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Member Since 11 Nov 2007
Online Last Active Today, 04:46 PM

#4473005 PROOF @hydrahacked

Posted Zaephyr on 11 August 2015 - 04:41 PM









toms the best

#4471949 Best hit you've taken?

Posted Buglamp on 10 August 2015 - 10:58 AM

Knew someone would do a bong hit post

#4471475 WoW Legion - New BG?

Posted Bawn on 09 August 2015 - 03:06 PM

theyre making a new arena called ring of rolav, it starts of with both teams falling from the sky and you get a slow fall applied to you, you have to land inside the arena, if you miss you die

#4471454 7.0 pvp: no EMFH imbalance, no pvp gear, no conquest points. no pve vs pvp ba...

Posted Nexxer on 09 August 2015 - 02:12 PM

View PostDizzeeyo, on 09 August 2015 - 09:41 AM, said:

have you actually seen how close racials are in pve atm? :)

And have you seen how every warlock was orc in 6.1 because that was the best for demo? :)

I guess I don't even have to mention blood elf hunters, warriors and shadow priests. Racials will matter in high-end raiding until they finally remove them. And the same applies for PvP obviously.

That being said, they are quite balanced atm, but still, they do matter.

#4471142 7.0 pvp: no EMFH imbalance, no pvp gear, no conquest points. no pve vs pvp ba...

Posted Coney on 09 August 2015 - 05:55 AM

Because everything right now is in the air right now, I'm just hoping (won't keep them up) that they'll just scrap racials in general. I miss playing Horde.

#4467080 WoW Down to 5.6 Million Subscribers

Posted Lolflay on 05 August 2015 - 07:33 AM

View PostNaraga, on 04 August 2015 - 10:36 PM, said:

Are you hearing yourself?

It took 3 resets to kill the final boss, thats what? 28 days? and you are calling it hard.............

Are you hearing YOURSELF ?

My guild is currently 5/13 mythic, we're progressing on Gorefiend atm. I can without a doubt tell you that some people wouldn't have the skill set needed to progress through the hardest PvE stuff, purely because it's so fine tuned.

To kill Archimonde Mythic RIGHT NOW ( that means, not in a few months where everyone outgears it, and also nerfs have already happened ), from scratch ( that means, not joining a guild that has figured it out already ), takes the skill and effort equal to getting 2 or 3 classes to rank 1 . You might say "well durr, easy" - but what I said doesn't equal "oh I have my R1 buddies entourage, I'll just ask them to play with me and help me out" - nuh uh, this is saying that you find duelist quality people, and then play with them to rank 1 rating. It'd take you a ridiculous amount of games to get to r1 with two duelist quality players, that's saying IF you get to r1 at all.

Mythic PvE is hard at the moment. Hardcore PvE used to be easy for PvP players before because of following reasons :

- DPS rotation. Back when arena was about passive damage and not cooldown damage, arena players had to use the same rotation PvE players had to use in PvE, and they also had to do it better than PvE players to kill people in high rated arena matches, under the constant threat of interrupts, CC, etc - so when they were put in a environment where suddenly they're left free to do whatever the fuck they want, they outperformed PvE players - not so much nowadays when PvP "rotation" can't even be compared to a PvE rotation, with constant trinket procs, ability procs, movements, highest DPS yielding stuff being so much different in PvE compared to PvP, etc

- mechanics - before, shit used to be real simple. Fires, lasers, obvious mechanics like tethering beams, etc. Nowadays, mechanics are still largely the same as they used to be before, but the amount per encounter has doubled or tripled, making them harder to properly play around than anything else in PvP

So no, high end PvE side of the game is, as usual, magnificently designed, and that's what they usually don't fail. What they failed was PvP, reputations, dailies, garrison, # of new content for casual PvE players ( instances, scenarios, etc ), # of new content for PvP players ( arenas, etc - they could've at least give us a few reskinned Nagrand arenas )

So on so on

#4466807 WoW Down to 5.6 Million Subscribers

Posted Deonia on 05 August 2015 - 12:53 AM

I don't know about you guys but I actually liked all of the expansions, but it's probably because I'm a casual.

#4466507 WoW Down to 5.6 Million Subscribers

Posted Lolflay on 04 August 2015 - 08:20 PM

Next expansion better be pure fucking gold.

#4463726 New expansion unveiling August 6th

Posted Neuromancer on 31 July 2015 - 05:02 PM

View PostThaya, on 31 July 2015 - 04:43 PM, said:

yes, Curse (as an addon site) came around way later than season 1, and even that thread had spellalert in its first iteration iirc.

i can't remember where we got addons from back then actually

btw, my own 'default scripts' thread is basically a tribute to the one you linked : P i've used it/posted in it quite a bit
Found some spell alert addons (SpellAlert, WitchHunt) on wowinterface and wowace, versions even for vanilla WoW. I think those were some of the old school addon sources :)

#4463651 Expansion Predictions

Posted Mattadoro on 31 July 2015 - 03:15 PM

time walking arena, pick your expansion

#4463624 New expansion unveiling August 6th

Posted Naraga on 31 July 2015 - 02:18 PM

View Postdizzcord, on 31 July 2015 - 06:16 AM, said:

Ppl get better, and games gets easier; both points are true.

Example sw:d a poly back in the day was sometimes jawdroping r1, now every priest and his sister does it at 1700 games. Did sw:d get easier? Infact it got "harder" (lol) to do it cause you need to glyph/spec it.

Bad example but i hope you get the point. People watch streams, learn and improve. You could argue its simply because there is more means to learn now, but point remains: gamers improve more than before.
This is a common misconception.

There are many examples but I'll use SW:D and fakecasting cause both got posted on this page. Lets begin with SW:D.
Priests on all levels do use SW:D (although I think you are exaggerating the rating a bit) but is that really because they got better? First off poly casts are slower now then before when Mages enchanted and gemmed everything haste. Second off nowadays players on all ratings have addons that tell you what to do. Having a gladiatorlosa screaming POLYMORPH in your ear and having big nuclear launch flashes in your face will alert even the dumbest piece of sh!t that he has to use SW:D. When deathing polymorph was r1 material we didn't even have proximo yet and the best you could do was a focus frame. You needed situational awareness to see the Mage cast polymorph, and then counter it.

If we look beyond Polymorph and at things that are generally harder to SW:D, then we see this completely disappears. I've played mainly RMP last season and some other Rogue comps on mmr ranging from 1400 to 2,8k and throughout the entire season I've not seen a single Priest death one of my Rogues blinds. Not once, in the entire season. I've never experienced this before. In fact, it is apparently so rare that I get people rage whispering me to accuse me of botting when I death their blinds. So, did people get better? Or did they actually get worse and just have addons play the game for them now? It seems to me that players completely lack the situational awareness nowadays to see something like a blind coming even if the Rogue is sprinting right for you when your trinket is on cd. Why? Because their addons cannot help them in time.

For fakecasting we see a different thing. Getting a cast off used to be important. If you fake the interupt and finish your next heal you save the game, if you get interrupted you probably lose it. If you fake it and he didn't kick, you are most likely fcked since now you have to cast again and your teammate is dying. This makes for important decisions. Do I finish my cast and risk getting kicked? Do I cancel? But I don't know this guys kicking pattern since its the first time facing him and if I cancel and he doesn't kick my partner might die and so on.

Nowadays you cancel your cast, and follow it up with a instant that probably does more than your cast anyway. Then you try again. Do you get interrupted? Who cares, your teammate is gonna live anyway and when the lockout is over you just use a instant or two to get him to full again np.

When there is no risk to fakecasting, of course people are going to just do it without any thought. Does this mean they are better? I don't think so.

This extents to kicking as well. People kick more, so you need to fakecast more. But do people kick more because they are better at the game? Or is it because interrupts no longer cost precious resources like energy or rage and are no longer on the GCD so you no longer need to plan ahead for your interupt?

#4463228 New expansion unveiling August 6th

Posted Odrareg on 31 July 2015 - 06:29 AM

it's nice to see people fake casting on 1600, that's a nice effect of the general improvement of the player base.

however don't tell me that's the reason why average players suddently jump to rank one. yes, of course, being able to watch streams, and being spoonfed information and what not, is way faster nowadays.
I once came up myself with the idea of sacrificing polymorph, and I actually felt like a GENIOUS for actually having that idea (season 2? 3? don't remember) - today you'd learn that in no time. i don't think it's a bad thing as it makes everything more competitive, but the problem lies where no one can outplay the enemy team anymore.

every mage blocks at 10% hp cos it's gonna heal him up, holy paladins can't decide to use either avenging wrath or divine favor, but are forced to use them together and even reduce its effectiveness with MANDATORY GLYPH in order not to have a 50000% healing buff during those 30 seconds.


something else I wanted to add, is that people really are deceived by the idea of having customized talent tree, with 60 points or whatever.
let's be realistic, there was one good spec, if not some small variations, that you'd have to look up on other players, and literally copy it. the same goes with reforging, gems, and what not.

personally, as a paladin, for example in season 11, being a horrible theorycrafter I had to copy what other paladins were doing with their gems, where as today I feel like I have a choice on haste/crit/mastery (after versatility).
about the talent tree, you couldn't really build your OWN talent tree because it wouldn't be as effective as the "commonly used" one.
speaking about season 11, which is what i played the most and remember more clearly, the only difference I could work on was either getting Illumination (+9% healing after 3 holy shock crits, so +3% per crit or something) or adding the "Denounce" effect on my exorcism. after months and months of battling it over forums, I had to go back to Illumination, because I realized that the higher healing throughput would be better than the occasional denounce.

today i feel like i can choose which sprint to use, and how to build my glyphs around the comp i'm going to face whilst waiting in the starting arena room. the problem is that you MUST USE THAT TALENT vs THAT COMP. it's too scripted.

#4456952 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Knaittiz on 21 July 2015 - 09:51 AM

lol what does blizzard really want to see suomensnutz 5 that desperately

#4441286 Television > Movies

Posted glonglon on 23 June 2015 - 09:41 PM

The true face of reliuna :wub:

Posted Image

#4438145 [Music] What are you listening to?

Posted Lloix on 19 June 2015 - 01:50 PM