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Lolflay

Member Since 13 Nov 2007
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#4485522 NA & EU Qualifiers aftermath

Posted Lolflay on 26 August 2015 - 12:36 AM

View Postjaimex, on 26 August 2015 - 12:33 AM, said:

discs are still retarded =)

I WILL FIND U IRL AND CHOKE U TO DEATH WITH GLITTER


#4484976 Adding A Solo Queue--

Posted Lolflay on 25 August 2015 - 02:53 PM

Solo queue in MOBAs and CSGO is horrible because you're locked in a game with 4 strangers for the remaining 40 minutes or so.

Solo queue in WoW could revitalize the game because arenas last for a short amount of time, and teammates exchange more rapidly than in League/CSGO/DOTA/etc.

- add solo queue for 3v3 arena

- solo queue rating is separate than premade 2v2/3v3 ratings

- enforce DPS/DPS/Healer template

- add an option to "prefer" a second class you want to be matched with in soloq 3v3 ( so for example, I'm a shadow priest, and I prefer being matched with a Mage - which obviously doesn't mean that I HAVE to get matched with a mage by the system, as to not create stupid queues from people only wanting to queue a specific class combo )

- griefers/afkers should be able to get banned from the system if they continously offend



While they're at it, they should add a proper looking for arena partners system, not the current premade tool we have to use to find partners if we don't know anyone. That system, combined with solo queue matching you with good players around your skill level, would revitalize arena by a lot actually.


#4484016 NA & EU Qualifiers aftermath

Posted Lolflay on 24 August 2015 - 12:25 AM

View Postjaimex, on 23 August 2015 - 10:42 PM, said:

..

Good reply.

I actually always felt that (Shadow)priests were overpowered to a degree when it came to some mechanics of how the class operates, but I was biased in that regard because I played Shadow pretty damn fucking good ( and still do really ), and I was not half bad at disc either, so my class performance opinion was clouded thanks to my own performance on it. I don't feel that way one bit when WoD and Priests are of concern. Even in MoP when Priests were the worst healer, I was telling people in Priest forums how they're not nearly as bad as people are saying they are. Fear bomb was always the thing that made or break the games Priests participated in, it's still incredibly OP to this day ( but is pretty much one of the only things keeping the class afloat )

Generally speaking ( and what Jimjim said on a few occasions ), cloth classes didn't have a single bad season so far, as far as I know, but they were also the most complex classes to play in the past, next to Rogues and Hunters ( not so much nowadays ). Things that Priests could pull off compared to other classes we(/a)re insane due to how they operate(d), but you also had to be a pretty good player to pull those things off.

The tradeoff Discipline had for all those utilities was the simple % game. You healed for % less than other healers. Your mana usage was % higher than other healers'. Etc. So you always had to play comps that allowed precision gameplay - RMP allowed you to play your own game, make up your own strats, and end games on your terms. Few other comps like Ret/Rogue/Disc, Feral/Mage/Disc, spellcleave/disc etc, allowed for the same thing. I don't count double healer priest comps as something "natural", it was always achieved by playing with OP specs and wearing PvE gear that gave you either a healing throughput equal to a "real" healer, or a mana efficiency comparable to a "real" healer.

With that said, I generally thought you were a shitty FOTM moron in s15, and your posts proved that correct, but seeing I've faced you enough times ingame in WoD to get a read on you, I know for a fact that you're a pretty good Elemental - so there's like a couple of good Elementals in EU. You were all pretty high rated both last and current season, but Elemental was kind of weak, and still is. Do you think it's the player or the class/spec at work here ? The same situation is with Discipline really.

Priests always had compositions where the synergies their mechanics+fearbomb ( spot on point in your post ) brought to the table simply made the comps work, and current game is no exception to that. But to claim that Priests can't be replaced by another healer and have better results from the get go ( except I guess in feral mage priest, I guess ? ) is simply stupid, sorry.


As for the differences between Disc players, I fully agree. The difference between a near-skillcap Disc player compared to a random guy with Glad is simply fucking huge, but that also has to do with the style of Priest design. The difference between Priests and all other healer classes is the fact that other healers get a map, 5 dollar bill and a note "get from A to B while avoiding X danger"; priests get a note, a black marker and a bottlecap and are told "do with this as you wish".


#4483953 NA & EU Qualifiers aftermath

Posted Lolflay on 23 August 2015 - 10:03 PM

"prists pley wit ferals mages and rogues"

"omg rog meg not die and kill, and prist struggle to pley d game"

"we lost omg stupid gey cless :<"


Paladins, Shamans and Druids are literally on the same tier of strength right now, while Discs and Mistweavers are below them, not by a huge margin, but by a noticeable one. To claim otherwise, you have to be retarded.

You've been pretty ok these past 2 or so months, are you ready to take the crown of retard king yet again ? It's right here, come pick it up if you want it. To claim that Disc is fine by listing 1 or 2 people playing it is like claiming rets are super OP just because you lose to Mystic playing a Ret pala. People play what's stronger, it's stupid to play 20000 games on a certain class just to have a winning chance against someone with 5000 games. Those are exceptions, not the rule.


#4482990 Banwave

Posted Lolflay on 22 August 2015 - 09:08 AM

This stupid boosting debate has been chewed in and out so many fucking times.

What other people said - each licence SHOULD only take up one spot per class on the ladder. So someone like Minpojke levels a alt Druid because he doesn't get queues on his main Druid, fair enough - he can play his alt back up np, however, his highest rated Druid is the only toon of his class that gets the title. This would solve the problem of the ladder spots for other people.

As for boosting itself, it's here to stay probably, because if people are willing to pay, what, 400-600 euros for a Gladiator boost nowadays, then I really don't see how Blizzard is going to stop people who are doing that. The only way to stop them would have to be either :

- increasing the # of employees working on anti-cheating in regards to PvP ( maybe they'd stop fucking Russians then ), so boosting becoming extinguished by word of mouth ( "dude I bought a boost last season and they permabanned my account not a 7 days later" - "yeah dude nobody buys them anymore, buying a boost is equal to deleting your account" )

- by doing a technical tweak of the game and tying down a WoW account to a WoW installation/Battle.net installation via a unique ID, therefore disabling people to log on other people's accounts. ( like, you install Battle.net, and your Battle.net account is immediately tied to your Battle.net application installation, which takes full info of your computer and disables logging of other accounts for a certain period of time until your Battle.net account and application are de-linked, making it a hassle for people to freely jump accounts anytime they want to )

Neither of those two are very likely.


#4482732 Banwave

Posted Lolflay on 22 August 2015 - 12:54 AM

View Postxndr, on 22 August 2015 - 12:44 AM, said:

Posted Image



A:SD.sfdd.:SFFAD:SF, the bottom part

FUCKING HELL, so deep that he set a diving record


#4482672 Banwave

Posted Lolflay on 21 August 2015 - 11:45 PM

View PostReliuna, on 21 August 2015 - 07:16 PM, said:

does anyone know you irl though?

every second you are awake is being spent on AJ and WoW, and the posts and advanced bullshit you spam here makes me feel like i know you well enough to call you emotionally unstable.

My forum spamming takes a small portion of my day, you should probably focus on something else other than attempting to bait&profile a random guy on the internet who just happens to have a loud mouth/fast fingers.

:)


#4481532 6.2.2 Patchnotes updated: Horde racials buffed and class changes

Posted Lolflay on 21 August 2015 - 12:10 AM

View PostHiroshx1, on 20 August 2015 - 11:37 PM, said:

don't question him! hes right :ph34r: :ph34r: :ph34r:

Cute.

View PostMarshmellow, on 20 August 2015 - 11:53 PM, said:

how come warlocks and mages didnt get pvp nerfs?

oh right, wizcon.

Because they don't know how to nerf Mages even though high profile mages have already said what changes are needed, and because Warlocks are their favorite boytoy.

I play a Warlock this entire expansion, and PVE wise, aside from those 2-3 fights where the spec shined, it didn't have much place in PvE, you had to pretty much run Destro/Demo on most of the content. And then they overbuff it overnight and it becomes the best single target spec in the game, like what the fuck. And yeah, it's not like Warlocks struggled in PvP in S16 either. They were not their usual level overpowered, but they were not bad by any means.

So yeah, classic Blizzard. Though, if they nerfed them, cleaves would probably be the only thing that'd queue, and honestly I'll rather sit in 20 sec CC chains than fight mongoloids that target me from the moment gates open to the moment when the match ends.


#4480644 6.2.2 Patchnotes updated: Horde racials buffed and class changes

Posted Lolflay on 19 August 2015 - 08:13 PM

I'm pretty sure no sane person will cash out 45 euros per character ( and most have 3 or more ) just to play on racials that are pretty much only good for melee cleaves and shamans.

Also fuck ferals, they should've been nerfed 5% globally, 5% less healing, 5% less damage, etc. Disgusting spec, ten times more aids than enhancement.


#4480496 HOLINKA IS THE MAN

Posted Lolflay on 19 August 2015 - 01:35 PM

2s were the fucking best

even when they stopped awarding gladiator from it they were fun as fuck, ESPECIALLY S7/S8 - shit was just fun as fuck and everybody was having fun because nobody had anything to gain or lose from it, queues were active etc

even Cata 2s ( for my limited experience with that expansion ) were fun as fuck, even though healer/dps were ten times better than 2DPS, but MoP and WoD 2s are just fucking stupid as fuck, you literally need a completely different set of skills to be successful in 2s as opposed to 3s


#4480229 If your name isn't Geckz

Posted Lolflay on 19 August 2015 - 09:42 AM

View PostTizlol, on 19 August 2015 - 09:40 AM, said:

That's not a retarded statement at all.

that time of month again for him


#4479782 Shadow BiS S17 thread

Posted Lolflay on 18 August 2015 - 08:52 PM

View Postojonttu, on 18 August 2015 - 07:22 PM, said:

Spriest on top EU ladder seem to be using Haste+multistrike weapons instead of crit mastery. Whats the reasoning behind this? Whats your opinion lolflay?

You can gear in three possible ways currently.

1st best : Mastery/Versatility ( most instant damage, most damage from MB/MS ( two damaging spells you use by far the most, excluding the dots ), survivability )

2nd best : Haste/Versatility ( gives you a bit faster casts and a shorter MB cooldown, survivability )

3rd best : Mastery/Haste ( don't bother, versa too good )


Right now, the only casted spell you really need to cast is Vampiric Touch. Like, that's LITERALLY the only casted spell you REALLY need to cast in arena when it comes to your actual "I'M GOING FOR A KILL" rotation. Mind Flay is channeled, therefore you get value out of it even if you need to stop and fakecast mid-cast, therefore it's not a huge priority. Mind Spike is good obviously.

So if the only casted spell you need to cast is Vampiric Touch, and the haste gained from going for haste yields miniscule cd reduction on Mind Blast, it ends up being a bit of bonus damage on SWP VT DP and Mind Flay. SWP VT and Mindflay are a minor part of your arena damage ( obviously doesn't mean it's an IGNORABLE part of your damage ). That leaves us with DP, which doesn't really need any boost in its damage.

On the other hand, Mind Blast is the huge majority of your damage in arena, so it makes sense to gear to make the two instant ( basically instant since MS procs like crazy ) spells hit harder. It also makes sense to gear for Versatility, because its value is really high when stacked, and outperforms stats like haste, crit, multistrike, etc.

Also, when you're going Mastery, in the case you're not being trained/interrupted, doing the PVE rotation without the dot weaving part ( so only doing Spike Spike Blast Spike Spike Blast etc ) is higher damage than having VT SWP, using MB on CD and channeling Mind Flay into the target as a filler.

In the playstyle where majority of your damage is instant, it makes zero point to gear haste for a lower MB CD ( was it a 0.2 sec reduction or something when I've tested it ? Something along those lines, and not to mention that it actually loses value if you're being CC'd in any way or form, because for it to be truly effective, you'd have to be able to use it on cooldown ), and it makes zero point to gear for an obsolete playstyle ( VT SWP Mindflaying Mindblasting as a filler inbetween Horror cooldowns ).


TL;DR - neither gearing style is wrong, but if you want to get the most juice out of your character, gear Mastery/Versatility.  If you're not being trained, and the enemies are presenting themselves to you ( a rarity ), whenever you're in the phase where you're between Horror cooldowns, off-dot the 2nd DPS and spam Blast on cooldown and Spikes otherwise into the 1st DPS for a higher effective damage than dotting that target as well and Mindflaying it; if you're being trained, you wouldn't get much value out of haste anyway, and this way your MB and instant MS hits way harder. ( if the DPS you want to Mindspike is in position of running away at any given time, it's better to dot it and Mindflay it )


I almost forgot to mention - if you plan on playing Shadowplay in any sort of form ( Shadowpriest/Affliction/healer ), Haste/Versatility is BY FAR the best setup combo to aim for, since you'll actually be casting 24/7 - you want DOTS up on all 3 targets, that's a significant GCD expenditure/20 sec. If you're playing Shatter, Mastery and Versa is the best.


Also, I noticed a familiar name pop up on the ladders some time ago : http://us.battle.net.../Talby/advanced

Mastery and Versatility are both equally good once Versatility reaches higher amounts of budget on gear ( IN TERMS OF DAMAGE ), therefore it becomes a preference at that point when it comes to enchanting ( more damage ? more survivability ? ), and the shoulder/pants dillemma in his case was him deciding he wanted to forego extra bit of stats that are actually useable ( haste on set pants as opposed to crit multistrike on shoulders ) in favor of more versa/mastery, but he's probably the best Shadowpriest to follow in terms of gearing if you don't want to be as anal and detailed as I am.

I've no idea how much time he spent figuring it out, but the same way that for Warlocks Wallirikz will be the best example of a properly figured out gear setup, Talbadar will be the best example for Shadowpriests ( if you already don't take my word for it ). That guy ALWAYS went for cheesy shit, I remember he had 15 different sets just for dueling alone.


#4479608 Balanced EU qualifier team

Posted Lolflay on 18 August 2015 - 05:32 PM

I can come in here and say that LSD3 is so fucking retarded against Shatter because I don't win by default against it and actually have to put some effort in, but I can still win versus LSD3 by randomly gibbing one of them due to a mistake they made, be it a warlock or druid, or the shaman that's usually trained anyway.

There are comps which are a default win versus X comp.
There are comps which are a default loss versus X comp.
There are comps which don't win by default, but can win against X comp.
There are comps which win by default, but can lose against X comp.


LSD3 wins automatically against some comps if the game drags out and they play defensively properly, but it also can lose versus things it wins by default ( via time condition ) if the said comp manages to capitalise on a mistake LSD3 did.


#4479470 Balanced EU qualifier team

Posted Lolflay on 18 August 2015 - 03:14 PM

View PostOdrareg, on 18 August 2015 - 12:42 PM, said:

why is it so hard to say GG in 2015?

So much fucking this.

Like, people in WoW have such a horrible sense of competition, I've had people whispering me crap after both winning and losing, like what's the fucking point. Take/leave your fucking points, who gives a fucking shit about them. Yeah the game isn't balanced whatsoever, who cares, you're the one playing the competitive mode of the game, nobody is forcing you to play it at a gunpoint. Doesn't matter if it was a good or bad game, requeue and shut the fuck up.


#4478711 Balanced EU qualifier team

Posted Lolflay on 17 August 2015 - 08:09 PM

View PostKnaittiz, on 17 August 2015 - 08:06 PM, said:

dam son when was the last time aj was this active

a while

also forgot to answer in other topic - why give money to a dead site if you want 3 files off their servers, which they didn't even have XD A+ service !!




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