Jump to content

  • Curse Sites
Help

Lolflay

Member Since 13 Nov 2007
Offline Last Active Private
***--

#4231387 Exumbra/Swull/Lxxi wintrading/ddosing to rank 1

Posted Lolflay on 14 October 2014 - 08:24 AM

When people go into defensive overdrive, it's 99% certain that they did something they shouldn't have done.

Just a tip, retards :)


#4230676 Priest Overlords have RETURNED

Posted Lolflay on 13 October 2014 - 05:00 PM

View PostFeliclandelo, on 13 October 2014 - 03:57 PM, said:

? You can't admit to a broken mechanic or what. Most people believe Priests are hard to play this expansion, I don't know why.

Also I heard Priests and Druids are looking to be the top healers so far in WoD, I haven't read too much. I heard people running doublehealer DK with a Priest.

Whats your damage output like?


lol, who believes that ?

Priests are most dumbed down class in this fucking game, Shadow at least has SOME depth leftover, but holy is created so brain dead monkies can play it. You can get stunned on 20% after void swap and not die because of how ridiculously tanky you are. The only thing that's bad about priests is that they can fall behind on healing.


#4228816 LF Thread

Posted Lolflay on 11 October 2014 - 08:03 PM

View PostMattadoro, on 11 October 2014 - 07:29 PM, said:

every thread with a female ever has been deleted instantly, if the same thread were about a dude its chance of staying around go up 10 fold.. so awkward

its like aj is run by a secret organization of feminists

Berta Lovejoy confirmed.


#4228753 For US - WoD Faction - Alliance or staying Horde?

Posted Lolflay on 11 October 2014 - 05:11 PM

Fuck Alliance and fuck every moron on EU that plays it, hoping that US doesn't get the same curse. It's mandatory to play Alliance if you want to find new people to play with.

Even Stormscale Horde is shit. Geez.


#4228720 Shadow

Posted Lolflay on 11 October 2014 - 04:36 PM

View PostHippopotamus, on 11 October 2014 - 03:08 PM, said:

nooooo spriests and mages aren't strong for a patch ! what are we going to do!?!??!

Did I say anywhere that Spriests or Mages are weak in GROUP PvP ? ( aka 3s etc ) I haven't. :)

My complaint was directed towards playing solo. Spriests are currently insane on beta when paired with a Rogue+Paladin or Druid. However dueling, solo BG/world PvP and other shit like Ashran feels incredibly dull and it's better playing another class in those parts of the game.


I had the most fun in this game when everyone was self sufficient and when every class could get shit done on its own ( ironically, that was the most balanced period of the game ).


#4228657 Shadow

Posted Lolflay on 11 October 2014 - 01:18 PM

View PostBarriery, on 11 October 2014 - 12:45 PM, said:

lol good

Whenever I read something as dumb as this, I imagine a hunter, warrior or something equally as dumb ( enh shaman ? ) behind it. Or Jaime.


#4227190 Feroh

Posted Lolflay on 09 October 2014 - 03:58 PM

Random nobody lowly 2500 Rogue flaming a random Shaman, wat


#4222213 The Official AJ Vote

Posted Lolflay on 02 October 2014 - 12:18 AM

fuck hunters


#4222063 They should honestly remove cooldown on Prayer of Mending come WoD

Posted Lolflay on 01 October 2014 - 09:51 PM

It got added in early S1 purely because priests spammed it to barely stay alive in arena, and it stayed there until now purely because of this reason ( yet monks have healing orbs, go figure ).

With it having a cast time, they should honestly remove the cooldown.


#4220782 And we said the Russians were bad :3

Posted Lolflay on 30 September 2014 - 08:14 AM

Novelty accounts, eh. AJ's getting interesting.


#4219645 Cleaning up the game of visual clutter

Posted Lolflay on 28 September 2014 - 05:58 PM

View PostRippedLife, on 28 September 2014 - 05:46 PM, said:

before you do that get rid of the 20000000000000000000000000000000000000000000000000000000 pets that appear on my screen

So much this.

I used to watch on my screen and ignore unitframes, etc., rely on visual info what was happening ( this was cca TBC ). WoTLK onwards, as they added more clutter, I resorted to simply watching my unitframes and ignoring the rest of the map.


#4217884 #FreeReedwise

Posted Lolflay on 26 September 2014 - 11:29 AM

View PostLmkt, on 25 September 2014 - 01:48 PM, said:

imagine how shit your life must be when you literally spend the whole day writing 5,000-word responses to the inane posts of OT

graveyard shifters man

View Postglonglon, on 25 September 2014 - 09:01 PM, said:

Don't worry, I'll easily dodge bullets, ebola and aids thanks to my above average IQ :)

Common sense =/= IQ

but ur long dick will help dissipate heat better so ur in advantage


#4217389 Project Titan: Cancelled

Posted Lolflay on 25 September 2014 - 10:15 AM

Whenever someone mentions a viable WoW replacement, I always envision WoW, just ran by different people.

I've tried multiple MMO's, SWTOR and Rift being the most fun amongst the bunch. SWTOR was fucking amazing, but it lacked PvP end-game content in the start, and abilities "lagged" because of the way engine was coded, allowing no real fluidity between actions. It was fluid enough to not notice it all the time and to actually enjoy the game, mind you, but in a PvP setting it kind of lacked. When they finally added arenas in SWTOR, it was too late for the PvP population. Arena scene is kind of dead in there, with you meeting the same 20-30 people daily.  Comps don't matter though, skill does, and healers are kind of like what they are in the current state of MoP. Oh, and Tanks are what Blizzard should aim for, seeing they obviously want tanks in PvP in WoD. Tanks have an ability called "Guard", which redirects % of damage into Tanks HP pool, and they do 30-40% DPS of an ordinary DPS class, without extra retarded control and shit like that. Basically a proper combo is Tank+DPS+DPS+Healer.

Rift on the other hand offered WAY TOO MUCH content. Leveling 40-60 was so fucking boring that I wanted to gouge my eyes out. After hitting max level, I realized it'd take me 2-3 months of gearing up to even be able to stand a chance against people who are already geared, it'd take even more time to get on equal footing/surpass them. PvP was also too boring for the new guy to get into. It was easy to catch the basics since I was pretty damn good in WoW, and that game copied WoW's combat and spells to a certain extent ( you basically had a affli warlock, fire mage, etc all in one class ), and it felt like it had no real meaning to get good in the game, as I couldn't compare myself to others.


I kind of understand why every class got so fucking dumbed down in MoP, though. Getting into WoW as a fresh player and learning the game properly in a reasonable period of time to compete with already established players ( PvE or PvP ) took a lot of time and effort, and I don't even want to know how hard was it for a random Joe who just made his level 1 character to be even close to my level of play in WoTLK/Cata ( TBC was also really hard to get into from level 1, but easier than WoTLK/Cata/MoP seeing this site provided absolutely everything for a new player in PvP, unlike in other expansions where it became a e-peen stroking contest between established players who here and then offered some insight to newbies asking questions ).

This paragraph above explains exactly the mentality they have with this game. They will probably never return the combat feeling of TBC/WoTLK, simply because they probably don't believe they're able to hook up old players on the game anymore, and are instead trying to create a game for newer players. Idiots like Jaime being the prime example, S13/S14 nobody ( interrupt hacking got his name some recognition though ), S15 3k rated while using Gladiatorlosa and winning games by randomly proccing on people and calling it skill.


If they pulled their shit together and made WoD the best thing since sliced bread, I'm sure they'd attract both old and new players alike again. Cataclysm was a pure failure of an expansion, and MoP followed those footsteps quite closely ( I remember Glad push in s11 on my warlock, LSD2 vs LSD2 mirrors with PvE gear, both sides trying to do the most PvE possible, the only thing that mattered was the damage done on the end of the game - MoP is even worse than this seeing it removed the passive damage factor and introduced a necessity in doing 100-0 gibs on people during healer CC ).

If WoD flops, and subs continue to plummet, I can see them pulling the Sargeras card, attracting shitloads of people to see what they think is the end of game, and then continue milking the game for one more expansion before shutting it down. We'll see though.


#4216360 RMP VS Beastcleave

Posted Lolflay on 24 September 2014 - 12:34 AM

View PostElorxo, on 23 September 2014 - 05:09 PM, said:

agree with everything you've said apart from RMP raping the shit out of a 2900 beastcleave, rmp shouldn't beat beastcleave ever unless the rmp plays really really good and the beastcleave fucks up massively. i'd say beast should win in almost every situation and i always see hynnix etc lose to beastcleave it's a ridiculous counter to rmp along with kfc

You're probably right, because I have a limited amount of experience as RMP this xpack, however I've witnessed my RM blowing up Hunters within 30 seconds of gates opening, so I've deducted my observations from that.

View PostWallirik, on 23 September 2014 - 05:29 PM, said:

CLOAK
BLOCK
IMMUNE TO EVERYTHING
such awareness and perfect setup

No matter how gay it feels like to play against that, they have to actively pursue and set up kill opportunities, as they're playing against the clock. You on the other hand have to deny them kill opportunities for the first minute or two, endure couple of minutes of reset attempts and eventually score a kill by finally getting some CC in when they fuck up/run out of CDs. Don't know why I'm explaining this to you though, as you and anyone else who is even remotely decent at this game already knows this shit, but I'd rather have a written explanation of your trollish statements so people who don't understand this game/community have a written explanation when someone talks shit.

but hey trollz0r np xD))9


#4215994 RMP VS Beastcleave

Posted Lolflay on 23 September 2014 - 03:56 PM

A lot of people hate on the Rogue+Mage damage in openers/stunlocks, but to be completely honest, both Rogue and Mage have to be aware of their entire surroundings, get the enemy team under complete control and be prepared to resume the control in case someone breaks it, otherwise losing their (re)opener if they are not careful enough.

On the other side of spectrum, beastcleave rushes in, and simply presses buttons. Your only cooldown that you should worry about as a team is basically Ascendance, because after you use that, there's no more danger/pressure of having to keep someone above 50% ( or risk him getting oneshotted ).


So as far as damage dealing goes, beastcleave has it ten thousand times easier than RMP.

As far as defensive shit goes, I'd say you have it equal. All 4 DPS classes involved in this question have great survivability ( only exception being that the rogue has to be very very careful about his trinket usage, otherwise his defensives are for shit ). With that said, it's easier to heal hunter+enh precisely because of the anti-CC shamans bring.



On a scale 1-10, if 1 represents someone who recently started playing the game, and 10 represents someone who is multi-glad/r1 and knows the game in and out, to reach 2400 with beastcleave you have to be 3 or 4 on the scale, as opposed to ~6 for RMP, skill-wise.


You have a very easy win on beastcleave side here. The thing however with such comps is that you don't really improve much as a player. a 2400 RMP will flop very easily versus a 2400 beastcleave, but a 2900 RMP will rape the living shit out of a 2900 beastcleave. Beastcleave has a low skill entry point and a low skill ceiling, RMP has a high skill entry point, but it's awarded with a very high skill ceiling.


TL;DR : beastcleave.




<