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Lolflay

Member Since 13 Nov 2007
Offline Last Active Jul 16 2016 07:58 AM
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#4457507 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 22 July 2015 - 08:01 AM

Ya, but people also have to understand that such changes won't/shouldn't happen while everyone and his mother has an interrupt.

Three people in a team having an interrupt is just... If I was a dev I'd do the following :

Warriors : keep theirs as it is

Death Knights : tbh make their interrupt only interrupt you for 2 seconds, but attach a mini dark-sim to the interrupt ( you interrupt a spell, you gain a weak version of it to use the next 2 seconds, off GCD ). I think they should recieve their niche back, and they worked the best as a control/aoe melee class. They need to be annoying, but not in the "okay I exist, your existance is therefore miserable" type of way.

Rogues : keep theirs as it is

Ferals : removed, instead they get an ability that either heals them/their entire team for a % whenever the person they "interrupted" finishes a cast, or they simply apply a haste-reduction effection on the target's school they "interrupted", effective immediately ( cast jumping from a 1.5 to 2 or something cast time mid-cast f.ex. )

Ret paladins : removed, instead they get an ability that reduces the damage/healing the person they "interrupted" does by X% for X seconds, following up on their "I'm a DPS that focuses on support things"

Windwalker monks : removed, instead they get an ability that reduces the range of enemy's spellcasting by X yards

Hunters : either keep as they are, or think up of a unique and fun mechanic that is both useful and interesting


No healers but Resto Shamans should have an interrupt, and healers should be given their archetypes back ( Jimjim whines about some classes simply being gods and others being replaced all the time - well healers are in the worst state right now when it comes to that - the moment another healer becomes better than paladins, paladins won't see play anymore, f.ex. ). Priests should lose that fucking retarded Silence, Druids kept as they are, Monks and Paladins lose their interrupts. It's not like it matters really, in a world where people don't get on top of your face anymore to CC you, and instead simply Shadowfury -> Fear / Deep Freeze -> Sheep / Bash -> Cyclone / etc.

You could argue this would be too drastic as it'd change PvE, but they slapped a 8 second cooldown on dispel in a game where some fights relied on spamdispelling and never looked back on it, they also could simply make it interrupt in PvE as well, the same way Priest silence interrupts instead of silencing.


#4457162 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 21 July 2015 - 04:42 PM

View Postloony, on 21 July 2015 - 12:33 PM, said:

The changes dont make sense for affliction locks, just like the fact they havent nerfed mages or priest horror yet

They make perfect sense for PvE, sort of. MoP Locks were a fully fleshed out product with a perfectly fleshed out spell rotation ( I didn't exactly like it, but they were a finished produced, nonetheless ). You soulburn+soulswap'd dots on targets as initiate, kept dots up, malefic grasp'd as filler, tried to keep strong dots up 24/7 ( snapshotting ), you had a shard regen mechanic, and you had an execute phase. A fleshed out mechanics rotation that was adjustable by gear/set bonuses/slight damage buffs/nerfs.

WoD Lock is basically 3 dots, soulburn:haunt and drain soul, NOTHING else, not even an execute phase. Unless there's an encounter that lets you snipe shitloads of adds to generate shards, or an encounter where you can sustain dots on two targets infinitely, the spec is complete garbage compared to all the other specs in the game, PURELY because they messed up the soul shard regen mechanic. Like, if I want to Haunt without using soulburn, I need to be prepared to actually lose my main DPS buff rofl. That brings huge problems and inconsistency, where you need to gamble with soul shards and sometimes Haunt without any guarantee that you'll be able to refresh SB:Haunt when the comes for that, leading into insanely inconsistent DPS. These buffs are basically to offset a completely retarded mechanics design for the spec, which could be fixed by simply making Warlocks regen soul shards inside combat, at a 20 second rate let's say. There, class fixed without any dps buffs.


As for Shadow Priests, you can't nerf horror in a way that makes it DR with stuns otherwise SPs simply wouldn't kill stuff anymore, your damage doesn't exactly affect people outside of CC, unless it's heavy dampening.


#4456691 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 21 July 2015 - 02:15 AM

View Postinhume, on 21 July 2015 - 01:51 AM, said:

are warlocks that underwhelming in pve?

They're pretty good as Destro on a lot of fights, and there's a few fights where Affli shines.

I guess they want to make Affli shine everywhere and make other locks than Maldiva play Affli on them, lol.

TL;DR - I don't know what's the point of these buffs. Good Warlocks can easily top 5 on most fights. The only fix for Affli they should've done is fixed the Soul Shard mechanic, made Soul Shards regenerate inside combat, that's all that was needed for Affli.


#4455815 2s players

Posted Lolflay on 19 July 2015 - 01:50 PM

If you're playing something else than 2x DPS in 2v2, you're actually a massive faggot and deserve to have your queueing privileges taken away from you, ESPECIALLY feral/healer scumshits.

That is all.


#4455803 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 19 July 2015 - 01:01 PM

I dunno man, several expansions have passed since I played on rank 1 rating ( granted, I'd like to think that's due to not looking for people to play rather than my own competence/incompetence ), so I can't speak with absolute certainty, but what I've seen on Glad MMR in person, and what I've seen on R1 rating via Twitch, doesn't make me believe it's so one sided.

But I could be wrong, I did debate whether I should put it on that list or not, but my experience with it was that my Paladin sometimes died within 2-3 kill attempts. Probably him being shit but w/e.


#4455752 Can blizz kick russians out form EU servers ?

Posted Lolflay on 19 July 2015 - 09:54 AM

Do you know what's the solution ?

Reroll Shadow/Frost/Balance, now you never have to cast. #PROFIT


#4455728 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 19 July 2015 - 09:34 AM

View PostFedx, on 19 July 2015 - 05:32 AM, said:

What does a GOOD shatter lose to?

Turbo / WLS / punchcleave / mage lock healer / LSD/P / RMx / Maldiva's comp from last night - assuming the best players playing on those comps, and assuming shatter is the best players playing the comp, all of those comps will go 50-50 at the very least.

Shatter is insanely good, but it's no S12 godcomp. Just because it's OP in ladder play, it doesn't make it this all powerful comp that just autowins versus everything in a setting where there's 6 equal players in the same arena.


#4455146 So, I am sitting here watching the Aussy/NZ tourny

Posted Lolflay on 18 July 2015 - 04:38 AM

People are whining about RMx and wizcleaves, but watching Warr/DK/Mistweaver is literally ten times worse. Both are shitty to watch, but its such a cringe watching a melee cleave "DO A CLUTCH SWAP TO A HEALER WITH ASPHYXIATE!11o1eno1neo1eno1neo1n1o1!!!!111one1oneone"


#4455026 r e t s b o y s

Posted Lolflay on 18 July 2015 - 12:50 AM

View PostZaephyr, on 18 July 2015 - 12:44 AM, said:

don't copy me you fuck lolflay

who the fuck do u think u r jagger ?


#4455017 r e t s b o y s

Posted Lolflay on 18 July 2015 - 12:39 AM

okay ?

Sorry, your post must be at least 2 word(s) long.




#4454321 Faction specific gladiator?

Posted Lolflay on 16 July 2015 - 05:33 PM

All they need to do is allow cross faction arena queueing and both alliance and horde will be fixed. There's zero sense not to, anyway, because according to lore, arenas weren't dependant on a faction, and in the current game you're also able to kill people of your own faction inside arena, a feat not possible in other areas of the game.

So.. ya.


#4454249 Ultimate goal for PvP

Posted Lolflay on 16 July 2015 - 03:22 PM

View PostGrieverZ, on 16 July 2015 - 12:38 PM, said:

The OP basically want's BC back where people just PvE'd each other to death.

You mean, when people actually had to play the game instead of basically being allowed to play like shit between their cooldowns ? Watch https://www.youtube....h?v=USrGJNvhwIc .

Shadowpriests were always a prime example of this because even though we had passive damage ( insane one at times ), we always needed CC chains to end the game, making us the perfect lab rat to determine the state of the game. You see that the passive damage is a lot higher than now, but the healer is still able to heal through it if he's good, and when he gets CC'd the game usually ends, which is exactly how it should be. And smart teams could prevent CC on their healers if they were good, so there was no issue there.


#4453913 Upcoming PvP Rewards Hotfix

Posted Lolflay on 16 July 2015 - 05:43 AM

Damn good change, when is it live ?


#4453562 Any Advice Appreciated: Getting Better

Posted Lolflay on 15 July 2015 - 02:23 PM

http://darkintentions.net/ best resource site for Warlocks, for sure. Not as big or popular as howtopriest.com for example, but the owner/author is very profficient in calculations and other stuff

will edit post later to answer remaining stuff


#4452983 I am a very sad Death Knight :(

Posted Lolflay on 14 July 2015 - 05:19 PM

View PostJim_Jim, on 14 July 2015 - 04:43 PM, said:

DK is a replacable class in every team, unfortunately :(

The problem with DKs is that they always competed with Warriors for spots in teams. Prime example is teaming up with a Warlock and a healer - Shadowcleave was only really good back when Warriors weren't so strong, otherwise Warrior eats up DK's spot on the team 99% of the time. Rets at least had some comp diversity for their archetype because of the support role they can fullfill ( and thus negate a lot of weak spots ), and they never really fit in the traditional comps that Warrs and DKs competed for.

I honestly don't see this changing anytime soon, Warriors do everything DKs do, but better - DKs really need some of their utility back, Desecrated Ground would be a start, and I'd like to see Death Coils/Necrotic Strike becoming a thing again.




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