy 2P Bonus: Denounce grants you 100% of the critical strike chance of the target for 12 sec.

Example- You have a base 15% chance to crit. You Denounce a rogue with 35% chance to crit. For the next 12 seconds you now have a 50% chance to crit. Holy Shock has double the normal critical strike chance. You now have a 100% chance to crit with Holy Shock with the buff active.

That ability we have denounce, it now has a 40 yard range, and steals crit in addition to canceling the targets crit.

NEW Glyphs

I have some good news, glyphs got a bit complicated for Holy Paladins. There are so many great glyphs to choose from, but there will be default glyphs to use as a starting point.

Default Major Glyphs
Spot 1: Glyph of Beacon of Light
Spot 2: Glyph of Denounce
Spot 3: Glyph of Merciful Wrath

Glyph of Beacon of Light: Removes the global cooldown on Beacon of Light. Same as before but the ability Beacon of Light now has a new design.

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Tl;dr- Beacon does not generate holy power anymore, you now have 10% increased healing on beacon and save mana when casting on beacon targets. So it is important to use this glyph to be mana efficient.

Glyph of Denounce: Your Holy Shocks reduce the cast time of your next Denounce by 0.5 sec. This effect stacks up to 3 times.

We spam Denounce, the target cannot crit, we gain their crit, everybody wins.

Glyph of Merciful Wrath: Reduces the cooldown and effect of Avenging Wrath by 50%.

I have done a ton of beta play testing, and this glyph is really better than it seems at first. With this glyph activated combined with the talent Sanctified Wrath, Avenging Wrath becomes this:

Healing done increased by 50%.
Haste, critical chance, and Damage done increased by 10%.
Duration 30 seconds.
Cooldown 90 seconds.

From play tests I found 50% healing increase was usually enough to get you out of tight spots, but keep in mind this is just the default. If you are expecting a shorter game, replace this glyph first.

Situational Glyphs (You will use all of these.)

Glyph of Divine Protection: Reduces the magical damage reduction of your Divine Protection by 20% but adds 20% physical damage reduction.

Does the other team have melee? check, apply glyph.

Glyph of Cleanse: Cleanse now has a maximum of 2 charges, but its cooldown is increased by 4 sec.

All healers have this, it is useful against Mages and Warlocks who still have spammable crowd control.

Glyph of Hand of Freedom: Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec have 25% reduced duration.

Are you about to die to a Mage/Rogue opener? Cast freedom while stunned, and /dance with all the time you'll have not stunned. Also you can freedom while trapped, to reduce the trap duration.

Glyph of the Liberator: Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.

Melee will love you, a lot.

Glyphs of Devotion Aura: Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec. (From 3 min to 2 min.)

This glyph will be useful against double wizard teams such as mage/spriest and mage/lock where casting out of cc becomes tougher.

Honorable Mentions:Flash of Light, and Harsh Words.
These glyphs have a use somewhere, just not sure yet.

Final Glyph Thoughts: There will be endless argument over which glyphs replace which, but my personal PREFERENCE in keeping glyphs goes as follows-
Beacon of Light>Hand of Freedom>Merciful Wrath. Which means replace Merciful Wrath first if you need to.

NEW Stat Priorities

Int > Versatility = Haste > Mastery > Crit > Spirit > Multistrike

If you start to have mana problems, use 1 spirit trinket.

(Recommended) Enchant Weapon - Mark of the Bleeding Hollow gives 500 mastery, which is about 5% mastery.
Enchant Weapon - Mark of the Thunderlord will be for crit healing output.
Enchant Weapon - Mark of Warsong will be for haste output.
Enchant Weapon - Mark of Shadowmoon will be for mana regen.

NEW General Healing Comments

Things to keep in mind is Flash of Light, Holy Light, and Word of Glory, all do near the same amount of healing. The differences between these abilities are as follows-

Flash of Light: Normal cast time, costs most mana.
Holy Light: Long cast time (reduced to really fast by Infusion of Light), costs roughly half of Flash of Light.
Word of Glory: Normal cast time, no mana cost.

The basic healing rotation is: Holy shock/Holy Prism on cooldown> Fast cast holy light proc > 3 point Word of Glory > Flash of light > Holy Light.

NEW Level 100 Perks

As you level from 90 to 100 you gain perks specific to your class and spec.

Empowered Beacon of Light: Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Enhanced Holy Shock: Your Holy Light and Flash of Light have a 10% chance to cause your next Holy Shock to not trigger a cooldown.

Improved Forbearance: Reduces the duration of Forbearance by 30 sec. (60 seconds to 30 seconds.)

Improved Daybreak: Increases the healing from Daybreak by 100%. (Useless)

NEW Minor Changes

Hand of Sacrifice is no longer on the global cooldown.
Divine Plea was removed, and mana regen was buffed.

What race should I play?

Alliance: Human. You gain 100 versatility passive (Our best stat), and an extra trinket slot for the buffed PvP trinkets.
Horde: Blood Elf. The Blood Elf silence has become very valuable with most blanket silences removed from the game.


Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Common Team Compositions

This is where I look at team compositions and place them into their respective tiers, tier 1 for example being the best. (Subject to massive changes, could use input from the community as well to help me out.)

Tier Free Rating:
Aff warlock

Tier 1:
HLP (hunter/warlock/paladin)
Junglecleave (feral/hunter/healer)
WLP (warrior/warlock/healer)

Tier 2:
Shatterplay (mage/spriest/healer)
RLP (rogue/warlock/paladin)
Shadowcleave (dk/warlock/healer)
TSG (warrior/dk/healer)
Ebola (feral/dk/healer)
RMP (rogue/mage/paladin)
KFC (warrior/hunter/healer)
Smokebomb cleave (combat rogue/dk/healer)

Tier 3:
PHD (paladin/hunter/dk)
Kittycleave (feral/warrior/healer)
MLP (mage/warlock/paladin)
dk/ww/paladin (to be named)
LPD (warlock/healer/boomkin)

Tier Do Not Play:
WMP (warrior/mage/healer)
Any spriest comp that is not mage/spriest.

Not sure:


Sacrifice (prevent double sacrifice)

/castsequence reset=3.0 hand of sacrifice, word of glory

Avenging Wrath (healing cooldowns)

/cast avenging wrath
/use Primal Combatant's Badge of Dominance

Which pieces of gear do I buy first?

Which pieces you buy depend on whether you got lucky in RBGs, ashran, or coliseum. You just have to make sure you buy the main hand weapon the first week you achieve 7250 conquest earned for the season. This guide is made assuming you have bought 0 pieces, and have earned 0 pieces from outside sources. After you have the main hand weapon, just buy the gear pieces that give the biggest upgrades to versatility and haste stats. Buying cloak early is for the 10% run speed enchant.

Best In Slot Gear List

Ashran reputation is required for the versatility gear, which are wrists, gloves, belt, and boots.

Main Hand- Primal Gladiator's Gavel (Crit/Mastery)
Off Hand- Primal Gladiator's Barrier (Haste/Multistrike)
Wrist- Primal Gladiator's Armplates of Victory (Versatility/Crit)
Chest- Primal Gladiator's Scaled Chestpiece (Crit/Haste)
Cloak- Primal Gladiator's Drape of Prowess (Haste/Mastery)
Shoulders- Primal Gladiator's Scaled Shoulders (Crit/Mastery)
Neck- Primal Gladiator's Pendant of Prowess (Crit/Haste)
Helm- Primal Gladiator's Scaled Helm (Haste/Mastery)
Gloves- Primal Gladiator's Plate Grips (Haste/Versatility) Non-set Bonus
Belt- Primal Gladiator's Girdle of Victory (Versatility/Mastery)
Legs- Primal Gladiator's Scaled Legguards (Haste/Multistrike)
Boots- Primal Gladiator's Warboots of Victory (Haste/Versatility)
Ring 1- Primal Gladiator's Band of Cruelty (Crit/Haste)
Ring 2- Primal Gladiator's Band of Meditation (Haste/Spirit)

Trinkets- You will use many trinkets depending on the situation. I will narrow it to 2-3 trinkets that you will buy first. Those will have a (*) next to it's name.

For non-humans:
*Primal Gladiator's Medallion of Adaptation (Versatility)
Primal Gladiator's Medallion of Meditation (Spirit)
Primal Gladiator's Medallion of Cruelty (Crit)
Primal Gladiator's Medallion of Tenacity (Stamina)
Primal Gladiator's Insignia of Dominance (Versatility with proc intellect)
*Primal Gladiator's Badge of Dominance (Intellect with on use Versatility)
Primal Gladiator's Emblem of Tenacity (Stamina Battlemaster)

*Primal Gladiator's Insignia of Dominance (Versatility with proc intellect)
*Primal Gladiator's Badge of Dominance (Intellect with on use Versatility)
Primal Gladiator's Emblem of Tenacity (Stamina Battlemaster)
Primal Gladiator's Emblem of Mediatation (Spirit Battlemaster)

Use the 4 pc bonus!

Final Comments and Thoughts

Things are looking hopeful for Holy Paladins in season 16, but I just want to remind people we are coming off of the worst 2 seasons in arena history for Holy Paladins. So I implore the arena community to make some new Paladin friends, give them a chance because they deserve it. For those who stuck it out through season 15 as a Holy Paladin, you will find season 16 one of the most rewarding seasons ever.

You can message me on btag@ Borngood#1295 if you ever have any questions.
www.twitch.tv/Borngood I will be streaming once WoD comes out, to showcase some Holy Paladin gameplay to anybody interested.

I hope somebody out there learned something useful, and thank you for reading!

#4394698 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Dills on 01 March 2015 - 04:01 AM

View Postjaimex, on 01 March 2015 - 03:54 AM, said:

rmd is op but it isnt aids, which is what rmp is, everything about that comp is aids, atleast with a druid you can atleast force them defensive but priests are so horribly designed that they can do whatever the fuck they want. Doesnt change how it plays if its op or not just whether it wins games, disgusting comp lmfao. atm I prefer rmd though, doubt it will stay that way with more seasons and more gear though =)


#4394010 Dear Blizzard

Posted Forumz on 27 February 2015 - 04:12 PM

View PostKnaittiz, on 27 February 2015 - 03:13 PM, said:

so thats how I lost 5 games in a row to a bm jungle yesterday
Why won't you admit Hunters just improved their gameplay?

#4394458 Frost DK or Arms Warrior?

Posted Drevi on 28 February 2015 - 04:16 PM

BM hunter

#4394450 Hotfix: Saving Grace now heals for 25% less in PvP

Posted Vanguards on 28 February 2015 - 04:05 PM

February 27 Hotfix: http://us.battle.net...ry-27-2-27-2015
  • Priest
    • Talents
      • Saving Grace (Discipline, Holy) now heals for 34% less in PvP combat (up from 25% less).
Just saw that someone posted this already, but these changes were definitely a bit.. fast.

#4394260 cant break 1800 as feral

Posted Speedymart on 28 February 2015 - 06:49 AM

I don't think we can really help you dude

Ferals are in one of the most rediculious states ever right now. They are at the top of the food chain in the current meta bar none.

Stop playing with a priest, and go mongo some healer down or someshit

#4394060 Hotfix: Saving Grace now heals for 25% less in PvP

Posted Naraga on 27 February 2015 - 06:31 PM

View PostJinngofagswag, on 27 February 2015 - 03:22 PM, said:

Good shit. Priest might actually be in a very fair spot with this nerf.
We need minus rep back for people like you.

#4393684 cant break 1800 as feral

Posted akatyrone on 27 February 2015 - 03:31 AM

have you tried the basement?