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LolflayMember Since 13 Nov 2007
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Posted Lolflay on Today, 01:30 PM
:'( rip fun warlocks
Posted Lolflay on Today, 01:22 PM
If yours is female, sorry friend.
Posted Lolflay on Today, 12:41 PM
That post says everything about gear..
Those stats you've mentioned are PvE stats - most notably, if you're PvEing, you want Crit+Haste on all of your gear.
In PvP, Multistrike and Crit are absolute GARBAGE ( well, Crit is OKAY if you're only playing RBGs and playing with Auspicious Spirits ).
In PvP, your main stat is MASTERY, simply because there's really nothing else attractive to gear for. It increases the damage of your main filler spell ( Mind Blast ), it increases the damage of your proc spell ( Mind Spike ), and it increases the damage of your Mind Flay ( which, let's be realistic, isn't much these days ).
With that said, you can go Mastery/Haste or Mastery/Versatility. I've ran a comparison between my gear setup ( Mastery/Versa ) and setup of highrated SPs who use Haste. Mastery/Haste ( aka, going mastery/haste pieces and enchanting everything but weapon with haste ) gave like.. less than 0.1 sec cast time off a 1.5 second cast, and gave a pathetic decrease in Mind Blast cooldown. Compared to that, Mastery/Vers provided extra 4% damage and 2% damage reduction iirc.
Meaning the versa version is ten times better, but yet nobody seemed smart enough to figure it out or adopt it, which just beats me. Nobody even commented on the subject when it was mentioned.
With that said, I don't know what's the situation in 6.2, but if we can get to like 10-15% passive versatility level in full gear with mastery/versa, that'd mean going with haste gearing and haste enchanting would yield probably around 0.1/0.2 cast time reduction, and at that point, it might become attractive, sort of. Until I crunch out the numbers when I get the time for it, I'm going to stick with buying Mastery/Versa pieces. Points gain in last season was fucking ridiculous anyway, you could buy 3-4 different sets of gear with the amount of weekly points you get in WoD.
Posted Lolflay on Yesterday, 10:58 PM
TL;DR - Cascade is worth using over Halo 99% of time in 3v3, and Devouring Plague got nerfed by 12%.
I'm going to calculate the best gear setup, but unless Haste yields over 0.1+ sec off on spells, mastery/versa will still be the best combo. ( and I still have no idea how the other Spriests aren't realizing that )
Posted Lolflay on Yesterday, 07:43 PM
Everyone who you beat is shit, everyone who you lose to is somehow playing something that's OP, people who wintrade are scum ( okay, I can stand behind this ), people who queue into wintraders are scum ( according to people who boost ), people who boost are scum ( according to wintraders and those who queue into wintraders ), you call the game shit yet you log into it every single fucking day, if you queue as or with a class that overtuned - s'all good dawg I see no problem here, if you queue with a weak class, you're immediately the best fucking most talented player ever and everyone who plays a good class/comp is a fucking loser at life, you DDOS people yet have the fucking balls to voice your opinions, etc etc.
I've played most of the popular online games, and for such a few number people queueing in this game, WoW arena community has always managed to come out on top and beat every other community in terms of faggotry.
Get over yourselves, kid wanted a r1 title and he got it, I can sure bet my fucking beer on the fact that nobody of you had any balls to queue on the last night unless you absolutely had to. The only thing he's doing wrong in my book is being so weak and pathetic to have to excuse himself to a bunch of nerds that are as insecure as he is.
Posted Lolflay on Yesterday, 06:33 PM
I have an extreme dislike for dumb people
Posted Lolflay on Yesterday, 01:24 PM
and humans get orc racial gg
That's exactly what should've been done, I actually suggested this a loooong time ago ( and re-suggested it every time this style of topic is opened ) - I don't get why PvP trinket still occupies a trinket slot.
If everyone had a built-in trinket in their spellbook under "General" slot, this would enhance PvE, because they could design encounters where players have to trinket stuff and it'd increase the fun and skill cap in general.
They're so weird.
Posted Lolflay on 05 July 2015 - 02:05 PM
To get where you are, you have to pave a path behind you. Ruining a path you've built rarely brings anything good. In other words, don't nerf Warriors/Rogues/Mages/Warlocks, bring the other classes up to their level. However, not by giving everyone everything in a way that makes the game have 9 immortal classes and 2 that die easily ( changing by season ), and games lasting 5-10+ minutes - instead place other classes on their level by introducing or tinkering with existing mechanics. For example, I played a Shadow Priest during the time Mages and Locks were at their most disgusting state. I NEVER gave TWO SHITS about them ( other than the fact that they had infinite mana ) because I had a defensive dispel as a DPS class. My defensive dispel was my "I'm equal to you" tool - they wanted to CC, I didn't let them, we were on equal footing. So f.ex. getting Elemental Shamans to Lock/Mage level isn't by giving them spammable Hex, it's by giving them something else.
Btw, I never saw a Shockadin in TBC, yet I played on two strongest battlegroups in EU in TBC ( Cyclone and Rampage ), which leads me to believe it either wasn't viable versus good players, or I simply didn't encounter an enthusiast who played it ( and at the time, there was no MMR system - you grinded 1500-whatever rating you ended up on, so you faced all kinds of people ), yet at the same time I saw all kinds of Disc priests who played super offensive. S5/S6 Paladins were a bit offensive-ish, ya, but no where near Priest level, considering Priests HAD to be offensive to win games, due to the fact that unlike Paladins, we didn't have a ton of armor or efficient healing to make us last long into the game. I have insanely bad memories of being forced to win under 3-4 minutes as a Priest during S5/S6 because every other healer had ten times better healing and mana efficiency than I did.
Imagine we change that. Imagine a ele shaman having a spamable hex on another magic, and mage have a 15s sheep on frost school. The world will be destroyed by all the forums posts of hate. Because the community of mages is more important than others community.
Look how popular the post about Living Bomb got popular. If a good dk (Like Volkovitch) wrote a post like that about the absolute necessity of having the old Wotlk Desecration instead of the level 100 trinket talent to make Unholy attractive. I'm 100% sure they will have tons of hate just because "It's a dk.". And because they don't deserve to be a good class after season 5. Exact situation with a hunter, they "historically" have been a medium/good class, depending of the season, and the first time they stole the throne of the "enablers" by being as them : dumb and pick in 80% of the team, it was the end of the world.
You're missing the point. If Mages didn't exist in their current condition, do you think a single fucking Shadowpriest/Boomkin would exist on the ladder ? In SP's case, maybe a few SP/Feral/Holy enthusiasts, if that. If Locks weren't as good as they were in S15, do you think half of their comps would've worked ? If Mages weren't good in some other expansions, some of the classes they played with probably wouldn't have seen any light of the day in arena.
It's dumb to think about them as "enablers", yes. However it's also dumb to think that if they were brought down, other casters would find their spot in the grand scheme of things. They wouldn't. Casters saw more play in late S16, and they see a lot of play now in S17, but do you remember early S16 ? Melee cleave, melee cleave, melee cleave, RMD, melee cleave, melee cleave, melee cleave, etc.
As for Jahmilli's post, Jahmilli is most likely one of top 3 WoW arena streamers. I wouldn't know because I don't watch twitch, but if you mention the name Jahmilli, most people will know who he is, simply because he's been around for ages, he's streaming and he's good. Volkovitch ? "Some DK who queues with Jimjim". That's the same reason why people like Edison made all the decisions back in the day, while genuises like Tesla were fucked in the ass - media exposure. Btw, I fully agree with bringing Desecration back, actually. It was an iconic ability for DKs and I don't know why it got removed.
And to finish, i find the "We need to force melee/caster/healer" argument really hypocrite when in another post, you saw "I don't like when Blizzard force me to do something i don't like.". And i don't think seeing RMD (melee/caster/healer) this season, WWLS last season, or RLS during Cataclysm (for example.) all the time is something i would like.
About Hpal, i already wrote my opinion about a reasonable nerf the paladin forum. Instead of "Remove everything they HISTORICALLY have".
Oh, and Dizeeyo, i love Thor Steinar clothes too.
I mentioned his rating because it's relevant. He's a great player, but with a completely shit opinion. People who are on the top should have valid, clear, vivid opinions on how things are and how they should be. They shouldn't be "omg buff my class and my comp so I enjoy this game".
As for forcing stuff down players throats, arena and Ashran are different. I may have exaggerated a little bit, but my point stands, I haven't seen a single melee cleave team in 10 years I'm playing this game, that made me go "wow, give these guys some props, they played extremely well and outplayed me", and I've fought against some great players ( Veex and his TSG in their prime f.ex. ). They either have mongo damage/stuns/snares, and win through mongo damage, or they turtle until enemies just get worn out ( hi2u2 fucking turbo players ). You might feel like I'm personally attacking you here, but please don't - I know for a fact that you have to be good players to play melee cleaves on high rating, I've watched the said RL mate paladin play his stuff and one wrong step usually meant that they lost momentum and probably lost the game because of it.
I feel the same about spell cleaves, but the difference is that I've seen spell cleaves which made me go "wow, these guys actually did something different, good for them for outplaying us, gg".
Besides, I've changed my mind about Ashran, it's actually not so bad. Don't get me wrong, Ashran is fucking SHIT AS FUCK, and I hope they never pour resources into something so useless ever again, but I like having the obligation to do a quest with other people who need to do it as well, it brings a social element back into the game.
As for those melee/caster/healers you've mentioned, blame Blizzard and not me, every tree has a bad apple. 99% people who I've ever discussed arena with, agree that melee/caster/healer is the ideal model and most fun they've had in this game. If you don't feel the same way, I'm sorry to disagree.
Posted Lolflay on 05 July 2015 - 05:15 AM
Is your argument a good one, though ?
Bear with me here for a little, probably a wall of text inc - I know it's annoying, but it's hard to explain everything without explaining it completely. Mages and Warlocks were historically THE two caster classes that were a staple in arena and in PVE since the inception of the game, they're the two sides of the same coin, with Shadow/Ele/Balance representing spare change ( Warriors/Rogues being the other major coin, and all other melee being spare change ). Those two coins, the melee and caster one, represented classes that were ENABLERS ( enablers enabled other classes to work in arena, in a world where without them, they'd have not a single tier 1 comp ).
On S15 and Warlocks :
S15 marked disgust for Warlocks ( and Shamans, seeing Shamans provided Locks what they want - extra damage ), and got Warlocks to the state where they're now - they no longer have Soulburn-Soul Swap ( well, they do, but they don't really ), curses are gone, they no longer have their iconic survivability ( try playing a non-Demo specced Lock versus a RMD/RMP, funtimes ), they've lost Howl of Terror ( TECHNICALLY lost it, the same way Spriests lost an entire talent tier due to Psychic Scream ), Fear is borderline useless these days, and it's fucking AIDS AS FUCK to cast as a Warlock in arena ( oh shit need to refresh SB Haunt OH FUCK YOU ROGUE DID YOU REALLY HAVE TO GOUGE ME ? Alright casting noFUCKING INTERRUPTSNIFOAEBNUIGFBNU ).
Anyway. Warlocks are where they are at the moment. They never had a bad season, but they might soon enough because of how stripped down that class is right now.
On game balance :
Warlocks and Mages historically enabled so much classes in arena. With every nerf to Warriors/Rogues and Mages/Warlocks, you change the ecosystem and give the other side a clear advantage. Warlocks right now, actually rely on other classes rofl. They no longer have the potential to enable other classes in arena, instead they're almost in the same area as Shadow is right now - reliant on other classes to make them work.
If devs decide to mongo down on Mages, this game would lose more than it would gain. A reasonable solution to current Mages is putting Ring of Frost on arcane school, and removing Ice Nova - shifting its damage into shatter combos ( you know, Frostbolt+Lance ). Frostjaw potentially as well, but for a Silence spell, it's ten times more balanced than Garrote/Silence/Solar Beam.
For a Mage to get a significant nerf to other stuff, the game would have to shift back to what it used to be - where a used trinket from healer meant the next time healer gets CC'd, his DPS is likely to die, unless said DPS anticipates it and outplays enemy team. Proposed changes I see towards Mages wouldn't work in a game where even with all of their tools, games can still drag out for 5+ minutes lol.
And current dispel system is fucking shit, let's be realistic. An ideal dispel system would be WoTLK dispel system, just without the 30% resistances - so like Cataclysm, except that trash buffs like Winter's Chill would remain in the game, and every dispeller would dispel two debuffs ( like Priests ) instead of one. That'd resemble some sort of balance.
On your and everyone elses opinions :
Your opinion is one of the most dangerous opinions a dev could follow, btw. I love your quirks like the pictures you post and some opinions you have, but you are a melee cleave player, that also happens to play a Paladin. Remember I mentioned my multiglad RL mate Paladin not so long ago who was 3000 during Cata ? Yeah, he always played melee cleaves. He played arena since S1 and still occassionally plays this game to this very day - he considered S9 Frost TSG a skillful combo, and whined to me when he was losing to one of best RMPs in EU at the time ( Raiku/someone/someone ) - it didn't matter that when his warr and DK connected to the priest, they got him from 100 to 20% in 3-4 seconds - no sir, that was the definition of balance to my friend. But when that same Priest decides to stop healing himself around 40%, take the risk of trusting his Rogue & Mage that he'll be fine, mass dispelling a immunity off someone and go full DPS/dispel mode, fully realising it might be the end of him, that to my friend was bullshit.
You and other people with similar opinions might be good players, but being good at something doesn't make you right, the same way a game dev can make a fucking superb game without being good at it, that same way a good player can be completely wrong with his opinions.
If I was Blizzard, I'd disallow queueing double melee AND double caster unless I took specific steps to make sure that all 3 comp archetypes were properly balanced ( with the exception of double healer, I'd never allow ANYONE, EVER, to queue that ). When everyone swapped to Shatter during S8, I was the only Spriest left in the world that was above 2700 and still played melee/caster/healer. I caved in once the best mage on my battlegroup asked me to play 3s, and I didn't lose a single game from that point to the end of season in 3s due to how OP double caster was ( and I still regret not getting R1 that season, but that Mage was somehow satisfied with not playing the game and only getting Glad ). So trust me when I say that I don't like double caster as much as you, but I also despise melee cleavers who demand rights in this game. Fuck you double melee, fuck you double caster, shut the fuck up and sit the fuck down.
edit : added spoilers to not make the post feel threatening to people, but even with spoilers, the visible parts still feel like a menace, lol
Posted Lolflay on 04 July 2015 - 03:23 PM
They just need to make healers have clear strengths and weaknesses. A 3v3 comp should be based on filling out each others weaknesses instead of just slapping three classes together that do the most damage/healing/control.
Like, okay, Shaman has a weakness towards melee - slap a ret paladin in there, he should offer like, aura mastery/freedom/BoP to the Shaman, while Shamans by default are strong versus casters, thus helping out Ret with his weakness - synergy and great game design motherfucker.
At the same time I'd remove all these fucking retarded cooldowns healers recieved, why the fuck does a resto shaman have aura mastery, why the fuck does a resto shaman have freedom, why the fuck does a priest have stealth, why the fuck does a paladin have 2 charges of bop/sac/freedom, etc.
Posted Lolflay on 04 July 2015 - 01:54 PM
Fuck you Blizzard
Posted Lolflay on 04 July 2015 - 01:52 PM
Druids were picked because they were the defensive healer. They were hard to counterspell ( didn't cast almost anything, hard to control as casters ), immune to polymorphs ( counters mages ), were mobile ( counter melee ), and had a healing mechanic that persisted through CC ( hots ). Their weaknesses were magic debuffs on themselves and their team ( no dispel ), hard swaps ( could keep blooms on one target ), lack of "OH SHIT" cooldowns ( besides one Nature Swiftness->Healing Touch on a 3 min cooldown ).
Shamans were picked because they were the offensive healer. They had by far the strongest control tools against enemy team, countered defensive debuffs ( Purge removing 2x buffs ), had Totem mechanic that countered a lot of popular things ( Tremor against fear, Grounding against spells, Cleansing against poison/diseases or w/e, had Bloodlust ( insane DPS and HPS increase for their team ), generally were hard to train down back then ( insane amounts of armor + Earth shield, they only really died versus really persistent melee cleaves that their partners failed to properly peel against ), and they also had insanely strong healing that was reliant mostly on mana - as long as they had mana, nothing died.
Paladins were picked because they were the max defensive healer - if you had a comp that had all the tools and pressure they need to land kills on their own, and just needed a healer that could keep them alive, stay at 40 yards, be hard to kill, keep them free of shit - Paladin was their man. They had super strong healing coupled with easy mechanics to dish those heals out, they were super hard to kill ( outside of a good RMP ), had Freedom/Sacrifice/BoP/Bubble/Aura/etc to counter enemy cooldowns ( same situation as today ), they offered the most defense they possibly could.
Priests were picked as a max offensive healer. Unlike other 3 healers, Priest games rarely lasted ultra long, and they always focused on just keeping the team as offensive as possible - Fearbombing 3 people, dispelling the kill target, announcing the switch to that target, DPSing together with their team and doing 1/3 or 1/2 of the DPS their partners are doing, being able to dispel both enemies and their team ( 2 (de)buffs per cast ), being able to Manaburn enemy healers/DPS to cause pressure, etc.
And today ?
Hmm, Paladins heal more than Shamans do atm. Oh well, time to play Paladin. Oh look, Paladin's "big heal spell" is same cast time as Shaman "big heal spell". Oh look, Paladin "instant cast heal" is same shit as Shaman "instant cast heal". Oh look, I'm doing better as Paladin than as Shaman simply because both healers are almost the same, so if one healer is more OP than the other, I'll do ten times better on the OP one even though I mained the weak one !
Posted Lolflay on 04 July 2015 - 01:36 PM
You didn't play the old system nor were you good in the old system though, so you can't exactly understand his PoV, and the truth is - the old system WAS more fun.
It actually kept some order in the game and dictated what healers can play what comps. Right now, if you have a combination of melee that's op ( let's say that DK Rogue becomes stupid OP in next 2 months ), you just pick the best healer, and everyone who can multiclass just swaps over to that healer, not unlike people in League of Legends swapping from Akali to Diana because one is simply a better version of the other.
In the old system, double melee for example COULD NOT play with a Resto Druid, no matter how OP Resto Druids were, simply because they would sit in novas, roots, slows, and get nothing done. So double melee was forced to run with a different healer that allowed them to stick to targets but didn't have the output of a Druid that would allow them to be immortal thanks to their healing mechanics and other stuff.
In the old system, you had like 5 things you needed to counter, and most of the popular comps in meta only had the tools to counter 3 of them, maybe 4. In the new system, everyone has the tools to counter everything, partly because healers are made that way, partly because DPS classes got homogenized, resulting in a considerably less fun game.
Posted Lolflay on 04 July 2015 - 01:03 PM
If I recall his name correctly, he was a R1 shaman.
Anyway, old dispel system was easily 30% of healer globals, it created a fun minigame vs the enemy caster and the healer. I personally had the most fun when my healer didn't have a dispel, so I had to SWD Polys as a Shadowpriest in order to be able to keep dispelling my team, do damage, etc.
It created variety. I honestly didn't give a shit that a Priest can spamdispels debuffs off his team and that a Druid couldn't, everyone had a clear strength and a weakness, and it was interesting to overcome weaknesses via creative strats.
This community has always had issues with their thought process, demanding everyone be equal and shit. Capitalism isn't perfect by any means, but it's ten fucking times better than socialism - the same way some old game systems were ten times better even though they didn't have everyone be on equal grounds regarding basic game systems.
Posted Lolflay on 04 July 2015 - 10:11 AM