I disagree, I don't think sp/healer is countered by lock/healer at all, it's so hard to create kills when you can help heal (specially with PoM), all you gotta do is take your time and setup a perfect burst
games can last either 2 or 20 minutes, and I'm not saying you're supposed to win everytime, but you're most definitely not supposed to lose either
When against warrior/druid you will be sitting on the warrior, thus you can reset due to peels.
Zerg the druid with blind on warrior. He'll trinket you can now dps the warrior hard with CC on the druid. If warrior doesn't trinket blind you can start chaining CC on him and blow up the druid. We actually have a lot of success just tunnelling the druid and blowing shit on the warrior so he can't adequately peel. If you chain all your own stuns on the druid with the rogue's stuns, the druid will literally die to dots+rogue envenom dmg during evasion (unpeelable and he's fearwarded).
Versus disc/pally we can usually keep the pally CC'd out long enough to force a pain suppression and near-death on the priest via initial zerg openings. The pally will likely have BoP'd or bubbled to save his priest. Reset or switch as need be and finish one or the other off.
I have a question though, Kalimist. When playing 2s, P/R, isn't it beneficial for the rogue to use deadly poison on one weapon vs. plate wearers for envenom, or to protect wounding from the dispels?
I have tried both specs constantly and I found 41/5/25 is better for PR, if your priest has solace then you can brain dead tunnel plate and out last them and works quite well but its not really my style. D: