I was thinking about it, and most of the time we bicker around what's stupid and what's not, I don't remember the last time I heard about potentially fun stuff Blizzard could do. And with that thought flow, I thought up of a few changes for classes I play that could increase the amount of fun I have while playing them. ( also, assume that they'd balance said changes, instead of just adding/changing things and making some specs worse/better - I'm super bored with "OH YEAH ? WELL UR CLASS IS ALREADY STUPID ENOUGH" kind of replies )
Overall, I'd love to have some novelty spells back ( Mind Soothe/Detect Magic/Eyes of the Beast/Farsight/etc ).
For example, for Shadowpriests, I'd love if they removed Psychic Horror off Shadow Orbs mechanic, increased its cooldown, and gave us a Shadow school Flash Heal ( kind of like the one we had in TBC alpha ), or a Shadow school Renew that uses Shadow Orbs mechanic, giving us the choice of doing damage or doing healing. I'd also love if they placed Psychic Scream back as a normal spell and gave us an actual talent tier.
For Warlocks, I'd love if they placed Demonic Leap as a talent somewhere, accessible to all specs. For such a unique and fun spell, it's a shame to keep it constrained to Demonology only. I'd also love if they updated the game models of all the remaining other demons, and if they added a hood cloth item similar to Gul'dan's hood in the cinematics. Also, curses need to come back for Affliction, and Backdraft needs to be back for Destruction.
For Mages, I'd love if they shied away from the "one button big cooldown big damage" design, and removed Ice Nova, made TBC/WoTLK-like Shatters a thing again. In the case of Mages, "less is more" design concept was actually true. I'd love if Fire was actually made viable and fun, but in a non-cancerous way. I'd also love to have shit like Detect Magic back in some form, maybe purely as a swirly ball effect on any target while showing a chat message akin to Priest glyph "Confession".
For Boomkins, I'd love if they focused more on the Solar/Astral/Lunar theme, gave us an option to change most of spells to a specific theme ( similar to Warlock Fel Flame questline ). I'd also love it if they changed the spell rotation to be faster and more smooth, and removed instant Starsurges.
I'd love if they stopped with the general homogenization, and instead focused on making every mechanic unique ( for example, not all melee classes need a kick, and every melee class getting a kick is the reason why the game is in such a state right now - give support based melee classes like rets a mechanic that doesn't interrupt, but instead lowers the damage/healing for the next X seconds if they successfully land it, give a control melee like Windwalker a spell that when successfully interrupted, the enemy has a decreased range on his spells, making positioning important, etc etc )
Just make this fucking game a RPG anymore, and a fun one at that.
( Also I fully expect a good Jimjim post, don't let me down ! )
LolflayMember Since 13 Nov 2007
Offline Last Active Private
- Group Premium Junkies
- Active Posts 7156
- Profile Views 57622
- Member Title Member
- Age Age Unknown
- Birthday January 17