RippedLife, on 28 September 2014 - 05:46 PM, said:
before you do that get rid of the 20000000000000000000000000000000000000000000000000000000 pets that appear on my screen
So much this.
I used to watch on my screen and ignore unitframes, etc., rely on visual info what was happening ( this was cca TBC ). WoTLK onwards, as they added more clutter, I resorted to simply watching my unitframes and ignoring the rest of the map.
Whenever someone mentions a viable WoW replacement, I always envision WoW, just ran by different people.
I've tried multiple MMO's, SWTOR and Rift being the most fun amongst the bunch. SWTOR was fucking amazing, but it lacked PvP end-game content in the start, and abilities "lagged" because of the way engine was coded, allowing no real fluidity between actions. It was fluid enough to not notice it all the time and to actually enjoy the game, mind you, but in a PvP setting it kind of lacked. When they finally added arenas in SWTOR, it was too late for the PvP population. Arena scene is kind of dead in there, with you meeting the same 20-30 people daily. Comps don't matter though, skill does, and healers are kind of like what they are in the current state of MoP. Oh, and Tanks are what Blizzard should aim for, seeing they obviously want tanks in PvP in WoD. Tanks have an ability called "Guard", which redirects % of damage into Tanks HP pool, and they do 30-40% DPS of an ordinary DPS class, without extra retarded control and shit like that. Basically a proper combo is Tank+DPS+DPS+Healer.
Rift on the other hand offered WAY TOO MUCH content. Leveling 40-60 was so fucking boring that I wanted to gouge my eyes out. After hitting max level, I realized it'd take me 2-3 months of gearing up to even be able to stand a chance against people who are already geared, it'd take even more time to get on equal footing/surpass them. PvP was also too boring for the new guy to get into. It was easy to catch the basics since I was pretty damn good in WoW, and that game copied WoW's combat and spells to a certain extent ( you basically had a affli warlock, fire mage, etc all in one class ), and it felt like it had no real meaning to get good in the game, as I couldn't compare myself to others.
I kind of understand why every class got so fucking dumbed down in MoP, though. Getting into WoW as a fresh player and learning the game properly in a reasonable period of time to compete with already established players ( PvE or PvP ) took a lot of time and effort, and I don't even want to know how hard was it for a random Joe who just made his level 1 character to be even close to my level of play in WoTLK/Cata ( TBC was also really hard to get into from level 1, but easier than WoTLK/Cata/MoP seeing this site provided absolutely everything for a new player in PvP, unlike in other expansions where it became a e-peen stroking contest between established players who here and then offered some insight to newbies asking questions ).
This paragraph above explains exactly the mentality they have with this game. They will probably never return the combat feeling of TBC/WoTLK, simply because they probably don't believe they're able to hook up old players on the game anymore, and are instead trying to create a game for newer players. Idiots like Jaime being the prime example, S13/S14 nobody ( interrupt hacking got his name some recognition though ), S15 3k rated while using Gladiatorlosa and winning games by randomly proccing on people and calling it skill.
If they pulled their shit together and made WoD the best thing since sliced bread, I'm sure they'd attract both old and new players alike again. Cataclysm was a pure failure of an expansion, and MoP followed those footsteps quite closely ( I remember Glad push in s11 on my warlock, LSD2 vs LSD2 mirrors with PvE gear, both sides trying to do the most PvE possible, the only thing that mattered was the damage done on the end of the game - MoP is even worse than this seeing it removed the passive damage factor and introduced a necessity in doing 100-0 gibs on people during healer CC ).
If WoD flops, and subs continue to plummet, I can see them pulling the Sargeras card, attracting shitloads of people to see what they think is the end of game, and then continue milking the game for one more expansion before shutting it down. We'll see though.
agree with everything you've said apart from RMP raping the shit out of a 2900 beastcleave, rmp shouldn't beat beastcleave ever unless the rmp plays really really good and the beastcleave fucks up massively. i'd say beast should win in almost every situation and i always see hynnix etc lose to beastcleave it's a ridiculous counter to rmp along with kfc
You're probably right, because I have a limited amount of experience as RMP this xpack, however I've witnessed my RM blowing up Hunters within 30 seconds of gates opening, so I've deducted my observations from that.
Wallirik, on 23 September 2014 - 05:29 PM, said:
IMMUNE TO EVERYTHING
such awareness and perfect setup
No matter how gay it feels like to play against that, they have to actively pursue and set up kill opportunities, as they're playing against the clock. You on the other hand have to deny them kill opportunities for the first minute or two, endure couple of minutes of reset attempts and eventually score a kill by finally getting some CC in when they fuck up/run out of CDs. Don't know why I'm explaining this to you though, as you and anyone else who is even remotely decent at this game already knows this shit, but I'd rather have a written explanation of your trollish statements so people who don't understand this game/community have a written explanation when someone talks shit.
A lot of people hate on the Rogue+Mage damage in openers/stunlocks, but to be completely honest, both Rogue and Mage have to be aware of their entire surroundings, get the enemy team under complete control and be prepared to resume the control in case someone breaks it, otherwise losing their (re)opener if they are not careful enough.
On the other side of spectrum, beastcleave rushes in, and simply presses buttons. Your only cooldown that you should worry about as a team is basically Ascendance, because after you use that, there's no more danger/pressure of having to keep someone above 50% ( or risk him getting oneshotted ).
So as far as damage dealing goes, beastcleave has it ten thousand times easier than RMP.
As far as defensive shit goes, I'd say you have it equal. All 4 DPS classes involved in this question have great survivability ( only exception being that the rogue has to be very very careful about his trinket usage, otherwise his defensives are for shit ). With that said, it's easier to heal hunter+enh precisely because of the anti-CC shamans bring.
On a scale 1-10, if 1 represents someone who recently started playing the game, and 10 represents someone who is multi-glad/r1 and knows the game in and out, to reach 2400 with beastcleave you have to be 3 or 4 on the scale, as opposed to ~6 for RMP, skill-wise.
You have a very easy win on beastcleave side here. The thing however with such comps is that you don't really improve much as a player. a 2400 RMP will flop very easily versus a 2400 beastcleave, but a 2900 RMP will rape the living shit out of a 2900 beastcleave. Beastcleave has a low skill entry point and a low skill ceiling, RMP has a high skill entry point, but it's awarded with a very high skill ceiling.
Warriors had to sweat tears to build up enough rage to actually start rolling.
Hunters had to manage mana, they oom'd if they DPS'd like mongoloids and would have to swap to aspect of the viper and regen mana at the expense of doing very little damage.
Rogues had to pool energy on top of having to have combo points to do damage.
Casters had to conserve mana, play intelligently and look for reset/drink opportunities ( if the game was looking to last long ).
Healers went oom, basically, same as above sentence ^
Warriors mash 2 buttons and are at 100 rage, wrecking shit.
Hunters were absolutely shit when they got their mana replaced by focus in Cata ( great idea Blizzard, rofl ), the end result is that they recieved a broken mechanic on their class - their class was halted with mana costs and intelligent play, now they spam mongoloid damage and CC chains, completely resource-mechanic free.
Casters don't oom ( unless you're a shadowpriest who is getting trained 24/7 and can't get a VT or two up at all ).
Rogues are basically the only class that still take skill to be played, just like in previous expansions ( outside Glaives and legendary daggers ). This all above is my gripe with this expansion.
I mean $225,000 is a ton of money. That is life changing/altering sums of cash.
An idiot with 225k $ at the end of the day is still an idiot. You'd be surprised how little 225k $ amounts to at the end of the day, and unless you funnel it all into personal education, you were better off not earning the said money anyway.