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Lolflay

Member Since 13 Nov 2007
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#4237360 rogue mage druid

Posted Lolflay on 20 October 2014 - 01:14 PM

View PostRokbite, on 20 October 2014 - 11:26 AM, said:

ps. Did you get boosted on druid then since you say its a bad alt? 3k 3v3 seems pretty legit to me

Ya Miix played on that druid, pretty public knowledge, but nobody gives a shit about it so nobody is reporting him, the only question is who played on Flavours' warr ))


#4235713 List of problems that I feel they're either addressing the wrong way or a...

Posted Lolflay on 18 October 2014 - 10:39 AM

General

- Fear effects right now break on threshold of 1-2 dot ticks, last 6 seconds on max duration and randomly move the feared player around - it was suggested a THOUSAND times to either keep it @ 8 seconds maximum while keeping the player rooted instead of making him run around like a moron, or to design it via glyph. They said a thousand times that Fear moving the player around randomly was the problem, next to it not breaking due to damage - where's the problem of removing the random moving around part, if the damaging part was already fixed ?

- Snares and roots are still a huge problem in the game. They in return create an even larger problem of having to keep retarded abilities in the game that counteract snares ( *cough*BoS*cough* ). Also, both snares and roots are either extremely effective or extremely useless, there's no middle ground. You can either keep the enemy players completely in check with snares/roots and they can't do shit all about it, or enemy players either have way too momentum ( and/or playing classes that easily get rid of them ) where said snares and roots are useless. New hunter auto shot slow being the prime example of polar opposite stupidity compared to BoS

- Instant CC is still in the game. Only displays of proper instant CCs are really AOE fears and RoF that can't be PoM'd. Stormbolt->Frost Trap will still be a fucking thing come WoD. ?!?!?

- Number of extra "trinkets" ( CC breakers ) in the game is still abnormally high. Unbound will, Nimble Brew, Berserker rage, etc. It just creates power creep and it'll continue to create it towards new expansions. Either remove them all or give them all Tremor Totem treatment.


- Rogue

- everyone recieved ability purges, Rogues remained the same for most part

- I partially supported Burst of Speed in MoP, however come WoD I really don't ; explanation below

- Rogues are thriving on level 100 because of the metagame. TBC and Cataclysm were kinda slow for the most part, allowing Rogues to thrive in those metagames because a Rogue with no fear of getting oneshotted is a Rogue that is free to fuck up enemy team completely - contrast to WoTLK where they could get stunned and oneshotted by proper teams, so they had to play very carefully, resulting in the proper way a Rogue should be played

- remove Cheap Shot and Garrote glyphs, they're an overkill

- Nerve Strike is way too powerful on lvl 100

- Feint is too powerful ( although it'll probably get nerfed because of PvE - it's making Rogues the premier ( and really only viable :D ) melee class in first tier of WoD )


- Death Knight


- IBF breaking stuns might be something they've had since they were released, it doesn't mean it shouldn't go

- Conversion as it stands is kind of dumb

- Blood should NEVER be a thing

- Desecrated Ground needs to go


- Monk

- Nimble Brew needs to go in its current incarnation - give it a Tremor Totem treatment or remove it completely

- MWs seem to be way too much mana efficient, Soothing Mist stopped giving Chi but the ability to spam Surging Mist without consequences makes sure they have endless supply of Mana Tea - they're also very strong healers right now in PvE, which will probably warrant a few % healing fixes, so I believe they'll be in a decent spot when it comes to that

- WWs are in a pretty good spot, they didn't deviate too much from their 90 playstyle, but aren't one shot wonders anymore. With added safety of melee classes ( no more oneshots ), they actually have the time to function as a proper melee class now, which is just fine. I'd only look at Surging Mist healing because it seems better than old Orbs.


- Paladin

- Holy : besides WoD having a cast time, they seem fine for the most part. They're not broken ( in fact they're last in PvE parses ), but they're equipped with the tools to deal with melee cleaves which will be prevalent in first season or two

- Ret : seems to do way too much healing, outside of that, damage can get a bit too spikey, however it seems fine




- Warlock

- remove Unbound Will - I've read a suggestion to replace it with Shadowflame, which actually seems pretty decent. ( It might directly contradict the snares&roots paragraph above, but a snare with a cooldown is not actually a problem in this game, only the CDless ones are )

- return Fel Flame or Searing Pain for Affliction

- Fear currently breaks on 1-2 ticks of DOTs, lasts 6 seconds, makes the target flee in random direction. Remove the fleeing part and bump it back to 8 seconds.

- Priest

- Psychic Scream is a talent, lasts 6 seconds, has a cooldown of 45 seconds, breaks when the wind breezes by and randomly displaces the target during the duration of the effect. Return Psychic Scream as a baseline spell, remove the random running around part, keep the 45 second cooldown/6 second duration if need be - give Priests an actual talent tier instead of forcing them to take a spell that has been baseline for their class for past 10 years.

- Mage

- forcing Mages to cast Frostbolts is just fine, they wanted that back anyway, and I fully agree with them on that - however putting all of their damage into novas and prismatic crystal is the dumbest thing ever, it promotes one dimensional playstyle

- Deep Freeze not being a real stun anymore forces Mages to use it on partners instead of the target they're currently focusing - not a real problem for the likes of WMx or RMx, but this effectively stops diversity between Mage comps, and reduces their solo ability by tenfold

- Shaman

- Tremor finally seems to be in a decent spot

- Elemental : does no damage, and they're last in PvE parses on 100 ( I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) ) - they need a fundamental overhaul of their DPS mechanics, make them challenging enough so baddies ( :) ) can't succeed with them, while keeping them competitive - TL;DR turn them into a real spec/class finally, because every single time they were viable it was because of retarded oneshotting ability

- Enhancement : waaaaay too much healing and survivability, probably take a look at Wolves, outside of that, damage seems fine-ish

- Restoration : seems lackluster on level 100, although they seem really strong currently on level 90.

- Warriors

- seriously, add cast time to Storm Bolt. If CC has range ( and isn't a interrupt/Silence ), it should ALWAYS have a cast time, PERIOD. Shockwave is fine

- waaaaaaay too much damage and survivability, mobility still really really good, MoP all over again

- remove Berserker Rage

- Hunters

- instant freezing trap ? Either make the effect really noticeable while it's flying ( give it a fucking Supernova GFX for all I care, just make it actually seeable with naked eye, it's nigh impossible to notice it on some arenas unless you're using addons to notify you of hunter casting it

- Auto show slows ? Seriously ?

- Druids

- way too good on 100, too much survivability

- they're #1 on PvE parses as Resto afaik, while still healing mostly via instant casts - it sucks seeing shit like Prayer of Mending or Word of Glory casted when Resto Druids can simply do the same effect with instant casts

- Ferals are way too much broken, and need to be fixed. Their uptime together with their damage does not compute at all

---



I'm sure I've missed quite a few things, however this is all the really glaring issues I've noticed so far.


#4235521 Thoughts on the Prepatch so far?

Posted Lolflay on 18 October 2014 - 12:53 AM

View PostSiuox, on 17 October 2014 - 04:20 PM, said:

purge should have a cooldown
ret/enhance offheal too strong
hotw too strong
fear/cyc dr but no sheep/cyc?
rogue has too much cc, silence/stun/gouge/blind/passive slow
solar beam might be too long
there should be a glyph that increases fear duration by 2 seconds but targets stand still

Fear/Blind/Cyclone is "Mez" category, while Sheep/Sap/Horrors etc is "Incapacitate", shouldn't share DR in the first place.

As for the last part.. Just fucking return Psychic Scream as a baseline spell for Priests. This is way too fucking retarded to have it nerfed to 45 seconds, put as a talent and made it last 6 seconds. It's only two out of three that they should do, not all three things. Keep it 45 and last 6 seconds but give us our fucking talent tier back.


#4234159 Shadow

Posted Lolflay on 16 October 2014 - 11:19 AM

Harvest is fine for now, MB - DP is an insane opener currently. As far as Glyphs go, Fade/Weakened Soul/Harvest is cookie cutter for now, as for level 100, going to replace Harvest with either Restored Faith or Delayed Coalescence.

I don't see much point of Silence glyph in SP/Rogue/Healer, considering your Fear and Silence cooldown are basically the same now and that means you'll be setting up kills every ~45ish seconds ( which actually will feel the same as before considering most teams had Shamans and your Fears didn't stick until much later in the game, and you needed Silence to do anything anyway ), Dispel Glyph might be nice if we're going to do a lot of dispelling ( doubtful ), Mass Dispel will be worth it versus Paladins, everything Prayer of Mending/Horror/Scream related is absolute garbage, and I presume VE is garbage as well.


As far as gameplay on both 6.0 90 and 100 goes, I'm basically missing Renew and ProM the most. Before, while running/not able to cast, I had the choice of Renew/ProM/Shield/Dispel, while spamming Feathers, they completely removed Renew and it feels as if they removed ProM because it's not worth casting at all now that it's casted cast. ( what's up with that anyway ? Their policy of removing instant heals was absolutely fine for shit like Orbs, etc - but removing it for ProM is simply mind boggling )



We'll be very decent with a proper Rogue, some spellcleaves may work later on ( however I don't see Mages being viable partners anymore ), playing with a Ret might work as well. My biggest gripe is removal of one talent slot ( Psy Scream is basically mandatory ), they should've either nerfed Psy Scream CD or added it to talent tier, not do both ( and I'm hoping as fuck that every Priest is reporting that on beta as a very stupid decision ), would've been very nice to pick between MC/Tendrils etc, feels like we've lost a complete talent tier now. Hopefully they return Psy Scream as baseline at one point, because this is absolutely retarded. Outside of that, losing Renew feels like having a phantom limb, kind of like what losing Fel Flame feels for Warlocks - lost a completely not overpowered filler spell that was actually good for the health of game. Hopefully Holinka and other devs come to their sense, but I guess we'll see.


#4233817 rogue mage druid

Posted Lolflay on 16 October 2014 - 01:18 AM

View Postjaimex, on 15 October 2014 - 09:20 PM, said:

are the best classes in the game for 4 seasons in a row now

thanks blizzard

You're literally the most boring man on the planet, even your trolling is shit


#4231387 Exumbra/Swull/Lxxi wintrading/ddosing to rank 1

Posted Lolflay on 14 October 2014 - 08:24 AM

When people go into defensive overdrive, it's 99% certain that they did something they shouldn't have done.

Just a tip, retards :)


#4230676 Priest Overlords have RETURNED

Posted Lolflay on 13 October 2014 - 05:00 PM

View PostFeliclandelo, on 13 October 2014 - 03:57 PM, said:

? You can't admit to a broken mechanic or what. Most people believe Priests are hard to play this expansion, I don't know why.

Also I heard Priests and Druids are looking to be the top healers so far in WoD, I haven't read too much. I heard people running doublehealer DK with a Priest.

Whats your damage output like?


lol, who believes that ?

Priests are most dumbed down class in this fucking game, Shadow at least has SOME depth leftover, but holy is created so brain dead monkies can play it. You can get stunned on 20% after void swap and not die because of how ridiculously tanky you are. The only thing that's bad about priests is that they can fall behind on healing.


#4228816 LF Thread

Posted Lolflay on 11 October 2014 - 08:03 PM

View PostMattadoro, on 11 October 2014 - 07:29 PM, said:

every thread with a female ever has been deleted instantly, if the same thread were about a dude its chance of staying around go up 10 fold.. so awkward

its like aj is run by a secret organization of feminists

Berta Lovejoy confirmed.


#4228753 For US - WoD Faction - Alliance or staying Horde?

Posted Lolflay on 11 October 2014 - 05:11 PM

Fuck Alliance and fuck every moron on EU that plays it, hoping that US doesn't get the same curse. It's mandatory to play Alliance if you want to find new people to play with.

Even Stormscale Horde is shit. Geez.


#4228720 Shadow

Posted Lolflay on 11 October 2014 - 04:36 PM

View PostHippopotamus, on 11 October 2014 - 03:08 PM, said:

nooooo spriests and mages aren't strong for a patch ! what are we going to do!?!??!

Did I say anywhere that Spriests or Mages are weak in GROUP PvP ? ( aka 3s etc ) I haven't. :)

My complaint was directed towards playing solo. Spriests are currently insane on beta when paired with a Rogue+Paladin or Druid. However dueling, solo BG/world PvP and other shit like Ashran feels incredibly dull and it's better playing another class in those parts of the game.


I had the most fun in this game when everyone was self sufficient and when every class could get shit done on its own ( ironically, that was the most balanced period of the game ).


#4228657 Shadow

Posted Lolflay on 11 October 2014 - 01:18 PM

View PostBarriery, on 11 October 2014 - 12:45 PM, said:

lol good

Whenever I read something as dumb as this, I imagine a hunter, warrior or something equally as dumb ( enh shaman ? ) behind it. Or Jaime.


#4227190 Feroh

Posted Lolflay on 09 October 2014 - 03:58 PM

Random nobody lowly 2500 Rogue flaming a random Shaman, wat


#4222213 The Official AJ Vote

Posted Lolflay on 02 October 2014 - 12:18 AM

fuck hunters


#4222063 They should honestly remove cooldown on Prayer of Mending come WoD

Posted Lolflay on 01 October 2014 - 09:51 PM

It got added in early S1 purely because priests spammed it to barely stay alive in arena, and it stayed there until now purely because of this reason ( yet monks have healing orbs, go figure ).

With it having a cast time, they should honestly remove the cooldown.


#4220782 And we said the Russians were bad :3

Posted Lolflay on 30 September 2014 - 08:14 AM

Novelty accounts, eh. AJ's getting interesting.




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