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#4413972 Stop the double healer dps teams

Posted Lolflay on 24 April 2015 - 03:08 AM

View Postdizzcord, on 23 April 2015 - 01:32 PM, said:

People play what what works and what they find fun, you arnt someone to judge what comps people should or shouldnt play.

I'll agree to the point where the comp is strong and baddiefriendly, but its not the "undefeatable r1 supermega dampening comp" you make it out to be. I dont mind facing this on my other toons, infact I rather face it than the overlords of rmd/turbo/godcomp

rofl you have to be shitting me

Let's put it this way, there's a 1-5 grading scale which determines comp's strength for Glad+ viability in game's meta ( at the time or now ).

5 : requires 3 Gladiator+ quality players to run, who need to have synergy together, need to have tactics sorted out on what to do versus certain compositions, et cetera et cetera. WoTLK RMP is a solid example of this grade, WoTLK MLD is there as well ( to everyone who doesn't agree - bitch fucking please, I don't think more than 5 MLD's got gladiator in EU in S8 ). There are no MoP or WoD comps that even approach this threshold.

4 : requires at least Glad quality players to run, some synergy is needed and some tactics are needed, but otherwise an easy sail for a title. Prime examples being stuff like S8 RLS, WoTLK/Cataclysm RPS, S8 WLD. I have no clue if I'd put any WoD comp here as well.

3 : straightforward stuff, requires decent players who just need a bit of practice together to get stuff rolling, but otherwise comp is so straightforward that no heavy thinking about it is required. Examples are stuff like S6/S9 TSG, S11 legendary RLS, WoD Junglecleave, WoD Turbocleave, WoD RMD, WoD Godcomp, etc.

2 : braindead stuff, aka doesn't require good players at all or anything special outside of players except a bit of awareness, tiny bit of practice and a pulse, stuff like S16 Nessper's RLD, S8 beastcleave and S11 ret rogue hunter are prime examples of this tier

1 : afk tier. Aka, it doesn't require out of you ANYTHING except rotating your basic pve rotation and following a ONE SENTENCE GUIDE. S3 rogue/disc priest/resto druid, TBC warlock/hunter/druid ( draincomp, aka get into arena, and spam viper sting/drain mana until enemy team is OOM ), S8 protret paladin/resto shaman/dics priest, S8 warrior/disc priest/holy paladin, S16 rogue/disc/holy.

Literally 99% of WoD comps are either #2 or #3, dumbing the game to #1 and exclaiming you're having fun is shitting in your own mouth. Although I guess I'd be having fun as well if I was as shit to actually have to play something from #1 or #2 to actually gain rating in WoD.

It's beyond my own fucking understanding how can someone REASON with himself in his own mind that this double healer rogue isn't worse 100x than facing a RMD/Godcomp/Turbo/Jungle. Those comps introduced the art of boredom in WoD, your shit is their shit amplified tenfold. You sit on a fucking healer and that's your entire strategy, win or lose, you could fucking have honorbuddy play your rogue and nobody would notice it wasn't a human. For all I know, you probably are doing so.

#4413933 Damage is actually too low

Posted Lolflay on 24 April 2015 - 12:27 AM

This is a combination of

- regular damage being too low

- healing being too strong, both under cooldowns and outside of it ( in tbc/wrath/cata, you did higher standard damage compared to standard healing, and did higher cooldown damage compared to cooldown healing )

- way too many defensive cooldowns being available to DPS classes

This is the model that was introduced in MoP, and it's still very present in WoD arena unfortunantley, although less than in MoP. Blizzard needs to get rid of it entirely before doing anything else with the game.

It feels pretty disheartening opening with sap into fear into silence, having the enemy DPS on 10% and then enemy DPS either popping one of 10 defensive cooldowns at their disposal or healer just popping something on him and he's fine for next 30 secs or so.


Posted Lolflay on 21 April 2015 - 06:14 AM


- some classes still have way too much stuff for survival at their disposal, every caster ( except maybe Warlocks ) should be exactly like a spriest - they should have a single cooldown just like spriests do, a bit of passive mitigation and then be sitting ducks, completely dependant on their healers. The fact that I couldn't name a single melee class to model other melee classes after is very troubling. Warriors have plethora of cooldowns, DKs have the same, Monks have the same, Rogues are a fucking defensive army of their own with 30% spammable shield wall ( ?!?!?!?!?!?!??!?!?!?!? ) and x13434 CDs, you could argue that Hunters are squishy, but only versus burst casters, with Spirit Bond and all the other x10309380 shit they have, they're bloody invincible versus melee enemies - Spriest model is the only TRUE model DPS classes should be like, and that's the ONLY part where warcraft devs are correct about ability purging.

stuff like Fel Flame, Malefic Grasp, Fire Blast ( for Frost Mages ), Spinning Fire Blossom, Rain of Fire ( for Affli ), Fan of Knives ( for combat ), Death Coil ( for Frost DKs ), etc - those are examples of HORRIBLE ability purging. Examples of good ability purging would be to purge stuff like Faerie Swarm, Spirit Bond, Nimble Brew, Unbound Will, 2x Grimoire of Sac spell locks, IBF removing stuns, completely needless defensive abilities.

For example, WHY aren't AMS and IBF a single spell ? ( if need be, keep the stun breaking component - a spell that reduces 75% of magic damage, prevents application of magical effects and reduces damage taken by 20% for let's say, 8 seconds, on a 1.5 or 2 min cooldown )

WHY aren't Diffuse Magic and Fortifying Brew a single spell ? ( former should not be a standalone spell, rather an alteration of Fortifying Brew )

WHY not modify Feint glyph, and instead of shield wall effect being attached to Feint, instead attach it to Recuperate, forcing Rogues to use combo points for their usual recuperate + a short shield wall ? Let's say, a 1 point recuperate with shield wall glyph would provide you with 6 secs of recuperate and 1 second of shield wall, 5 point recuperate should provide you with the usual 30 seconds of recuperate and a 5 second shield wall.

WHY aren't enraged regeneration and die by the sword a single spell ?

Enhancement Shaman Shamanistic Rage and Spirit Wolves are basically defensive cooldowns right now, even though they're intended for different use. You're going for the Shaman ? Ok great, first time he's in trouble he'll use Sham Rage, second time he's in trouble he'll use Wolves, third time he'll use Sham Rage. Notice a pattern here ?

There are too much defensive buttons to press for each and every situation as a DPS spec, and it creates situations where we have long drawn out games that go into dampening. People should think VERY HARD whether they want to use their defensive cooldown in THIS situation or THAT situation, instead of pressing them every single time they get into trouble. MERGE most of defensives into a single defensive ability for each spec ( akin to spriest dispersion ), that's the only place where homogenization should be actively ENCOURAGED - NUMBER OF ABILITIES FOR OFFENSIVE AND UTILITY USE SHOULD BE ACTIVELY ENCOURAGED AND MULTIPLIED BY BLIZZARD, PROVIDING GROUNDS FOR BEST TO DIFFERENTIATE FROM THE GOOD, WHILE DEFENSIVE ABILITIES WHEN DPS CLASSES/SPECS ARE IN REGARD SHOULD BE AGGRESSIVELY PURGED AND CONTROLLED - WoD is better than MoP is in this regard, but DPS classes are still too much self sufficient - HEALERS SHOULD BE THE ONLY GUYS IN THIS GAME THAT HAVE MULTIPLE DEFENSIVE COOLDOWNS AT THEIR FREE WILL TO USE ON THEMSELVES/OTHER PEOPLE.

quoted mysef from other topic, thoughts ?

#4412805 GCDTV - EU and US Arena Tournaments - FRI / SAT / SUN

Posted Lolflay on 21 April 2015 - 05:52 AM

Can you people just stop with those doom&gloom posts ?

Regarding this arena season, you'll find that there are NO specs that don't have a top tier comp.


The problems with the current game ( and some suggested fixes to certain things ) are as follows :


As for GCDTV, all the props in the world for making it happen. When better times for this game finally arrive, they'll be the #1 provider of tournament fun. What this game was missing back when PvP was at its best was an active tournament scene to keep people pushing forward with an end goal. Once everyone and their mother started getting rank 1, interest in the game started to wane.

#4412295 Stat priority for Spriest

Posted Lolflay on 20 April 2015 - 04:23 AM

Everyone is going Mastery gear + weapon enchant, the only discussion is whether you should ENCHANT haste or versatility on your off pieces.

Versatility is the answer.

#4412253 Exo III

Posted Lolflay on 20 April 2015 - 02:09 AM

View PostLirox, on 19 April 2015 - 05:25 PM, said:

wod pvp videos
can these not become a thing?

how about we as a community actually try to revive both the arena scene and the WoW PvP videos scene ? This game was the best when people released good PvP videos and when community was actually having fun, and wasn't spouting "yolo fuck this game" messagesd 24/7

@ OP, nice.

#4412235 GCDTV - EU 3v3 Arena Tournament #1 - 4/18 & 4/19

Posted Lolflay on 20 April 2015 - 12:30 AM

View PostMallerd, on 19 April 2015 - 11:20 PM, said:

All of you people need to crawl out of your dark dungeons and go outside to get some fresh air. Bunch of faggots taking this game way too serious.

- I got highrated due to an absolutely braindead combo that takes even less attention to play than the likes of RMD, and I'm probably kickbotting

- I started posting on arenajunkies, content of my messages are basically summed up to "hey guys, I'm finally here. Man, I sure am having fun cheesing out you lot, and I'm replying to your messages in a taunting manner"

- people started flaming me because I'm acting like a retarded child

- I start telling them that they need to get a life and breathe in some fresh air

Can you just show yourself out, together with all those people who keep saying "oh u caer about the game lolz".

#4412010 Rewarding bad game play.

Posted Lolflay on 19 April 2015 - 04:00 PM

instant chaos bolts...

stupid idea


Posted Lolflay on 17 April 2015 - 12:26 PM

TBC, WoTLK and Cata regarding hunters, mye.

Hunters always had a stupid comp to roll with though, in TBC it was draincomp ( SL SL lock, hunter, resto druid ), in WoTLK it was beastcleave, in Cataclysm it was triple DPS. But still, I had respect for Hunters who weren't playing that shit. They had a hard life, but if they were REALLY good, they could outplay opponents in such ways that they were comparable to RMP skill level at the time. My asshole still hurts from the gains Cherez gained on me back in the day.

Hunters are the pioneer community regarding FOTM comp rerolling though, it all started with them. So fuck them in that regard.

#4411182 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on 17 April 2015 - 12:14 PM

View PostTheed, on 17 April 2015 - 10:55 AM, said:

How the fuck does it matter what place it is on some streaming site? It matters how many actually play it and last reported numbers looked good for a 10+ year old game.

Technically it's not a 10+ year old game. When a expansion pack comes for a game, you can "ignore" the date that the game was released on. MMO's are a constantly evolving product, so you can't really judge them by their cover the same way you'd judge a game like original Counter Strike. Counter Strike came out in 1998 iirc, and its days are long gone because the game was the same for a very very long time after 1.6 came out.

Now compare that to WoW which is constantly evolving, etc. If Blizzard did the smart thing and hired people who genuinely LOVE this game and want to see it succeed on both fronts ( but mainly PvP ), you'd see it blossom again. Heck, they could put in thousand microtransactions regarding cosmetic shit and you'd never see anyone complain about it if the game was actually good and fair.

I consider WoD PvP "good" for what it is. And it is a step up from MoP in which they tried to reduce the toxic shit in this game. MoP might've been more skill based ( but not nearly as enough as previous expansions ) than WoD, but I was CC'd for an eternity every single time I stepped into the arena, and damage was SO easily stoppable compared to healing so a mechanic like dampening was needed. I truly enjoy WoD ten times more than S15. WoD just needs meta alterations to make every spec more viable outside of their designated comps right now ( where will you see a shadowpriest outside of godcomp ? where will you see a enha shaman outside of turbocleave ? where will you see a WW monk outside of punch ? where will you see a elemental shaman outside of demo LSD ? etc ). And by "alterations", it means giving us more stuff to do with our classes. What needs to happen in whatever next expansion they're doing, IS NOT PURGING MORE ABILITIES ( WHAT HOLINKA SAID ON STREAM LAST NIGHT ), THEY NEED TO POTENTIALLY RE-ADD THINGS LIKE FEL FLAME AND TRULY BALANCE DAMAGE/HEALING ASPECT, FIX HEALER MANA AND REMOVE DAMPENING.

View PostNaraga, on 17 April 2015 - 11:59 AM, said:

I don't really get this. Wow has always been a great game to watch in TBC and Wotlk. What makes WoW poorer to watch than lets say your average moba?

Because of its devs and its playerbase.

1) Devs - when people who design the game aren't vocal with the community, and act that their every action is God's ( not Flyn's ) gift bestowed upon them and that we should take it as it is and be happy that they even put in the time for them to design that for us, there's bound to be difficulties with the game itself. At least Ghostcrawler did solid design even if it was retarded AT THAT TIME. ATM most of us would give their right nut to see GC designing PvP again, because at his time, the game was maybe retarded, but it was a MMORPG AND a potential esport arena game. So when Holinka goes on stream, and spends his time talking about Ashran and gear, two topics nobody really gives a shit about, it's a giant "fuck you" sign placed right into our faces.

2) Playerbase - when you see every god damned fucking idiot under the sun proclaiming that the game is shit, from Twitch streamers to arenajunkies posters, that 14 year old kid who got into the game and is having insane fun might go all like "hmm, these people don't enjoy this. Hell, I DONT ENJOY THIS BECAUSE THESE PEOPLE TOLD ME TO NOT ENJOY IT. FUCK WOW !!!!!!!!".

Sums it up.

#4411029 PvP Q&A With Holinka

Posted Lolflay on 17 April 2015 - 03:22 AM

And to HELL with Ashran already. When we say we don't care about that zone, we don't care about it. The only thing that moderately concerns us about Ashran is you FORCING us to play Ashran for rewards. A good design on PvP zone is when you DON'T need to think up of ten thousand different mechanics to make people play it.

Last time ( arena ) PvPers had an amazing time outside of arena were TBC Isle of Quel'danas days AND MoP Timeless Isle. Timeless Isle would've been AMAZING if it wasn't for PvE gear being 10x better than PvP gear, and PvErs winning by default even if they were 10x worse than you were. It's as easy as putting 2+2 together...

For example, Isle of Quel'danas housed a important 5 man instance, a raid instance, bunch of daily quests which awarded hefty gold, AND gave reputation for novelty items such as tabards etc, BOTH PVE and PVP players needed it, there were no flying mounts and guards were rare to stop PvP. As far as I remember, NOBODY liked Wintergrasp, Tol'Barad and others, it felt like a chore that nobody liked doing, the same way Ashran does.

Stop trying to reinvent the wheel and go with simplicity over complexity. Create visually appealing zone, put important stuff in it ( highest gold income, raid instance, daily quests, novelty items to farm within the zone by doing X ), release it and YOU'VE GOT THE BEST THING EVER.

#4411026 PvP Q&A With Holinka

Posted Lolflay on 17 April 2015 - 03:12 AM

View PostCradienz, on 16 April 2015 - 11:08 PM, said:

Let's start then!

This was everything that needed to be said about the issues in this game. If you're reading this Holinka, take notes.

Being able to disarm Hunter traps as a Rogue, being able to Mind Soothe Warrior spell reflection, positioning actually MATTERING ( lol herp derp, Priest Feather, Rogue Burst of Speed, Warlock usain bolt Portal, Warrior and Monk x132323 leaps/charges, all of those things nullify positioning GREATLY ), CASTERS CASTING ( FROSTMAGE CASTING MOST OF HIS ABILITIES TO DO DAMAGE, AND EVERY ABILITY BEING AS IMPORTANT AS THE OTHERS - doing a shatter combo into deep freeze/pet nova/ordinary frost nova was AS important as being able to cast frostbolts outside of shatters; or a SHADOWPRIEST having to keep VT&SWP&DP up while Mind Blasting on CD and Mindflaying as filler, every spell being AS important as the others, not Mind Blast and Devouring Plague being 90% of your damage while being instant casts ), etc.

We're playing a MMORPG, you guys @ Blizzard have Heroes of the Storm now, so I suggest you stop trying to further simplify this game and go back to Cataclysm model at the very least. Cataclysm was the last time I found to have a problem with actually learning a new class, MoP and WoD were literally GG WP level a new class and be able to play it instantly. If that was your goal with design, there's zero hope for future of this game.

AND TO HELL WITH ABILITY PRUNING - we needed instant CCs pruned, together with SOME ( not all ) instant damage abilities - it blows my mind that Frost Mages lost Fire Blast, a instant, low cooldown moderate damage spell, and got something like Ice Nova which is 80% of their damage in arena. ADD FLAVOUR AND REMOVE TOXIC ABILITIES FROM THE GAME. MoP would've been fucking awesome if it wasn't for these abilities :

-Warrior Stormbolt&Shockwave
-DK Asphxiate and 10x pvp trinkets
-Hunter Scatter&Trap
-Paladin Fear & instant AoE disorient
-Warlock Shadowfury, Blood Fear, Blood Horror, and unbound will
-Mage PoM Polymorph, Blanket Counterspell


Posted Lolflay on 17 April 2015 - 02:15 AM

View PostEazymothafukne, on 17 April 2015 - 01:42 AM, said:

Yeah too bad league takes 50x more skill then wow does 8)

Both yes and no. I found getting Glad 10x easier than getting high Diamond on League, however I already played WoW for ages before arena got released so it was kind of easy to dive into it.

#4410948 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on 16 April 2015 - 11:11 PM

I honestly don't know why you people are surprised.

In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.

As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.

So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.


Posted Lolflay on 16 April 2015 - 07:17 PM