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#4481532 6.2.2 Patchnotes updated: Horde racials buffed and class changes

Posted Lolflay on 21 August 2015 - 12:10 AM

View PostHiroshx1, on 20 August 2015 - 11:37 PM, said:

don't question him! hes right :ph34r: :ph34r: :ph34r:


View PostMarshmellow, on 20 August 2015 - 11:53 PM, said:

how come warlocks and mages didnt get pvp nerfs?

oh right, wizcon.

Because they don't know how to nerf Mages even though high profile mages have already said what changes are needed, and because Warlocks are their favorite boytoy.

I play a Warlock this entire expansion, and PVE wise, aside from those 2-3 fights where the spec shined, it didn't have much place in PvE, you had to pretty much run Destro/Demo on most of the content. And then they overbuff it overnight and it becomes the best single target spec in the game, like what the fuck. And yeah, it's not like Warlocks struggled in PvP in S16 either. They were not their usual level overpowered, but they were not bad by any means.

So yeah, classic Blizzard. Though, if they nerfed them, cleaves would probably be the only thing that'd queue, and honestly I'll rather sit in 20 sec CC chains than fight mongoloids that target me from the moment gates open to the moment when the match ends.

#4480644 6.2.2 Patchnotes updated: Horde racials buffed and class changes

Posted Lolflay on 19 August 2015 - 08:13 PM

I'm pretty sure no sane person will cash out 45 euros per character ( and most have 3 or more ) just to play on racials that are pretty much only good for melee cleaves and shamans.

Also fuck ferals, they should've been nerfed 5% globally, 5% less healing, 5% less damage, etc. Disgusting spec, ten times more aids than enhancement.


Posted Lolflay on 19 August 2015 - 01:35 PM

2s were the fucking best

even when they stopped awarding gladiator from it they were fun as fuck, ESPECIALLY S7/S8 - shit was just fun as fuck and everybody was having fun because nobody had anything to gain or lose from it, queues were active etc

even Cata 2s ( for my limited experience with that expansion ) were fun as fuck, even though healer/dps were ten times better than 2DPS, but MoP and WoD 2s are just fucking stupid as fuck, you literally need a completely different set of skills to be successful in 2s as opposed to 3s

#4480229 If your name isn't Geckz

Posted Lolflay on 19 August 2015 - 09:42 AM

View PostTizlol, on 19 August 2015 - 09:40 AM, said:

That's not a retarded statement at all.

that time of month again for him

#4479782 Shadow BiS S17 thread

Posted Lolflay on 18 August 2015 - 08:52 PM

View Postojonttu, on 18 August 2015 - 07:22 PM, said:

Spriest on top EU ladder seem to be using Haste+multistrike weapons instead of crit mastery. Whats the reasoning behind this? Whats your opinion lolflay?

You can gear in three possible ways currently.

1st best : Mastery/Versatility ( most instant damage, most damage from MB/MS ( two damaging spells you use by far the most, excluding the dots ), survivability )

2nd best : Haste/Versatility ( gives you a bit faster casts and a shorter MB cooldown, survivability )

3rd best : Mastery/Haste ( don't bother, versa too good )

Right now, the only casted spell you really need to cast is Vampiric Touch. Like, that's LITERALLY the only casted spell you REALLY need to cast in arena when it comes to your actual "I'M GOING FOR A KILL" rotation. Mind Flay is channeled, therefore you get value out of it even if you need to stop and fakecast mid-cast, therefore it's not a huge priority. Mind Spike is good obviously.

So if the only casted spell you need to cast is Vampiric Touch, and the haste gained from going for haste yields miniscule cd reduction on Mind Blast, it ends up being a bit of bonus damage on SWP VT DP and Mind Flay. SWP VT and Mindflay are a minor part of your arena damage ( obviously doesn't mean it's an IGNORABLE part of your damage ). That leaves us with DP, which doesn't really need any boost in its damage.

On the other hand, Mind Blast is the huge majority of your damage in arena, so it makes sense to gear to make the two instant ( basically instant since MS procs like crazy ) spells hit harder. It also makes sense to gear for Versatility, because its value is really high when stacked, and outperforms stats like haste, crit, multistrike, etc.

Also, when you're going Mastery, in the case you're not being trained/interrupted, doing the PVE rotation without the dot weaving part ( so only doing Spike Spike Blast Spike Spike Blast etc ) is higher damage than having VT SWP, using MB on CD and channeling Mind Flay into the target as a filler.

In the playstyle where majority of your damage is instant, it makes zero point to gear haste for a lower MB CD ( was it a 0.2 sec reduction or something when I've tested it ? Something along those lines, and not to mention that it actually loses value if you're being CC'd in any way or form, because for it to be truly effective, you'd have to be able to use it on cooldown ), and it makes zero point to gear for an obsolete playstyle ( VT SWP Mindflaying Mindblasting as a filler inbetween Horror cooldowns ).

TL;DR - neither gearing style is wrong, but if you want to get the most juice out of your character, gear Mastery/Versatility.  If you're not being trained, and the enemies are presenting themselves to you ( a rarity ), whenever you're in the phase where you're between Horror cooldowns, off-dot the 2nd DPS and spam Blast on cooldown and Spikes otherwise into the 1st DPS for a higher effective damage than dotting that target as well and Mindflaying it; if you're being trained, you wouldn't get much value out of haste anyway, and this way your MB and instant MS hits way harder. ( if the DPS you want to Mindspike is in position of running away at any given time, it's better to dot it and Mindflay it )

I almost forgot to mention - if you plan on playing Shadowplay in any sort of form ( Shadowpriest/Affliction/healer ), Haste/Versatility is BY FAR the best setup combo to aim for, since you'll actually be casting 24/7 - you want DOTS up on all 3 targets, that's a significant GCD expenditure/20 sec. If you're playing Shatter, Mastery and Versa is the best.

Also, I noticed a familiar name pop up on the ladders some time ago : http://us.battle.net.../Talby/advanced

Mastery and Versatility are both equally good once Versatility reaches higher amounts of budget on gear ( IN TERMS OF DAMAGE ), therefore it becomes a preference at that point when it comes to enchanting ( more damage ? more survivability ? ), and the shoulder/pants dillemma in his case was him deciding he wanted to forego extra bit of stats that are actually useable ( haste on set pants as opposed to crit multistrike on shoulders ) in favor of more versa/mastery, but he's probably the best Shadowpriest to follow in terms of gearing if you don't want to be as anal and detailed as I am.

I've no idea how much time he spent figuring it out, but the same way that for Warlocks Wallirikz will be the best example of a properly figured out gear setup, Talbadar will be the best example for Shadowpriests ( if you already don't take my word for it ). That guy ALWAYS went for cheesy shit, I remember he had 15 different sets just for dueling alone.

#4479608 Balanced EU qualifier team

Posted Lolflay on 18 August 2015 - 05:32 PM

I can come in here and say that LSD3 is so fucking retarded against Shatter because I don't win by default against it and actually have to put some effort in, but I can still win versus LSD3 by randomly gibbing one of them due to a mistake they made, be it a warlock or druid, or the shaman that's usually trained anyway.

There are comps which are a default win versus X comp.
There are comps which are a default loss versus X comp.
There are comps which don't win by default, but can win against X comp.
There are comps which win by default, but can lose against X comp.

LSD3 wins automatically against some comps if the game drags out and they play defensively properly, but it also can lose versus things it wins by default ( via time condition ) if the said comp manages to capitalise on a mistake LSD3 did.

#4479470 Balanced EU qualifier team

Posted Lolflay on 18 August 2015 - 03:14 PM

View PostOdrareg, on 18 August 2015 - 12:42 PM, said:

why is it so hard to say GG in 2015?

So much fucking this.

Like, people in WoW have such a horrible sense of competition, I've had people whispering me crap after both winning and losing, like what's the fucking point. Take/leave your fucking points, who gives a fucking shit about them. Yeah the game isn't balanced whatsoever, who cares, you're the one playing the competitive mode of the game, nobody is forcing you to play it at a gunpoint. Doesn't matter if it was a good or bad game, requeue and shut the fuck up.

#4478711 Balanced EU qualifier team

Posted Lolflay on 17 August 2015 - 08:09 PM

View PostKnaittiz, on 17 August 2015 - 08:06 PM, said:

dam son when was the last time aj was this active

a while

also forgot to answer in other topic - why give money to a dead site if you want 3 files off their servers, which they didn't even have XD A+ service !!

#4477946 Blizzcon

Posted Lolflay on 17 August 2015 - 01:25 AM

View Postpolesmoker72, on 17 August 2015 - 12:55 AM, said:

sounds good seeing as how most classes have less depth than a lol/dota hero

you're honestly retarded if you think that

we as a community collectively call each other names and call this game "easy" etc, while it's actually pretty hard to become TRULY good at this game, I dare say it's harder to become good in WoW than in most MOBA games, which seem to be the norm of comparison these days - I only acknowledge shit like Starcraft and CSGO being harder than WoW

like, I'm not saying cases of easy success don't exist, like that dizzcord guy who rode on the back of a double healer rogue comp, or anyone who plays X comp in Y seasons when said X comp is OP, but none of those people are ACTUALLY good, they might get the same reward but their success is temporary. Speaking of League. it's also pretty damn fucking easy to get Diamond right now, everyone and their mother seems to be getting nowadays

don't get me wrong, I think WoW is a pretty shitty esport game ( was, and is ), but you can't say MOBA champions are harder than WoW classes - I've seen every WoW player who was successful at this game ( like, gotten really good at it ) pick up mobas and starcraft with relative ease and excel at it rather quickly, the only exception to the rule was CSGO. WoW used to be a really hard game to pick up, and it's still hard, just not as hard as it used to be

#4477811 Balanced EU qualifier team

Posted Lolflay on 16 August 2015 - 09:46 PM

guy obviously acted like a scumbag ( and I heard from various people that he can be a fucking douchebag ), but making fun of someone for playing chess and also linking their personal shit on a online forum without their consent ? :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:

if I had a chess venue in my city where I could drop in and play, I'd probably still play chess to this very day, fuck online chess

#4477697 Balanced EU qualifier team

Posted Lolflay on 16 August 2015 - 07:10 PM

its not even about the trinket cooldowns, it's about the whole experience of being able to customize your UI to how you like it, UI is one of the least problematic issues in this game, UI to a good player is mostly how nice it looks ( as long as you're not using shit like gladiatorlossa or shit like that )

if I'm a tournament player and if I want to change my action bar looks/position/size I have to be a rocket scientist to be able to change it on a LAN PC, with a couple of fat sized scripts, which are apparently allowed, but having an actual addon that does the same thing, is not allowed

it just doesn't compute

#4477676 Balanced EU qualifier team

Posted Lolflay on 16 August 2015 - 06:54 PM

I honestly don't know why Gladius isn't a part of default game yet though.

There was a raid frame addon pre-Cataclysm that looked incredibly like the current Blizz raid frames, and like 99% of PvE players used it for PvE. Come Cataclysm they literally copy pasted it into the game, and it's those same default raid frames we all ( well most of us ) play with to this day.

Everyone uses Gladius unless they're either playing tournament games, or are otherwise preparing for a tournament, so they're getting used to the default frames. Even default Blizz arena frames are useless without sArena or a macro that initiates a stopwatch 2:00 that you push when an enemy trinkets - I don't care how "good" someone is, they're not an atomic clock that can pinpoint the exact milisecond when someone's trinket is up.

So them not implementing Gladius as a default addon, or at least making it an allowed addon in tournament games, is beyond me completely. Like, literally beyond me.

#4477610 Balanced EU qualifier team

Posted Lolflay on 16 August 2015 - 06:00 PM

View PostZimo, on 16 August 2015 - 05:46 PM, said:

funny to hear that out of you, considering you won blizzcon by letting replay a game because it went a little over time (:

not that I have any need for extra money irl, but I'd sure as fuck be as obnoxious as I could regarding rules, if #1 spot and money was on the line

rules are rules, if you don't respect the rules don't bother doing whatever it is you're doing


Posted Lolflay on 16 August 2015 - 10:44 AM

View PostAbidalzim, on 16 August 2015 - 05:29 AM, said:

Lolflay seems to have missed my post, so I'll have to quote myself. :(


I agree with Flyn on this, I'll believe it when I see it - it however doesn't take away from the fact that I respect the man for the things he's said. He's been trash/shittalked for the good majority of the last year, he still came on stage, said that they were wrong with some stuff, said what they're planning for Legion ( which honestly sounds good on paper ). Now the only thing that remains is to wait and see.

View PostPretalethal, on 16 August 2015 - 03:47 AM, said:

Are the new talents (PvP & PVE) going to be active at the same time? Did you notice during the reveal the talent pane for PvP was on the honor tab and not an additional tab on the talent system? Lets say if the PvP talents are only active in arena I'm probably going to lose Clarity of Power's instant Mind Blasts. So I wonder what and if they are going to do anything about interrupts and crowd control especially with the addition of Demon Hunters.

Also I'm curious to see how class identity is going to fit into all of this. ie Hunter and Survival being a melee spec.

I think PvE talents are working by defaults, and PvP talents "activate" in PvP combat. Otherwise you'd have very bland specs, the PvP talent tree seemed more like modifications of stats and current abilities, rather than an actual talent system meant to completely replace the PvE one.

And I agree - I'm the first one to hate on instant mind blast as it's absolutely silly gameplay, but it's needed in a game where you can't get casted casts off. I accidentally queued as Auspicious Spirits in 2s the other day, I barely got off two Mind Blasts versus a Rogue+Healer, good times.


Posted Lolflay on 16 August 2015 - 12:23 AM

Oh, one big thing that I had mentioned to me, which I also share concern of, is the fact that the PvP template for specs will have stats fixed by the dev team itself. So PvP template for Shadow will let's say be Crit and Multistrike, and even if you have a pair of boots equipped that offer different stats, those stats are going to be exchanged into Crit and Multistrike, as per the PvP template <- that's how the new system will work

What if we don't want those stats at all ? We should still be allowed to "reforge" or place points onto that template to "gear" the way we want, less customization is not the answer at the expense of balance, we're still playing a MMO.