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Lolflay

Member Since 13 Nov 2007
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#4394846 Hotfix: Saving Grace now heals for 25% less in PvP

Posted Whiskee on 01 March 2015 - 04:45 PM

View PostWertexjk, on 01 March 2015 - 02:43 PM, said:

It had to be done guys, Saving Grace was too powerful in ashran.

Sometimes I honestly wonder if my class is balanced around being able to fly away with Ascension.


#4394010 Dear Blizzard

Posted Forumz on 27 February 2015 - 04:12 PM

View PostKnaittiz, on 27 February 2015 - 03:13 PM, said:

so thats how I lost 5 games in a row to a bm jungle yesterday
Why won't you admit Hunters just improved their gameplay?


#4393542 Are a lot of people quiting?

Posted Hudderr on 26 February 2015 - 09:54 PM

Things got alot more fast paced with 6.1. I find it to be better than MoP and certainly better than 6.0. You can actually vs any healer at high rating now, with a multitude of comps available. WIth the pacing being sorted I think this is one of the better starts to an expansion. People will always complain though. Like someone said earlier, people look back at wrath pvp especially and talks like it was perfect, even though there were just as much whining about the game back then. That's just human nature I guess. I'm atleast enjoying the game on a multitude of classes =)


#4393394 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Redefined on 26 February 2015 - 05:14 PM

I do not like changes like this one (casted to non-casted), but in the same regard, Priests needed something like this to compete with other healers and to survive melee tunneling.

I see the problem, however, as a bigger picture. I believe that the real issue at hand is stacking melee interrupts and their immense control/damage combination.

The reason why Wrath was so successful, imho, was of course - no class homogenization. Warriors were kiteable, but had immense damage once they reached a target and had mediocre control. Now, in WoD, Warriors have all 3. They have Mass Spell Reflect, a 30s Kidney Shot, very short CD Bladestorm immunity, more uptime than before - all while maintaining their heavy pressure via strong, constant damage.

Before, a class brought one out of three (3 being an example, not the absolute cap for what a class brings) or even 2/3 of strong aspects for a PvP spec/class. Now though, it seems that most successful PvP classes & specs offer all 3. When you stack this melee with another, it causes a disruption in the balance. Healers have to resort to instant mechanics and CD-escapes as their only method of survival. In the past, healers would rely on juking (which was entirely possible) to top themselves or for their team-mates to peel for them. Currently, they can be peeled - but only for a short while until their gap closer is up again or their healer dispels them (all healers can, x2 dispel glyphs).

I do not know what the fix is, nor am I offering one.

I personally always love playing against melee/caster/healer comps, no matter what classes are plugged in there. The game is much more enjoyable that way, from my perspective.

In conclusion, this change for Priests was needed even though the mechanic isn't beneficial to the PvP game. While Druids are obviously still too strong, I think the real issue lies in melee stacking/having "too much" and no differentiations between classes.


#4391942 Flameglow needs a nerf.

Posted Dizzeeyo on 24 February 2015 - 01:31 AM

View PostChanimal, on 24 February 2015 - 01:23 AM, said:

When I was doing Iron Docks, my cataclysms would always miss on the first huge pull...
or you could both play desto in cmodes like real warlocks and not have these issues :) :) :)


#4389916 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Isumi on 19 February 2015 - 11:43 AM

people have no clue about this game.

of course rmd/godcomp have a higher skillcap than any meelecleave which doesn't mean that its harder to play to achieve a certain rating.

u have spammable cc, the option to always switch targets, reset the game etc. whereas cleaves are just straightforward to play.

thats the reason why cleaves will never win a tourny because the skillcap isnt that high. so a rmd which play at its scillcap will always win against a meelecleave which play at its skillcap. its just simple as that.

probem atm is that u dont have even have to get close to the comp's skillcap to achieve high ratings with rmd


#4390362 Is DK actually the worst class right now? (high rated class representation)

Posted akatyrone on 20 February 2015 - 12:18 PM

they needa hire someone to make wow hard again


#4388240 @glinkz

Posted majorblood on 16 February 2015 - 03:20 AM

how do people not get that the tabs are an obvious joke


#4387266 RBG Tournament LOL

Posted zzatbrah on 14 February 2015 - 10:33 AM

lfr dps meters are more competitive than rbgs


#4386990 Cant growl grounding totem anymore

Posted Nicholaes92 on 14 February 2015 - 01:09 AM

Oh no! What's Jamie going to cry about now!!! Oh wait everything


#4380406 ABN?

Posted Zzx on 05 February 2015 - 05:41 AM

he is eating his puke on stream holy shit what the fuck

he ate some snot made himself puke again rubbed it on his hands licked it off and got banned

can't wait for the rbg tournament lads

https://www.youtube....eature=youtu.be - recorded by http://www.arenajunk...r/164787-tyrus/


#4379338 Literally one change that would up the fun in this game by tenfold

Posted Cakesz on 03 February 2015 - 07:35 AM

View PostKettu, on 02 February 2015 - 05:02 PM, said:

This site is supposed to be a think-tank for the best players in World of Warcraft.

ROFL

That boat sailed a LOOOOOOOOOOOOOOOOOOOOOOOOOOONG time ago.


#4378528 Things that are secretly OP

Posted Dizzeeyo on 02 February 2015 - 12:50 AM

View PostLightningx, on 01 February 2015 - 11:59 PM, said:

windwalkers are secretly overpowered

we just haven't realized it yet
it gets more funny to read the more you repeat it I promise :)


#4377446 Arena MS paint rage thread!

Posted Chipz on 30 January 2015 - 10:32 PM

© Exolol - ArthasEU

Posted Image


#4377258 Killing Spree Nerf

Posted Nahj on 30 January 2015 - 05:29 PM

View PostLolflay, on 30 January 2015 - 04:19 PM, said:

Our Combat Rogue swapped from Combat and went Sub on most encounters, Butcher especially. Sub currently yields more damage in PvE in most cases.
Subs dmg in PvE is entirely balanced around sinister calling and multistrike which is half in PvP.

Scaling wise sub gets sinister calling 15% agi (which is 1ap per agi and no crit in WoD) vs combat getting vitality (+40% attack power).

They need to just cut combat off at the knee it's design is disgusting. Make killing spree peel-able and make red buff 30% in pvp combat only like they did with nerfs to boomkins being separate from PvE.




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