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Member Since 13 Nov 2007
Offline Last Active Feb 08 2016 04:34 AM

#4562115 Warcraft - In Theaters June 10 (TV Spot 1)

Posted HeyimJack on 26 January 2016 - 05:20 PM

Shrek HD

#4561311 Elite and Starships kicked from Tempo Storm

Posted Jim_Jim on 20 January 2016 - 07:06 PM

"Being in a team". What does it mean exactly? What do you have as advantages, what do you have to do, to say, to not say?
I'm curious about it.

#4560207 Want your opinion

Posted Knaittiz on 12 January 2016 - 10:53 PM

View PostLolflay, on 12 January 2016 - 10:52 PM, said:

Hi, I assume your observer is taking the D
Bragrik has been chilling for a while

View PostKnaittiz, on 12 January 2016 - 07:59 PM, said:

dont encourage me i've  been off this wod shit for 2 months
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#4551540 Legion is the end

Posted user_543622 on 09 December 2015 - 01:12 PM

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#4549140 Legion is the end

Posted stalebagel on 04 December 2015 - 07:53 PM

Sub rogue was one of the last remaining classes to actually have a few extra buttons to press but even gamer dads have proven, albeit three expansions later than most other classes, that even rogues are not safe to the pruning. True fans of the franchise will know that rogues have been blessed with blizzards favoritism since vanilla (world of roguecraft) and that it is only fitting that the final nail in WoW's coffin would conclude with blizzard gutting its most precious class.

It doesn't take a genius or even someone with blizzards technical alpha to realize that legion will not be this games savior. Legion will not have the dynamic interaction between classes that previous "golden era" expansions benefited from which will ultimately result in wod syndrome otherwise known as stale game play and a boring meta only a few months after release. It will also suffer from the same pruning and ability removal that has plagued the last few expansions which has led us to where we are today. The yes-men and other limited edition warchiefs of dranei buyers (patient zero - frank) that were lucky enough to receive a technical alpha will confuse the newness of the classes for mechanics that actually translate into longevity for the game.

Yearly expansions will keep WoW on it's last legs but for how long? We've seen this same recycled garbage lore before, we've seen what the perpetual state of PRUNE has done to this game, and most of all we've seen Blizzard's inability to follow through on their own promises.

#4546407 The "Funny Picture" thread

Posted Knaittiz on 29 November 2015 - 01:59 PM

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#4545165 Loads of DQs hitting?

Posted Bluckstack on 26 November 2015 - 10:14 PM

Xonika just said that he got perma banned, my sources are telling me that this might be the best day on Eugene's live, Eugene is going to party with his gf that met in World of Warcraft after telling her how he was the best boost reporter in the history of the game.

Live photo from the party:

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#4543815 Ele sham at Rank1 3s

Posted Dizzeeyo on 23 November 2015 - 09:14 PM

View Postjaimex, on 23 November 2015 - 08:55 PM, said:

literally banned for botting mining btw, dizzeeyo is a compulsive liar :)
an improvement on denying you ever got banned in the first place I guess

baby steps, slow and steady ;)

#4543215 ....legion? :'(

Posted God on 22 November 2015 - 07:27 PM

View PostAshleyirl, on 22 November 2015 - 07:21 PM, said:

are we gonna wait 8months for a worse instalment of wod?

You've all been doing that since Wrath ended, why change now.

#4543203 ....legion? :'(

Posted polesmoker72 on 22 November 2015 - 07:23 PM

ur gunna play it anyway loser

#4540158 Scripted PvP

Posted Bigmoran on 17 November 2015 - 02:20 AM

I was originally going to post this article on Skill-capped. After some deliberation, I decided it would be better suited for AJ. I needed something meaningful for my 1000th post on this website. Even if you don't read this entire post, try and think about what you REALLY value in PvP. Consider what makes you happy and what makes you feel rewarded. The future of WoW PvP rests in the ability not to create balance, but instead to make the game into a rewarding and enjoyable experience.

I've mentioned countless times in threads and on social media that WoD PvP feels scripted. My attitude is not uncommon. Plenty of other players have also expressed feelings of redundancy in gameplay. Overall, enjoyment of PvP seems to be at an all time low. While quantification of player satisfaction is often difficult to guage, the drop in sub numbers--down to a point in which Blizzard will no longer report them--suggests that less and less people are enjoying World of Warcraft. The goal of this article is to show how the scripted feeling of PvP and the lack of rewarding gameplay has contributed to the growing sentiment that PvP is not nearly as fun as it used to be.

What IS the Script?

I should first explain what I mean by 'scripted.' In order to do this, consider how a script works. A script is a series of relationships between conditional statements. A conditional statement is a simple if, then relationship. Here is an example of how this 'scripted' PvP paradigm might play out in an arena match:

-If the enemy Mage uses Polymorph, then I will use Counterspell
-If the enemy Mage is Counterspelled on Polymorph, then I will use Polymorph.

While this may not seem damaging at first, consider the fact that nearly all of the important decisions we make during an arena game revolve around this algorithmic way of thinking. For every enemy action, there is an optimal player reaction that is determined by the 'script' of PvP. For every matchup, there is one optimal strategy. This makes winning feel significantly less rewarding and meaningful. The script makes arena wins feel less like an experience full of ingenuity and creativity and more like persistent, monotonous labor. If you know exactly how a game will play out, your experience will ultimately suffer.

As an aside, there is one thing that we often shake our fists at in PvP. Although we tend to hate RNG, it is the only thing that interferes with the normal operations of the script. Consider an arena game where two teams perfectly matched. They have exactly the same gear, play on the same latency, and have the exact same strategy. Assume that either team will try its absolute best to score a kill while preventing deaths of its own teammates. Under these conditions, what would determine the outcome of the match? It would have to be RNG! If one team gets a series of critical strikes or multistrikes at the right time, it will allow the match to deviate from its harmonious scripted balance. I should add that RNG (and specifically critical strikes) actually contribute to our enjoyment of the game. Oftentimes players will suggest removing crits from the game. Doing so would be damaging to our enjoyment of gameplay. While it may seem meaningless, scoring critical strikes is one of the most intrinsically satisfying elements of gameplay. We love seeing the big numbers. We are enamored by our own ability to deal damage that lights up as slightly bigger font on our screen. I am not kidding. Big numbers feel better, and in a game we are wanting to feel good.

Holinka's Pacing Argument

Recently, PvP developer Brian Holinka posted on Twitter that the average length of games during the World Championships was five and a half minutes. Loosely veiled behind this metric is the idea that PvP is improving because the duration of tournament games is getting shorter. It is true that spectators want shorter games. During Cataclysm and especially during Mists of Pandaria, many players argued that tournament matches were exhausting to watch. It was quite common in MoP to see two wizard cleaves battle it out for 10-15 minutes in a series that could potentially last five games. All in all this provided for a very boring viewer experience.
The problem with this argument is that the pacing does not matter if the match itself is painfully predictable. If you carefully watch the final series between SK-Gaming and Skill-Capped, you can see just how repetitive the game is during its 5.5 minute average duration. Every 30 seconds, Skill-Capped's RMD does the following things:

-Uses either Bash or Cheapshot on SK's Warrior
-Cyclones SK's Warrior
-Kidney Shots SK's Shaman (the kill target)
-Deep Freezes SK's Druid
-Polymorphs SK's Druid

While there is some degree of variance to how this setup is executed, the fact remains that every 30 seconds the RMD is doing exactly the same thing. So in a five minute game, you can expect the same exact thing to happen over and over and over until SK-Gaming makes a mistake or Skill-Capped falls to the attrition of dampening. And by all means, I'm not blaming either team for playing the way they do. For the most part there is no flexibility with either team's strat. I had the opportunity to talk to Healingstat (Skill-Capped's Druid) and I asked him why they never tried to kill SK's Warrior despite him sitting in Battle Stance for the majority of the game, sometimes without a PvP trinket. His reply was that they had played thousands of games against each other and that the 30-second setup strat on the Shaman is the only strat the consistently works. In other words, deviating from the script of going Shaman is utterly futile. There is no point in playing creatively because it does not win games. (I should add that I also heard that Boetar raged at Joefernandes for intervening a Blind because he "didn't know what to trinket." If there is anything that grossly reinforces the script, this is certainly it.)

Bring Back Reward

Of all the things that threaten WoW's ability to remain the most successful MMO of all time, its the fact that the game itself feels unrewarding. While I feel like the script has definitely contributed to this, there are numerous other examples in which gameplay itself does not feel like a rewarding experience. One instance of this is the conversion of many abilities into passive perks and set bonuses. Nature's Grasp was removed from the game and instead turned into a set bonus connected with use of Barkskin and Ironbark. Cold Blood was also pruned and converted into the four piece set bonus for Assassination Rogues. The real damage of pruning is that it left many of its removed abilities into mechanics attached to other spells. Two abilities became one. Two globals became one. Passives are not fun in virtue of being passive. You do not actually perform them--they just happen. Mages don't look at their Flameglow reducing damage and say, "Man, this is awesome!"

Another gross example of unrewarding gameplay is the conversion of many hardcasted damaging spells into instant cast burst abilities. Ice Nova is an ability that not only removes 50% of your root control, but also tunnel visions gameplay into managing two charges of a boring spell. Casted spells always feel better than instant casts. Hard casting involves risk and should result in high payoff. While I do think the class has some deep seeded balance and design problems, Destruction Warlocks are a perfect example of well-balanced risk/reward. Chaos Bolt is a long cast time that deals large damage. When it successfully lands, the Warlock feels like they have done something that required diligent effort. Compare this with the feeling of using two Ice Novas. There is little to no risk (outside of breaking CC). The ability is pressed and the damage is dealt. End of story.

The Hybrid Problem

While this has been an important point of discussion for ages, something needs to be done to address the strength and role of hybrid DPS in matchups. Hybrid healing was gutted for Balance Druids, Shadow Priests, and Elemental Shamans but still remains a problem for Feral Druids, Enhancement Shamans, and Retribution Paladins (perhaps WW Monks to an extend as well). These physical DPS classes are able to provide instant cast heals to themselves and their partners and are able to maintain high damage AND healing throughput over the course of a 3v3 match. There is no good reason that an Enhancement Shaman should be able to do 20k DPS in a game while also doing 10k HPS.

Some Nostalgia

Although he is one of the most controversial posters on this site, Bilian's PvP video continues to be one of my favorite PvP videos of all time. The RMP clips remind me of a time where gameplay was creative and each player made unique contributions to scoring kills.

#4536132 DK rune change in Legion

Posted Nicholaes92 on 08 November 2015 - 05:03 PM

Haha I open battlenet link and I get a huge pull down menu:  PRE PURCHASE OVERWATCH NOW hahahahaha go fuck yourself

#4533570 Blizzard will No Longer report sub number

Posted sarma on 04 November 2015 - 08:08 AM

dat feeling when retard game such as free candy crush saga is making more $ then mmo which keeps few thousand designers and programmers busy every day


#4533909 Constructive criticism

Posted sarma on 04 November 2015 - 11:12 PM

View PostPM_me_Boxxxy_pics, on 03 November 2015 - 01:41 PM, said:

Barskin roots are so fucking retarded and shouldn't be in the game. The fact that it exists makes me want to join ISIS or some shit.

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#4513413 what a joke joke joke of a company

Posted Dizzeeyo on 03 October 2015 - 10:58 PM

View PostGlink, on 03 October 2015 - 10:40 PM, said:

Really? I wasn't aware there was in an instance in the biggest league tournament, that one of the best teams was told to leave since they were DQ'd 5 minutes before playing.

so is it better to get banned 5 mins before you are due to play, or to get banned halfway through a live game and then kicked from your sponsorship team afterwards? :)

View PostGlink, on 03 October 2015 - 10:29 PM, said:

according to xonika, who I believe, didn't even do anything that blizzard didn't approve of
if you honestly believe 100% that the one single reason for his ban was that he logged onto his own account on a different pc located 2 meters away from his actual pc one single time, then :D :D :D