Jump to content

Lolflay

Member Since 13 Nov 2007
Offline Last Active Private
***--

#4104453 Cyclone and Fear now share DR in WoD

Posted Lolflay on 20 April 2014 - 12:29 AM

View PostAngrypiexx, on 19 April 2014 - 11:51 PM, said:

ALL THIS MESS cause they don't wanna reverse that dispel change bullshit

Rofl ye. Seriously, this game is not even worth playing without CC playing a huge part, without CC present, the game will devolve into damage spamming pve combos like TSG or LSD, which is not fun at all. Current incarnation of the game has way too much CC in it, instead of simply stopping at removing dumb instacast CCs like scatter and trap launcher, they're going into the extreme of promoting brainless play. Returning and preordering WoD seems more and more like a bad decision on my end by the day.


#4104069 Cyclone and Fear now share DR in WoD

Posted Lolflay on 19 April 2014 - 05:09 PM

Correct actually, forgot that this means that Clone and Blind will share DRs yet again, that means even more comps where druids will be fucked.

It's just fucking hilarious that all of the sudden they decided to nerf Druid synergy with most of the classes they want to play with, rofl.

Priests have always brought the offensive playstyle + dmg to the team

Shamans have always brought insanely strong healing and utility to the team, and were oftentimes #1 choice for the prolonged game playstyle as they're consistent during the whole match

Paladins have always brought insanely strong cooldowns during which nothing can die, and were always used for rushdown comps

Monks apparently bring really solid safety factor, as they're pointless to swap to, and insanely strong healing output, they rival a shaman with their consistency


Druids always brought CC and decent healing - with CC part gone, nobody in their right mind would want to play with a druid over a monk or a shaman.



What Nadagast said is completely true, there needs to exist a clear diversity and purpose amongst healers, this homogenization bullshit is getting way out of control.


#4103994 Cyclone and Fear now share DR in WoD

Posted Lolflay on 19 April 2014 - 02:58 PM

View Postsarma, on 19 April 2014 - 02:25 PM, said:

:shaman: :druid: :warlock:

:warrior: feral :druid: :paladin:
:rogue: feral :druid: :priest:
:hunter: feral :druid: :priest:
:priest: feral :druid: :shaman:

:warlock: :shaman: :druid:
:mage: :warlock: :druid:
:rogue: :warlock: :druid:
:warrior: :warlock: :druid:
:deathknight: :warlock: :druid:

:mage: :priest: :druid:
:rogue: :priest: :druid:

:warrior: :priest: :druid:
:warrior: :mage: :druid:


probably more. More than enough of comps would suffer thanks to this change, and that's grounds to not allow that change to go through. Sure, some of these combos are not tier 1 right now ( mostly because the respective classes involved either don't mesh well at this point of time due to damage issues or stuff like that, but still, those are all viable combos that were viable at one point in time and will remain viable again at some other point in time, precisely because of the synergy.

Last time they nerfed fear was back at WoTLK start, because of how well RMPs abused the lack of CC DRs in the combo- they made it so fear and blind share same DRs, and in process they obliterated most of disc/shadow + rogue combos in 3s. Stuff like rogue lock priest was a thing which worked very nicely back in TBC, and took way more skill than most of shit being played right now, while the comp targetted with these nerfs, RMP, didn't even feel a fucking thing.

My point being - this fear change doesn't dictate whether or not LSD/2 will continue being a thing, it will only dictate how much druid will struggle with finding partners - it's the Warlock+Shaman making the combo op, not the Druid+Warlock. LSD is a thing right now because of how stupid elementals are atm, if elemental shamans weren't so stupid, most warlocks would play either WLS or MLS, because you simply wouldn't have kill potential without elemental slotmachines each hitting well over 100k. ( LSD2 on the other hand would still be decent, sure, but last i checked, people whine about LSD1, not 2 ). LSD, will, even with all the Fear nerfs ( if they go through ), STILL be a top combo in WoD provided they still retain the same damage dealing mechanic and the same healing throughput. Stuff like LSD does not give a shit about CC nerfs as long as their damage/healing numbers are high - the only reason LSD sucked from s8 -> s9 was because elementals and warlocks did no damage at all in Cataclysm compared to everyone else.


Seriously people, everyone who wants this change is simply fucking stupid, you may call me biased or any other name, but I doubt it rookie players understand this game better than veteran players do. There's one thing to be mad about a certain comp, it's a completely different thing to want fundamental game mechanics to be changed in a way which destroys synergy for countless comps out there.


#4103811 Started From The Bottom, Now I'm Nowhere

Posted Lolflay on 19 April 2014 - 10:37 AM

View PostBailamosx, on 09 April 2014 - 08:12 PM, said:

Will Moran.

You're right. I'm sorry for my lack of professionalism on this prestigious online pixelated forum. I'd hate it if the community called me a, "flamer".

Posted Image



Holy shit. This Bigmoran guy annoys me to pieces, but did you actually link someones picture as a fucking argument ?

You have some social disorder, or are you just that plain incompetent in social interactions ? Just fucking stop posting. ( also let's not even mention how you think you're a special snowflake about being a "good RBG player" when you're playing a thing that suffers from 5v5 syndrome )


#4103769 Cyclone and Fear now share DR in WoD

Posted Lolflay on 19 April 2014 - 08:43 AM

View PostOkayenhance, on 19 April 2014 - 07:50 AM, said:

Nah. I'd rather have fear not even be a thing.

Maybe theyll go as far as to remove all fears from this game.

It makes me sad reading opinions such as this one, you're showing nothing but a fundamental lack of understanding of this game.


#4103733 Cyclone and Fear now share DR in WoD

Posted Lolflay on 19 April 2014 - 06:34 AM

It's up to you US people to get this reverted, go raid the forums.

While you're at it, shove down their throats the idea of simply making Fear glyphs mandatory ( aka baseline ) for classes that have fear, and make them revert the Fear nerfs. That way everyone is happy - people won't run around randomly, while casters who did the fear will have their durations untouched.

More than half of the time the target you feared ends up in a more awkward position for YOUR team ( healer being feared behind a pillar, not allowing your partners to start a CC chain on him, lol )


#4102521 Whilst we're asking for arena map bans...

Posted Lolflay on 17 April 2014 - 12:40 PM

Banning comps would not make any sense in WoW arena purely because the player pool is so low above 2300 ( well, not low low, but low ), you'd effectively ban your competition from facing you.

So, no, this would be a horrible thing.


#4100724 Why is LSD preferred over LSD2 atm ?

Posted Lolflay on 14 April 2014 - 12:46 PM

View Postabolishedtehe, on 14 April 2014 - 12:37 PM, said:

http://www.twitch.tv...tv.../c/4064497 Lavaburst beats starsurge.

So I take it both the hunter and the priest have reflexes of a dead goat ?


#4096128 Started From The Bottom, Now I'm Nowhere

Posted Lolflay on 09 April 2014 - 08:38 AM

View PostWoundman, on 09 April 2014 - 02:59 AM, said:

Glanced over it. Current system has flaws (like any other system).

What would be the best solution?

Removing RBGs.


Anyway, OP is whining about inability to progress - ladders are global ( well, regional ). As long as there's no issue such as the s10 situation I've heard about, where's the problem ? The joy of PvP is battling people as good as yourself and having close games, the joy of PvP doesn't translate into watching your rating like it's the currency of life.


#4095223 WoD Druids 6.0 Little Alarming

Posted Lolflay on 07 April 2014 - 09:24 PM

Subterfuge allowing hard restealthing needs to go. Similary, FF needs to go.

Rogues need decent sustained damage outside of Dance they once had.

Hunter, Warrior, DK damage needs to get butchered.

Warlocks getting fel flame removed needs to reverted,

Mages need to revert to their previous playstyle ( casting 80% of time, jumping around throwing instants 20% of time ).

Priests need a few changes, Discipline needs to be the go to pvp spec again, needs to retain SWD and get Mind Spike back, Potent shields and moderate healing to promote the "shield to preserve momentum and keep being offensive, resort to healing when losing momentum only to regain momentum once shields are back again", Shadow needs to be fun again and have its own niche instead of being an elemental shaman in disguise.

Druids need to be in the same place they used to be before, aka their strongest form of defense should be the shifting+travelform as it was by far the most interesting defensive playstyle out of them all ( obviously the game needs to support such playstyle ), and they should continue to get heavily punished for not predicting HoT placement pre-swaps. Boomkins still need a place amongst the ranks of "real" DPS in this game, and Ferals I feel could use some tweaks too.

Monks 3 button death playstyle needs to go, Sparring needs to go, Karma needs to have a longer cooldown ( at least 3-4 minutes ), and they should gain an extra smaller cooldown to compensate for such a change. Their retarded mobility needs to be toned down ( roll losing one charge, flying serpent kick being lower range, tiger's lust having lower duration ). Their hamstring needs to be reapplied manually instead of being a fire and forget ability.

Destruction Warlocks are easily one of more retarded things ingame too, despite their representation. Just letting one chaosbolt through sometimes spells a loss.

Shamans are fucking ridiculous, tremor need to be heavily revamped ( possibly becoming an anticipation ability that shields the shaman from next fear, 10 second duration buff ( undispellable ), 1 minute cooldown )


Dispel system needs to be revamped too, and with that, protection abilities such as UA should act differently as well.


There's so much more stuff they should do, but alas, they will never listen. I hate that I started again and actually prepurchased WoD, these alpha notes aren't nearly as prime as they should have been.


#4093108 Warlords of Draenor: Alpha Patch Notes

Posted Lolflay on 05 April 2014 - 01:06 AM

Quote

Yes of course, instant dmg spells that you can cast even after you get locked out make so much sense. No wonder this game is so fucking shit when even supposed good players start to whine as soon as their precious class gets corrected just a little bit.


Instant casts are fine as long as they don't belong to your "I did this, so enemy is fucked" toolset. I liked Ice Lance back in TBC when it was actually Ice Lance, aka, a spell that did 300 damage but crit for 2k on 10k HP pool if you hit a frozen person with it ( mages had frostbite ( RNG ), frost nova and pet nova back then, with no silly procs or deep freeze allowing them to chain 20% hp instants back to back  ), it was an interesting spell that saw little abuse outside of a shatter combo every 30 sec but it was there for a reason - it broke your nova, so you had to make a choice between casting a Frostbolt+Lance combo and risk lockout/stun or Lance and break your root. I dislike current Fel Flame. I dislike Soul Swap at all and they should return to the model where DoTs actually have to be manually dispensed on enemies and that they actually do noticeable damage.


Every dps class/spec has something to do when they get locked out, they removed Fel Flame just so they can say they did something about "ability bloat". If you don't see what's wrong with that, then I really cba discussing this further. Fel Flame is, next to Fear, dots and soul swap, my most used ability on a warlock. Hell it beats the living shit out of shitty Malefic Grasp. ( not really, DPS-wise, but you get what I'm getting at, hopefully )


#4092343 Warlords of Draenor: Alpha Patch Notes

Posted Lolflay on 04 April 2014 - 10:01 AM

They removed Fel Flame, what in the fucking fuck. Do they expect me to Incinerate/Shadowbolt fucking totems, and not do anything at all about them as Affliction because they can't be damaged by Malefic Grasp ? And what about no longer having a filler spell to cast if you get your shadow kicked ?

They removed one of more fun and interesting spells in the game for whatever reason, Blizzard never ceases to amaze me.



edit

oh rofl, they removed binding heal for shadow and Renew+SWD for disc, plus made psy scream a talent ( rofl ), trash tier class inc :D :D


#4088872 The Current MMR/Personal Rating +0 thing explained.

Posted Lolflay on 29 March 2014 - 01:11 PM

View Postwatchmepwn, on 29 March 2014 - 12:21 PM, said:

So they basicly killed PVP as a community.

WoW PvP community got butchered long time ago. It went from each server having a PvP community to few servers being "hubs" on each BG, then to one huge server per BG, then to 2-3 guilds at start of Cataclysm ( think Hydramist, my guild and that Outland guild housed majority of highrated pvpers in Europe rofl ), and now you don't even have to have teammates to play, you just queue with whoever you know and don't care about it.

The sense of "belonging" somewhere is gone and that's a major minus.


#4088839 Windwalkers need some serious nerfs to damage...

Posted Lolflay on 29 March 2014 - 12:16 PM

I don't want to call anyone retarded, but all of you are acting like situations in which someone gets isolated from his team don't happen at all.

It was a different thing back in the day when you had the ability to end a game within 3 minutes if you were better or simply had a better combo than your enemy team, you could blitz a team if you gained enough of advantage in the start. Now, when games usually last 6-7 minutes ? The longer the game goes, the more chances of making mistakes. It's hard to keep focus during a "long" timespan in arena simply because it isn't designed to be a 20+ minute per map game like League or other games are.

And that's essentially why Monks are broken. The more time elapses, the more chances they have of instawinning the game - all you have to do is have RSK de up and palm buff up, and when the opportunity arises you just mash your 3 buttons - failed ? Rinse and repeat. One trick ponies.


Stop trying to justify something retarded.


#4086742 Poll: Scummiest Comp of Mists of Pandaria?

Posted Lolflay on 25 March 2014 - 08:28 PM

View PostItsnel, on 25 March 2014 - 08:04 PM, said:

wmd not a single vote besides mine, lmao, some of the shittiest people I've known gotten r1 with this shit besides not being even near to glad in previous seasons even tho playing fotm/sniping/dodging 24/7

I've always loved pricks who rerolled fotm, or sniped/dodged. Must be such fun people to be around with, spending more time thinking of how to be mischevious about something, than actually playing the game.




<