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Lolflay

Member Since 13 Nov 2007
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Posts I've Made

In Topic: Your most hated ability ingame

Yesterday, 08:54 AM

View PostKelarm, on 15 December 2014 - 04:13 PM, said:

I'd have to say burst of speed, it's been a long time since an ability that completely broken has made it onto live servers.  It's like glyphed death and decay levels of broken.  

But for me, berserker rage is way up there as a contender.  That ability is easily one of the most archaic mechanics left in this game.  I keep expecting it to get removed, but it just stays in, expansion after expansion.  It's always been horrible design to allow one class to be so utterly immune to a major form of CC.  Druids used to be immune to polymorph, but they changed that long ago to ensure the CC at least works against them.  For some reason, warriors just get to be immune to fear, since creation of the game.  This is especially stupid right now since fear has been completely gutted and is now the weakest CC in the game, but even when fear was strong, berserker rage was still just horrendous design.

Unbound Will, Ret's Hand of Sac, 10 thousand trinkets DKs have, Zerker Rage, etc. The only break I'd leave in game would be Nimble Brew, and ONLY for Windwalkers - Mistweavers and Brewmasters can suck on it.

Someone mentioned Faerie Fire, agreed.


I'm not so much annoyed at specific abilities ( although fucking trap is prolly #1 on that list ), as much as I'm annoyed at their design decisions. Sure, I get why they removed half of spells from certain specs - I was setting up my Frost DK yesterday ( I only had Unholy on him ), and there were no "clutter spells" I could mistake for as a part of rotation, it was as simple as adding 3 new spells to the bars to replace the Unholy variations on them, and that was it - but come the fuck on, some spells were iconic to classes and don't deserve to become talents and/or deleted. Howl of Terror, Mortal Coil, Psychic Scream, Cold Snap, Ice Barrier, Shadowfury, etc - all of those are iconic abilities that should have NEVER been fiddled with.

TL;DR - what i hate the most is MoP+ talent system.

In Topic: Why is honorbuddy not being banned

21 December 2014 - 09:32 PM

View PostKaliope, on 21 December 2014 - 08:55 PM, said:

I run my own bussiness and i can afford to sit where and when i wish to but its probably hard concept to grasp for McDonalds worker.

The point is when someone cheats for such simple thing like farming honor then those people statments that they dont cheat EXCEPT that are worth shit.

Thats a moral issue if you are cheater you are cheater, cant belive that anyone belives in that special set of rules cheaters would have.

If you are a whore you are a whore, the fact that you only fuck in weekends and husband doesnt know doesnt change anything.

You must be a real fun person to be around. You know, the kind people tend to dislike due to their self righteous bullshit they keep spewing.

In Topic: [Spriest] Really need help

21 December 2014 - 04:25 PM

Shadowy Insight is way too RNG, and usually procs at wrong times. One orb more or less matter not when your MB is <= 5 sec cooldown.

Twist of Fate on another hand, makes you hit like a truck sub 35%, target doesn't die while in SWD range ONLY when I get CC'd while that cunt runs or w/e.

In Topic: [Spriest] Really need help

21 December 2014 - 09:53 AM

View PostSeu, on 21 December 2014 - 09:00 AM, said:

this is exactly how im playing except ive been running insanity so I have a reliable high damage "filler spell" between horror and dp on 5 orbs, havent really seen the benefit of spikes yet

i liked spikes and vt last season when we had a ton of spread pressure and dots were big but i dont have a ton of incentive to cast vt anymore with the short mb cooldown and purge being so valuable, fdcl just felt shitty

That's mighty fine for Godcomp, IF you have all 3 targets CC'd. As long as one target is free, Insanity is not worth it.

Btw, hope you're using Twist of Fate, it's fucking insane for finishing off people.

In Topic: [Spriest] Really need help

21 December 2014 - 08:41 AM

View PostKelberot, on 20 December 2014 - 06:25 PM, said:

you're searching for answers that aren't there. No one plays void entropy for a reason (it's horrible)

just find a decent mage, rogue or feral and practice strong swaps at 4-5 orbs, always horror first, etc
it is harder to win as shadow than most classes but once we get damage going we're a big threat

and dont play 2s as shadow, its awful

What he said, exceps the 2s bit, I'm finding 2s just fine with a normal Rogue or Feral.

Your kill setup requires the following :
- Mind Blast off cooldown
- 5 shadow orbs ready
- Psychic Horror, Scream and Silence ready
- VT and SWP up on target

Horror the kill target, Mind Blast immediately into Devouring Plague, into filler spells ( Mind Spike procs, Mind Flay, dispelling if needed, etc ), Mind Blast on CD until you can dump another DP on the target. Rest is up on your team ( Mage has to control the healer if you're playing with a Mage, or Druid - whatever - point is, don't play with anyone who can't keep someone locked up )

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