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Member Since 08 Aug 2008
Offline Last Active Yesterday, 04:05 AM

Posts I've Made

In Topic: Combat weapons

18 August 2015 - 11:16 PM

It's about the same damage overall except killing spree is 10-12% less if you use dagger of same ilevel, not sure about honor weap, so you will feel the burst go up next week

In Topic: Random stealth breaks in 3s/rbg etc ??

15 July 2015 - 10:14 PM

What I've been noticing is getting broken out of "stealth" but still being able to use stealth moves.... like you have the stealth buff but you're no longer invisible to the world. Had this happen against a godcomp and just got poof'd out of existence before I realized what was happening

In Topic: What's a FUN change that Blizzard could do in next expansion that'd m...

06 July 2015 - 10:53 PM

Make sub's damage not based on a clunky multistrike DoT mechanica that's inherently nerfed in PvP and instead let Hemo/Backstab/Ambush do real damage...

Use resilience as part of gear again (Reduce % Dmg, Reduce % Change to be crit) rather than wacky item level scaling trickery

Remove dampening from the game and bring back 5SR for casters

Oh, make mana matter for healers (and nonhealers!)

Hybrid healing more of a damped version of what the healing spec provides (not this ridiculous you have 1 healing spell that depending on your cooldowns and procs can probably heal for a lot)

De-homogenize as others have mentioned. Rework hybrid kicks in pvp.... keep them as needed for pve but rework similar to lolflays suggestions

Remove FoK AoE CP generation (it's fun, but clunky and promotes bad gameplay), tweak Honor Among Thieves to allow for more fluid CP generation

Deadly Throw Interrupt for Sub only, Interrupt is X Seconds per combo point, 12 second cooldown

Less gap closers & gap breaks for everybody

Remove the DR groupings.... Clone/Fear should be separated, Horror & Coil should be Separate from Poly (Blind sharing with fear seemed okay though)

Balance the game around 2v2 and 3v3

I like whoever said the Talent Tree idea.... hybrid specs were the best thing ever (S6 0/34/27 never forget, or fiddling with different Sub builds and where you spent points in Combat/Assassination). Game has so much less flavor alone now because of this.

Ad Nauseum---- Nerf major cooldowns by like 30-50%, adjust healing accordingly so that people can die without using them

Make major cooldowns slightly shorter in overall duration, maybe just for PvP (i.e. Vendetta buff for... 10 seconds? Feral buff for 15 seconds?) Idk, less potent overall, up more often, more opportunities for interesting play rather than OMG WE DO DAMAGE HAHAHAHA

edit: I forgot, remove multi-trinkets from classes (monks dks most notoriously). As much as I hate enrage on my warlock/SP, it's a MUCH more solid design that everyone gets a universal trinket + a partial cc break (e.g. only certain classes). This whole thing where some classes have 2+ cc breaks is shenanigans

In Topic: Next Season Rogue Spec?

28 June 2015 - 01:14 PM

View PostContortedTV, on 28 June 2015 - 05:52 AM, said:

vs. a 300 rated rogue and a mage that's never been above 1500, I think it's a poor way to decide if a talent is really good :P

That damage is retarded tho.

EDIT: The point is, I wouldn't just sit there and let you do that lol.

Oh no, don't misinterpret me. I'm not calling this proof of concept. I'm just saying you should enjoy yourself a good laugh or two before this goes away, because it is in fact retarded and shouldn't be in the game and is hopefully going away soon

For practicality, muti's damage is solid enough that you wouldn't need this combo in particular to force cooldowns and get someone into a bad position to pull off some form of this. Or you can use it to guarantee defensive CD usage and then have your partner follow up next time with their offensives + smokebomb.

TLDR: Go do some big dmg and have a good laugh, hopefully hotfixed before season starts

In Topic: Next Season Rogue Spec?

28 June 2015 - 04:25 AM

You're correct, they cannot stack. The above SS is just DFA w/Vendetta up (and trinkets). The sad part is with nightstalker, the modifiers are exactly the same. So this can feasibly happen twice in a row

should also mention i was playing prey on the weak here