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Member Since 13 Nov 2007
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#4542825 Resilience

Posted Lolflay on 22 November 2015 - 02:10 AM

View PostOdrareg, on 22 November 2015 - 02:04 AM, said:

you puzzle me

He just has horrible explaining skills.

What he's saying is that specific class/spec/ability numbers need to be intrinsically separated when it comes to balancing, and that the PvP population needs to not worry about the numbers they're seeing on dummies/other non PvP related stuff, and instead should be worried about inside arena/BGs/whatever.

He has this idea that players complaining equals Blizzard not doing all the right changes, which is funny, considering Blizzard has THE track record of a company that has the WORST response times when it comes to balance issues and when it comes to common sense in that regard.

#4540230 Scripted PvP

Posted Lolflay on 17 November 2015 - 06:14 AM

nice post bigmoron~

I didn't like Cataclysm, that's why I quit and sold my account, but I do agree that it felt kinda fun to play, even though it already started to be ridiculous way back then.

I also didn't like Mists of Pandaria ( UGH, ganking some PvE geared faggot that backpeddles on Timeless Isle and getting killed because his shitty pve gear has shitload of iLvLs above my PvP gear ), there was so much shit wrong with the game, but it ALSO was ~KIND OF~ fun to play. It wasn't nearly as hard to play as previous xpacks, and you were more constrained into certain things.

But WoD is just something else. It actually felt kinda *better* to play than Cata/MoP ( at the start, and a bit into the xpack ), but what broke the game for me was not the repetetiveness. I could live with repetitiveness tbh. No, what broke the game for me was there not being any room for playing different whatsoever ( this might contradict my previous sentence, but it really doesn't ). But the most obvious gameplay decisions were the most effective ones, and if you lost using them, instead of trying to find something that works for YOU or YOUR TEAM SPECIFICALLY like you could in the past, all you could do is improve ON THE MOST OBVIOUS STRAT YOU FIGURED OUT IN THE START, instead of trying to invent something new.

The godcomp/shatter 30 sec setups, the RMD 30 sec setups, anything else even remotely fitting inside that - I'm okay with that. Sure, it's depthless and repetitive gameplay, but it could be fun in a proper environment - a proper environment where people actually die.

For Legion to be even remotely good, they'd have to get rid of SHITLOADS of defensive cooldowns. I'm talking TBC style, where every class/spec only has one defensive next to their trinket, not the situation where everyone and their mother has a mini shield wall + a real shield wall + other random shit like CC breakers and other crap.

And that's not going to happen. The only two classes that HAVE to have a lot of cooldowns are Rogues and DKs because their design from the start required it, if you deviate from their dependency on said cooldowns, you'd either turn them into shitty classes or really OP ones - I'm fine with 2 classes being balanced by their ( defensive ) cooldowns. But everything else, after trinket and a defensive are used, needs to be killable in a single swap if their positioning is off by even a slightest bit.

#4537080 Blizzcon Champions 2015 - SK Gaming

Posted Lolflay on 10 November 2015 - 02:45 AM

View PostXonika, on 09 November 2015 - 06:39 PM, said:

you are in no position to say anything about players like fabio, get your first glad and u post here every fucking day as if your a god

You are autistic.

Not only are you failing to recognize when someone is joking around, you're also hands down the least likeable person I've ever seen spout shit from their mouth, and I've met A LOT of dislikeable people, both online and offline.

You truly are a lost case.

#4537074 Legion Class Preview: Priests

Posted Lolflay on 10 November 2015 - 02:40 AM

View PostNaraga, on 09 November 2015 - 06:01 PM, said:

I posted this in the Priest forum too, but insanity can only been seen as a red buff mechanic. You use your normal rotation to build insanity, it passively activates when you reach 100 and then lets you do extra damage while still doing the exact same rotation. Insanity is exactly the kind of mechanic everyone wants the game to move away from.

Actually, the mechanic itself is fine and absolutely healthy for the game IN SOME CASES. The problem with "red buff" is that it's attached to a class that has everything instant and is in your face 24/7.

If this Voidform design is fleshed out a bit more ( like, rotation changes DRASTICALLY during the form ), it'll be fine. Like, if it's done the same way Gnar ult is done in League - sometimes you WANT to stay in normal Gnar and sometimes you want to initiate Mega Gnar A S A P. Like, I want to stay in Shadow and deal DoT pressure, then I want to enter Void and start doing massive direct damage - kind of gameplay differentiation that they could employ for this mechanic.

"Do I want to remain in Shadowform or do I want to enter Voidform" should be the main question with this mechanic, and they should probably add a Insanity dumper ( maybe via Mind Spike - Mind Spike expending some # of Insanity for a bit of extra damage to the enemy face ).

If :

1) Shadow is able to kill people JUST FINE without Voidform
2) Voidform abilities drastically change your style of play - e.g. - go from a periodic DoT damage dealer to a DD damage dealer, or entering voidform adds debuffs to the equation, letting you wither your opponents - POSSIBILITIES ARE ENDLESS, I'm sure some of those overpaid buffoons at Blizzard can figure something out

then I support this idea fully.

I stopped playing this expansion because I had to wait for everything. For my next Dark Soul, for my next Horror, for my next proc trinket + on use alignment, etc. Let's not create more cooldowns, k ?

#4536222 Blizzcon

Posted Lolflay on 08 November 2015 - 09:37 PM

View PostHackattack3, on 08 November 2015 - 07:42 PM, said:

EU is so great but what language are you retards trying to struggle through on this forum?

I'm sorry that your work Visa was denied and you have to play wow for a living.  Best of luck.

Trolling aside, English *technically* originates from Europe.

Also, Europeans on average know ~3 languages. 'muricans can barely speak their one ( and some Spanish here and there )

#4535196 Blizzcon

Posted Lolflay on 06 November 2015 - 11:33 PM

Also, Enh shamans are the epitome of a wrongly budgeted spec, they have EVERYTHING - easy to execute damage, easy&powerful healing, they're tanky as fuck, the only thing they're missing is a defensive dispel.

#4535184 Blizzcon

Posted Lolflay on 06 November 2015 - 11:30 PM

View PostXonika, on 06 November 2015 - 11:06 PM, said:

im actually quite nice but i think your a disgusting twitchchat bot now fuck off

You have the personality of a pop diva while on bath salts and meth, tldr you're a little arrogant shit, now shut the fuck up and speak only when you have something to say that isn't calling someone a retard, telling someone to kill himself, or telling someone to fuck off whenever they say something that you don't agree with.

#4534857 Blizzcon

Posted Lolflay on 06 November 2015 - 08:41 PM

View PostFedx, on 06 November 2015 - 08:04 PM, said:

39.99€ for basic Overwatch and 47€ for Legion and then 15€ to play WoW for 1 month what the fuck do I look like Donald Trump???


Now compare that to FREE for League and 10 eur for CSGO, and they're THE games right now.

#4534671 Resilience/Battle Fatigue

Posted Lolflay on 06 November 2015 - 02:03 PM

I hate to say it, but Reliuna was completely right about calling me a delusional prick few months back when I was constantly suggesting how to improve the game. Our input doesn't matter.

Also, your global number modification idea is bad from a designer's perspective. The correct way to design a game is to have budget for each hero/class/spec/weapon etc. They have a budget system for weapons yet absolutely nothing for classes and specs. If they were competent, instead of using your ideas after the product is finished and then balancing it ( it's an extremely crude way of balancing btw ), they would work out a budget for each spec according to existing spells/tools the spec has, new spells or tools, then come to PERFECT numbers.

Also, they should drop their methods of "seasonal" power of classes, and instead make all classes and specs equal - this is something that's extremely doable in a very short period of time, yet they never did it past S8 because they prefer some classes being stronger than others at times, basically saying to each player "your time has come, enjoy the OPness". Having scaling coefficients on specs like Affliction being higher than others means that Affli f.ex. will ALWAYS be stronger than other specs as time goes on. I never understood that part of design - it's mathematically very easy to keep all specs equal, both in terms of damage, damage dealing mechanisms, cooldowns and cc effects, even when they're vastly different ( destro which has long cast times vs specs that don't cast f.ex. ).

Tldr is that they don't give a shit and never will, a dog learns that you hit him if he does something after maybe the 5th time you do it, and here we are in year 2015 where idiots still dream and aspire to being "professional WoW players", and where players still don't realise the quality steadily declines over the time. They might hit a success with Legion or any following expansion, because even a stupid man can correctly guess a answer from time to time with a 4 option quiz, but this game will nevet go huge again, nor will it hit the level of enjoyment vanilla tbc and wrath delivered.

#4534185 6.2.3 brings Arms and Enhance buffs.

Posted Lolflay on 05 November 2015 - 05:05 PM

League Vileroze =/= WoW Vileroze

Also, wat Regent !?!?!?!? :D did you just say that professional League is more cringeworthy than WoW ?

I'unno man, pro CSGO/League players have a steady paycheck ( that also goes in their overall /time worked ), are playing games that easily attract 10+ mil viewers whenever there's a huge finals around, they have future after their "pro career", either within game's parent company or within a esports organization. Even ESPN and other sport networks are starting to recognize those two and are starting to broadcast it on fucking television.

"WoW pro players" are videotaped coming out of a limousine, the biggest cringeworthy shit I've seen in ages. Outside of boosting, you have N O T H I N G coming for you as a "WoW pro". NADA, ZILCH.

Blizzard is horrible. Well, Riot and Valve are retarded as well, but waaaaaaaay less.

#4534179 Resilience/Battle Fatigue

Posted Lolflay on 05 November 2015 - 04:52 PM

Without delving into base damage, base stats and other factors - put bluntly, you did 100 healing naked in a raid and inside arena. You did 100 damage naked on a lvl 80 mob and on a 80 player inside arena, before resistances and other crap. That's my point, which you obviously understood but went on that it's a old system and not necessarily better than the new one.

I don't know man, I believe in letting users of my programs (/ROMs/whatever the fuck I wrote) change EVERYTHING they want to change that's relevant, so taking away that power from players is a baaaaaad practice. This opinion has nothing to do with hating how Blizzard does their balancing or whatever, this is just me hating on idiots who do shit like release Android phones without root/with bootloader locked, HDD vendors disabling firmware modifications of SSDs, etc; Apple being the prime example of such shitty behaviour with a mobile phone OS that basically has everything locked down.

ANYWAY - you still haven't answered my question - why the fuck do you bother ? Do you think that 90% of idiots who frequent this forum give a shit or understand what you're talking about ? Also, anyone remotely intelligent understands that the numbers are off and were off for a long while, the source of "corruption" doesn't matter really, nor does the methodology behind the systems in place which produce said corruption of numbers - end user shouldn't bother with figuring out why something is off, end user should vote with his wallet, something WoW players don't do because they're addicted shitheads.

No offense obviously, I'm just curious what drives you to fight windmills that not even Don Quixote would fight.

#4533945 6.2.3 brings Arms and Enhance buffs.

Posted Lolflay on 05 November 2015 - 01:18 AM

View Postjaimex, on 04 November 2015 - 04:05 PM, said:

Was nice meeting you there.. o

No offense meant by this post, but a player who was miles ahead of most of competition @ end of Wrath ( Vileroze ), and who probably would've won, declined a trip to Blizzcon even though his team was #2 seed or something, purely because he didn't want a google search from a future employer to associate him with WoW in the future, amongst other things. Couldn't agree more with his thought process - shortsightedness is a bad habit.

#4533930 Resilience/Battle Fatigue

Posted Lolflay on 05 November 2015 - 01:00 AM

No, PvE and PvP had EXACTLY the same damage. The only way to lower the damage was a PLAYER CHOICE ( stack resi or wear pve gear/gem for damage instead of resi ), and the only way to increase it was stacking extra damage gear/enchs/gems, and that's how the game should've remained. A naked player would do the same damage to a lvl 80 mob and to a lvl 80 player inside arena, same goes for healing. Shit like resistances/resilience/armor etc obviously lowered it, but there were no coefficient changes inside/outside, rapid ilvl gear scaling, etc.

Now you're rammed into picking gear with stats they want, fighting against braindead mechanics because they made mana not matter, eeeeee ttttttt cccccccc. Obviously cookie cutter always existed so therefore you "didn't" have a choice, but hey, you could always deviate from the rest of people. Same shit as the hypothesis that we live in a deterministic universe, in which there's no such thing as "free will", rather what we percieve as free will actually being an illusion. If you can't have free will, at least get the next best thing: illusion of free choice.

As for your "numbers".. Sure. I'm heavily into math due to the field I'm in ( programming ), so I understand your point. But you need to understand that if you woke up tomorrow and Blizz over the night implemented perfect damage and healing coefficients into every area in the game, THE IP ITSELF is damaged as fuck, and that's what I'm talking about. I haven't played in a couple of months and even if I was told that the game is perfect now ( arena-wise ), I still wouldn't renew unless they fixed various other aspects of the game which kill social interaction and other shit.

If Legion doesn't succeed in terms of PvP population, SWTOR arena will be as appealing as WoW arena. In fact, if SWTOR had huge player pop, SWTOR arena would be amazing, as it's actually fun and has a pretty good design, Bioware said they would never add arena, but in the end they did because they're actually a good company compared to Bli$$ard, that can go all like "heh, players are right, let's skim forums a bit and talk with them". Holinka and PvP team being active on forums and answering every question would be something akin to a second coming.

Like, they can't even hire a official representative on AJ ( the biggest... Well, only remaining pvp site ), to talk on forums, act as a pipeline between highrated arena pop and dev team, etc. Shows their dedication right there.

Bad game, bad company, they saw what kind of money Riot and Valve are turning due to esports and now they want a piece after systematically middle fingering their players. I say fuck them.

#4533687 6.2.3 brings Arms and Enhance buffs.

Posted Lolflay on 04 November 2015 - 03:02 PM

What kind of mindset do you need to have to even play a Warr, *to pick one on class select screen, sorry.

"hmmm theres a dark caster, cool.. Hmm mage, a pope... Manbearpig ? Oh, Legolas. Oh well, I'll play Conan"

From the get go you cement yourself as a retard.

#4533675 Season End Announced

Posted Lolflay on 04 November 2015 - 02:53 PM

This game would be a lot more legit if MMR reset every season.