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Member Since 13 Nov 2007
Offline Last Active Yesterday, 05:15 PM

#2403483 The new talent trees are pretty terrible.

Posted Lolflay on 14 July 2010 - 07:01 AM

What they need to do is REDUCE the amount of talent points you need to advance in next tier by 2

-Priests can get Inner Focus

-Mages can get imp CS

-Rogues can get Elusiveness

-etc etc etc

PLUS it will give you much stable talents choices, where you will choose only what you want, not what tree itself tells you to take

#2308829 Players playing other accounts to glad

Posted Lolflay on 19 June 2010 - 01:32 PM

I personally played I think ~10 priests to glad across EU bg's, as long as while you play you don't announce it publically.

Only thing bannable is account sharing, not the act of playing said chars to glad - but only thing at stake is really the account you're playing, not your own - plus using proxies to play minimizes your chances of Blizz suspecting something's fishy going on ( you can usually get almost the same IP as acc owner if you try hard enough so ^^ )

#2292101 An idea to make Subtletly "unique" in Cata

Posted Lolflay on 15 June 2010 - 09:54 AM

You all know CS/KS combo will be gone in Cata ( basically the infamous 10 second stunlock )

How about they make it work like it works now via a talent from deep deep Sub tree so combat and assasination rogues can't get it w/o gimping themselves ? Basically something in lines of


Perfect Execution


After using Cheap Shot, your next Kidney Shot will last full duration on the target that was Cheap Shotted ( if the target was affected by any kind of stun that doesn't originate from the rogue, this talent has no effect )

Tooltip might need a little work, but basically idea is to let you do a full duration KS after CS on the same target, unless the target was like HoJ'd, Shadowfuried, etc.

I guess the mechanic behind it would be for kidney shot to ignore the current DR from Cheap Shot and applies itself without any DR taken into count ( unless something was used from another class, etc etc ).

It only sounds fair, seeing CS KS is only way to reliable dish your damage out during shadowdance, besides - combat gets retarded damage, assasination gets its synergy with casters and crazy damage as well - Sub should preserve the current mechanic and emphasize on control and timed damage I guess.

#2288393 Swapping IF glyph to dispel glyph

Posted Lolflay on 14 June 2010 - 09:01 AM

Swapping something that doesn't help at all for something that heals the target you defensively dispel for 3% of its total hp = win, especially in times when this is World of Wizardcleaves and you dispel defensively a lot.

That is all.

#2282840 VE + imp VE

Posted Lolflay on 12 June 2010 - 09:52 PM

Mewee said:

Say you get a rogue or warrior peeled off you by a teammate, you wont have to spend globals to heal yourself back up, you just keep tunneling damage, and your healthpool goes right back up :D

that's bs unless they got peeled when you were at 80% hp or something


yeah you're talking about SP mage, no wonder

#2266320 So i just kicked out my 3s partner..

Posted Lolflay on 08 June 2010 - 11:05 AM

You can play TBC right now, play it and then report back how it was. I'm absolutely astonished that people still think TBC was better when in reality it favored 5 classes, literally the only better thing TBC had over WoTLK is lower damage.

#2257820 What Blizzard should do

Posted Lolflay on 06 June 2010 - 01:58 PM

During beta-test, most of people who are "testing" the game are pve'rs, casuals, and whatnot.

My idea, is to create a extra US and EU arena realm, at which you start out on level 85 with access to beginner PvP gear.

That realm would not sport any other content except for arena, and whole point of the realm would be to test arena, and fine-tune what's retarded and what's not.

Blizzard should work with AJ and PVP community in general to hand out invites for that realm to good players, to create a mini-ladder of "elite" players who are testing arena and all specs/classes, providing feedback for Blizz on what needs to be done correctly.

For a multi million company, they really SHOULDN'T allow themselves to make general arena playerbase literally betatesters once again like s5 did.

When I buy the box, I want a finished, balanced product, not a fucking pve game with pvp system in beta, literally.


Posted Lolflay on 03 June 2010 - 12:43 PM


#2244515 RPS vs double casters

Posted Lolflay on 03 June 2010 - 05:13 AM

I use 1150.

My current gear and instead of mooncloth shoulders+chest I use 2xtier10.5

#2244468 [3v3] Pret,war,Disc instead of Pret,warr,Rdruid?

Posted Lolflay on 03 June 2010 - 04:51 AM

You're a delusional little fellow if you think a disc priest will work in this.

Discs are worst healer in the game, which only works in heavy CC comps like RMP, ele frost disc, or in 2healer comps.

That's about it.

#2235905 [Request] rogue/shadow/resto druid

Posted Lolflay on 31 May 2010 - 11:37 PM

envenom, sdance is shit in RPS

#2232327 beastcleaves ....

Posted Lolflay on 30 May 2010 - 11:53 PM

playing a wizardcleave is one thing, but playing beastcleave is something completely different

if I was going to MLG and lost to any beastcleave there, I would fucking do a irl massacre on the entire opposing team that their own mothers wouldn't recognize them, and I'm not fucking joking

time spent in mental institution would be so fucking worth it

#2222461 How long until they nerf spriests?

Posted Lolflay on 28 May 2010 - 12:35 AM

p.s. NO ONE is arguing against the fact that a shadowpriest in RPS/shatterplay is one of most retarded damage dealers in PvP right now. On other hand, when shaman is replaced with a druid, check for yourself how the spec works.

#2222452 How long until they nerf spriests?

Posted Lolflay on 28 May 2010 - 12:31 AM


-tremor covers up mistakes in positioning

-grounding and wind shears protect the SP when he can't avoid a CC, such as a sheep

-when without a shaman, shadowpriest has to worry about every single fear, polymorph, cyclone, etc.

-when without a shaman, shadowpriest has problems freecasting when opposing team is on him

-on other side - with bloodlust - shadowpriest basically ignores all the kicks/interrupts and freecasts, while receiving retarded spike in his damage due to bloodlusted dots

-RPS can for example ignore RM in RMP ( just toss some occasional shocks and fears ) and just zerg the priest ( e.g. play the brute-force game ). RPD is forced to play it "properly", get double/triple fears off, play the CC game, avoid counterspells, avoid CCs.

Summarizing this in simple question: WHY are all shadowpriests teaming with resto shamans, whereas resto druids are by far superior healers when compared with resto shamans ?

Answer : shamans have the answer for every shadowpriest flaw. Shadowpriest no longer needs to death sheeps, have perfect positioning and stay near a obstacle for LoSing all the CC directed at him - his shaman is preventing all that for him while he's staying on offense 100% of the time.

With a druid, unless shadowpriest changes his playstyle and plays as if he was with a shaman - he will spend 100% of the game in CC OR he will get trained and do no damage in the process. When with a shaman, I sometimes don't need to trinket at all in a arena match, thanks to combination of shocks and utilizing LoS to avoid CC. When with a druid, I'm playing it as if I was discipline priest and only keeping dots up, dispelling and trying to go offensive in strategic times.

I know more than every single pathetic whiner in this topic about this spec, take your uneducated, clueless opinions to shamans forum, and whine about their elemental spec instead of complaining about shadow - a spec that works only due to shaman's spellbook.

#2214911 Jordyo3 Priest/rogue 2v2 ruin

Posted Lolflay on 25 May 2010 - 10:22 PM

Perfectionz said:

hey can we get the duelist/1time glads out of my thread

ok, let's assume they're out.

I'm still here, and calling you a rather average priest who can't take criticism and only insults people based on their titles/ratings. What now ?