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#4451201 dfa vs venom rush (Sub)

Posted Lolflay on 11 July 2015 - 04:06 PM

DFA seems largely pointless as Sub, or at least I felt like it.

The whole point of Sub is flexibility and a vast amount of energy to be spent, speccing into a talent that makes you OOE a lot, or into a talent that basically yields you shitloads of energy seems kind of like a no-brainer.

#4450985 New hack?

Posted Lolflay on 11 July 2015 - 03:15 AM

View PostROKMODE, on 11 July 2015 - 03:05 AM, said:

obligatory "how can you guys still play this shit game 17 seasons into the game"

Because I'm finding it fun even though it's not like it used to be before. 6.2. is pretty fun, actually.

#4449644 Gladiator Ozar?

Posted Lolflay on 08 July 2015 - 05:23 PM

View PostOzar, on 08 July 2015 - 05:20 PM, said:

Update: I made Gladiator boys!
Now tell me how to get my cool Gladiator icon above my Arena Junkies name :P


From Ozar.

#4449434 ES nerf, fear not Just a fix.

Posted Lolflay on 08 July 2015 - 10:22 AM

As if this changes anything.

25% nerf to a heal that heals for 130% of your health bar is still shitloads.

#4449389 Why do PVP Trinkets even exist?

Posted Lolflay on 08 July 2015 - 09:30 AM

This was agreed upon on many times. SWTOR had that from day 1 - built in CC&snare&root breaker into spellbook of every class ( it even had class-specific names and GFX, like, Sith Sorcerers ( think of Emperor Palpatine ) would strike lightning from their bodies when they broke CC, Sith Warriors ( think Darth Vader ) would show red glow and rage/etc ).

Just give everyone a PvP break effect built inside their spell books, keep the racials as they are ( or disable them in arena ), and give hoomans something else.

There are literally no negative repercussions for doing so. In fact, they could even design PVE according to it, design encounters where players have to think when they have to break a certain effect or whether they should save it - it's an extra cooldown to design for, and a fun one at that.

#4448885 6.2 Shadow BiS PvP

Posted Lolflay on 07 July 2015 - 08:25 PM

Mastery > Versatility > Haste > Crit

was the case last season

Mastery > Versa=Haste > Crit might be the case this season, or even Haste being better, depending on how much Haste we gain compared to S16. Will have to calc.


#4448744 6.2 Warlock

Posted Lolflay on 07 July 2015 - 01:30 PM

Youtube suggested I watch this a few days ago when I was watching a HFC mythic video : https://www.youtube....h?v=_gV4Dg40jAI

:'( rip fun warlocks

#4448735 Requirements to use Glad mount

Posted Lolflay on 07 July 2015 - 01:22 PM

It's a flying mount, manly parts of the mount act as a propeller.

If yours is female, sorry friend.

#4448714 Path of Shadow - a Shadow Priest guide [Patch : 6.2.0]

Posted Lolflay on 07 July 2015 - 12:41 PM


That post says everything about gear..

Those stats you've mentioned are PvE stats - most notably, if you're PvEing, you want Crit+Haste on all of your gear.

In PvP, Multistrike and Crit are absolute GARBAGE ( well, Crit is OKAY if you're only playing RBGs and playing with Auspicious Spirits ).

In PvP, your main stat is MASTERY, simply because there's really nothing else attractive to gear for. It increases the damage of your main filler spell ( Mind Blast ), it increases the damage of your proc spell ( Mind Spike ), and it increases the damage of your Mind Flay ( which, let's be realistic, isn't much these days ).

With that said, you can go Mastery/Haste or Mastery/Versatility. I've ran a comparison between my gear setup ( Mastery/Versa ) and setup of highrated SPs who use Haste. Mastery/Haste ( aka, going mastery/haste pieces and enchanting everything but weapon with haste ) gave like.. less than 0.1 sec cast time off a 1.5 second cast, and gave a pathetic decrease in Mind Blast cooldown. Compared to that, Mastery/Vers provided extra 4% damage and 2% damage reduction iirc.

Meaning the versa version is ten times better, but yet nobody seemed smart enough to figure it out or adopt it, which just beats me. Nobody even commented on the subject when it was mentioned.

With that said, I don't know what's the situation in 6.2, but if we can get to like 10-15% passive versatility level in full gear with mastery/versa, that'd mean going with haste gearing and haste enchanting would yield probably around 0.1/0.2 cast time reduction, and at that point, it might become attractive, sort of. Until I crunch out the numbers when I get the time for it, I'm going to stick with buying Mastery/Versa pieces. Points gain in last season was fucking ridiculous anyway, you could buy 3-4 different sets of gear with the amount of weekly points you get in WoD.

#4448408 Path of Shadow - a Shadow Priest guide [Patch : 6.2.0]

Posted Lolflay on 06 July 2015 - 10:58 PM

Updated for 6.2 seeing I started playing it.

TL;DR - Cascade is worth using over Halo 99% of time in 3v3, and Devouring Plague got nerfed by 12%.

I'm going to calculate the best gear setup, but unless Haste yields over 0.1+ sec off on spells, mastery/versa will still be the best combo. ( and I still have no idea how the other Spriests aren't realizing that )

#4448324 *best windwalker in the world*

Posted Lolflay on 06 July 2015 - 07:43 PM

You people are the biggest faggots I've ever seen.

Everyone who you beat is shit, everyone who you lose to is somehow playing something that's OP, people who wintrade are scum ( okay, I can stand behind this ), people who queue into wintraders are scum ( according to people who boost ), people who boost are scum ( according to wintraders and those who queue into wintraders ), you call the game shit yet you log into it every single fucking day, if you queue as or with a class that overtuned - s'all good dawg I see no problem here, if you queue with a weak class, you're immediately the best fucking most talented player ever and everyone who plays a good class/comp is a fucking loser at life, you DDOS people yet have the fucking balls to voice your opinions, etc etc.

I've played most of the popular online games, and for such a few number people queueing in this game, WoW arena community has always managed to come out on top and beat every other community in terms of faggotry.

Get over yourselves, kid wanted a r1 title and he got it, I can sure bet my fucking beer on the fact that nobody of you had any balls to queue on the last night unless you absolutely had to. The only thing he's doing wrong in my book is being so weak and pathetic to have to excuse himself to a bunch of nerds that are as insecure as he is.

#4448294 Reality TV Gems

Posted Lolflay on 06 July 2015 - 06:33 PM

who the fuck watches reality tv or anything related to it

I have an extreme dislike for dumb people

#4448216 Redesign the human's racial

Posted Lolflay on 06 July 2015 - 01:24 PM

View PostBackonja, on 06 July 2015 - 04:15 AM, said:

give human racial to everyone, add new pvp trinkets.


and humans get orc racial gg

That's exactly what should've been done, I actually suggested this a loooong time ago ( and re-suggested it every time this style of topic is opened ) - I don't get why PvP trinket still occupies a trinket slot.

If everyone had a built-in trinket in their spellbook under "General" slot, this would enhance PvE, because they could design encounters where players have to trinket stuff and it'd increase the fun and skill cap in general.

They're so weird.

#4447811 Should we take the middle road with the dispel system?

Posted Lolflay on 05 July 2015 - 03:01 PM


Funny, I used to be like that as well, back when I knew people and played the game every day. Everyone playing SPriest/Rogue in 2s in TBC ? Loflay the retard, only guy playing SP/Warlock and SP/Restokin. Everyone playing with a healer in 3s back in S3/S4 ? Lolflay the retard playing Shadow RMP. Everyone playing Ret/Rogue/Disc and RMP on Glad rating in S6 ? Lolflay the retard playing Affliction/Ret/Disc. Everyone playing shatterplay in WoTLK ? Lolflay the retard playing RPS ( I'm the guy who popularised it iirc, and even coined the term "RPS" ). I started selling out in S9 when I stopped enjoying the game all that much. That was all back when the game felt different, when I knew a lot of people and had a lot of friends, and I actively played the game. I won't say that finding people to play with is hard atm ( considering I don't even try doing it ), but it's a clear opposite to back when people whispered me 24/7 and realmxferred to play with me. It's my own choice I guess, I don't even like people knowing my character names because I enjoy being unknown atm.

I digress, and I wrote a pointless chunk of text. I wouldn't say people are cowards, they just don't want to waste their time playing non-proven-to-be-viable stuff if they already can't find proper partners for "oh yeah this comp is super OP" stuff.


Perhaps, perhaps not. I don't find WoW to be a game like League or CSGO where nerfs are the best course of action, sometimes a healthy buff to a struggling class is better than nerfing the thing that's keeping the class down. Almost all good seasons in WoW were a produce of Blizzard buffing the struggling classes and leaving the good ones intact.


You're completely right. However, that opinion doesn't stand with the majority of the human race - why else am I bombarded with "OMG U WON'T BELIEVE WHAT KIM KARDASHIAN DID THIS TIME" articles anytime I open up a news portal ? People being famous because "they're famous" - wat ? So his opinion is definitely more sound than your friends' purely due to that reasoning. Not to me, personally, but to a lot of other people, including the idiots who watch Twitch and religiously fanboy people who stream/do other shit.


Fuck football, and fuck watching (e-)sports in general. I only watch things that I can't do on my own - Star Wars because I obviously can't use a fucking lightsaber or shoot a movie or anything else, TV shows because they tell a interesting story, books, etc. Why would I watch LCS when I can just queue a rated game of League of Legends on my own. Football ? You can take a ball and go play with your friends outside right now, don't give idiots money for chasing a fucking ball on a grass field.

Higher rated people know more about the game than lower rated people, the same way scientists know more about this world than non-scientists do.

#4447778 Should we take the middle road with the dispel system?

Posted Lolflay on 05 July 2015 - 02:05 PM


To get where you are, you have to pave a path behind you. Ruining a path you've built rarely brings anything good. In other words, don't nerf Warriors/Rogues/Mages/Warlocks, bring the other classes up to their level. However, not by giving everyone everything in a way that makes the game have 9 immortal classes and 2 that die easily ( changing by season ), and games lasting 5-10+ minutes - instead place other classes on their level by introducing or tinkering with existing mechanics. For example, I played a Shadow Priest during the time Mages and Locks were at their most disgusting state. I NEVER gave TWO SHITS about them ( other than the fact that they had infinite mana ) because I had a defensive dispel as a DPS class. My defensive dispel was my "I'm equal to you" tool - they wanted to CC, I didn't let them, we were on equal footing. So f.ex. getting Elemental Shamans to Lock/Mage level isn't by giving them spammable Hex, it's by giving them something else.

Btw, I never saw a Shockadin in TBC, yet I played on two strongest battlegroups in EU in TBC ( Cyclone and Rampage ), which leads me to believe it either wasn't viable versus good players, or I simply didn't encounter an enthusiast who played it ( and at the time, there was no MMR system - you grinded 1500-whatever rating you ended up on, so you faced all kinds of people ), yet at the same time I saw all kinds of Disc priests who played super offensive. S5/S6 Paladins were a bit offensive-ish, ya, but no where near Priest level, considering Priests HAD to be offensive to win games, due to the fact that unlike Paladins, we didn't have a ton of armor or efficient healing to make us last long into the game. I have insanely bad memories of being forced to win under 3-4 minutes as a Priest during S5/S6 because every other healer had ten times better healing and mana efficiency than I did.


You're missing the point. If Mages didn't exist in their current condition, do you think a single fucking Shadowpriest/Boomkin would exist on the ladder ? In SP's case, maybe a few SP/Feral/Holy enthusiasts, if that. If Locks weren't as good as they were in S15, do you think half of their comps would've worked ? If Mages weren't good in some other expansions, some of the classes they played with probably wouldn't have seen any light of the day in arena.

It's dumb to think about them as "enablers", yes. However it's also dumb to think that if they were brought down, other casters would find their spot in the grand scheme of things. They wouldn't. Casters saw more play in late S16, and they see a lot of play now in S17, but do you remember early S16 ? Melee cleave, melee cleave, melee cleave, RMD, melee cleave, melee cleave, melee cleave, etc.

As for Jahmilli's post, Jahmilli is most likely one of top 3 WoW arena streamers. I wouldn't know because I don't watch twitch, but if you mention the name Jahmilli, most people will know who he is, simply because he's been around for ages, he's streaming and he's good. Volkovitch ? "Some DK who queues with Jimjim". That's the same reason why people like Edison made all the decisions back in the day, while genuises like Tesla were fucked in the ass - media exposure. Btw, I fully agree with bringing Desecration back, actually. It was an iconic ability for DKs and I don't know why it got removed.


I mentioned his rating because it's relevant. He's a great player, but with a completely shit opinion. People who are on the top should have valid, clear, vivid opinions on how things are and how they should be. They shouldn't be "omg buff my class and my comp so I enjoy this game".

As for forcing stuff down players throats, arena and Ashran are different. I may have exaggerated a little bit, but my point stands, I haven't seen a single melee cleave team in 10 years I'm playing this game, that made me go "wow, give these guys some props, they played extremely well and outplayed me", and I've fought against some great players ( Veex and his TSG in their prime f.ex. ). They either have mongo damage/stuns/snares, and win through mongo damage, or they turtle until enemies just get worn out ( hi2u2 fucking turbo players ). You might feel like I'm personally attacking you here, but please don't - I know for a fact that you have to be good players to play melee cleaves on high rating, I've watched the said RL mate paladin play his stuff and one wrong step usually meant that they lost momentum and probably lost the game because of it.

I feel the same about spell cleaves, but the difference is that I've seen spell cleaves which made me go "wow, these guys actually did something different, good for them for outplaying us, gg".

Besides, I've changed my mind about Ashran, it's actually not so bad. Don't get me wrong, Ashran is fucking SHIT AS FUCK, and I hope they never pour resources into something so useless ever again, but I like having the obligation to do a quest with other people who need to do it as well, it brings a social element back into the game.

As for those melee/caster/healers you've mentioned, blame Blizzard and not me, every tree has a bad apple. 99% people who I've ever discussed arena with, agree that melee/caster/healer is the ideal model and most fun they've had in this game. If you don't feel the same way, I'm sorry to disagree.