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Posted Lolflay on Yesterday, 12:26 PM

TBC, WoTLK and Cata regarding hunters, mye.

Hunters always had a stupid comp to roll with though, in TBC it was draincomp ( SL SL lock, hunter, resto druid ), in WoTLK it was beastcleave, in Cataclysm it was triple DPS. But still, I had respect for Hunters who weren't playing that shit. They had a hard life, but if they were REALLY good, they could outplay opponents in such ways that they were comparable to RMP skill level at the time. My asshole still hurts from the gains Cherez gained on me back in the day.

Hunters are the pioneer community regarding FOTM comp rerolling though, it all started with them. So fuck them in that regard.

#4411182 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on Yesterday, 12:14 PM

View PostTheed, on 17 April 2015 - 10:55 AM, said:

How the fuck does it matter what place it is on some streaming site? It matters how many actually play it and last reported numbers looked good for a 10+ year old game.

Technically it's not a 10+ year old game. When a expansion pack comes for a game, you can "ignore" the date that the game was released on. MMO's are a constantly evolving product, so you can't really judge them by their cover the same way you'd judge a game like original Counter Strike. Counter Strike came out in 1998 iirc, and its days are long gone because the game was the same for a very very long time after 1.6 came out.

Now compare that to WoW which is constantly evolving, etc. If Blizzard did the smart thing and hired people who genuinely LOVE this game and want to see it succeed on both fronts ( but mainly PvP ), you'd see it blossom again. Heck, they could put in thousand microtransactions regarding cosmetic shit and you'd never see anyone complain about it if the game was actually good and fair.

I consider WoD PvP "good" for what it is. And it is a step up from MoP in which they tried to reduce the toxic shit in this game. MoP might've been more skill based ( but not nearly as enough as previous expansions ) than WoD, but I was CC'd for an eternity every single time I stepped into the arena, and damage was SO easily stoppable compared to healing so a mechanic like dampening was needed. I truly enjoy WoD ten times more than S15. WoD just needs meta alterations to make every spec more viable outside of their designated comps right now ( where will you see a shadowpriest outside of godcomp ? where will you see a enha shaman outside of turbocleave ? where will you see a WW monk outside of punch ? where will you see a elemental shaman outside of demo LSD ? etc ). And by "alterations", it means giving us more stuff to do with our classes. What needs to happen in whatever next expansion they're doing, IS NOT PURGING MORE ABILITIES ( WHAT HOLINKA SAID ON STREAM LAST NIGHT ), THEY NEED TO POTENTIALLY RE-ADD THINGS LIKE FEL FLAME AND TRULY BALANCE DAMAGE/HEALING ASPECT, FIX HEALER MANA AND REMOVE DAMPENING.

View PostNaraga, on 17 April 2015 - 11:59 AM, said:

I don't really get this. Wow has always been a great game to watch in TBC and Wotlk. What makes WoW poorer to watch than lets say your average moba?

Because of its devs and its playerbase.

1) Devs - when people who design the game aren't vocal with the community, and act that their every action is God's ( not Flyn's ) gift bestowed upon them and that we should take it as it is and be happy that they even put in the time for them to design that for us, there's bound to be difficulties with the game itself. At least Ghostcrawler did solid design even if it was retarded AT THAT TIME. ATM most of us would give their right nut to see GC designing PvP again, because at his time, the game was maybe retarded, but it was a MMORPG AND a potential esport arena game. So when Holinka goes on stream, and spends his time talking about Ashran and gear, two topics nobody really gives a shit about, it's a giant "fuck you" sign placed right into our faces.

2) Playerbase - when you see every god damned fucking idiot under the sun proclaiming that the game is shit, from Twitch streamers to arenajunkies posters, that 14 year old kid who got into the game and is having insane fun might go all like "hmm, these people don't enjoy this. Hell, I DONT ENJOY THIS BECAUSE THESE PEOPLE TOLD ME TO NOT ENJOY IT. FUCK WOW !!!!!!!!".

Sums it up.

#4411029 PvP Q&A With Holinka

Posted Lolflay on Yesterday, 03:22 AM

And to HELL with Ashran already. When we say we don't care about that zone, we don't care about it. The only thing that moderately concerns us about Ashran is you FORCING us to play Ashran for rewards. A good design on PvP zone is when you DON'T need to think up of ten thousand different mechanics to make people play it.

Last time ( arena ) PvPers had an amazing time outside of arena were TBC Isle of Quel'danas days AND MoP Timeless Isle. Timeless Isle would've been AMAZING if it wasn't for PvE gear being 10x better than PvP gear, and PvErs winning by default even if they were 10x worse than you were. It's as easy as putting 2+2 together...

For example, Isle of Quel'danas housed a important 5 man instance, a raid instance, bunch of daily quests which awarded hefty gold, AND gave reputation for novelty items such as tabards etc, BOTH PVE and PVP players needed it, there were no flying mounts and guards were rare to stop PvP. As far as I remember, NOBODY liked Wintergrasp, Tol'Barad and others, it felt like a chore that nobody liked doing, the same way Ashran does.

Stop trying to reinvent the wheel and go with simplicity over complexity. Create visually appealing zone, put important stuff in it ( highest gold income, raid instance, daily quests, novelty items to farm within the zone by doing X ), release it and YOU'VE GOT THE BEST THING EVER.

#4411026 PvP Q&A With Holinka

Posted Lolflay on Yesterday, 03:12 AM

View PostCradienz, on 16 April 2015 - 11:08 PM, said:

Let's start then!

This was everything that needed to be said about the issues in this game. If you're reading this Holinka, take notes.

Being able to disarm Hunter traps as a Rogue, being able to Mind Soothe Warrior spell reflection, positioning actually MATTERING ( lol herp derp, Priest Feather, Rogue Burst of Speed, Warlock usain bolt Portal, Warrior and Monk x132323 leaps/charges, all of those things nullify positioning GREATLY ), CASTERS CASTING ( FROSTMAGE CASTING MOST OF HIS ABILITIES TO DO DAMAGE, AND EVERY ABILITY BEING AS IMPORTANT AS THE OTHERS - doing a shatter combo into deep freeze/pet nova/ordinary frost nova was AS important as being able to cast frostbolts outside of shatters; or a SHADOWPRIEST having to keep VT&SWP&DP up while Mind Blasting on CD and Mindflaying as filler, every spell being AS important as the others, not Mind Blast and Devouring Plague being 90% of your damage while being instant casts ), etc.

We're playing a MMORPG, you guys @ Blizzard have Heroes of the Storm now, so I suggest you stop trying to further simplify this game and go back to Cataclysm model at the very least. Cataclysm was the last time I found to have a problem with actually learning a new class, MoP and WoD were literally GG WP level a new class and be able to play it instantly. If that was your goal with design, there's zero hope for future of this game.

AND TO HELL WITH ABILITY PRUNING - we needed instant CCs pruned, together with SOME ( not all ) instant damage abilities - it blows my mind that Frost Mages lost Fire Blast, a instant, low cooldown moderate damage spell, and got something like Ice Nova which is 80% of their damage in arena. ADD FLAVOUR AND REMOVE TOXIC ABILITIES FROM THE GAME. MoP would've been fucking awesome if it wasn't for these abilities :

-Warrior Stormbolt&Shockwave
-DK Asphxiate and 10x pvp trinkets
-Hunter Scatter&Trap
-Paladin Fear & instant AoE disorient
-Warlock Shadowfury, Blood Fear, Blood Horror, and unbound will
-Mage PoM Polymorph, Blanket Counterspell


Posted Lolflay on Yesterday, 02:15 AM

View PostEazymothafukne, on 17 April 2015 - 01:42 AM, said:

Yeah too bad league takes 50x more skill then wow does 8)

Both yes and no. I found getting Glad 10x easier than getting high Diamond on League, however I already played WoW for ages before arena got released so it was kind of easy to dive into it.

#4410948 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on 16 April 2015 - 11:11 PM

I honestly don't know why you people are surprised.

In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.

As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.

So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.


Posted Lolflay on 16 April 2015 - 07:17 PM



Posted Lolflay on 16 April 2015 - 07:15 PM

................................................. ......what again ?

although I agree, I really had trouble with these 10 binds I have, wtb only 3-4. Hey, maybe they can introduce Summoner's Rift next expansion, so it all comes full circle :D :D :D :D

#4409910 warmongering / wild gladiator wod s2/s3 titles

Posted Lolflay on 14 April 2015 - 09:09 PM

fuck them if wod glad mounts aren't flying mounts

#4409572 Holinka appreciation thread

Posted Lolflay on 14 April 2015 - 11:06 AM

View PostKnaittiz, on 13 April 2015 - 07:13 PM, said:

never forget



I don't remember you multiclassing so much, and I fought against you literally 24/7 when I was back on rampage ( okay not 24/7 but I've met you on a weekly basis on ur gay warr )

:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:

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#4409442 6.2 patch notes

Posted Lolflay on 14 April 2015 - 06:23 AM

Jesus fucking Christ, FUCKING Warriors. I'm all for giving them love and intelligent ways to prevent being killed, but compared to some other classes,  they're fucking invincible already. I find it hilarious that a Warrior with just sitting in def stance and having enraged regen/that parry bullshit has an easier time surviving than a Windwalker monk that pops karma, fortifying brew, uses all his mobility to escape from enemies AND uses his portal ( Bajheera's stream few days ago, 2 melees training warr sitting in def stance, he's chilling and being invincible while doing retarded damage to the monk )

Either give them a debuff of some sorts ( sitting in defensive stance gives them stacking -damage debuff after a period of time ) or simply make defensive stance a cooldowned stance for Arms/Fury, from which you are automatically kicked out of after a period of time.

As for the rest of the notes, holy fucking shit. Kick Warlocks down a notch some more, will you.

#4408878 warrior self heals

Posted Lolflay on 12 April 2015 - 08:08 PM

View Postsarma, on 11 April 2015 - 01:52 PM, said:

If you are hitting war in def stance whole game you are doing it wrong. Good design in my oppinion
I want it on my dk as well :)

In other words "waaah waaah fuck rogue comps, fuck wizardcleaves, me no want u kill me warr or dk". Making a quick swap and gibbing a Warr/DK while they're unable to swap stance/presence is an extremely rare thing to happen, you're extremely biased in this matter. Not even fucking RMD/RMP makes quick swaps and gibs people anymore, when those comps were THE comps that worked like that.

Your statement would be fine if this was Wrath/Cata or a similar situation. You know, where you could punish people extremely hard for mistakes they're doing. No, WoD is actually a better expansion than MoP ( by miles ), however it is still plagued by same problems. One of those problems being, that unless you're something like WLS that constantly, ( mostly ) evenly spreads damage and forces cooldowns that way, you WANT to train a target from START 'till FINISH. Forcing a Hunter deterrence and then swapping ( with intention to KILL, not just swapping because you can't hit hunter, because that's fine ) to his feral partner is the most moronic thing you can do ( and THAT'S bad game design ). You still have to go through a variety of personal and enemy healer cooldowns to drop a target nowadays, same as it was in MoP.

It's super fucking sad that intelligent gameplay is punished ( swaps ) and braindead gameplay is encouraged ( training a target from start to finish ), however that's the matter of things right now. So it's super sad reading posts like yours.

#4408326 Experiment: What CC should never have been instant?

Posted Lolflay on 10 April 2015 - 01:44 PM

View PostCocoapuffs, on 10 April 2015 - 01:21 PM, said:

Your horror is off DR of stuns which allows the chain of a random stun into your horror and then silence being absolutely retarded if used on a healer, or really anybody where the silence would affect them living or dying which is actually a ridiculously long amount of time being unable to do anything about it. It's nearly as bad as Ice Nova stunning you over and over after you already had to deal with being stunned. Maybe horror on it's own is fine but it really shouldn't be off stun DR imo.

You're not wrong at all, concepture of having 9 ( or 10 with HoJ ) lockdowns every 30 seconds is a bit dumb, especially when coupled with Silence.

Still, the problem doesn't lie in the Shadowpriest part of the equation, otherwise you'd see SP/Combat, SP/Ret, SP/Feral tearing down the ladders. I've tried those comps, and they have all been subpar as fuck.

The only 4 wizardcleaves that really work at the moment are SP/mage/druid, SP/mage/paladin, boomkin/mage/paladin, and LSD. Notice something that repeats itself 3 times ? Mages are simply the best thing since sliced bread when it comes to enabling a composition to work right now. On their own they're fucking horrible, but when paired with either a burst class with short functioning window ( boomkin, shadowpriest ) or with a high DPS class ( combat rogue ), they simply work far too well. Also fuck Ice Nova

And that's a problem with the game in general, not only tied to their class. "Individual" is a term kinda lost in the current arena. In previous expansions you've had 3 individuals that formed a team, and every action that individuals made mattered; in MoP and now you have "a team" and the only thing that matters is how the team as a whole plays.

#4408108 Experiment: What CC should never have been instant?

Posted Lolflay on 09 April 2015 - 05:25 PM

View PostItsnel, on 09 April 2015 - 04:08 PM, said:

not biased at all


Warlock Fear ? Fine, casted 1.7 sec.

Warlock Howl ? Fine, needs to be in melee range.

Polymorph ? Fine, casted 1.7 sec.

Kidney Shot ? Fine, requires CPs and melee range.

Cyclone ? Fine, casted 1.7 sec.

Warrior fear and Priest fear ? Fine, close range.

Hex ? Fine, casted and dispellable by DPS classes.

All of the above also predictable as fuck.

compared to physical, ungroundable, unavoidable effects that stun from 30 yards ( stormbolt, asphyx ); compared to Gouge, that shouldn't exist in the game right now ; compared to trap which is unavoidable if the hunter team is good, etc.

#4408078 Experiment: What CC should never have been instant?

Posted Lolflay on 09 April 2015 - 03:49 PM

View PostAdmoney, on 09 April 2015 - 03:06 PM, said:

spri disarm

Sure, the moment we get -50% damage reduction so stupid retarded autistic pricks stop training us.