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Member Since 13 Nov 2007
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In Topic: What's a FUN change that Blizzard could do in next expansion that'd m...

Today, 10:11 AM

Oh, and give back fucking enchants/gems being a neccessity for gear, this current system is so fucking boring.

In Topic: [Bug] Psychic horror does not break on damage

Yesterday, 07:57 PM

View PostSiuox, on 03 July 2015 - 07:41 PM, said:

godcomp doesnt attempt to kill they'd kill even single time even though the target has 560k HP (full stamina gear + battlemaster) because their damage is so retarded and unstoppable

Explain please, is this with new gear ? As I said, I didn't play 6.2 3v3 yet, nor did I farm any of the new green/blue/epic gear, but damage didn't stick enough to kill people without cross CC in 6.1, PERIOD. Any Twitch VoDs about the thing you're talking about ?

View PostSiuox, on 03 July 2015 - 07:41 PM, said:

example from old times noone cares about: I mean it's like facing shadow priest rogue vs hunter druid. youre dead in the opener every single time. rogue cheap shot druid, kidney, blind (druid trinkets it) full silence (XD) hunter dead. ggwp very skilled

What season are you talking about ? Strat you just described would lose you the game more often than not in quite a few seasons.

In Topic: What's a FUN change that Blizzard could do in next expansion that'd m...

Yesterday, 07:41 PM

View Postflannelsoff, on 03 July 2015 - 07:37 PM, said:

lol blizzard trying to weasel it's way outta this joke expansion real quick

It's a failed experiment. Player housing/garrisons is the wrong way to go in a game that already made you sit in cities before.

But while sitting in cities, you at least interacted with other people ( on my old realm, there was a dude that ran roulette in warlock's den in Orgrimmar or whatever is the name of that dark place, that was super fun ), in this expansion everyone kept staying in Garrisons, dueling died off, you only had to leave garrison to raid.

In Topic: What's a FUN change that Blizzard could do in next expansion that'd m...

Yesterday, 07:35 PM

View Postanneeh, on 03 July 2015 - 06:28 PM, said:

oh god, already thinking about next expansion? maybe it's time to give up? :D

They said 6.2 is last patch/content they release for WoD not even 2 days ago, which means they're preparing the next expansion as we speak, and I'm sticking to my guns ( not so long ago I've said that if 6.2 doesn't suck balls, I'll give next expansion a shot, and if it sucks from the start I'm done playing this game - and I find 6.2 enjoyable to a point, so.. ).

They're basically using the excuse of "we hate players waiting an entire year for a expansion after we released the last tier of content", rofl. Also, according to them, 6.1 was a "big patch", rofl.

In Topic: Suggestions for change

Yesterday, 02:09 PM

^ he's correct you know

Right now the game is revolving around damage and defensive cooldowns - when you've got a comp that has a cooldown to counter almost ( or more than ) every other enemy cooldown, then you've got a problem.

However, I don't agree with his point that Paladins NEED Execution Sentence. In fact, I'd butcher the fuck out of every healer and put them on par with Discipline Priests. Honestly, I don't even know why that talent that gives 2x sac, 2x bop etc is even a thing. My RL buddy Paladin who was 2900 during wrath and 3000 during cata came back for WoD and was laughing how easy and boring paladins have become to play, and how strong they are even in the hands of a complete moron.

That goes for every other healer class though. I fully believe this game doesn't need to have classes that have an answer to everything. It's perfectly fine that Rogues keep dying in stuns because their only out is a trinket, compared to other classes. It's perfectly fine that Shadowpriests only have Dispersion/Guise.

It's perfectly not fine that there are classes that have multiple outs, and multiple offensive/defensive cooldowns that don't reduce their damage/survival when used.