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Lolflay

Member Since 13 Nov 2007
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#4395190 Spriest vs Melee Cleave.

Posted Lolflay on 02 March 2015 - 03:04 PM

What Healingstat said.

Also, the only thing you can really do that can set you apart from other spriests ( except proper positioning ), defensive wise, is proper guise usage. Most cleaves will either have shitloads of small DoTs on you, rendering a guise longer than 0.5 sec impossible ( and shielding then guising usually doesn't work seeing they chew through the shield during the global you've put it up ), or they'll instantly cleave the clone down - it's your job to judge when guising is more beneficial ( when a snare is about to drop, guise to drop target, create distance/LoS without snares on you ), or when a mage gets some CC going on both melees - guise without it instantly breaking, etc.


But yeah, I'd say Godcomp is 90% in hands of your Mage+Druid, they need to be experienced with the comp, you're basically just their 3rd doing as much DPS as you can and initiating CC when they both can't start one, or following up CC when their stuff is exhausted.

View PostTitsout, on 02 March 2015 - 12:45 AM, said:

This game has changed so much since I quit 4 years ago.

They drastically reduced the ability for one player to carry the team, and made it more about teamwork ( both a good and bad thing ), Spriests were hit extra hard by this. The most skillful things you can do as a Spriest atm are things that used to be considered normal play for even Duelist players in WOTLK/Cata ( predispelling with mass dispel ( both offensive and defensive ), landing 2+ person fears, etc ). Spriest in Godcomp can be a 3k player and be stuck on xxxx rating with improper mage+druid, and a xxxx rated spriest can be a 3k player if playing with a 3k mage and druid. It's kinda sad, but at least we have a tier 1 comp atm so /shrug.

Work on your synergy and work on getting as much 3 people CC as you can during your kill attempts and you'll considerably rise in rating when you start being dicks to people ( read : entire team being controlled while one of them dies equals whining on forums ).


Also, protip when you're getting trained - if you can't get Vampiric Touch up, don't bother getting SWP up. MBing on CD with VT+SWP is your highest "passive damage" ( when you aren't actively using flay, spike, devouring plague ), MBing on CD with only SWP up is about 5% less damage than MBing on CD without SWP up.


#4392088 Flameglow needs a nerf.

Posted Lolflay on 24 February 2015 - 01:39 PM

View PostHeyimJack, on 24 February 2015 - 04:52 AM, said:

Came here to read about flameglow and all I see is people talking about feint but yeah I think feint needs the aoe part of it removed like wallrikz said but giving feint a cooldown is stupid rogues will just fall over that's like giving defensive stance or blood press a cooldown

What's the bad thing about that though ? I mean, falling over. Everything needs to be way more killable. You DON'T need Feint, just the same as Warlocks DON'T need unending resolve glyph, Mages don't NEED Flameglow, Warriors DON'T need Defensive stance, DKs don't need Blood Presence, Hunters don't need Spirit Bond, Enh Shamans don't need to fucking be unkillable during wolves, the list fucking goes on.


I'm sick and tired of everyone having passive damage reductions that it makes it a fucking effort to kill them even when making ridiculous mistakes, if a Warrior went behind a pillar out of LoS of his healer and without a trinket, he'd die in 3-4 seconds, nowadays people routinely go behind pillars, get dropped to 50% and just walk out in the same timespan it'd take to 100-0 them before. The only passive damage reduction left ingame that's alright is fucking Shadowform, even Soul Link needs to be looked at.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.


#4391624 favourite wow movies?

Posted Lolflay on 23 February 2015 - 01:35 PM

^ Indeed.

That's why a lot of people dislike the current game. When I came back in S15 I was appalled at how much my own personal influence in arena mattered ( read : didn't matter ), and how much of my damage was tied to certain abilities.

That gameking duel vs a warrior prolly showed that the best - how important it was to use all your abilities correctly, one mistake meant a loss. The best analogy I could come up with is probably something as simple as guitar playing. 3 minutes of performing a high skill melody on a guitar ( previous xpacks ) compared to 10+ minutes of strumming the same chord and something happening only when you fuck up a very simple pattern ( atm ).

Current game breeds teams, whereas the game before bred players. Therefore, a good team with good players was a lot more entertaining to watch, and on a lot higher skill level than 99% you can see today.


Blizzard might be trying to make a League of Warcraft MMO here and by doing that attract a big enough crowd and maybe try turning it into a esport once again, while it will attract new players due to increased simplicity, it simply won't be entertaining even to the average Joe to watch that.


#4391354 Just use this macro, please

Posted Lolflay on 22 February 2015 - 09:22 PM

Quote

#showtooltip Ice Nova
/cast [harm] Ice Nova

Watching top Mages play on Twitch, and I'm obviously not comparable to them in any way, however I've noticed A LOT of Mages ( in the heat of the moment, obviously ) failing their Ice Novas during high intensity situations on high rating.

This is obviously not their fault as the ability is piss poor coded and will automatically cast on yourself the moment it can't cast on your target, however just use the above macro and you'll NEVER waste Ice Nova stacks.

( the only problem might be using it on crystal, as it's neutral ( yellow ) target instead of hostile ( red ), but in that case you can add another like with /cast [target=Temporal Crystal] Ice Nova or something )


#4390896 resto druid op and easy

Posted Lolflay on 21 February 2015 - 03:26 PM

View Postwatchmepwn, on 21 February 2015 - 10:29 AM, said:

What if Jaime actually has brains and is just trolling people on the next level......... What if he actually knows how easy his class is and always have been..... what if he actually admires mages......

Posted Image


#4390794 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Lolflay on 21 February 2015 - 09:19 AM

View PostIsumi, on 19 February 2015 - 11:43 AM, said:

people have no clue about this game.

of course rmd/godcomp have a higher skillcap than any meelecleave which doesn't mean that its harder to play to achieve a certain rating.

u have spammable cc, the option to always switch targets, reset the game etc. whereas cleaves are just straightforward to play.

thats the reason why cleaves will never win a tourny because the skillcap isnt that high. so a rmd which play at its scillcap will always win against a meelecleave which play at its skillcap. its just simple as that.

probem atm is that u dont have even have to get close to the comp's skillcap to achieve high ratings with rmd

Someone who gets it.

View Postjaimex, on 21 February 2015 - 12:16 AM, said:

zzzzz


pls acquire braincells

Pot laughing at the kettle, just wow.









If they just banned Combat Rogues, you wouldn't have any issues in this tournament. No idiots like Nessper, no idiots like random2700RMDwhogotratingbecauseCombatRMD. But I guess not, rofl.


#4390428 resto druid op and easy

Posted Lolflay on 20 February 2015 - 02:22 PM

View PostTsx, on 20 February 2015 - 11:46 AM, said:

leave him be, he's been dickriding Jaime for ages what do you expect.

He's just a kid trying to fit in, if you can see him for what he is, you can't really blame him. I mean, who the fuck :

- admits that he was embarassed to go out in Elwynn if he didn't have at least 2.2k rating ( :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: - back in S7 was the first time I found myself without partners due to transferring servers, most of good players had team, and most of server players knew who I was and kept mocking me for being only 2k in 3s as I was playing with random rivals when I had nothing better to do - like why the fuck do you give a shit about what someone thinks of you rofl )

- keeps whispering mods/posting about AJ moderation, site issues, reporting people "who are misbehaving", etc - outside of recording stuff that really breaks rule of conduct, and reporting people like Roguetrainer who are boring as fuck, I see no point in the effort

- I wrote a post, he checked who repped me and checked CLASSES who repped my post, !??!?!?!??!

- thinks that Fear+Sheep should share a CC school but Cyclone+Fear or Hex+Fear shouldn't ( hey Jaime, nice indoctrination ) - I might've got that part wrong or something, but in both cases, he's either biased, or he wants all CC to be on same DR ( SWTOR -> that way )

- keeps trying to act mature and shit like that, when in reality he's some 16 year old

- keeps calling people who he knows on first name basis on forums, if that's not a plea for trying to fit in then god knows what the fuck it is

- apparently keeps a log of all his games, I called him out on getting his acc played or whatever, he did indeed prove that he played himself, but he basically played with Jaime+Miix playing on other people's chars, which he THOROUGHLY blacked out ( what the fuck is the point of that tho, like I give a shit which chars were they boosting rofl )


I've been on this forum for 7 years, and I haven't found someone as annoying as him and Jaime since the days that fucking Alphatier used to post here. At least they found each other :heart:

Anyway, last post ever where I'm talking shit, I'm being a dick for no reason really, when I'm as equally flawed as they are, just in other ways. We're all huge faggots who play a shit game anyway.


#4390386 Why the fuck is Elwynn so dead ?

Posted Lolflay on 20 February 2015 - 01:16 PM

I mean, dueling isn't really at the high point right now, but still :?


Why not at least afk outside of garrison entrance on higher populated realms ?


#4390270 Guesses on WoW subs total at end of first quarter

Posted Lolflay on 20 February 2015 - 08:36 AM

They just need to do a few things and this game will be perfect again.

- balance out the few retarded specs in PvP, make everyone have the same kill potential

- add a new world area with dailies and novelty shit that everyone wants ( both pveers and pvpers ), so world pvp isn't exclusive to ashran, timeless isle ( or what little I've seen of it ) in MoP seemed fun and step in the right direction

- make people leave garrison ( directly correlates with the above point )

- add reason for PvPers to PvE ( I know most of you dislike being able to use PvE gear in PvP, but seriously... I said it before and I'll say it again, PvE trinkets, legendaries, weapons with procs/etc have NO place in arena, but a necklace with a bit better itemization or a pair of pants are perfectly fine, they won't make you WIN the arena match but the slight upgrade gives you a reason to want them


Other than that, this expansion feels kinda.. I dunno, I feel like a shut-in, most of my chars are 24/7 in garrison, I have no reason to leave it at all.


#4389826 Meanwhile at blizzard HQ...

Posted Lolflay on 19 February 2015 - 07:10 AM

jesus effin christ, this looks like something OLD blizzard would do as a april 1st joke


#4389474 Patch 6.1 next week

Posted Lolflay on 18 February 2015 - 08:40 AM

View PostWasselina, on 18 February 2015 - 08:34 AM, said:

Agree with flay.

I don't know if I'm looking forward to the patch or not...

I am, mostly because of 30 sec Psy Scream ( #hype ) and because of the fact that PvP is going to be more bursty, right now far too many games go into dampening. The faster the game ( for everyone involved, cleaves, wizards, melee/casters ), the better ( it's obviously bad when only some people have burst, burst is only good if EVERYONE has access to it ).

Not overly enthusiastic about some changes though ( fuck ferals ). Don't see the point of making Monks oom either, when all they need is healing buffs on some of their spells and nerf on cocoon CD, when every other healer ( bar maybe priest or paladin ) can keep healing for prolonged periods of time


#4389452 Patch 6.1 next week

Posted Lolflay on 18 February 2015 - 07:11 AM

Ah, so it's going to be useless.

It needs to find middle ground, 50k hp on use would've been perfect, on a 2 or 3 min cd. 30k hp is one eviscerate.


#4389450 Better hope they revert the PvP Demonbolt change

Posted Lolflay on 18 February 2015 - 07:07 AM

View PostDjBenx, on 17 February 2015 - 12:57 PM, said:

If it really is a 8% damage nerf thats insane, demo is going to be mid-bottom again.
I don't understand this blizzard logic of either be good single target or cleave, but then certain classes are good in all aspects.

The problem with their current design is that Affliction is reliant on RNG to do sustained damage ( eh yes, here, you need to keep this buff up, BUT only if you're lucky, if you aren't, your DPS is going to plummet :) ), while Destruction plain out sucks balls. Demonology was the best of both specs, AND had both single target and AoE damage. All the potential damage that should've been in ToC+MC SF's during metamorphosis was placed into Demonbolt and made stronger and easier to use, simplifying the spec ( but still keeping it the most complicated DPS spec in game next to WW's ). Now they're not happy with everyone and their mother being Demonology, players are not happy to see Warlocks topping meters on fresh content ( most Warlocks got their tier sets first as well, as Conqueror tokens are the strongest when going to them compared to Shadows and Rets ), and they decide to instantly nerfbat the spec to oblivion, to keep it in line with Affli/Destro, while not really doing anything about mediocrity about other two specs.

And the stuff that's even more mind boggling, is that having 2-3 Cataclysm specced Demo Warlocks basically trivializes shit like Operator where ads need to die asap, and it's still going to be broken as fuck come 6.1.

Quote

Also, about the complicated, WW says hello

Aye, only two specs left ingame that resemble anything of old WoW, difficulty wise.

Quote

Because of the number squish damage buffs and nerfs are way too volatile, an 8% nerf/buff is about a 3.5k dps gain/loss in mythic gear, which is HUGE, that can put you from bottom of meters to top of meters.

So many classes need redesigning as well. Too much damage put into 1-2 abilities with others just being fillers.

Indeed. On my SPriest, most of my damage is frontloaded into MB and DP. On my Warlock, 40% of my damage comes from Demonbolt. Mages have their entire PvP damage loaded into Ice Nova, a concept nobody likes, their opponents or them.



That's also the reason that PvP is gradually getting more boring unless you're playing on a top team, competing against top teams ( in that case, you're having fun simply because you're having great, intense games against people you know that know what they're doing ), you had to chain multiple abilities before to actually pressure people, getting trained reduced your damage considerably. Now ? Take Mages for example. Mages had to sustain damage with Frostbolts and pet, and when the time was right, they'd either shatter you with Frostbolt+Lance/Frostfire proc, or load damage into you during Deep Freeze. Compare that to their current playstyle of waiting for Ice Nova and being useless meanwhile, pretending they're doing damage with Icecicles and FoF procs.

Just sad :D


#4389126 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Lolflay on 17 February 2015 - 05:34 PM

Might as well only allow Sub Rogues to compete and ban Combat entirely, otherwise we'll see gaylords running Combat RLD and thinking they're better than their equally scummy RMD counterparts.


#4389080 Why Do Warlocks Get Rewarded For Being Kicked?

Posted Lolflay on 17 February 2015 - 04:14 PM

View PostNaraga, on 17 February 2015 - 04:12 PM, said:

using that logic Warlocks can cast too when locked in Shadow. Rain of fire isn't in the Shadowschool.

Warlocks don't have a SINGLE non-shadow school spell when Affliction.

It's just fucking funny reading a MoPhunter's opinion on a set bonus designed to let Warlocks actually work in PvP. Try playing Affliction in PvE and not getting a single Nightfall proc for 40+ seconds at a time, and watch your damage plummet. Warlocks without SB: Haunt are NOTHING. If that set bonus didn't exist, Warlocks wouldn't do any pressure at all.

@ OP, removing that set bonus would be similar in magnitude to removing Black Arrow for Survival

View Postjaimex, on 17 February 2015 - 02:05 PM, said:

kek

:mage:

You're a fucking broken record, you only change the tune when it suits you. If you weren't playing with a Warlock, you sure as fuck would be the first one to complain about their mechanics. "OMFG BLIZZARD I WAS JUST ABOUT TO KILL MY TARGET BUT WARLOCK FEARED ME THREE TIMES IN A ROW, but I guess sheeps take less skill to land, y ? Or about the fact that Demonology LSD CC's 3 targets at the same time while lock unloads Demonbolts, that sounds pretty damn similar to what Godcomp does. Although I won't be a dick and call LSD skilless right now, because it ain't. It sure as fuck was braindead last season, this season you actually have to be decent to run it.

My point being that you should really stop whining about stuff that's almost completely the same in a period where this game is homogenized af.




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