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Lolflay

Member Since 13 Nov 2007
Offline Last Active Jul 16 2016 07:58 AM
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#4572384 why exactly does legion afli suck?

Posted Lolflay on 31 March 2016 - 10:06 AM

View PostWallirik, on 30 March 2016 - 09:07 AM, said:

You got it a bit mixed up with fel armor.

Demon armor in tbc was useless, fel armor gave both SP and healing received.

In wotlk they changed fel armor to give hp% regen instead of +healing received. So you did swap demon armor for defense.

In cata it was also fel armor for SP, and healing received on demon armor.

Oh, the way that Indead was speaking, I figured they merged the effect into Fel Armor in Cata. Was a while since then so I didn't remember.

So yeah, that's one thing they successfully removed from WoTLK/Cata times that was actually meaningful and I guess "fun" to do. I remember swapping to Demon Armor whenever I was about to get Kidney Shotted and it making all the difference in the world f.ex.


#4572063 [Request] Sonny Runehx double pov arena movie

Posted Lolflay on 30 March 2016 - 09:00 AM

I've got it on an old drive. Whenever I can feel bothered to upload it somewhere, I'll let you know.


#4572060 why exactly does legion afli suck?

Posted Lolflay on 30 March 2016 - 08:20 AM

Yeah that was in Cataclysm when they made Fel Armor give you everything. In Wrath and TBC you had reasons to swap, and making Fel Armor the best armor and gutting Demon Armor's 20% extra healing was one the worst decisions Blizzard ever made regarding Warlock design. Picking between damage and defense is something that's super healthy for the game ( which is why defensive cooldowns such as Dispersion are acceptable and cooldowns like Shamanistic Rage are bad for the game ).

This company truly has fucking horrible game design decisions more often than not.


#4571940 Destro Comps

Posted Lolflay on 29 March 2016 - 09:35 AM

I'm not 100% certain, but I think Frost/Destro/Holy paladin seems like your best bet atm. Maybe other healers could work as well. The thing with Destro is that you're insanely weak if the enemy team only has your casts to worry about, whereas you're insanely annoying if the enemy team also has someone else's casts to worry about, making Mage fit the bill quite nicely.

I've no idea what all the top rated Destros play though, so /shrug.


#4571106 Ability pruning poll

Posted Lolflay on 23 March 2016 - 09:19 PM




#4570989 @Holinka TBC Interfaces

Posted Lolflay on 22 March 2016 - 11:20 PM

Your Warlock UI is hilariously low on buttons.

This was a TBC Warlock UI : http://i.imgur.com/HOW9iui.jpg I crossed the non-warlock spellbook spell, and added -> signs to situational shit ( boots were used in arena while they worked so you had to swap in and swap out, whereas seed of corr was never used pretty much )

And this was my minimalist TBC spriest UI, I had every other priest spell bound and hidden : http://i.imgur.com/pf8ZL3I.jpg


Edit: oh yeah

Spriest Cataclysm UI ( usually had everything hidden but the most right bar ) : http://i.imgur.com/GrPIcBJ.jpg
I think at that point they removed Smite, Inner Focus, Holy Fire, and a few other spells, otherwise would've had to resort to using macros to have everything bound. At that point I thought "man how will other expansions handle overflow of buttons". Heh, I figured they'd prune a bit, but what they're currently doing is .............

Rogue Cataclysm UI : http://i.imgur.com/4vLL8Rf.jpg

Warlock Cataclysm UI : http://i.imgur.com/agIlM18.jpg

Wish I played more classes in Cataclysm, I'm sure all of them would've been filled up to the top with spells on their bars.


#4570848 Just realised

Posted Lolflay on 22 March 2016 - 01:13 AM

View Postdrzy, on 21 March 2016 - 10:40 PM, said:

not quite sure why people thinking having 60 excess buttons to press = more "skilled" gameplay

I'm going to speak for Shadow, from Cata onwards to WoD - these are all off the top of my head, if I forgot something, don't sue me:

- lost Renew ( insanely useful button to press )
- lost Heal ( whatever, no loss here )
- lost Binding Heal ( great loss considering this was awesome versus affli lock and rot teams in general, to help out your healer while you were also low-ish )
- lost defensive dispel ( RIP wotlk, hello cata+ idiocy where shams and druids can dispel. I'd be okay if we could just dispel ourselves, like we still could in Cata post-dispel removal - it's super retarded to suddenly lose the ability to quickly dispel shit like frostbolt slow off yourself, just fuck off )
- lost Mind Soothe ( RIP, best grounding/reflect eat spell EVER )
- lost Mind Control ( coz same tier as Psychic Scream )
- lost Inner Fire/Will ( I actually liked swapping between these two )
- lost Cure&Abolish Disease ( a button I really miss sometimes )
- lost Holy Nova ( can't aoe idiots out of stealth anymore, coz mind sear requires fiend/partner near you )
- lost mana burn ( can't ever get over this tbh, as this was THE button to sometimes press when games were going nowhere and it was a complete stalemate when it came to strength of teams - this caused SIGNIFICANT pressure on enemy healers )
- lost prayer of healing ( whatever, nobody ever used it )
- lost Divine Hymn ( a great offheal tool )

That's 14 buttons lost, 12 of which added a great amount of depth ( IN MY OPINION ). I've used most of them, OFTENLY.

How do you think I feel when my globals get significantly limited? So instead of having to choose between 5 different spells for that global, I can only really use one ( if that ).

That's why ( USUALLY ) more buttons == more skill. Like, Prayer of Healing and Heal added no depth whatsoever imo, but all of those other buttons added depth. Were they spells I can live without? Obviously. Did they add depth and actually made the game more complex, and allowed me to distinguish myself from other players of my class? YES.


#4570377 Non-damage buttons are missing

Posted Lolflay on 18 March 2016 - 07:48 AM

There's one thing Legion absolutley MUST ADDRESS, even with this whole pruning thing, and that's HEALING COMING FROM SOURCES THAT ARE NOT HEALERS THEMSELVES.

CASTERS ( unless your class is a warlock and your spec is Affliction ) SHOULD NOT have any self healing. Ice Block healing, Ember Taps, toss it all out of the window.

CASTER HYBRIDS such as Shadow Priests, Balance Druids, Elemental Shamans SHOULD be able to dish out some offheals that can potentially save the situation, but it should be taxed in some way. A Saving Grace mechanic on their direct target healing? F.ex. Shadow has this thing called Shadow Mend in Alpha - make it heal for approx 25% of someone's health on first cast, Shadowpriest gets debuffed, next heal is 12% of someone's health, so on so on, same would apply for Elemental and Balance. Or make those heals effective but cost insane amount of resources, so you have to choose between damage and healing.

MELEE and MELEE hybrids ( with the exception of Retribution Paladins ) should absolutely NOT be able to dish out any noticable self healing whatsoever. Windwalker healing? Imo remove Surging Mist from them completely, the only thing I'd keep is Chi Wave talent tier self healing. Enhancement Shaman healing? Toss it out of the window, and focus on their aspect of being the offensive support melee hybrid. Warriors, Hunters, Rogues? Remove their self healing completely. Death Knights should be able to heal themselves, but not in their current capacity. Frost should lose self healing completely, while Unholy should keep it. Retribution Paladins should keep their healing as they're the defensive+utility melee hybrid. As for Demon Hunters, I've seen them spell leech from 10 to 100% health in an instant - what the fuck?


Once you get rid of it all, INTRODUCE STRONGER PVP BANDAGES AND ARENA FOOD.

PVP bandages should heal you for approx 60% health over the course of 10ish seconds with a minute ( or longer ) debuff that prevents you from rebandaging.

Arena food should act the same way ordinary food acts. Okay you managed to escape to eat? Good for you, you're rewarded for your possible outplay or whatever.


Also, current healer healing is absolutely unjustifiable with the amount of self healing left in the game. Why do Hunters have a self healing aura for crying out loud?


#4569732 No healers in 2v2 skirmish in Legion

Posted Lolflay on 13 March 2016 - 03:33 AM

View PostJim_Jim, on 13 March 2016 - 12:02 AM, said:

Spoiler


I usually agree with you, but you're talking utter shit here. I find queueing 2s skirm as a resto druid or a resto sham just fine as a way to quickly kill 5-10 minutes, considering games are over in a blink of an eye anyway.


#4569702 No healers in 2v2 skirmish in Legion

Posted Lolflay on 12 March 2016 - 09:36 PM

http://www.warcraftm...w.php?id=119745

Take this video for an example, 5:22 in the video.


That was his whole team outplaying the enemy team to just let him survive, together with him blowing every cooldown he had ( PS and trinket afaik ).

Same situation in Cata, I also had Barrier and Aura mastery - already got ten times easier to survive because now I could rotate my shit.

Nowadays, I also have Spectral Guise, Saving Grace, Penance while moving and a plethora of other dumb shit.



The healer power creep is real, and it's one of the reasons why this game has gone to shit - disabling queueing as a healer in 2s skirmish isn't a proper fix to the problem, Holongo :lol: :lol: :lol:


#4569696 No healers in 2v2 skirmish in Legion

Posted Lolflay on 12 March 2016 - 09:29 PM

View PostVadren, on 12 March 2016 - 06:11 PM, said:

Maybe they just need to design the game so healers aren't anti-fun. But sure another band-aid, why not.

They progressively made healers more OP and easier to play, and then they wonder why it's so anti fun.

Combination of not dealing enough damage to outDPS a healer's uninterrupted casting, combined with how much "oh shit" buttons healers have equals current situation.


Like, back in TBC you just died if you didn't know how to properly fakecast&plan ahead ( exception being Resto Druids ), same kinda goes for Wrath. From Cata onwards healers just got more powerful by each day, starting with the introduction of aura mastery for all healers and so on.


They should honestly just gut Resto Druids so they can justify bringing other healers down in line, seeing they were always the main reason of healers being over the top.


#4569624 Bloodline Champions 2 announced!

Posted Lolflay on 12 March 2016 - 09:26 AM

View PostROKMODE, on 12 March 2016 - 09:20 AM, said:

do they have an actual marketing plan this time

Hopefully. Loved playing a Harbinger on that game, got pretty high rated on it as well.

What killed the game were the longass queues, zero population playing it, game not taking off as it should've, and ofc the medallion/grinding system. It's an arena game, fuck off with grinding for gear/talents.


It was insane how much difference there was from a mid tier player to a high tier player though. With only so few abilities at your disposal, you could play so fucking differently than the rest of your skill group as well. It was one of the games that were truly sick when it came to skill showcase.

Kinda felt like WoW back when you had class/spec mains and to learn an alt on same or near level of your main you either had to be insanely skillful, or devote a sick amount of time to it. Now you just pick up a class and you're good to go as long as you have the right partners, know the gearing style and know the basic 3v3 strats for your comp


#4568799 Bragrik appreciation thread

Posted Lolflay on 05 March 2016 - 01:11 PM

Posted Image


#4568463 pvp hotfix

Posted Lolflay on 03 March 2016 - 05:39 PM

View PostAtosy, on 03 March 2016 - 05:07 PM, said:

Well i get that the deep change is retarded for mages ( maybe 30 second cc chains will end now?), but untill they dont nerf something else (like flameglow or double block) im happy I see any kind of nerf. :)

In my opinion it's bad argument to say: "locks were op in Mop, it's Mages' turn to be op". ->Everything should be equally good, not like it's your turn,then it's my turn to be op.

And I hate melees, fuck them, fuck turbo and wwdk. :)


(And I was a big fan of mage playstyle in Wotlk (besides the mage armor 50% magic debuff duration reduce) and Cata mage, when they were Glasscannons, but they are faceroll op atm.)

You misinterpreted my post. You can't support idiotic nerfs, even if it's the thing that pisses you off the most, even if it's the thing that counters you the most. If you have that mentality, every class will turn more and more to shit.

Mages in this expansion are fucking ridiculous in both PvE and PvP. That means that both pve'rs and pvp'rs are crying about them, which means that Blizzard wants to satisfy their playerbase by nerfing them. Okay, that's absolutely fine. But they didn't stop and think for a second about WHAT change would be a GOOD change?

Bad change is nerfing a stun around which the whole class revolves.

Good change(s) would be putting RoF on Arcane school ( no more poly-RoF swapping after one or the other gets interrupted ), Frostjaw slowing instead of rooting the target ( stops situations where poly gets interrupted, healer gets frostjawed instead, and then placed into sheep afterwards ), and Iceblock+Cold Snap exchanging cooldowns ( IB is 5 min atm, Snap is 3. Logic??? ). Mages balanced at this point? I'm pretty sure the answer is yes.


Also, I never said "it's fine for X to be OP now because Y was OP last season/expansion/etc". I said it's wrong to blindly nerfs things just because they're too good. I'm a programmer by trade, and debugging is a part of the job description - if something doesn't work, I need to identify WHAT EXACTLY makes this thing misbehave - game balancing process needs to be basically exactly the same. Mages are good. Okay, WHY are Mages good, and WHAT can I do to put them more in balance, yet for them to remain good?


Blizzard as of late just blindly seems to make changes, like throwing darts at the board while wearing a blindfold, so some of it turns out good and some of it turns out bad. When community of supposedly high rated PvP players has people posting positive things about absolutely moronic changes, that's the time to abandon this fucking ship.


#4568448 pvp hotfix

Posted Lolflay on 03 March 2016 - 04:44 PM

View PostAtosy, on 03 March 2016 - 04:24 PM, said:

Mages crying about getting nerfed. Pathetic.

You do realize that taking jabs like this at core mechanics of classes is what brought us to WoD, where dueling is all but alive, solo plays in arena barely exist anymore, etc?

The simpler classes become to play, and the more limited they are in what they can do, the more this game turns to shit.


I'd say what's pathetic here is you and your shitty opinion. Nerfing casters' core mechanics and buffing melee mobility/interrupts/CC is what got us to MoP/WoD levels of retardation, and then the power creep starts to happen where everyone starts getting everything.

You people whine that the current game is a game of rock paper scissors where wins are determined by comps in question, well this will only get further encouraged by having core mechanics nerfed like this. Make no mistake, I don't give a shit about Mages, but how does that saying go, the one about your mentality?

"They came for the Jews, but I wasn't a Jew, so I didn't care.
They came for Muslims, but I wasn't a Muslim, so I didn't care.
They came for Buddhists, but I wasn't a Buddhist, so I didn't care.
They came for Christians, but I wasn't a Christian, so I didn't care.
Then they came for me, but there was nobody left to help me."


Yeah, Mages are OP for the majority of WoD. Warlocks were OP for most of MoP. Your Fear got further raped, it started breaking on nothing, you lost a CC talent row, you lost curses, God knows what fucking else.

You might be OP for a while, they nerf you, you're still decentish, but after a while you're not. At that time, they will NEVER revert core mechanics nerfs, even the ones which make no sense ( like the deep change ). Are you following me, or are you too dense?




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