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Member Since 16 Aug 2008
Offline Last Active Today, 03:37 AM

Posts I've Made

In Topic: Fuck the new pounce

27 July 2015 - 12:13 AM

View Postxogen, on 25 July 2015 - 02:17 AM, said:

It is a fucking joke that you can dodge rake stun from stealth!!! What the fuck? You could not dodge pounce, you can not dodge ceap shot why dodge rake stun??

I hope this is a troll.  Nobody in his or her right mind could think ferals need to be buffed (which is essentially what you are asking for).

In Topic: BIS Lock Gear

21 July 2015 - 06:20 PM

View PostShayne, on 21 July 2015 - 01:50 PM, said:

I have epic versatility/mastery shoulders and just got haste/multistrike so I still don't know what's better ;)

Although haste is our top stat, I would use the vers/mastery piece, as both stats are actually useful, whereas with the haste/multi piece you only gain one useful stat.  Granted, I don't dislike versatility as much as some people do, for I tend to run with shite healers and appreciate the extra tankiness it gives me.

In Topic: Mercenary Mode

16 July 2015 - 04:49 AM

I hope this is the first small step towards cross faction arena.

In Topic: Balancing HPS

14 July 2015 - 01:03 AM

View PostProdeGaming, on 13 July 2015 - 11:05 PM, said:

So everyone agrees, the game needs Battle Fatigue? It's what the OP shows.

No.  Not everyone agrees, and incidentally, not every healer has an "I win" cooldown like ES or NS, or perhaps you have all forgotten that priests are still a class in the game.

HPS should be higher than DPS, and not just by a little, and burst healing has to exist in order to offset burst damage, which, frankly, is insane at times.  The graph above is interesting and illustrative, but it is not at all reflective of a PVP environment.  HPS numbers are lost to CC, lockouts, blanket silences (effectively a CC), pushback, dispels, repositioning, and juking.  Without significant burst healing, the first team to pop all of their offensive CDs and secure a CC/lockout would be the team that wins as recovery would be all but impossible.

When was the last time you played a game that ended in a draw?  I don't recall the last time it happened to me.  If HPS + burst healing were truly so completely overwhelming, nobody could die, yet people do indeed die.  What is the issue here then?

A lot of the complaints about healing are rooted in the idea that if you hit something long enough, it should just die despite that target's best efforts to the contrary.  That is what dampening does for us.  It all but guarantees kills.  At some point, rend/disease/moonfire/SWP tics become impossible to heal through.  People, especially people who want to push rating, want games to end more quickly.  I know I am a minority here, but I think this is bad for gameplay.  I really believe that in order to get a kill as any comp, people need to actually outplay the other team, and I don't have a problem with longer games except that they generally mean I have not done what is necessary in order to win.

In Topic: Solution for Racials

11 July 2015 - 07:54 PM

[quote name='Merifz' timestamp='1436431131' post='4450130']
lol It's too low. They should redesign EMfH especially when versa trinket is from RNG <ashran>


it changes nothing because for example Warlock with the passive green trinket is much better than with versa insignia. So human is still over over all

If you are talking attacking training dummies, then I agree.  If you are in actual PVP where you may take damage, the damage reduction to yourself offsets the reduced damage you deal, at least in part.