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Member Since 13 Nov 2007
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In Topic: Spriest vs Melee Cleave.

Yesterday, 12:24 AM

View PostSexyo, on 02 March 2015 - 09:12 PM, said:

dont you think MB doing more damage w/o swp is a bug? since there's not a single glyph/talent/passive to show so. few players having the same play over and over again aint rng aswell.



no longer the case anymore, oh well. Didn't expect they'd fix it ( so soon ) considering it apparently only worked in PvP ( the MB increase from CoP ), otherwise PvE priests damage would've been higher than intended and easily detectable.

Ignore what I wrote previously.

In Topic: Spriest vs Melee Cleave.

02 March 2015 - 07:09 PM

No, I meant exactly what I wrote, test it yourself. A friend asked me what to do in a situation where he can't get VT up, is chasing a target etc etc, I didn't know, he went on to test it himself and I went on to test it myself too. Granted I didn't check the math behind it so it might've become untrue with better gear, but in the start of season with few epics and mostly blue gear, I've tested it on a PvP target and on average I did more damage MBing a clean target than MBing a SWP'd target.

SWP+VT'd target was obviously the biggest damage yield, but MBing a clean and MBing a target with only SWP was VERY close, with MBing a clean target being a winner by slight margin due to Clarity of Power's effect.

This means that you shouldn't even bother dotting a target unless you can get a VT up, however vs rogues and other enemies which like to stun you once in a while, you probably should get a SWP up considering you'll lose on damage during garrotes, kidnies, stormbolts etc.

Do note that the damage is very CLOSE though, clean target thing only wins by a slight margin, I'm just mentioning this as something if you want to min-max.

In Topic: Spriest vs Melee Cleave.

02 March 2015 - 03:04 PM

What Healingstat said.

Also, the only thing you can really do that can set you apart from other spriests ( except proper positioning ), defensive wise, is proper guise usage. Most cleaves will either have shitloads of small DoTs on you, rendering a guise longer than 0.5 sec impossible ( and shielding then guising usually doesn't work seeing they chew through the shield during the global you've put it up ), or they'll instantly cleave the clone down - it's your job to judge when guising is more beneficial ( when a snare is about to drop, guise to drop target, create distance/LoS without snares on you ), or when a mage gets some CC going on both melees - guise without it instantly breaking, etc.

But yeah, I'd say Godcomp is 90% in hands of your Mage+Druid, they need to be experienced with the comp, you're basically just their 3rd doing as much DPS as you can and initiating CC when they both can't start one, or following up CC when their stuff is exhausted.

View PostTitsout, on 02 March 2015 - 12:45 AM, said:

This game has changed so much since I quit 4 years ago.

They drastically reduced the ability for one player to carry the team, and made it more about teamwork ( both a good and bad thing ), Spriests were hit extra hard by this. The most skillful things you can do as a Spriest atm are things that used to be considered normal play for even Duelist players in WOTLK/Cata ( predispelling with mass dispel ( both offensive and defensive ), landing 2+ person fears, etc ). Spriest in Godcomp can be a 3k player and be stuck on xxxx rating with improper mage+druid, and a xxxx rated spriest can be a 3k player if playing with a 3k mage and druid. It's kinda sad, but at least we have a tier 1 comp atm so /shrug.

Work on your synergy and work on getting as much 3 people CC as you can during your kill attempts and you'll considerably rise in rating when you start being dicks to people ( read : entire team being controlled while one of them dies equals whining on forums ).

Also, protip when you're getting trained - if you can't get Vampiric Touch up, don't bother getting SWP up. MBing on CD with VT+SWP is your highest "passive damage" ( when you aren't actively using flay, spike, devouring plague ), MBing on CD with only SWP up is about 5% less damage than MBing on CD without SWP up.

In Topic: Hunter pet.

02 March 2015 - 02:29 AM

I'm more concerned about Sudden Death Executes gaining extra damage from Rage, when they shouldn't ><

In Topic: Saving Grace's "reduced pvp effectiveness" bugged?

27 February 2015 - 02:01 PM

View PostNaraga, on 27 February 2015 - 01:20 PM, said:


Dude. I am a Priest. Only spec I haven't been #1 with on the ladder as a Priest is Holy, I've probably got ~350++ days logged on all Priests I've played on - and I'm the FIRST ONE to whine about something broken when Priests are related.

The new Saving Grace suffered from same issues that Monks currently have with their Coccoon - it was simply fucking too strong against anything setup-related, while it's shit against sustained. CC a priest, drop someone to 5%, priest gets out of CC, does 2 instants and voila, back on 100%.

Priests won't get fixed in PvP until they decide to say "fuck it, we're giving Disc a small cooldown on PW:S", perhaps even the 4 second one SHadow currently has - until then, they'll continue to have highest HPS in raid encounters with any sort of AoE damage by simply tab-friendly targetting people and mashing their dick on their cooldownless PW:S button, and until then - they'll recieve no substantial buffs in PvP.  The new instant cast Saving Grace is aimed to give PvE priests an incentive to do something else but mash their PWS button, and it's probably a step in the right direction in nerfing shields in a PvE environment.

The moment PvE discs turn from 90% shield, 10% other stuff into 40-50% shield, 50-60% other stuff, is the moment they'll recieve buffs in different areas of the spec and those buffs will probably increase their PvP viability. I'm guessing, 6.2. Until then, we'll make do with 65-70k saving graces on first cast.