Well last season everyone complained about inactive ladders, now everyone whines as there are incentives to play. This very community gave the clear feedback that we want reasons to continue playing and not sit on rating.
How exactly is this supposed to make the ladders more active? (rating inflation+gear change)
-This will just make the ladders even more inactive, as there won't be any point in trying to get high ratings before the last 2 weeks of season because of rating inflation.
-People tend to get their cap from RBGs / 2v2. Having to play those 2 more will lead to less time available for 3v3 -> less activity in 3v3.
The solution to making the ladders more active is to merge the battlegroups and fix the queue system. Simple as that. If there are not many teams playing, how is a change on the rating system supposed to increase activity?
People tend to play arenas for fun. Not because they want to get the best possible gear and then stop. If the change goes live, you'll get the best possible gear maybe 1-2weeks before the season ends. How dumb is that? How can you even defend this change? If someone decides to sit on high rating, it's his own choice. They've propably played well to get that high, they have the right to hang around on that rating if they want to. They have the choice of camping for a title or the choice of playing for fun. It's their decision. Who are you to judge what they are supposed to do? From what I've heard, you've only got experience from the spectator side of arena. Sure, as a spectator you might think that this change brings more competition and action into arena. But it simply doesn't.
And what comes to boosting. The same people who bought the 2.2k boosts will just end up buying 2.4k 2.7k 3k 3.3k 3.6k 3.9k boosts etc. You really think this change will stop people from buying boosts?
Changing the rating system midseason would be dumb. Changing the rating system without testing the new system properly beforehand is even more dumb. The rating system has been changed a few times before, and every single time there were plenty of bugs and problems.
TLDR: The change would:
-lower overall arena activity
-remove competition from arena apart from last 2 weeks of season
-increase gear differences between players (There should be no gear differences in pvp expect for visual differences)
-make it mandatory to play RBGs if you don't want to fall too far from others on gear
-make gearing more than 1 alt pretty much impossible for normal people
-fuck up arena statistics (inbefore lolwhocares) Skilled 3.9k exp'd warrior LF team!11! etc. (atm it's pretty easy to check if people are terrible or not just by glancing through their achis / statistics / gems / enchants / reforges
-Won't affect the boosting business much of at all
-Current rating system is shit, but the change would make it even more shit.
-You are an idiot.