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Lolflay

Member Since 13 Nov 2007
Offline Last Active Feb 01 2016 11:20 PM
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#4562946 Pruning yes/no cdew poll

Posted Lolflay on 01 February 2016 - 01:14 AM

Good game design : Spell reflect requires defensive stance ( obviously stancedancing doesn't incur gcd ), requires a weapon+a shield ( obviously weapswapping doesn't incur a gcd ).

A talent that modifies spell reflect allows you to INTERVENE a party member, and then you'll eat the next spell casted on them, sacrificing the reflect charge on yourself.

Bad game design : WoD spell reflect. WoD mass spell reflect.


I could write a million more examples, but it's all in vain, they literally don't give a shit  :lol:


#4561284 Elite and Starships kicked from Tempo Storm

Posted Lolflay on 20 January 2016 - 02:35 PM

[quote name='jaimex' timestamp='1452835135' post='4560567']
LSD isnt a real lock shaman comp as you know
[/quote]


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#4560210 What Would It Take For Blizzard To Care?

Posted Lolflay on 12 January 2016 - 11:02 PM

I'd say Arena is way more simple than CSGO or League.

@ OP - stop having any hopes for this game, and stop proposing what needs to happen. It's been said and repeated a thousand of times already, they don't listen and they don't care. Besides, even if they listened, I think this game is beyond the point where it can be saved, at this point of time anyway. Maybe if Legion was amazing, then they release ANOTHER amazing expansion, THEN you'd be in a position to make a huge thing out of this game.

View PostRefren, on 06 January 2016 - 11:09 PM, said:

wow is literally the shittest esport game to watch ever, and thats its biggest issue + the fact that game is unbalanced as fuck.


edit : maybe watching first person? with some kind of generic ui would be fun/easier to watch but i doubt blizzard gives enough of a fuck ti build one anyway so rip

If you'd hire someone competent and told them to make a UI that's complex enough for people who do understand what's happening, and simple enough for people who have no fucking clue, I'd say you could make a decent eSport out of it. I could create such a UI within a week, let alone someone who has any experience in design/GUI development. Take people who designed Dead Space 2 HUD and you'd certainly end up with an amazing UI, both for players themselves and for spectators.

As for WoW being a shit game :

This was amazing to watch, even for my friends who don't play WoW and who aren't interested in eSports.


#4560198 Want your opinion

Posted Lolflay on 12 January 2016 - 10:49 PM

I checked AJ for the first time in 2 months, and what a sight to behold - this fucking Velca idiot still spouting shit, together with his stupid annoying disgusting Beyonce avatar and signature. I'd rather watch Reliuna getting pounded than see your sig gif again.


Oh, I assume the game is more dead than ever, considering there's even less familiar people posting on these forums.


P.S. hmu for some :heart: :heart: :heart:  Knaittu <3


#4547361 Blizzard are actually DQing people who have done nothing wrong.

Posted Lolflay on 01 December 2015 - 07:13 PM

View PostCavyx, on 01 December 2015 - 04:34 PM, said:

If you are good at a video game and someone offers you "Hey bro if you advertise xy I will give you 40$/month" why would you say no?

I'd say no because you need a lot more than 40$ to buy me into doing whatever bidding of yours that you want me doing

but that's just me


#4546902 Why is it so damn hard to get good teammates nowadays?

Posted Lolflay on 01 December 2015 - 12:04 AM

It's hard to get teammates today because the game is not this anymore

https://www.youtube....h?v=Ba6Ty72eSH8


#4542825 Resilience

Posted Lolflay on 22 November 2015 - 02:10 AM

View PostOdrareg, on 22 November 2015 - 02:04 AM, said:

you puzzle me

He just has horrible explaining skills.


What he's saying is that specific class/spec/ability numbers need to be intrinsically separated when it comes to balancing, and that the PvP population needs to not worry about the numbers they're seeing on dummies/other non PvP related stuff, and instead should be worried about inside arena/BGs/whatever.


He has this idea that players complaining equals Blizzard not doing all the right changes, which is funny, considering Blizzard has THE track record of a company that has the WORST response times when it comes to balance issues and when it comes to common sense in that regard.


#4540230 Scripted PvP

Posted Lolflay on 17 November 2015 - 06:14 AM

nice post bigmoron~

I didn't like Cataclysm, that's why I quit and sold my account, but I do agree that it felt kinda fun to play, even though it already started to be ridiculous way back then.

I also didn't like Mists of Pandaria ( UGH, ganking some PvE geared faggot that backpeddles on Timeless Isle and getting killed because his shitty pve gear has shitload of iLvLs above my PvP gear ), there was so much shit wrong with the game, but it ALSO was ~KIND OF~ fun to play. It wasn't nearly as hard to play as previous xpacks, and you were more constrained into certain things.


But WoD is just something else. It actually felt kinda *better* to play than Cata/MoP ( at the start, and a bit into the xpack ), but what broke the game for me was not the repetetiveness. I could live with repetitiveness tbh. No, what broke the game for me was there not being any room for playing different whatsoever ( this might contradict my previous sentence, but it really doesn't ). But the most obvious gameplay decisions were the most effective ones, and if you lost using them, instead of trying to find something that works for YOU or YOUR TEAM SPECIFICALLY like you could in the past, all you could do is improve ON THE MOST OBVIOUS STRAT YOU FIGURED OUT IN THE START, instead of trying to invent something new.


The godcomp/shatter 30 sec setups, the RMD 30 sec setups, anything else even remotely fitting inside that - I'm okay with that. Sure, it's depthless and repetitive gameplay, but it could be fun in a proper environment - a proper environment where people actually die.


For Legion to be even remotely good, they'd have to get rid of SHITLOADS of defensive cooldowns. I'm talking TBC style, where every class/spec only has one defensive next to their trinket, not the situation where everyone and their mother has a mini shield wall + a real shield wall + other random shit like CC breakers and other crap.

And that's not going to happen. The only two classes that HAVE to have a lot of cooldowns are Rogues and DKs because their design from the start required it, if you deviate from their dependency on said cooldowns, you'd either turn them into shitty classes or really OP ones - I'm fine with 2 classes being balanced by their ( defensive ) cooldowns. But everything else, after trinket and a defensive are used, needs to be killable in a single swap if their positioning is off by even a slightest bit.


#4537080 Blizzcon Champions 2015 - SK Gaming

Posted Lolflay on 10 November 2015 - 02:45 AM

View PostXonika, on 09 November 2015 - 06:39 PM, said:

you are in no position to say anything about players like fabio, get your first glad and u post here every fucking day as if your a god

You are autistic.

Not only are you failing to recognize when someone is joking around, you're also hands down the least likeable person I've ever seen spout shit from their mouth, and I've met A LOT of dislikeable people, both online and offline.


You truly are a lost case.


#4537074 Legion Class Preview: Priests

Posted Lolflay on 10 November 2015 - 02:40 AM

View PostNaraga, on 09 November 2015 - 06:01 PM, said:

I posted this in the Priest forum too, but insanity can only been seen as a red buff mechanic. You use your normal rotation to build insanity, it passively activates when you reach 100 and then lets you do extra damage while still doing the exact same rotation. Insanity is exactly the kind of mechanic everyone wants the game to move away from.

Actually, the mechanic itself is fine and absolutely healthy for the game IN SOME CASES. The problem with "red buff" is that it's attached to a class that has everything instant and is in your face 24/7.

If this Voidform design is fleshed out a bit more ( like, rotation changes DRASTICALLY during the form ), it'll be fine. Like, if it's done the same way Gnar ult is done in League - sometimes you WANT to stay in normal Gnar and sometimes you want to initiate Mega Gnar A S A P. Like, I want to stay in Shadow and deal DoT pressure, then I want to enter Void and start doing massive direct damage - kind of gameplay differentiation that they could employ for this mechanic.

"Do I want to remain in Shadowform or do I want to enter Voidform" should be the main question with this mechanic, and they should probably add a Insanity dumper ( maybe via Mind Spike - Mind Spike expending some # of Insanity for a bit of extra damage to the enemy face ).


If :

1) Shadow is able to kill people JUST FINE without Voidform
2) Voidform abilities drastically change your style of play - e.g. - go from a periodic DoT damage dealer to a DD damage dealer, or entering voidform adds debuffs to the equation, letting you wither your opponents - POSSIBILITIES ARE ENDLESS, I'm sure some of those overpaid buffoons at Blizzard can figure something out

then I support this idea fully.


I stopped playing this expansion because I had to wait for everything. For my next Dark Soul, for my next Horror, for my next proc trinket + on use alignment, etc. Let's not create more cooldowns, k ?


#4536222 Blizzcon

Posted Lolflay on 08 November 2015 - 09:37 PM

View PostHackattack3, on 08 November 2015 - 07:42 PM, said:

EU is so great but what language are you retards trying to struggle through on this forum?


I'm sorry that your work Visa was denied and you have to play wow for a living.  Best of luck.

Trolling aside, English *technically* originates from Europe.

Also, Europeans on average know ~3 languages. 'muricans can barely speak their one ( and some Spanish here and there )


#4535196 Blizzcon

Posted Lolflay on 06 November 2015 - 11:33 PM

Also, Enh shamans are the epitome of a wrongly budgeted spec, they have EVERYTHING - easy to execute damage, easy&powerful healing, they're tanky as fuck, the only thing they're missing is a defensive dispel.


#4535184 Blizzcon

Posted Lolflay on 06 November 2015 - 11:30 PM

View PostXonika, on 06 November 2015 - 11:06 PM, said:

im actually quite nice but i think your a disgusting twitchchat bot now fuck off

You have the personality of a pop diva while on bath salts and meth, tldr you're a little arrogant shit, now shut the fuck up and speak only when you have something to say that isn't calling someone a retard, telling someone to kill himself, or telling someone to fuck off whenever they say something that you don't agree with.


#4534857 Blizzcon

Posted Lolflay on 06 November 2015 - 08:41 PM

View PostFedx, on 06 November 2015 - 08:04 PM, said:

39.99€ for basic Overwatch and 47€ for Legion and then 15€ to play WoW for 1 month what the fuck do I look like Donald Trump???

LOL, OVERWATCH WONT BE FREE ? HAHAHAHAHAHA

Now compare that to FREE for League and 10 eur for CSGO, and they're THE games right now.


#4534671 Resilience/Battle Fatigue

Posted Lolflay on 06 November 2015 - 02:03 PM

I hate to say it, but Reliuna was completely right about calling me a delusional prick few months back when I was constantly suggesting how to improve the game. Our input doesn't matter.

Also, your global number modification idea is bad from a designer's perspective. The correct way to design a game is to have budget for each hero/class/spec/weapon etc. They have a budget system for weapons yet absolutely nothing for classes and specs. If they were competent, instead of using your ideas after the product is finished and then balancing it ( it's an extremely crude way of balancing btw ), they would work out a budget for each spec according to existing spells/tools the spec has, new spells or tools, then come to PERFECT numbers.

Also, they should drop their methods of "seasonal" power of classes, and instead make all classes and specs equal - this is something that's extremely doable in a very short period of time, yet they never did it past S8 because they prefer some classes being stronger than others at times, basically saying to each player "your time has come, enjoy the OPness". Having scaling coefficients on specs like Affliction being higher than others means that Affli f.ex. will ALWAYS be stronger than other specs as time goes on. I never understood that part of design - it's mathematically very easy to keep all specs equal, both in terms of damage, damage dealing mechanisms, cooldowns and cc effects, even when they're vastly different ( destro which has long cast times vs specs that don't cast f.ex. ).



Tldr is that they don't give a shit and never will, a dog learns that you hit him if he does something after maybe the 5th time you do it, and here we are in year 2015 where idiots still dream and aspire to being "professional WoW players", and where players still don't realise the quality steadily declines over the time. They might hit a success with Legion or any following expansion, because even a stupid man can correctly guess a answer from time to time with a 4 option quiz, but this game will nevet go huge again, nor will it hit the level of enjoyment vanilla tbc and wrath delivered.




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