I planned to raid as Elemental, and my guild master went ahead and told me to forget raiding if I roll one, if they aren't fixed by the time expansion rolls out ( and it's a pretty good & hardcore guild, so there's no questioning about competence of said GM ). A little bit less than a month to go, all they got is a little improvement and they're still hovering around medium-to-lower medium spectrum of the meter.
( also the ones I saw in PvP were basically training dummies )
So still the most annoying shit ever, the 'nerf' made literally 0 difference
Kind of. It's still super AIDS for running away and it's not really good for sticking to target as you might as well run away and get a clean opener and actually use the energy pool you've just blown on spamming BoS to try to keep up. It's only really good if you're chasing a almost dead player and you have CPs on the target already.
warriors are not as great as you describing them to be lmao
why do you want to remove zerker rage? fear is literally the only cc that doesnt handicap us for life
Warriors have obnoxious damage and pretty good survivability on beta, and paired with all the Paladins that are suddenly becoming really good again due to meta evolving, you have 2x charges of dispel and 2x charges of freedom to keep you mobile ( on your own it's not that good I have to admit ( but it isn't bad either ), but every warrior I've fought with had someone who was able to keep him mobile ).
As for berserker, make it a 3 second Fear immunity, akin to old WoTF Fear immunity grace period ( or current Tremor totem immunity ).
As for your lack of buttons, it's an issue. I honestly don't know why Warrior players aren't outraged @ Blizzard for oversimplfying the class in MoP and WoD. I'd whine more if I were a Warrior.
I think in general with all these extra trinket spells like IBF, tremor, nimble, zerker rage etc it would make for much better game play if we had to use those abilities to preempt getting ccd rather to react to being ccd.
Lolflay, on 18 October 2014 - 10:39 AM, said:
- Number of extra "trinkets" ( CC breakers ) in the game is still abnormally high. Unbound will, Nimble Brew, Berserker rage, etc. It just creates power creep and it'll continue to create it towards new expansions. Either remove them all or give them all Tremor Totem treatment.
If a spell was in the air it wouldn't break or count towards the dmg threshold either btw, something they changed going from wotlk to cata for some reason, which made the game feel a lot less responsive. which means that bad mechanics was contributing to fear seeming to not break.