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#4462421 New expansion unveiling August 6th

Posted Lolflay on Today, 03:43 AM

@ Odrareg - indeed.

Honor+conquest from killing people in world PvP - like, literally, don't even add a fucking pvp zone, just make dailies the only source of gold income ( together with running old raid zones I guess, and professions ), make few hubs on new continent ( kinda like Blade's edge dailies, Terokkar dailies, Isle of Quel'gankas dailies in TBC ), voila, problem solved. People come for gold, and people kill each other because they earn more honor from a world pvp single HK than a dozen in a fucking battleground.

#4462376 New expansion unveiling August 6th

Posted Lolflay on Today, 02:20 AM

Oh, and if they don't make a new class, they're scumshits. Idgaf what everyone is talking about DKs and Monks, this game would be ten times less enjoyable if those classes weren't in the game.

Variety is everything.

#4462373 New expansion unveiling August 6th

Posted Lolflay on Today, 02:20 AM

To be honest, 6.2 PvP is kinda enjoyable, if you aren't someone who considers WoW a competitive esports game and just takes it for what it is. Games are relatively short, everything ( barring Rets ? ) seems to work, etc etc. So there's that, regarding PvP.

Regarding PvE, they effectively cheated people out on two tiers. BRF was supposed to be 6.0, I believe Hellfire Citadel was supposed to be the end goal of the xpack ( meaning, 6.3 ), so technically, 6.1 and 6.2 simply vanished in air, in a expansion that cost more than previous expansions, but delivered less content than previous expansions ( "WE R DOING THIS FOR U GUSY, SO U NO WAIT 1 YEAR BETWEEN XPACKS TROLOLOL" ).

Just read up on all the shit that was supposed to be in WoD at the start, and what was promised for the remainder of the expansion, and realise how much shit they cut out.

With all that said, I've said it before - if 6.2 wasn't good enough, I'd quit and never return. 6.2 was good to my standards ( I take the game for what it is, not what I want it to be ( doesn't mean that I can't suggest what I want it to be tho ) ), so I'll be buying the expansion. If they don't deliver everything they said they're going to deliver, and if it's not good content, I'm gone from this game and never touching it again. I can get a relatively decent price again for this 3rd account, I'll break even for all the money I've spent ( I earned more on my vanilla account than I've spent in Vanilla, I earned more for Lolflay than I've spent TBC->WoTLK, and I'll earn a bit less for this current one than I've spent for the duration of MoP and WoD ).

#4461590 Best way to fix the meta

Posted Lolflay on 28 July 2015 - 11:07 PM

"Refreshing to see Enhancement shamans"

spoken like a true melee cleaver, that was a disgusting statement

#4461326 Best way to fix the meta

Posted Lolflay on 28 July 2015 - 12:41 PM

View PostNexxer, on 28 July 2015 - 12:06 PM, said:

s12 kfc
s13 ret hunter
s14 shaman kfc
s15 beastcleave
s16 jungle

Yep, hunters were pretty weak in the past few years :) I'd face any warlock comp over a hunter comp any day, and I'm pretty sure I'm not the only one (other than this season maybe)

s1 - pretty shit
s2 - draincomps in 2v2 and 3v3 ( /puke, but okay, they took some skill to play )
s3 and s4 - same as s2

s5 - hunter with RNG TNT stun/2x healer ( most disgusting shit ever )
s6 - hunter DK healer ( disgusting as well )
s7 - beastcleave ( D I S G U S T I N G )
s8 - beastcleave ( D I S G U S T I N G )

s9 - they were shit for the first time in a long while iirc
s10 - no clue, for the first time not following what's going on in WoW for years
s11 - triple DPS ( R E T A R D E D )

and the others you've linked

Hunters truly are the class with the biggest selective memory syndrome =D

#4460264 Patch 6.2 Hotfixes: July 20 - July 23

Posted Lolflay on 26 July 2015 - 09:37 AM

View Postzzatbrah, on 26 July 2015 - 09:03 AM, said:

lol :mage:

He's right you know. The only problem in this whole ordeal is Affliction damage.

#4459928 Ashran RNG being removed

Posted Lolflay on 25 July 2015 - 02:13 PM

View PostWallirik, on 25 July 2015 - 12:14 PM, said:

Well, still need to get the box from ashran while you're gearing up for a free item?
So removing the 200 points was completely pointless, as you got those 200 pts in the process anyway?

Yeah, but imagine if you got all the gear you needed from Ashran. Hypothetically, you got the BiS accolade trinket and the 3 pieces Affli Locks needs from Assran right off the bat - you'd still have to go in for 200 conquest, now you don't.

WoD might be a sketchy expansion due to shoddy game design following ability pruning, but you've got to give it to them for actually listening nowadays ( from time to time ). Doesn't matter if it follows a bad design decision, I'll take them fixing a mistake they did over simply turning their head away.

#4459631 Ashran RNG being removed

Posted Lolflay on 24 July 2015 - 11:58 PM

View PostOdrareg, on 24 July 2015 - 11:44 PM, said:

tbh i think it's fine if THAT ONE TRINKET you want is only obtainable from ashran. it'd be stupid for them to give NO REASON whatsoever to join ashran..after all they did focus on it a lot.

tbh now they should just try to make ashran more appealable by letting friends join in a group and giving them the possibility of actually making a difference. i don't understand why they wanted to let ashran become appealable by forcing us to go there due to gear, rather than actually improving the gameplay in that shit zone. if I knew that i could seriously help my team in some way, i'd queue for ashran cause it's always nice to stomp nubs.

it's a bit like wsg and alterac valley; in wsg you can sort of help loads, in alterac valley you are gonna rely on your stupid team else you're going nowhere

Dnno, I don't mind RNG gear dropping for other people and accelerating their item recieve rate, but I mind not being able to buy the same gear.

Also, you didn't get your title fixed yet ? :X

#4459607 Ashran RNG being removed

Posted Lolflay on 24 July 2015 - 11:32 PM

View PostNaraga, on 24 July 2015 - 10:29 PM, said:


Why not the trinkets though? What technical difficulties could they possibly be talking about?

No clue. Time to whine about that I guess, that fucking passive int/versa trinket, /drool

#4459571 Ashran RNG being removed

Posted Lolflay on 24 July 2015 - 10:18 PM


#4459556 Patch 6.2 Hotfixes: July 20 - July 23

Posted Lolflay on 24 July 2015 - 09:09 PM

View PostOdrareg, on 24 July 2015 - 08:51 PM, said:

http://imgur.com/jr6cz2K    i win! now i can write a book too :P

Chances are, you're either a colleague or a secretary :D

Posted Image

#4459166 Patch 6.2 Hotfixes: July 20 - July 23

Posted Lolflay on 24 July 2015 - 01:46 PM

View PostFeetylocker, on 24 July 2015 - 01:16 PM, said:

SHADOWpriests do not need nerfing? Are you completely blind when it comes to ur own class? Unless they remove mages completely, ur class will just poke its dick through every gloryhole there is

Is your reading comprehension off ?

The discussion is offhealing, all I've stated that shadow offhealing is PURE trash, which it is. You go oom after a few flash heals that don't heal for higher than 7% of someone's HP bar, while at the same time someone elses passive healing ticks for free at a certain percentage, etc. Elemental Shamans are probably the best example of decently balanced offhealing in the game right now, they heal for a relatively decent amount and go oom in the process, everything else is either overtuned or undertuned ( spriests heal for jack shit and go oom in a second, while Enhs heal as much as fucking disc priests do rofl ).

The discussion wasn't about Shatter or Shadowpriest damage/abilities, it was about hybrids and their offhealing. You'd have to be blind not to notice Shatter is doing very well on ladder right now.

Also this is the problem with arena community, you people are like fucking wannabe lawyers, everything needs to be mentioned and spelled out and reasoned out 99% of time, otherwise someone will always come in like this guy did and go all like :

"man, I really dislike the fact that I'm forced into combat to be able to compete with other teams, the spec is clunky, boring, I want to play sub" - 6.1 rogue with a brain


"I know that, I simply stated what I don't like ? ..." - 6.1 rogue with a brain


Fucking apes.

View PostSiuox, on 24 July 2015 - 01:24 PM, said:

i guess he still hasn't played 6.2

Ya, that'd be a sick burn if the guy you were quoting wasn't wrong in the first place, making you an even bigger moron.

#4458989 Questions about Hpal

Posted Lolflay on 24 July 2015 - 08:16 AM

no professions in arena anymore
any spec works fine
1h shield
ingame spellbook tells you your rotation

#4457507 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 22 July 2015 - 08:01 AM

Ya, but people also have to understand that such changes won't/shouldn't happen while everyone and his mother has an interrupt.

Three people in a team having an interrupt is just... If I was a dev I'd do the following :

Warriors : keep theirs as it is

Death Knights : tbh make their interrupt only interrupt you for 2 seconds, but attach a mini dark-sim to the interrupt ( you interrupt a spell, you gain a weak version of it to use the next 2 seconds, off GCD ). I think they should recieve their niche back, and they worked the best as a control/aoe melee class. They need to be annoying, but not in the "okay I exist, your existance is therefore miserable" type of way.

Rogues : keep theirs as it is

Ferals : removed, instead they get an ability that either heals them/their entire team for a % whenever the person they "interrupted" finishes a cast, or they simply apply a haste-reduction effection on the target's school they "interrupted", effective immediately ( cast jumping from a 1.5 to 2 or something cast time mid-cast f.ex. )

Ret paladins : removed, instead they get an ability that reduces the damage/healing the person they "interrupted" does by X% for X seconds, following up on their "I'm a DPS that focuses on support things"

Windwalker monks : removed, instead they get an ability that reduces the range of enemy's spellcasting by X yards

Hunters : either keep as they are, or think up of a unique and fun mechanic that is both useful and interesting

No healers but Resto Shamans should have an interrupt, and healers should be given their archetypes back ( Jimjim whines about some classes simply being gods and others being replaced all the time - well healers are in the worst state right now when it comes to that - the moment another healer becomes better than paladins, paladins won't see play anymore, f.ex. ). Priests should lose that fucking retarded Silence, Druids kept as they are, Monks and Paladins lose their interrupts. It's not like it matters really, in a world where people don't get on top of your face anymore to CC you, and instead simply Shadowfury -> Fear / Deep Freeze -> Sheep / Bash -> Cyclone / etc.

You could argue this would be too drastic as it'd change PvE, but they slapped a 8 second cooldown on dispel in a game where some fights relied on spamdispelling and never looked back on it, they also could simply make it interrupt in PvE as well, the same way Priest silence interrupts instead of silencing.

#4457162 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Lolflay on 21 July 2015 - 04:42 PM

View Postloony, on 21 July 2015 - 12:33 PM, said:

The changes dont make sense for affliction locks, just like the fact they havent nerfed mages or priest horror yet

They make perfect sense for PvE, sort of. MoP Locks were a fully fleshed out product with a perfectly fleshed out spell rotation ( I didn't exactly like it, but they were a finished produced, nonetheless ). You soulburn+soulswap'd dots on targets as initiate, kept dots up, malefic grasp'd as filler, tried to keep strong dots up 24/7 ( snapshotting ), you had a shard regen mechanic, and you had an execute phase. A fleshed out mechanics rotation that was adjustable by gear/set bonuses/slight damage buffs/nerfs.

WoD Lock is basically 3 dots, soulburn:haunt and drain soul, NOTHING else, not even an execute phase. Unless there's an encounter that lets you snipe shitloads of adds to generate shards, or an encounter where you can sustain dots on two targets infinitely, the spec is complete garbage compared to all the other specs in the game, PURELY because they messed up the soul shard regen mechanic. Like, if I want to Haunt without using soulburn, I need to be prepared to actually lose my main DPS buff rofl. That brings huge problems and inconsistency, where you need to gamble with soul shards and sometimes Haunt without any guarantee that you'll be able to refresh SB:Haunt when the comes for that, leading into insanely inconsistent DPS. These buffs are basically to offset a completely retarded mechanics design for the spec, which could be fixed by simply making Warlocks regen soul shards inside combat, at a 20 second rate let's say. There, class fixed without any dps buffs.

As for Shadow Priests, you can't nerf horror in a way that makes it DR with stuns otherwise SPs simply wouldn't kill stuff anymore, your damage doesn't exactly affect people outside of CC, unless it's heavy dampening.