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#4325424 double frost dk

Posted Lolflay on 30 December 2014 - 10:14 PM

The DK does have a point though. When I queue 2s as DK/healer I CAN'T reach a Hunter, PERIOD. It doesn't justify that DKs can do what they can do, it justifies nerfs for both sides.

Dnno, here's the general timetable of events :

TBC 2s : Double DPS win by overwhelming DPS+healer with CC, douple DPS loses after 2-3 minutes ( usually, unless we're talking about something like Mage Rogue that can reset ) if they don't score a kill. DPS healer vs DPS healer can end fast and can drag itself out into 40 minute games, depending on skill level and comps involved.

WoTLK 2s : First half of expansion ( S5 S6 ), double DPS is simply not viable ( unless RM ) because of DK/paladin, Frost DK/healer, Warr/Healer, etc. Second half of expansion, most comps are viable, only things you don't see in 2s are Ele Shamans and stuff. DPS healer vs DPS healer end in a timely manner without the need of interference by artificial mechanics such as dampening/end of game limit.

Cata 2s : For the part I've played 2s ( start of S9 ), it became increasingly retarded. Rogues that don't die, Warlocks that selfheal to full with Soul Harvest, list goes on. DPS healer vs DPS healer became boring.

MoP 2s : Anyone who played this shit seriously ( like, who was above 1700ish before afking out nerf ) deserves to be shot in the head, games don't end until it's 60%+ dampening, double DPS outheal DPS healer.

WoD 2s : Same as MoP.

#4323585 Do you have fun queing arena?

Posted Lolflay on 29 December 2014 - 05:24 PM

Game's alright compared to previous starting seasons, S5 almost made me quit, S9 made me quit, came back hoping MoP would be decent, nope, S12 made me quit and waste 40 euros on that fucking shit expansion.

With all that said, S16 is actually decentish for being up, how much again, 3 weeks ? Anyway, Godcomp's fun, and I'd like to try RPD, both fun comps that feel rewarding when you win.

#4322706 RLD vs Dancing w/ stars and RPD

Posted Lolflay on 29 December 2014 - 02:31 AM

Versus RPD, if Silence is the thing killing your healer, simply burn a Imp out. It'll do more in the long run than spell lock anyway.

#4319457 So Reckful hey?

Posted Lolflay on 27 December 2014 - 01:01 AM

can't give less of a fuck lmao, reckful ain't reckful since s6 ended anyway

#4318884 EU Interrupthackers

Posted Lolflay on 26 December 2014 - 06:49 PM

Aye, pretty sure I've faced some of such scum, however the ones I've met have their interrupt bot set on 0.0001 until cast ends, they just chill and let their bot interrupt at the last possible second, so fucking stupid.

#4311390 Your most hated ability ingame

Posted Lolflay on 22 December 2014 - 08:54 AM

View PostKelarm, on 15 December 2014 - 04:13 PM, said:

I'd have to say burst of speed, it's been a long time since an ability that completely broken has made it onto live servers.  It's like glyphed death and decay levels of broken.  

But for me, berserker rage is way up there as a contender.  That ability is easily one of the most archaic mechanics left in this game.  I keep expecting it to get removed, but it just stays in, expansion after expansion.  It's always been horrible design to allow one class to be so utterly immune to a major form of CC.  Druids used to be immune to polymorph, but they changed that long ago to ensure the CC at least works against them.  For some reason, warriors just get to be immune to fear, since creation of the game.  This is especially stupid right now since fear has been completely gutted and is now the weakest CC in the game, but even when fear was strong, berserker rage was still just horrendous design.

Unbound Will, Ret's Hand of Sac, 10 thousand trinkets DKs have, Zerker Rage, etc. The only break I'd leave in game would be Nimble Brew, and ONLY for Windwalkers - Mistweavers and Brewmasters can suck on it.

Someone mentioned Faerie Fire, agreed.

I'm not so much annoyed at specific abilities ( although fucking trap is prolly #1 on that list ), as much as I'm annoyed at their design decisions. Sure, I get why they removed half of spells from certain specs - I was setting up my Frost DK yesterday ( I only had Unholy on him ), and there were no "clutter spells" I could mistake for as a part of rotation, it was as simple as adding 3 new spells to the bars to replace the Unholy variations on them, and that was it - but come the fuck on, some spells were iconic to classes and don't deserve to become talents and/or deleted. Howl of Terror, Mortal Coil, Psychic Scream, Cold Snap, Ice Barrier, Shadowfury, etc - all of those are iconic abilities that should have NEVER been fiddled with.

TL;DR - what i hate the most is MoP+ talent system.

#4308633 Such a low amount of things I can do...

Posted Lolflay on 20 December 2014 - 08:05 AM

It's been said thousand times, still going to repeat it, it feels fucking WEIRD being limited in your GCDs in some situations.

Get interrupted ? 6 seconds of sitting like a useless duck, compared to wanding during blanket and then using fire school ( inci or searing pain ) until shadow school is off interrupt.

Capped on GCDs, good time to control the fight via Curses/Shadowflame ? Can't, those buttons are gone.

Having to choose between Howl, Sfury and Coil is also moronic.

So dull and boring.

#4306575 Hunter POM Sheep

Posted Lolflay on 19 December 2014 - 04:00 AM

View PostWallirik, on 19 December 2014 - 03:53 AM, said:

I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals.

gl landing ur traps now scum

ps. ofc this only works if it's a hunter comp that doesn't do unhealable dmg (lol), or has aoe fear.

I like you.

#4305732 tanks in 2v2 - shoot me in the face pls

Posted Lolflay on 18 December 2014 - 03:26 PM

I take it you haven't faced 2x Frost DK/healer in 3s yet. Just wait.

#4301574 RLD/Combat Rogues/Locks

Posted Lolflay on 16 December 2014 - 06:02 AM

View PostProlifics, on 16 December 2014 - 05:59 AM, said:

I think ret rogue priest s5 probably takes the cake for most broken 3's comp in arena history.

that was s6, but nah, it's not that, most broken 3s comp ever was full pve geared RRD in S4

#4301424 Hotfixes: December 15 - Class Tuning

Posted Lolflay on 16 December 2014 - 04:11 AM

View PostBawn, on 16 December 2014 - 03:46 AM, said:

all this class tuning is purely based off pve, i wouldn't be surprised if ret pallies get buffed next patch

won't happen - Kargath, Twins, Tectus, Emperor are all Ret/Windwalker/Unholy friendly fights, and all of said specs are also very very good on Butcher and Ko'ragh ( no clue about Brackenspore ), so I don't see any buffs going their way until Foundry gets released ( depending on fights there, too )

This basically means WW's will keep getting nerfed, while casters will either be buffed by direct buffs or nerfs to melee classes. Interestingly enough, this means Frost DKs will remain insane in PvP.

I honestly dread the days of DK/Warlock returning, it's a prominent combo right now, requires just a little push over the edge to become unbearable. Pair it with Mistweaver buffs and you'll have AIDS in literal meaning of the word, that'll be the day I quit arena until said comp gets nerfed.

#4301247 Hotfixes: December 15 - Class Tuning

Posted Lolflay on 16 December 2014 - 01:34 AM

Cy@ Windwalkers ROFLLLLLLLLLLLLLLLLL, such a joke.

#4301214 enh purge spam needs to go

Posted Lolflay on 16 December 2014 - 01:07 AM

OP making yet another really stupid post.

If you nerf offensive dispel, disc priests will become stupidly OP, but it WILL solve all of druids problems - aka, trading one problem ( druids being unable to heal due to offensive purging ) for another problem ( discs being left unchecked ).

I'd rather have druids buffed.

#4299299 Just a funny thing to think about, regarding their new design philosophy

Posted Lolflay on 15 December 2014 - 05:00 AM


"I don't want Fan of Knives and Backstab available to this and this spec, it's pointless."

"I know, right ? Man, specs should have their limitations and clear defined niche so players can differentiate and feel that they're playing Combat and not Subtlety or something else."

"Yeah, I totally get you, anyway let me remove SWD from Priests, it's confusing for non Shadow players, it's a clear spec defining ability. Mind Spike ? Oh yeah, remove that too. Remove Rain of Fire for non-Destro locks, and while you're at it, make sure non-Arcane mages don't have Arcane Explosion. Btw, why's Shadowstep Subtlety only ? And what the hell is Power Infusion doing in Discipline and what's Silence doing in Shadow trees ?"

"Yeah... those spells don't define specs, I don't see any reason against them becoming talents/baseline. You ? "

"Nah. Oh hey, what's Bladestorm doing as Arms exclusive and why is Ice Barrier only exclusive to Frost Mages ?"

"I really don't know man, these guys that designed before we got hired are sure as fuck dumb as hell."

"Indeed, thank fuck someone finally hired competent personel".


#4299161 Gone from a 2200+ Lock to a 1200-1400 Lock, help?

Posted Lolflay on 15 December 2014 - 02:36 AM

View PostFedx, on 14 December 2014 - 11:11 PM, said:

The game just got 100 times harder and you're probably stuck there

Edit: Ye warlocks are viable and affli warlocks are really good

LOL, no it hasn't, it got easier actually

As for OP, Warlocks are perfectly viable right now, but it's a completely different playstyle compared to WoTLK and Cataclysm. It'll take some time to adapt.