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Member Since 13 Nov 2007
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#4416540 Reckful breaking up with his girlfriend of 9 years on stream

Posted Lolflay on 29 April 2015 - 12:06 PM

You people who care about this shit are the REASON idiots like Reckful and all those Big Brother stars get money, I could NEVER understand reality entertainment culture and never will, it's like those old women who do all their household shit and then watch Mexican TV soap operas to fill their lives by watching fake shit others do for money.

It tells you something about the people who actively watch Twitch when shit like "kappa" was born on that site, and that every female streamer has a subscriber button, like what the fuck ?

Only things WoW related worth watching are like... GCDTV, Venruki, Cdew, Jahmilli and Nahj ? Then you see Swifty, a 35-something old man acting like a retard on Twitch and getting 1k+ viewers anytime he streams, like wat.

#4416462 if u hate the game click this

Posted Lolflay on 29 April 2015 - 06:40 AM

View PostGlink, on 28 April 2015 - 06:46 PM, said:

WoD seemed pretty promising pre-season, everyone seemed to like the flow of arena and the comps. And then then the meta just became aids and blizzard buffed the wrong stuff as usual for pve.

Oh well, I still have hope for the later seasons. This one just needs to end.

That's because S15 was fucking HORRIBLE, the only good thing about it was the fucking queue activity. Anyone who can fucking defend S15 is a fucking moron. Jesus fucking Christ, I remember arguing with Elorxo on the fucking simplicity of the game even back then, he confronted me because I said Priests are playable by fucking morons at that time when compared to previous expansions. Hello ? I rolled a Monk for the first time in my life and played on 2700 with absolute randoms ? ( granted, Lock Shaman Monk, but still ) The game was a boring shitfest, all you had to do in arenas was either wait for stars to align with RNG procs or whatever, or have shitloads of CC chains on healers. Only MoPheroes who emerged in that xpack/season can fucking like that boring piece of shit. Then WoD rolls around:

- Warlocks like that they are not an instant cast class anymore, and actually have to press buttons and cast spells with cast times instead of mindnumbingly snapshotting DoTs and tossing them around with Soul Swap

- Shadow Priests like that they're an entirely different class with new 5 orbs thing and the horror PvP set bonus

- Rogues are enjoying Sub while it was still good due to lack of gear, few special snowflakes discover Combat


Pretty much only people unhappy with the expansion in the start were like Warriors ( no buttons to push ), Elemental and Enhancement Shamans ( yeah I couldn't really give less of a fuck about this ), etc.

And then everyone realized, that under the surface, it's the same problem as it was in MoP. Healers still outheal 2 DPS without an issue, there's still shitloads of defensive cooldowns on DPS specs, self healing is not a problem anymore, but the passive damage outside of cooldowns ( which are like, once every 1 or 2 mins ? ) is worthless in regards to scoring kills.

Thus RMD/Turbo meta is born, comps which just stall and PvE until something happens by itself became dominant. 6.1 fastened the game up a bit, but not by nearly enough.

TL;DR GIVE US FUCKING DAMAGE TO END GAMES WITHOUT DAMPENING/20+ SECOND CC CHAINS. CC chains should be fucking used to make damage stick, not to actually GET some damage in. ( there's a huge fucking difference between dropping someone to 60% and then CC'ing the healer to get a kill, compared to having to CC the healer when the target is on 100% to drop the target to 60%, absolutely un-fucking-healthy gameplay )

#4416036 if u hate the game click this

Posted Lolflay on 28 April 2015 - 08:05 AM

View PostWallirik, on 28 April 2015 - 06:26 AM, said:

guessing sp/mage/rogue 5s?


I guess playing sp/mage/rogue in MOP was kinda the same as wintrading.

Jesus fucking christ. Like, the ENTIRETY of TBC/WoTLK and the little bit of Cata I've played, I was trying to make Shadow/Frost/Rogue/healer #1/healer #2 work, and you're telling me one expansion I didn't decide to take seriously, my dream 5s comp actually worked ? What the fuck.

Why the fuck did you have to speak, I'm actually fucking bummed out right now.

#4415604 warrior self heals

Posted Lolflay on 27 April 2015 - 11:07 AM

I like to think that this forum went to crap after Members were allowed to post in class discussion.

#4415379 I have a different idea

Posted Lolflay on 26 April 2015 - 09:52 PM

How about, we, as a community, instead of crying/whining about shit and nothing ever changing, actually collectively compile a list of things we want changed in PvP, and massively spam tweet Holinka and WarcraftDevs ?

It's bound to change at least SOMETHING.

#4415286 cy@ double spell lock :^)

Posted Lolflay on 26 April 2015 - 05:35 PM

View PostSosseri, on 25 April 2015 - 11:15 AM, said:

IDK man, what's the skill cap with having 2 lock outs? doesn't it make it more forgiving?

Outside of the player being fast to press macro for clutch resummon+lock or sac+lock, there's no significant extra skill cap whatsoever. It's exactly what it is, a lockout on a different spell cooldown.

Good riddance honestly, even though I agree that it'll make life even more boring for Warlocks, their mechanics got completely gutted in this expansion.


Posted Lolflay on 26 April 2015 - 07:27 AM

View PostRegent, on 25 April 2015 - 10:38 PM, said:

Maybe your RL mates need to get jobs instead of playing games if they can't afford $15 a month.

It's not so much about 15$ a month that bothers them, they could afford it easily, they just don't want to pay for a game, and instead use that money to buy weed and shit. And they're mostly a bunch of young adults at the moment ( 24+ ).

League is basically facebook for them. Everyone has everyone on friends list, the game is free and they can do a game if they want to, and they're online 24/7 for easy socializing.

They somehow justify playing 3-4 hours of League per day, but they can't justify playing WoW/CS:GO for some reason. Dunno.


Posted Lolflay on 25 April 2015 - 07:00 PM

Enough has been said on other topics so I won't bother replying, however I'll say this : I think all of my RL mates started playing League in 2011 or so. They're still playing to this very day, and the only reasoning behind it is because the game is FREE. If they had to pay a subscription or any sort of fee to play the game ( win 10 normals so you can play one game of ranked, or simply pay 40 cents to be able to queue RIGHT NOW !!!! /EAgames /Activision ), they would've quit a long fucking time ago.

They're hesitant to fucking drop 10 euros on CS:GO so we can have some fun together in competitive/deathmatch/casual, and they all stopped playing WoW because they didn't want to pay for it.


Posted Lolflay on 25 April 2015 - 09:13 AM

View PostThaya, on 25 April 2015 - 08:03 AM, said:


you guys aren't even playing that part of the game that they actually put effort into

PvE ? It's pretty good, outside of Arcane Mages still being on top after 6 months of domination.

#4414650 Damage is actually too low

Posted Lolflay on 25 April 2015 - 07:45 AM

View PostRailander, on 24 April 2015 - 11:58 PM, said:

wrath was just shit. it "felt" balanced because everyone did so much damage anyway that no matter how bad the spec really was, you could still somehow get kills.
how is this shit fun? this aids and bad watchability were the reasons WoW got kicked out of MLG.
also, although it toned down from MoP, some specs still have retarded passive healing.

Rofl that video, that was a Shaman from my server in S8. Me and my mage went into arena without our shaman joining ( we were around 2800 mmr at that time ), faced their 2150 mmr destro ele cleave, we won them under 30 seconds if I recall correctly, precisely because damage to healing ratio allowed you to outplay people.

WoTLK damage was completely fine, and I don't consider it aids at all.

And to add to my previous post, on the argument of standard damage>standard healing and burst damage>burst healing being the norm back then, this actually meant that because you weren't able to outheal the damage if you straight up tanked it, you had to collectively use your CC in a smart way to stop the damage rolling in.

If you're not getting my point - you had to use CC in a smart way, compared to mongoloid spamming it off cooldown/diminishing return in MoP/WoD. Back then, if you mindlessly spammed CC, you allowed that random team to instagib you more often than not; the order of things was pretty clear - you were to do damage, and CC only when really near a kill, or when enemy team is going guns blazing on you. Back then, you did damage first and CC second, damage was the primary tool of scoring kills, CC was the secondary tool allowing you to finish people off. Now you have a situation where CC is first and damage is second, because damage on its own, even when under the strongest of strongest cooldowns, doesn't fucking do anything as long as your healer is allowed to do his thing.

Allow me to quote my friend, this was something he said way back in 2008 and it still holds true to this very day "there's not a single problem you can't solve in this game by just having something do more damage". Enough said really, for S17 they need to increase the passive damage and keep the burst the same, and then we'll be talking.


Posted Lolflay on 25 April 2015 - 01:30 AM

View PostVoksen, on 24 April 2015 - 08:55 PM, said:

To be serious about gaming, and I mean as a self-respecting gamer in 2015 - you have to move onto other things.
"To be serious about gaming" - nobody who plays WoW is a serious gamer, and never was. At its peak, I considered "pro" WoW players a funny joke. So if you harbour dreams of going pro, earning money, I say you fuck off right now, because that's not the reason you should play games. And to classify yourself as a "serious gamer" is a even bigger joke, or a "gamer" at all. Keep 9gag idiotic mentality out of my sight please.


To get on with your life, you have to basically let go of the game as is.


?? to get on with my life ? Stop dramatizing. It's a fucking game.


(the last time I checked there were 39 level 100's on US Tichondrius alliance during peak hours)

ROFL, that's a straight out lie, or that realm isn't what it used to be, because top population realms still hold more players active than some other MMO's combined.

View PostCreptius, on 24 April 2015 - 09:38 PM, said:

So what exactly made season 10 and 15 good? Was it balanced, was there more diversity in the classes played or was it just fun to you?

I quit s9 so I didn't experience end of s9 or 10 itself, but I don't understand how s10 could've been any different than s9.

As for s15, s15 is super fucking similar to s16. S15 had DPS classes being immortal as long as healer was unCC'd, and creating super long CC chains on healers was required to get someone below 50% ( unless you were a warlock comp or KFC ). S16 is same as S15 in regard to nothing happening unless healer is CC'd, passive damage, just like in S15, is WAY too fucking low. When I fucking unleash my entire rotation into someone, I expect for them to at least drop below 70%, but now if I hold VT and SWP on target and Mindflay ( something which in pre MoP expansions required healer healing the target ), now a healer brushes off with 1 global. The only difference between s15 and s16 is that there's less CC, and comps like WWLS, KFC, LSD etc aren't there anymore. Just like in S16, in S15 NOTHING happened until you popped CDs under trinket procs, etc.

View PostElorxo, on 24 April 2015 - 11:02 PM, said:

There was a bit more diversity in comps and classes than there is now too. Think every class had multiple specs that were r1 viable at the time.

I agree on the activity part you've mentioned, S15 was really super fucking active, I was surprised regarding that bit. However, regarding the specs that were r1 viable, I honestly don't see the difference, EVERYTHING is viable right now, it's just super fucking boring.

Stop fucking doom and glooming, stop paying for your fucking subscriptions and wait for a new season, if that season doesn't satisfy you, wait for the next one. At this point, you only need to keep paying for expansions, whereas checking out the game itself is payable by in game currency, so you don't need to spend a dime anymore.

As for this game, it'll become fun the moment some extra complexity is added to the game, and passive damage is amplified by tenfold, and burst reduced, so that DPS actually feel that they matter, and healers aren't doing anything for 1 min at a time, start sweating every min or so when enemies pop CDs, and then AFK for next minute again.

#4413972 Stop the double healer dps teams

Posted Lolflay on 24 April 2015 - 03:08 AM

View Postdizzcord, on 23 April 2015 - 01:32 PM, said:

People play what what works and what they find fun, you arnt someone to judge what comps people should or shouldnt play.

I'll agree to the point where the comp is strong and baddiefriendly, but its not the "undefeatable r1 supermega dampening comp" you make it out to be. I dont mind facing this on my other toons, infact I rather face it than the overlords of rmd/turbo/godcomp

rofl you have to be shitting me

Let's put it this way, there's a 1-5 grading scale which determines comp's strength for Glad+ viability in game's meta ( at the time or now ).

5 : requires 3 Gladiator+ quality players to run, who need to have synergy together, need to have tactics sorted out on what to do versus certain compositions, et cetera et cetera. WoTLK RMP is a solid example of this grade, WoTLK MLD is there as well ( to everyone who doesn't agree - bitch fucking please, I don't think more than 5 MLD's got gladiator in EU in S8 ). There are no MoP or WoD comps that even approach this threshold.

4 : requires at least Glad quality players to run, some synergy is needed and some tactics are needed, but otherwise an easy sail for a title. Prime examples being stuff like S8 RLS, WoTLK/Cataclysm RPS, S8 WLD. I have no clue if I'd put any WoD comp here as well.

3 : straightforward stuff, requires decent players who just need a bit of practice together to get stuff rolling, but otherwise comp is so straightforward that no heavy thinking about it is required. Examples are stuff like S6/S9 TSG, S11 legendary RLS, WoD Junglecleave, WoD Turbocleave, WoD RMD, WoD Godcomp, etc.

2 : braindead stuff, aka doesn't require good players at all or anything special outside of players except a bit of awareness, tiny bit of practice and a pulse, stuff like S16 Nessper's RLD, S8 beastcleave and S11 ret rogue hunter are prime examples of this tier

1 : afk tier. Aka, it doesn't require out of you ANYTHING except rotating your basic pve rotation and following a ONE SENTENCE GUIDE. S3 rogue/disc priest/resto druid, TBC warlock/hunter/druid ( draincomp, aka get into arena, and spam viper sting/drain mana until enemy team is OOM ), S8 protret paladin/resto shaman/dics priest, S8 warrior/disc priest/holy paladin, S16 rogue/disc/holy.

Literally 99% of WoD comps are either #2 or #3, dumbing the game to #1 and exclaiming you're having fun is shitting in your own mouth. Although I guess I'd be having fun as well if I was as shit to actually have to play something from #1 or #2 to actually gain rating in WoD.

It's beyond my own fucking understanding how can someone REASON with himself in his own mind that this double healer rogue isn't worse 100x than facing a RMD/Godcomp/Turbo/Jungle. Those comps introduced the art of boredom in WoD, your shit is their shit amplified tenfold. You sit on a fucking healer and that's your entire strategy, win or lose, you could fucking have honorbuddy play your rogue and nobody would notice it wasn't a human. For all I know, you probably are doing so.

#4413933 Damage is actually too low

Posted Lolflay on 24 April 2015 - 12:27 AM

This is a combination of

- regular damage being too low

- healing being too strong, both under cooldowns and outside of it ( in tbc/wrath/cata, you did higher standard damage compared to standard healing, and did higher cooldown damage compared to cooldown healing )

- way too many defensive cooldowns being available to DPS classes

This is the model that was introduced in MoP, and it's still very present in WoD arena unfortunantley, although less than in MoP. Blizzard needs to get rid of it entirely before doing anything else with the game.

It feels pretty disheartening opening with sap into fear into silence, having the enemy DPS on 10% and then enemy DPS either popping one of 10 defensive cooldowns at their disposal or healer just popping something on him and he's fine for next 30 secs or so.


Posted Lolflay on 21 April 2015 - 06:14 AM


- some classes still have way too much stuff for survival at their disposal, every caster ( except maybe Warlocks ) should be exactly like a spriest - they should have a single cooldown just like spriests do, a bit of passive mitigation and then be sitting ducks, completely dependant on their healers. The fact that I couldn't name a single melee class to model other melee classes after is very troubling. Warriors have plethora of cooldowns, DKs have the same, Monks have the same, Rogues are a fucking defensive army of their own with 30% spammable shield wall ( ?!?!?!?!?!?!??!?!?!?!? ) and x13434 CDs, you could argue that Hunters are squishy, but only versus burst casters, with Spirit Bond and all the other x10309380 shit they have, they're bloody invincible versus melee enemies - Spriest model is the only TRUE model DPS classes should be like, and that's the ONLY part where warcraft devs are correct about ability purging.

stuff like Fel Flame, Malefic Grasp, Fire Blast ( for Frost Mages ), Spinning Fire Blossom, Rain of Fire ( for Affli ), Fan of Knives ( for combat ), Death Coil ( for Frost DKs ), etc - those are examples of HORRIBLE ability purging. Examples of good ability purging would be to purge stuff like Faerie Swarm, Spirit Bond, Nimble Brew, Unbound Will, 2x Grimoire of Sac spell locks, IBF removing stuns, completely needless defensive abilities.

For example, WHY aren't AMS and IBF a single spell ? ( if need be, keep the stun breaking component - a spell that reduces 75% of magic damage, prevents application of magical effects and reduces damage taken by 20% for let's say, 8 seconds, on a 1.5 or 2 min cooldown )

WHY aren't Diffuse Magic and Fortifying Brew a single spell ? ( former should not be a standalone spell, rather an alteration of Fortifying Brew )

WHY not modify Feint glyph, and instead of shield wall effect being attached to Feint, instead attach it to Recuperate, forcing Rogues to use combo points for their usual recuperate + a short shield wall ? Let's say, a 1 point recuperate with shield wall glyph would provide you with 6 secs of recuperate and 1 second of shield wall, 5 point recuperate should provide you with the usual 30 seconds of recuperate and a 5 second shield wall.

WHY aren't enraged regeneration and die by the sword a single spell ?

Enhancement Shaman Shamanistic Rage and Spirit Wolves are basically defensive cooldowns right now, even though they're intended for different use. You're going for the Shaman ? Ok great, first time he's in trouble he'll use Sham Rage, second time he's in trouble he'll use Wolves, third time he'll use Sham Rage. Notice a pattern here ?

There are too much defensive buttons to press for each and every situation as a DPS spec, and it creates situations where we have long drawn out games that go into dampening. People should think VERY HARD whether they want to use their defensive cooldown in THIS situation or THAT situation, instead of pressing them every single time they get into trouble. MERGE most of defensives into a single defensive ability for each spec ( akin to spriest dispersion ), that's the only place where homogenization should be actively ENCOURAGED - NUMBER OF ABILITIES FOR OFFENSIVE AND UTILITY USE SHOULD BE ACTIVELY ENCOURAGED AND MULTIPLIED BY BLIZZARD, PROVIDING GROUNDS FOR BEST TO DIFFERENTIATE FROM THE GOOD, WHILE DEFENSIVE ABILITIES WHEN DPS CLASSES/SPECS ARE IN REGARD SHOULD BE AGGRESSIVELY PURGED AND CONTROLLED - WoD is better than MoP is in this regard, but DPS classes are still too much self sufficient - HEALERS SHOULD BE THE ONLY GUYS IN THIS GAME THAT HAVE MULTIPLE DEFENSIVE COOLDOWNS AT THEIR FREE WILL TO USE ON THEMSELVES/OTHER PEOPLE.

quoted mysef from other topic, thoughts ?

#4412805 GCDTV - EU and US Arena Tournaments - FRI / SAT / SUN

Posted Lolflay on 21 April 2015 - 05:52 AM

Can you people just stop with those doom&gloom posts ?

Regarding this arena season, you'll find that there are NO specs that don't have a top tier comp.


The problems with the current game ( and some suggested fixes to certain things ) are as follows :


As for GCDTV, all the props in the world for making it happen. When better times for this game finally arrive, they'll be the #1 provider of tournament fun. What this game was missing back when PvP was at its best was an active tournament scene to keep people pushing forward with an end goal. Once everyone and their mother started getting rank 1, interest in the game started to wane.