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Member Since 13 Nov 2007
Offline Last Active Jun 02 2016 11:14 PM

#4456691 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 21 July 2015 - 02:15 AM

View Postinhume, on 21 July 2015 - 01:51 AM, said:

are warlocks that underwhelming in pve?

They're pretty good as Destro on a lot of fights, and there's a few fights where Affli shines.

I guess they want to make Affli shine everywhere and make other locks than Maldiva play Affli on them, lol.

TL;DR - I don't know what's the point of these buffs. Good Warlocks can easily top 5 on most fights. The only fix for Affli they should've done is fixed the Soul Shard mechanic, made Soul Shards regenerate inside combat, that's all that was needed for Affli.

#4455815 2s players

Posted Lolflay on 19 July 2015 - 01:50 PM

If you're playing something else than 2x DPS in 2v2, you're actually a massive faggot and deserve to have your queueing privileges taken away from you, ESPECIALLY feral/healer scumshits.

That is all.

#4455803 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 19 July 2015 - 01:01 PM

I dunno man, several expansions have passed since I played on rank 1 rating ( granted, I'd like to think that's due to not looking for people to play rather than my own competence/incompetence ), so I can't speak with absolute certainty, but what I've seen on Glad MMR in person, and what I've seen on R1 rating via Twitch, doesn't make me believe it's so one sided.

But I could be wrong, I did debate whether I should put it on that list or not, but my experience with it was that my Paladin sometimes died within 2-3 kill attempts. Probably him being shit but w/e.

#4455752 Can blizz kick russians out form EU servers ?

Posted Lolflay on 19 July 2015 - 09:54 AM

Do you know what's the solution ?

Reroll Shadow/Frost/Balance, now you never have to cast. #PROFIT

#4455728 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 19 July 2015 - 09:34 AM

View PostFedx, on 19 July 2015 - 05:32 AM, said:

What does a GOOD shatter lose to?

Turbo / WLS / punchcleave / mage lock healer / LSD/P / RMx / Maldiva's comp from last night - assuming the best players playing on those comps, and assuming shatter is the best players playing the comp, all of those comps will go 50-50 at the very least.

Shatter is insanely good, but it's no S12 godcomp. Just because it's OP in ladder play, it doesn't make it this all powerful comp that just autowins versus everything in a setting where there's 6 equal players in the same arena.

#4455146 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 18 July 2015 - 04:38 AM

People are whining about RMx and wizcleaves, but watching Warr/DK/Mistweaver is literally ten times worse. Both are shitty to watch, but its such a cringe watching a melee cleave "DO A CLUTCH SWAP TO A HEALER WITH ASPHYXIATE!11o1eno1neo1eno1neo1n1o1!!!!111one1oneone"

#4455026 r e t s b o y s

Posted Lolflay on 18 July 2015 - 12:50 AM

View PostZaephyr, on 18 July 2015 - 12:44 AM, said:

don't copy me you fuck lolflay

who the fuck do u think u r jagger ?

#4455017 r e t s b o y s

Posted Lolflay on 18 July 2015 - 12:39 AM

okay ?

Sorry, your post must be at least 2 word(s) long.

#4454321 Faction specific gladiator?

Posted Lolflay on 16 July 2015 - 05:33 PM

All they need to do is allow cross faction arena queueing and both alliance and horde will be fixed. There's zero sense not to, anyway, because according to lore, arenas weren't dependant on a faction, and in the current game you're also able to kill people of your own faction inside arena, a feat not possible in other areas of the game.

So.. ya.

#4454249 Ultimate goal for PvP

Posted Lolflay on 16 July 2015 - 03:22 PM

View PostGrieverZ, on 16 July 2015 - 12:38 PM, said:

The OP basically want's BC back where people just PvE'd each other to death.

You mean, when people actually had to play the game instead of basically being allowed to play like shit between their cooldowns ? Watch https://www.youtube....h?v=USrGJNvhwIc .

Shadowpriests were always a prime example of this because even though we had passive damage ( insane one at times ), we always needed CC chains to end the game, making us the perfect lab rat to determine the state of the game. You see that the passive damage is a lot higher than now, but the healer is still able to heal through it if he's good, and when he gets CC'd the game usually ends, which is exactly how it should be. And smart teams could prevent CC on their healers if they were good, so there was no issue there.

#4453913 Upcoming PvP Rewards Hotfix

Posted Lolflay on 16 July 2015 - 05:43 AM

Damn good change, when is it live ?

#4453562 Any Advice Appreciated: Getting Better

Posted Lolflay on 15 July 2015 - 02:23 PM

http://darkintentions.net/ best resource site for Warlocks, for sure. Not as big or popular as howtopriest.com for example, but the owner/author is very profficient in calculations and other stuff

will edit post later to answer remaining stuff

#4452983 I am a very sad Death Knight :(

Posted Lolflay on 14 July 2015 - 05:19 PM

View PostJim_Jim, on 14 July 2015 - 04:43 PM, said:

DK is a replacable class in every team, unfortunately :(

The problem with DKs is that they always competed with Warriors for spots in teams. Prime example is teaming up with a Warlock and a healer - Shadowcleave was only really good back when Warriors weren't so strong, otherwise Warrior eats up DK's spot on the team 99% of the time. Rets at least had some comp diversity for their archetype because of the support role they can fullfill ( and thus negate a lot of weak spots ), and they never really fit in the traditional comps that Warrs and DKs competed for.

I honestly don't see this changing anytime soon, Warriors do everything DKs do, but better - DKs really need some of their utility back, Desecrated Ground would be a start, and I'd like to see Death Coils/Necrotic Strike becoming a thing again.

#4452917 When to use Sacrifice over Supremacy?

Posted Lolflay on 14 July 2015 - 02:29 PM

Sacrifice = spell cleave teams that like to sit on your pets, and Affliction Warlock teams in general.

Supremacy = everything else

#4452251 Remove mages from the game

Posted Lolflay on 13 July 2015 - 11:53 AM

I don't believe Deep and Poly having an exclusive DR would be a good game design. The problem with the current game is that healers have absolutely no fucking reason to leave their pillar or compromise their positioning, unless they have to blow big cooldowns to counter enemy big cooldowns, which means that landing a casted CC nowadays is a horrible effort. Back when the game had huge passive damage, healers had to stay in the open sometimes due to team positioning, or even sacrifice themselves and eat a CC while topping someone up, that combined with huge haste values ( 1.0 sheeps and 1.0 fears rofl ) meant that landing CC ( without tossing a pre-CC ability such as Deep ) was easy.

Warlocks basically Shadowfury->Fear people, not unlike ( at all ) to Deep->Sheep. The only reason why this is balanced is because if they get interrupted on shadow, it's gg ( also why the fuck does "FEAR" as a spell last 6 seconds is beyond me, okay I get it, SPriest fear was broken because SPriests played with Mages and those 2 extra seconds were annoying as fuck, but Warlocks ? ). My suggestion few pages back brings Mage to the same situation - sure, you can stun and try to CC, but if you don't fake the interrupts, you're not landing your CC.