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Lolflay

Member Since 13 Nov 2007
Offline Last Active Yesterday, 07:03 AM
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#4447319 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:36 PM

View Postjaimex, on 04 July 2015 - 01:28 PM, said:

Then I log on AJ and you are asking for half the healers to not be able to dispel polymorph anymore and it's just... ugh. Get good at the game before calling other people out btw - it tends to help.

You didn't play the old system nor were you good in the old system though, so you can't exactly understand his PoV, and the truth is - the old system WAS more fun.

It actually kept some order in the game and dictated what healers can play what comps. Right now, if you have a combination of melee that's op ( let's say that DK Rogue becomes stupid OP in next 2 months ), you just pick the best healer, and everyone who can multiclass just swaps over to that healer, not unlike people in League of Legends swapping from Akali to Diana because one is simply a better version of the other.

In the old system, double melee for example COULD NOT play with a Resto Druid, no matter how OP Resto Druids were, simply because they would sit in novas, roots, slows, and get nothing done. So double melee was forced to run with a different healer that allowed them to stick to targets but didn't have the output of a Druid that would allow them to be immortal thanks to their healing mechanics and other stuff.


In the old system, you had like 5 things you needed to counter, and most of the popular comps in meta only had the tools to counter 3 of them, maybe 4. In the new system, everyone has the tools to counter everything, partly because healers are made that way, partly because DPS classes got homogenized, resulting in a considerably less fun game.


#4447280 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:03 PM

View PostElorxo, on 04 July 2015 - 12:17 PM, said:

you can't call people that when you don't even have any titles or anything from before hand and still to this day aren't high enough to even get duelist

If I recall his name correctly, he was a R1 shaman.

Anyway, old dispel system was easily 30% of healer globals, it created a fun minigame vs the enemy caster and the healer. I personally had the most fun when my healer didn't have a dispel, so I had to SWD Polys as a Shadowpriest in order to be able to keep dispelling my team, do damage, etc.

It created variety. I honestly didn't give a shit that a Priest can spamdispels debuffs off his team and that a Druid couldn't, everyone had a clear strength and a weakness, and it was interesting to overcome weaknesses via creative strats.


This community has always had issues with their thought process, demanding everyone be equal and shit. Capitalism isn't perfect by any means, but it's ten fucking times better than socialism - the same way some old game systems were ten times better even though they didn't have everyone be on equal grounds regarding basic game systems.


#4447196 What's a FUN change that Blizzard could do in next expansion that'd m...

Posted Lolflay on 04 July 2015 - 10:11 AM

Oh, and give back fucking enchants/gems being a neccessity for gear, this current system is so fucking boring.


#4446782 What's a FUN change that Blizzard could do in next expansion that'd m...

Posted Lolflay on 03 July 2015 - 02:57 PM

I was thinking about it, and most of the time we bicker around what's stupid and what's not, I don't remember the last time I heard about potentially fun stuff Blizzard could do. And with that thought flow, I thought up of a few changes for classes I play that could increase the amount of fun I have while playing them. ( also, assume that they'd balance said changes, instead of just adding/changing things and making some specs worse/better - I'm super bored with "OH YEAH ? WELL UR CLASS IS ALREADY STUPID ENOUGH" kind of replies )

Overall, I'd love to have some novelty spells back ( Mind Soothe/Detect Magic/Eyes of the Beast/Farsight/etc ).


For example, for Shadowpriests, I'd love if they removed Psychic Horror off Shadow Orbs mechanic, increased its cooldown, and gave us a Shadow school Flash Heal ( kind of like the one we had in TBC alpha ), or a Shadow school Renew that uses Shadow Orbs mechanic, giving us the choice of doing damage or doing healing. I'd also love if they placed Psychic Scream back as a normal spell and gave us an actual talent tier.

For Warlocks, I'd love if they placed Demonic Leap as a talent somewhere, accessible to all specs. For such a unique and fun spell, it's a shame to keep it constrained to Demonology only. I'd also love if they updated the game models of all the remaining other demons, and if they added a hood cloth item similar to Gul'dan's hood in the cinematics. Also, curses need to come back for Affliction, and Backdraft needs to be back for Destruction.

For Mages, I'd love if they shied away from the "one button big cooldown big damage" design, and removed Ice Nova, made TBC/WoTLK-like Shatters a thing again. In the case of Mages, "less is more" design concept was actually true. I'd love if Fire was actually made viable and fun, but in a non-cancerous way. I'd also love to have shit like Detect Magic back in some form, maybe purely as a swirly ball effect on any target while showing a chat message akin to Priest glyph "Confession".

For Boomkins, I'd love if they focused more on the Solar/Astral/Lunar theme, gave us an option to change most of spells to a specific theme ( similar to Warlock Fel Flame questline ). I'd also love it if they changed the spell rotation to be faster and more smooth, and removed instant Starsurges.

I'd love if they stopped with the general homogenization, and instead focused on making every mechanic unique ( for example, not all melee classes need a kick, and every melee class getting a kick is the reason why the game is in such a state right now - give support based melee classes like rets a mechanic that doesn't interrupt, but instead lowers the damage/healing for the next X seconds if they successfully land it, give a control melee like Windwalker a spell that when successfully interrupted, the enemy has a decreased range on his spells, making positioning important, etc etc )


Just make this fucking game a RPG anymore, and a fun one at that.

( Also I fully expect a good Jimjim post, don't let me down ! )


#4446773 Demonic Leap should be a talent

Posted Lolflay on 03 July 2015 - 02:35 PM

I don't know which talent tier, maybe make Howl or Mortal Coil baseline and place it into that spot, or maybe make Soul Link baseline ( a toggle on/off spell ) and place it in place of Soul Link, but either ways, that spell is way too fucking useful and fun to be limited to Demonology tree only, especially considering they apparently don't like Demonology all that much and want to force people into other two specs.


#4445963 10 Arena Wins a Week Should Give an Epic Strongbox

Posted Lolflay on 01 July 2015 - 06:49 PM

"It's not Ashran, your idea is declined".


But ye, this idea has too much sense in it, so it'll probably never happen.


Also, what Taz said. PvP isn't and shouldn't be about RNG and shit, it should be able people fighting on equal ground.


#4445510 [Bug] Psychic horror does not break on damage

Posted Lolflay on 30 June 2015 - 09:26 PM

Honestly I don't give a shit about people who cry about horror in this thread, and I hope as fuck Blizzard doesn't give a shit about you as well. Psychic Horror not breaking on damage isn't a bug.

Mortal Coil/Psychic Horror were horror effects, those never broke on damage and could always be chained off or into stuns ( Kidney Shot->Death/Mortal Coil was a viable strat for years for example ). They were put into "incapacitate" category in an effort to preserve such strats, which is honestly one of rare good Blizzard design moments.

It's the Spriest equivalent of a double melee team having multiple interrupts/stuns/etc to lock you down; until I can stand and free cast damage into your face that actually makes your HP move when you're not under CC together with your healer, double stun via horror+something else should be kept a viable strat, period.


#4444814 6.2 Warlock

Posted Lolflay on 29 June 2015 - 03:25 PM

MoP lock was boring, WoD lock takes it one step further


#4444409 Dear AJ

Posted Lolflay on 28 June 2015 - 04:31 PM

View Postdrzy, on 28 June 2015 - 03:01 PM, said:

ya dunno what to tell you if you expect the same activity there was in 2008 lol

Actually, AJ slowly started going to shit after Curse acquisition, if it was still under Tyveris and Rapture it'd probably be more active.


#4443923 6.2 Warlock

Posted Lolflay on 27 June 2015 - 01:07 PM

Affliction is still it's old WoD unfun crappy self, except unlike 6.0 / 6.1, it's going to have OP as fuck damage.


#4442744 List of people who don't deserve R1 in EU

Posted Lolflay on 25 June 2015 - 12:00 PM

View PostBlizo, on 25 June 2015 - 07:13 AM, said:

and u should win more with ur braindead comp..

I don't really give a shit about Lightning, so don't think of this as me defending him, but a Turbocleave calling something else braindead ? lmfao


#4441556 Blankets

Posted Lolflay on 24 June 2015 - 12:39 AM

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#4440269 Hey Wallirikz

Posted Lolflay on 23 June 2015 - 12:30 AM

View PostFizion, on 23 June 2015 - 12:25 AM, said:

What addon are you talking about? (so that I can get it for myself)

Reflex ?


#4439993 Rofl I don't even

Posted Lolflay on 22 June 2015 - 02:16 PM

View Postpolesmoker72, on 22 June 2015 - 01:55 PM, said:

have you ever gone a week without posting on aj in the last 5 years

Probably 2011-2014 period :deathknight:


#4439978 Have you ever quit a job without giving 2 weeks notice??

Posted Lolflay on 22 June 2015 - 01:33 PM

View PostJako_Binsey, on 22 June 2015 - 05:07 AM, said:

Yeh i banged her doggy-Anal-helicopter-stylelike i always do. When i finished i ran off .

Start helicopter pussys

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