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Lolflay

Member Since 13 Nov 2007
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#3024711 Mage Issues and CC

Posted Lolflay on 28 January 2011 - 01:32 PM

Nadagast said:

Would you be happier with a 0.5-1.5s cast time then?  The cast time and mana cost would obviously need to be played around with.

I think if anything, if dispels have to have cast time, they have to be like 0.5. Perfect solution would be that dispel costs 10% overall mana and is instant.

Adelise said:

Hey Genius, how about we BUFF mages because they need to be higher on the food chain

I can honestly do nothing but laugh at you if you think that mages are super strong on the highest level of play.


#3020334 Why aren't Fear and Poly on the same DR?

Posted Lolflay on 26 January 2011 - 11:41 PM

All I have to say here, is to let Blizzard balance their game.

Frankly, looking at some past changes and changes in the next patch, seems to me that as clueless as they seem to be sometimes, they know a LOT more than every single one of you in this thread.

I'll just add, that in the past, you had two types of CCing, one that you couldn't avoid, and one that you could.

Rogue blinding you in TBC while your partner was low, you heal him up, 1.30min later, you're stuck in blind into sap and your partner dies, that's the kind of CC they want(ed) out of the game, it's almost unpreventable by your average Joe and it's a guaranteed kill if the said rogue knew how to force first trinket, then on 2nd trinket reap the reward.

On another hand, right now, in Cata, in the world where every healer has a dispel and where every DPS has a way to interrupt a incoming CC, I think a lot of you are overexaggerating.


I'll point you out to my 2 weeks old post where I stated my opinion regarding CCs, you basically want to carebear and still win. That's not the way it should work, you have your team to help you prevent the CC, if you do get CC'd more than one DR or two during a match, you honestly deserve to lose like that. I've seen few Cata streams, and you literally have to go OUT OF YOUR WAY to start CCing someone.



I'd suggest everyone here to rather talk about damage/healing ratio adjustments and the retarded self healing that DPS classes have, other than about CC which is getting nerfed in 4.0.6 regardless


#3019054 LF Priest Guide

Posted Lolflay on 26 January 2011 - 02:59 PM

Kzrs said:

Lolflay is a good choice for this. He seems like the type to be writing arena strategies in school while the teacher isn't watching.

Cool story bro


#3014978 Which boots did you buy? (crit/haste)

Posted Lolflay on 25 January 2011 - 10:44 AM

Proditorx said:

The fact that anyone cares so much about what their character's feet look like baffles me.

shoulders, gloves, boots are the only pieces that actually matter, visually wise

and I'm more baffled at the people that DON'T care how their chars look like, might be time to stop taking the game so seriously, cause it's not a game if you don't enjoy every aspect of it !


#3014758 spriest comps

Posted Lolflay on 25 January 2011 - 08:31 AM

nope, they wouldn't have to remove anything

"Sin&Punishment"

the dispeller commits a sin against the shadowpriest by being a complete fucking dickwad retarded piece of lowlife faggot shit and dispelling the dot(s) spriest worked hard to put up ( retarded mana cost + cast time on VT ), and spriest punishes him and his entire team for such faggotry, in a continous, persisting manner

problem officer ? >_O


#3011305 [Mage] Mage vs Warlock: Why One is Better in Arena

Posted Lolflay on 24 January 2011 - 04:32 AM

nim said:

They can't, :deathknight::warlock:healer is too busy stuffing a giant dick down their throat.

touché my friend, mother fucking touché


#2986095 Is Unholy Frenzy breaking crowd control fixed on the PTR?

Posted Lolflay on 15 January 2011 - 07:15 PM

don't see why should they nerf it, this game needs more abilities with "smart usage" like this one tbh

if you disagree, then you, whoever you are, prolly take this game a lot more seriously than you should

the only thing is the duration that's questionable, but being able to break 1 CC with it is nothing wrong

just make it that -2% hp effect occurs only first 10 seconds, voila


#2977164 Who kinda likes getting disarmed

Posted Lolflay on 13 January 2011 - 04:09 AM

Lieto said:

Why would they use a disarm if you got 0 energy :p Personally i would disarm if:
a) i am about to die right now and my healer is cced.
b) right after kidney vs shadowstep rogue (vs mutilate its better to just jump away and lol at him)

because it's the mentality of WoW players nowadays, for example, they can't dodge CC themselves, they whine on forums, then they recieve CC negating abilities on a silver pladder

long live tbc


#2976654 Poor, Low Skill-Cap State of the game

Posted Lolflay on 13 January 2011 - 12:17 AM

Forgot to add - people felt the same way regarding TBC->WoTLK, regarding skill cap. I still portray TBC taking more skill than WoTLK, and now WoTLK taking more skill than Cata.

The game is turning a leap towards player's own dexterity, with more time on your disposal to do "complex" tactics as a team.

Word "good" player is prolly to be replaced with a "good team", imo, and there can be a great team with less than stellar player in it ( SK.US Rmp and enforcer, as a example )


#2976648 Poor, Low Skill-Cap State of the game

Posted Lolflay on 13 January 2011 - 12:14 AM

All I'm gonna say here is that we had these topics in season 5.

Pool of players exchanged from TBC->WoTLK. "Shitters" who were bad in TBC became good in WoTLK. Same goes for WoTLK->Cata.

s5 was horrible, same goes for s9 apparently, especially with some of the changes that are coming up in the next patch.


If you find yourself not enjoying anymore, then perhaps it's time to be one of those who quit with expansion swaps. I feel like I'm one of those players this time around, as I had a lot of fun with WoTLK. Maybe you're that as well, if you feel Cata is crap.



The reason why I'm disliking Cata is not only because of the changes that are yet to come, but also because a lot of people around me seem to hate it, and I play this game purely for social factor since s5, more or less.


#2974329 I know this is stating the obvious but

Posted Lolflay on 12 January 2011 - 08:19 AM

The problem here ain't the pace of changes.

The problem here are the changes they're making, 70% of 4.0.6 patchnotes are making no sense whatsoever.


#2969857 Shadowpriest wishlist ( defensive dispel removal situation )

Posted Lolflay on 11 January 2011 - 09:30 AM

BASICALLY TL;DR :

-Psychic Scream is 19 second cooldown, down from 23

-Silence is 25 second cooldown, down from 45. Lasts 4 sec, instead of 5

-We don't activate Shadow Mastery via MB/MS anymore. Instead, we have a standalone spell in Shadow spellbook for that purpose, which has 35 second cooldown.

-Shadow Orbs now grant 6% haste and 3% mana per orb, instead of old effect

-old proc effect from shadow orbs, the 10% dot damage, is now baseline for dots ( any good SP already has it up all the time, it makes our damage "normal" baseline this way )


input welcome


#2969845 Shadowpriest wishlist ( defensive dispel removal situation )

Posted Lolflay on 11 January 2011 - 09:23 AM

in case our defensive dispel is removed, on top of getting lust removed in pvp ( gggggg ) and horror nerfed, with these changes we'd actually turn into a "real caster"

summing the proposed changes up :


-Silence cooldown down from 45 seconds to 25 seconds, duration of debuff reduced to 4 seconds instead of 5 seconds

-instead of using Mind Blast or Mind Spike to activate mastery, we'd recieve a stand-alone spell in shadow tree that activates our shadow orbs - called "Shadow Empowerement", grants 10 second long haste buff from orbs, and return mana from orbs - 35 sec CD on the spell ( doesn't stack with lust in pve for obvious reasons I guess )

-each shadow orb, instead of granting damage on mind spike/blast, now gives 6% haste and 3% overall mana return to shadowpriest, rounding it up to 18% haste on-demand and 9% mana return when the spriest activates the spell

-old empowered shadows or w/e effect, that you'd get from triggering orbs, incorporated into base DOT damage, basically increasing our dot damage by 10% across the board ( to non-shadowpriest readers, shadowpriests that are good already have that shit up all the time, it'd just make us able to do normal damage without any silly procs )

-mastery rating effect remains intact - increases the chance shadow orbs proc

-and lastly but not least, fear cooldown dropped to 19 seconds


this would be a fair tradeoff I suppose. ( on top of fixing mindspike lockout and fixing dot protection )


#2969764 [Blizzard] All CC effects being nerfed in 4.0.6

Posted Lolflay on 11 January 2011 - 08:43 AM

Has this company learned you nothing ? If you want something even remotely sensible done when it comes to PvP balance, you have to whine, you have to whine hard, and you have to whine pretty early before they decide to go through with them.


#2969707 [Blizzard] All CC effects being nerfed in 4.0.6

Posted Lolflay on 11 January 2011 - 08:25 AM

Watlok said:

kelarm your post is as bad as you are

I've no idea is he bad or not, but I have to agree on the bad post part, hence no reply from me there ( and I'm a person that replies on usually everything, go figure ;) )




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