I don't understand this blizzard logic of either be good single target or cleave, but then certain classes are good in all aspects.
The problem with their current design is that Affliction is reliant on RNG to do sustained damage ( eh yes, here, you need to keep this buff up, BUT only if you're lucky, if you aren't, your DPS is going to plummet ), while Destruction plain out sucks balls. Demonology was the best of both specs, AND had both single target and AoE damage. All the potential damage that should've been in ToC+MC SF's during metamorphosis was placed into Demonbolt and made stronger and easier to use, simplifying the spec ( but still keeping it the most complicated DPS spec in game next to WW's ). Now they're not happy with everyone and their mother being Demonology, players are not happy to see Warlocks topping meters on fresh content ( most Warlocks got their tier sets first as well, as Conqueror tokens are the strongest when going to them compared to Shadows and Rets ), and they decide to instantly nerfbat the spec to oblivion, to keep it in line with Affli/Destro, while not really doing anything about mediocrity about other two specs.
And the stuff that's even more mind boggling, is that having 2-3 Cataclysm specced Demo Warlocks basically trivializes shit like Operator where ads need to die asap, and it's still going to be broken as fuck come 6.1.
Aye, only two specs left ingame that resemble anything of old WoW, difficulty wise.
So many classes need redesigning as well. Too much damage put into 1-2 abilities with others just being fillers.
Indeed. On my SPriest, most of my damage is frontloaded into MB and DP. On my Warlock, 40% of my damage comes from Demonbolt. Mages have their entire PvP damage loaded into Ice Nova, a concept nobody likes, their opponents or them.
That's also the reason that PvP is gradually getting more boring unless you're playing on a top team, competing against top teams ( in that case, you're having fun simply because you're having great, intense games against people you know that know what they're doing ), you had to chain multiple abilities before to actually pressure people, getting trained reduced your damage considerably. Now ? Take Mages for example. Mages had to sustain damage with Frostbolts and pet, and when the time was right, they'd either shatter you with Frostbolt+Lance/Frostfire proc, or load damage into you during Deep Freeze. Compare that to their current playstyle of waiting for Ice Nova and being useless meanwhile, pretending they're doing damage with Icecicles and FoF procs.