Jump to content

  • Curse Sites
Help

Lolflay

Member Since 13 Nov 2007
Online Last Active Today, 11:28 AM
***--

#4176475 Rating system hello?

Posted Lolflay on 24 July 2014 - 11:41 AM

View PostFizion, on 24 July 2014 - 11:30 AM, said:

My thoughts:

1.  Probably not a good idea to post that here.
2.  It sucks when you can't even beat yourself and win
3.  If you're a 1x glad and 1x r1 why do you need to win trade at 1700-2k?
4.  Is that a boy or girl in your pic?

He's trolling and he thinks he's hilarious, none of which hold true.


#4176199 Free tip for WoD devs

Posted Lolflay on 24 July 2014 - 12:09 AM

View PostElorxo, on 23 July 2014 - 11:11 PM, said:

plz remove fuk tremor (or 3m cd)

There's absolutely no reason for Tremor to stay in the game in its current state. They can make it, let's say, a 1 min cooldown, 3 sec duration immunity to fear. Glorified Fear Ward. Ability to push a button AFTER is what's wrong with it. It needs to be cast BEFORE a fear to make it a skillful ability.

Also fucking DESTROY nimble brew, unbound will, and all the other random CC breakers. CC isn't the only problem in this game right now, CC breakers are as well.


#4176169 Free tip for WoD devs

Posted Lolflay on 23 July 2014 - 11:05 PM

Butcher Tremor totem with all the Fear changes that have happened.


#4174126 Good lvl 90 pvp movies

Posted Lolflay on 21 July 2014 - 02:58 PM

View PostHeyimJack, on 21 July 2014 - 11:33 AM, said:

You're quoting the wrong video <3 But yeah the double rogue video's the shit they've got some nice synergy.

Ow yeah, my bad ;'<


#4173181 New def dispell change. Thoughts?

Posted Lolflay on 20 July 2014 - 02:07 AM

The stubborness to realise that their original dispel system was fine is beyond me.


#4170643 World of Wallcraft

Posted Lolflay on 16 July 2014 - 12:30 AM

This thread ia amazing


#4169233 World of Wallcraft

Posted Lolflay on 13 July 2014 - 10:41 PM

View PostElorxo, on 13 July 2014 - 10:27 PM, said:

don't forget the gladiator lossa screaming out cool downs every 0.5 seconds with every mode enabled allowing him to know what to do without using the human brain very much

and everyone plays at pillars cos LSD exists
that or you play with a priest or paladin healer

Posted Image


#4168660 [WoD beta] Melee balance on beta realms

Posted Lolflay on 13 July 2014 - 02:41 PM

What needs to be done is simple.

They're removed shitloads of CC from casters, and they made sure that casters can't stunlock people and instead only offer polymorph-like CC qualities to their team ( like, SPriests can't "stun" anyone with Psy Horror anymore and still do damage to them, and have Fear on 45 sec cd ; Mages can't "stun" someone with Deep Freeze and still do damage, list goes on ). Basically the days of Deep Freeze into Psy Horror are over.

The main problem with the above paragraph is that from what I've heard and seen, mobility of melee classes is still unhindered. Without the ability to stun them and do your damage, casters will face the problem of melee simply running away and playing defensive until CC on their healer is over, giving a big middle finger to every caster out there that doesn't have a stun ( surprise - none do ).


And on the other hand, melees retain their current abilites. Warrior can still Fear while focus stormbolting or shockwaving people. Monks can still leg sweep/ox wave and they can still Paralyze.



TL;DR - casters got fucked with the ability prune. It's time for melee classes to get fucked with the ability prune. Except rogues, rogues are fine ( only remove BoS ).


And as for inevitable comments about "wizard overlords" from melee peasants - the problem with castercleaves is that once stats start hitting on gear, casters outscale melee. Have balanced gear, have balanced game. Simple as that.


#4167937 Women you would settle down with. 10/10 perfection thread

Posted Lolflay on 12 July 2014 - 05:06 PM

itt nonattractive asians and houndus


#4167772 WoD Fears

Posted Lolflay on 12 July 2014 - 12:04 PM

With this change, there's absolutely no reason for Fear to last 6 seconds in PvP, and there's no reason for Priests Psy Scream having 45 second cooldown. I'd be down with Fear removing dots and breaking on damage just like sheep does as well.

Also, haven't they fucking learned ? They stole Howl of Terror away from Warlocks in start of MoP, only to reintroduce it as a baseline spell. Why remove iconic abilities off classes ?


#4167769 Soul Swap - Well then...

Posted Lolflay on 12 July 2014 - 12:01 PM

Good change, only better change would be to remove it completely, but we all know how Blizzard is too proud to admit to making a mistake and removing/fixing it, instead they focus on completely fine parts of the game to further fuck up.

Anyway, TBC UA/sburn and WoTLK's Haunt/SL was the way Warlocks were meant to be, Cata and MoP Locks are not only boring, but are abominated husks of a previously really fun, engaging and skillful class.

Playing a Warlock in TBC and WoTLK took like ten times more skill than its Cata/MoP incarnations, let's not even talk about Warlocks back then being able to actually outplay and kill stuff just like a Mage can. No fun creating a 20 sec CC chain only for your target to still live because you do fuck all damage outside of consecutive Haunts paired with Demon Soul and procs.


#4163620 double blood 2s back?

Posted Lolflay on 07 July 2014 - 07:23 AM

View PostRippedLife, on 07 July 2014 - 07:04 AM, said:

why do they waste their time making tank specs viable..

That's not even the problem in the whole story. Except for being a retard and merging some DR categories that simply shouldn't be merged ( rofl, horrors sharing DR with sheeps f.ex., goodbye to making a swap on a target that was previously sheeped as a Warlock/SP ), Holinka stated that they want 2s/3s to last 5-10 mins.

Any arena that lasts longer than 4-5 mins becomes a snore. The original appeal of arena was those quick and fast games where one or two mistakes meant a loss, and I for sure don't like headbanging against a wall for 10 mins until stars align and enemy team makes tons of mistakes but simply doesn't die because without Dampening, nothing can be killed. ( bolded part is the reason why 90% of time when I ran 3s in TBC, it was triple DPS to counter all those retards running hunter/2 heals or warlock/2 heals who simply spam mana drain mechanics and wait for 10-20 mins for a single win - I don't fucking understand people who play comps that take shitton of time to win )


I honestly believe I ( or anyone else who's a decent player and not biased ) would design PvP ten times better than any employee they bring on board on their dev team. I'd first restore uniqueness to all healer specs, and find a niche for Monk healers other than "Hey I have this ability on 10 sec cd that makes me not swappable to" and a really clunky healing spell, then I'd try to get DPS specs as possibly balanced as I could, I'd make sure that every class has a synergy with at least one or two other specs in the game, and even go as far as make public polls and actually discuss with decent PvP community, as well as baddies on WoW forums. Tank specs would automatically be banned from arena, I simply wouldn't allow people to queue into arena with a tank spec enabled, which would enable the pve dev team to do whatever the fuck they want with them in PvE.

I think this game would be ten times more fun if we had a player developing for players, not a paid "dev" with zero high rated experience doing what he thinks is best ( which obviously fucking isn't ).


#4162633 Affliction Warlock Guide (5.4.7)

Posted Lolflay on 05 July 2014 - 11:50 AM

View PostKluian, on 19 June 2014 - 09:02 PM, said:

I'm just returning to the game, and looking through the macro section, I'm wondering what the advantage of having /starattack included in macros for things like UA / Agony / Corrupt is vs just having the spell on my bar.

Thanks to anyone who can clear this up for me.

EDIT: Is there a way to condense the target spell lock / focus spell lock into a single macro if using a shift modifier?

/weaponattack is mostly to keep weapon sheathed out while casting spells I think, I see no practical use out of it besides that

and your macro is a basic shift modifier macro, I don't use them so I can't copypaste one, but I'm sure you can find one in Macro section of AJ ( rogue blind macro with shift modifier f.ex, just remove blind and place "Command Demon" in it )


#4161952 How and why is this possible?

Posted Lolflay on 04 July 2014 - 12:27 PM

View PostOdrareg, on 04 July 2014 - 03:02 AM, said:

Don't wanna be the devil's advocate or anything but really, how can you even remotely blame the resto shaman. This should just not fucking happen.
Just proves how this season / expansion makes far less sense than the others. Of course you have to adapt to the state of the game and everything like that, but do we REALLY want to adapt to something like this?
Call me crazy, but it's not enjoyable to be CONSTANTLY afraid of dying any time any second just cause you're close to ONE, and I repeat, ONE enemy dps. He should have got to like 20% with such burst, that would have made a bit more sense in a fast-paced game.

Stop blaming his team's positioning and his own, too. He should not be punished for something like that. He didn't have living bomb, he wasn't on say 80% or something, he was safe and died 1 on 1 all of a sudden. Stop justifying your own class' (or wizards in general) unneeded strenght with an hypotethical shaman's mistake.

Are you dumb ? I think you're dumb.

This game was good back when a single DPS could solo a healer, given that healer has no CDs and the DPS has all. That forced teams to actually play properly, and not this bullshit like MW monks and holy priests not requiring peels at all 90% of time. This game devolved into a miserable shit state when healers became able to outheal 2 DPS without a sweat.

He died to a class that did its combo perfectly, and had a few crits. What's weird there ? When a caster kills you in a combo, it's always "ahh yes wizards, complain about melee more", but somehow it's perfectly fine when a warrior kills you in a few seconds without a chance of retaliation ( or even worse, without actually being loss impaired, but still dying through his damage ).

Seriously shut the fuck up plebs.


#4161589 #justregentlordthings

Posted Lolflay on 03 July 2014 - 10:20 PM

View PostElorxo, on 03 July 2014 - 10:14 PM, said:

isnt this a lolflay quote?

It's actually both mine and Regent's. Except only one of us has titles from three different expansions. Now haven't you already learned your place ? Hush.




<