I thought I should just make a separate topic for this as it seems many of new warriors did not know about this trick.
I just made up a short clip to explain the taunt mechanic and how you can incorporate this into stance dancing. Below is the link.
Edit: I forgot to mention this in video and it is kinda important so I'll just add here. Since you are using taunt to force the swap to d-stance, you must have a target you are taunting at. You can also make a macro to taunt the pet or arena 123 so you can use taunt w/o having to actually target something.
Spoke to a few high rated Warrior Players and most of them just take Fury as their "ololol i can wield 2 TWOHANDORZ" spec. And not as the viable arena spec that it actually is. It has its downsides, but the main issue is that most Warriors never even bothered to learn this spec, but start complaining nonetheless.
I'll give you guys a quick guide on how i play it and give you the chance to actually try it out before complaining.
First thing: Cut the Titans Grip Crap. We got Crazed Berserker which means a flat 30% damage increase to all our skills if we use two one-handed weapons. No offense but, that tiny bit of str / offstat and dps difference does not outweigh a frikkin 30% overall damage increase.
Next to that there is as far as i've expierienced it, only one viable option in the Lvl 45 Tier. And that is actually Sudden Death.
Reasons are simple: As Fury we do Main- and Offhand Execute Hits.
For example: I got hit by a fullgeared Arms Warrior with Reck up for about 60k. In Return, when i use my cooldowns i hit him for about 35-50k Mainhand + 25-40k offhand. And thats not a crit record guys.
To explain this huge difference in Damage is easy: Furys hit harder than Arms with Execute because of the fact that we hit with both weapons AND because of the lvl 98 Draenor Perk that boosts Fury Execute Damage for another 20% which is huge.
In addition Singlehanded Furys hit harder with Execute than Titan Grip because of the flat 30% increase.
Second Reason for Single handed is the hit tempo. More white hits = more chances to proc Sudden Death as it has a 10% chance to proc on every white hit you do.
To put it in a nutshell you can say that this is a solely Sudden Death based spec. So its not surprising you had a hard time dealing damage with Unquenchable Thirst, which i find a pain in the ass to play aswell.
Besides i recommend not using Bladestorm. As it just makes no sense for this spec. We want to pull of as much pressure with Execute as possible, and ive found Bloodbath quite fitting after playing with Avatar for a long time.
Downside is you are actually reliant on those procs. But for me it doesnt feel hard to pull off decent bursts. In Fact SD procs really often and happens to proc to subjectively 90% of my charge-initiated Target switches.
Stat Priority is a bit tricky right now because the blue gear still has pretty low stats.
Mastery is in fact our best Stat in late Game. Having high Mastery is the stuff that makes you go Ham and one shot unaware priests. But for the beginning it is rather important to stick to crit.
Reasons are as follows: The number one priority we have is to have as much Enrage Buff Uptime as possible. Without our Enrage Buff, we do not use our Sudden Death procs (only if they would go to waste otherwise). For that we need a certain amount of crit. With the 2 Pieces Set Bonus and the +30% crit on Bloodthirst we need at least 20% base crit to have a 100% Enrage Buff after each Charge. With 6.0.2 on our lvl 90 alts and with 550 pvp Gear i had about 36% crit which resulted in nearly 100% uptime.
As far as it goes for now, and with the 2 pieces set bonus added. i think we should be fine with about 30% crit, cause you cant just rely on the charge (Numbers are subjective here as i did not use any spreadsheets yet). Which means we actually have to go for full crit with the gear for now.
As soon as we reach that we can go full Mastery and get as much Damage as possible out of our Gear.
I also highly recommend not taking the warbringer Talent. Go for Juggernaut/DoubleTime for more Bloodthirst Crits. And instead just charge and pummel, and take the Rude Interruptions Glyph for another 6% more damage.
Enchants are another thing that im testing out alot right now, but due to its uptime and the fact that i prefer static crit chances, im going for Crit Enchants on Rings / Neck and Back and 500 Mastery procs Enchants on both weapons.
The weapon enchants have a really good uptime and bring forth about 13-14% flat damage increase if they proc both. And they do proc both really often.
Rotationwise we just keep up Bloodthirst to get as much Enrage Buff uptime as possible. Similar to the Colossus Smash Uptime from Arms Warriors we also use our damage intensive abilitys only during the Enrage Buff, as it means a whole lot more dps for us.
Wild Strike hits the weakest as it hits only with our offhand and also has the worst Rage/Damage Ratio. It reduces healing on the target, so its worth to keep its debuff on our target up, but do not overprioritise it. My hardest Wildstrike Hits ranged to about 19k crits. My hardest Raging blows dealt 14-18k with only the mainhand. Its damage usually just ranges a tiny bit above Wildstrike but it has the potential to sometimes also deal really good amounts of burst if the SD procs just wont happen.
Another thing to keep in mind, is that we can actually dump rage with Wild Strike pretty quickly for those of you, who are, like me, playing with Anger Management. So if you desperately need that one Stun on the target, hammer BT and WS and get it off faster.
You can prioritise RB and WS over Bloodthirst if you just got a fresh enrage buff and aim for a kill, but other than that, go for BT and a higher Enrage Uptime. Do not underestimate our white hits Damage!
Ive played Arms and ive played prot. And with both specs i was not able to pull of such immense burst phases as i have by playing fury. Prot is cool and its Utility is unmatched right now, and Arms has some insane overall pressure with its constant MS crits and the Rends ticking. But Fury is for those of you who want to make them feel real pain. I dare you to try it yourselves before judging this spec. Its a bit tricky right now as we lack a bit of critrating which we certainly need for a good Enrage Buff uptime, but it is viable nonetheless imho.
To sum it up: Hit as hard with those Executes as possible, and make them regret that they underestimated you.
In my opinion, it is because this game is mostly social and not at all balanced. If I fail my flash in League or get wallbanged in CS I'm not bad forever, I just fucked up. These games are fair and competitive, my rating in them most likely means something close to accurate. Still, sometimes I clutch, sometimes I don't. Nobody wins every time. We have all missed lethal, we have all fatfingered something, we have all used Pain Suppression in the starting area, we have all Flashbanged our entire teams on accident and then teamkilled as many of them as possible afterwards out of shame, to make it seem like we were trolling the entire time.
Not in World of Warcraft. In this game, if you get Sapped you're trash forever. A 27 year old diabetic named Johnwald Dickson(merely a friend of the Rogue who sapped you) who, in 2004, lived with his mother Robertsa in the swamps of North Carolina will remember killing you forever. In fact, 6 years after knowing you he will tell people he farmed you on Shadowburn in Season 6. "That kid is trash." he'll say, and nobody will defend you, because nobody but him cares. You have never even been to Shadowburn. He is still playing. He has been playing this entire time.
It starts with Blizzard. Blizzard’s je ne sais quoi is making you feel like you're really good at their games. Everyone running around is the main character, the hero, the best. The same people who 3 weeks ago were posting RealID statuses about winning the next year's BlizzCon have today listed their 5 x R1 Spectral Tiger Disc Priest on EpicNPC.
These people, when they feel like they're good and known for being good, have a great deal of their self-worth invested into their characters. When they lose it's very a very emotional experience for them. Once the game stops reinforcing their delusions of grandeur, they stop caring about it and, in the same stroke, stop caring about the relationships which are no longer useful to them.
So, we have these idiots who have invested a noticeable portion of their self-worth into a game where the outcome may or may not be changed by the happenstance that their enemy was a Dwarf. Let that sink in for a second, you nerds.
That’s the whole point I think, to watch nerds get mad because they had to fight a Dwarf, basically. Anything else just seems kind of like a waste of time.
Don't play with people just because you think they are really good and you think you can climb with them find people who you like playing with then climb with them. That's what I do and it makes the game a lot funner when you hit a hard spot because it's more "we got them next game"s and less "this healer fuckin blows must have bought his account"
lol... I do all that inside the arena match.
I made this video late nite on Friday after all my work has finished so I just sound dead tired and sleepy.
I finally farmed my two 2handers last nite so we'll see about coming up with more videos for arms and fury.
Not sure if there is any demand for it tho now that everyone is playing glad stance prot basically.
Decided to make a guide showing how you can get conq capped(1700 conquest) before season comes out.
Ashran. Killing the bosses of Ashran DAILY will give you 350 conquest and you get a gleaming strongbox which has a chance for a conquest epic. Yes this does mean you need to be on the right server for it.
I went to Trollbane Alliance because it had no server queue, no ashran queue and it was alliance dominated.
Upon entering Ashran for the first time also there are quests you can do but they are not dailies, there are also events all throughout the zone you can do that net you small conquest amounts(25-35).
Edit: Also this is the best way of gearing when you first hit 100, if you're on the appropriate server to win Ashran easily, you can net 625+ honor every 10 minutes which out paces both arena and bg farming.
This last season showed me that pvp in this game is officially dead.
TL;DR - Dead game.
Edit: Great thought and effort reviving the community, 4-5 seasons too late.
No offense to you specifically, but the only people saying that seem to be people without any rating or relevancy.
Don't get me wrong, obviously the ddosing/exploiting/etc is really scummy and ruins the community, but PvP certainly isn't dead. Arena is just as competitive as ever and actually is quite fun all said and done. Twitch also has done a lot to contribute to this and keep the scene alive.
If we got rid of the scum idiots who cheat it could be even better. Unfortunately Blizzard doesn't give a flying fuck, so evidently the community has to take matters into their own hands, which would be a great initiative.