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Thaya

Member Since 11 Nov 2007
Offline Last Active Yesterday, 05:41 AM
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#4432070 Why don't you have a Girlfriend Junkie?

Posted Zaephyr on 05 June 2015 - 10:59 PM

i think this is pretty accurate boys

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#4432247 Why don't you have a Girlfriend Junkie?

Posted Breadstick on 06 June 2015 - 02:35 AM

if there was an option for how good you are at filling in rectangle blocks using the bucket tool in paint it would be completely empty


#4432292 WoD's Design Paradigm and the Warcraft Experience

Posted Bigmoran on 06 June 2015 - 07:07 AM

Post on official forums: http://us.battle.net...c/18000131343#1 Please support this post if possible.

I haven't been keeping up with the forums recently, but it has been quite clear to me that there is a growing sentiment that WoW is less fun than it used to be. As someone who has played WoW for over eight years, this is something I have also felt as of late. I want to be very clear that I really like World of Warcraft. I have had someone of my fondest experiences and met some of my closest friends on this game. That being said, I am very concerned for the future of WoW. I certainly do not want to see the game I've loved for eight years die in a single expansion. The aim of this post is to try and illuminate what I think are the core problems of World of Warcraft's current design paradigm. By no means are any of these problems original ideas. I'm sure there are plenty of posts that have shared my exact feelings. My hope is that others may share some of these feelings and create conversations with both the developers and the community itself.

I. The lack of 'world' in World of Warcraft

Garrisons were originally an interesting novel addition to the WoW experience. They served the purpose of delivering an individual single player experience. While the intention of adding Garrisons might have been to allow for a more personal solo gameplay, I think the psychological effects of Garrisons have been quite damaging on the community. For one, they removed the need for many laborious activities to be done across Azeroth. Everything from gold farming to transmorgification can be done within the Garrison. While this may seem very convenient, it is also incredibly isolating. It is possible to be entirely self sustainable while never needing to leave your Garrison. A friend of mine has even leveled a character 90-100 by simply completing Garrison missions every day.

Smaller server sub-communities are often created in zones with lots of interaction. Durotar and Elwynn Forest are places where people would meet up with each other. They could duel, chit-chat, banter, gossip, etc. While these zones still exist, it is much more common to see many people on your friends list just sitting in their Garrison. It is the equivalent of locking yourself in your room while there is a wonderful party going on in your house. Stormshield and Warspear don't really feel like main cities. Instead there are just a waypoint between you and your Garrison.

II. Trivialized Rewards

I think this problem has its roots with the introduction of Justice Point gear during the Zul'Aman patch in BC. Rewards are given to players for completing the most trivial of tasks. Queue a BG? Get a reward. Complete a dungeon? Get a reward. Complete a garrison mission? Get a reward. Items and achievements are given for almost everything you do in WoW. These trivial tasks also trivialize the reward you receive.  I recently graduated from university. Even though my diploma is a fancy piece of paper, it symbolizes four years of work.  Imagine if all it took to receive a college diploma was to complete a ten question survey. Surely it would devalue the worth of the diploma itself. While it does make gearing characters a much faster process, spamming players with rewards is also something that I see as damaging. Giving players meaningful challenges is something that motivates them to play.

The trivializing of rewards is something that has also effected PvP. The prestige of PvP titles has been lost since the removal of Battlegroups. Rank one titles had more meaning when they were only given to a single team (barring the Season 8 fiasco and other ties throughout the arena seasons). Rank one titles seem to be passed out like hotcakes. Once again, this devalues the worth of the achievement and trivializes the effort involved in obtaining it.

III. Scripted PvP

I really appreciate the effort of Blizzard in barring bots from the game. That being said, I think these efforts were made too late and there is definitely more work to be done. Nonetheless, even if there is not a single bot in WoW, PvP seems to be rather scripted. What I mean by this is that every class and composition has its own script that determines the most optimal plays in a particular matchup. The better each player is at performing their script determines the outcome of the matchup. Mages are a class that I think characterize scripted gameplay. Every 30 seconds, Mages will use Blazing Speed, Blink, Deepfreeze, and Polymorph/Ring of Frost. It's a rinse and repeat algorithm.

The scripted feeling of PvP distorts the depth that each class is capable of achieving. Each class and composition is streamlined into playing a certain way. If you do not play by the script, you will fail. If you play by the script, you will succeed.

IV. Cooldowns being too strong or too weak

One of the biggest changes to class design since Vanilla was the increasing number of cooldowns with every expansion. While I do think cooldowns are interesting, there is an incredible imbalance of the strength of different cooldowns and their interactions with other abilities. Simply put, some cooldowns are disproportionately strong compared to others. One example of crazy powerful cooldown/ability interaction that is Bestial Wrath, Focus Fire, A Murder of Crows, and Barrage. These four abilities (all of which are cooldowns) dramatically increase the damage done by the BM hunter. The only class that can completely counter this combination of abilities is Rogue (they can Vanish to remove crows and Stun/Gouge/Blind to interrupt Barrage). Some offensive and defensive cooldowns are incredibly powerful, so much so that matchups revolve around the usage of these cooldowns and how well the other team answers with their own cooldowns. It's another form of the script. The most optimal reply to cooldown usage is often more cooldown usage. This cooldown matching doesn't really seem to add much to the depth of matchups. To me, games are infinitely more exciting when they are not determined by a single ability, but instead the consistent good use of an entire skill set.

V. Passive abilities

Controlling your character involves conscious use of movement keys and abilities. Casting a Chaos Bolt, running around with Sprint, and shifting into Bear Form all involve a physical interaction with you and your peripherals. Moving around and casting spells gives you a sense of robust autonomy and allows you to connect with your character. Another change in class design over the years has been the introduction of many passive abilities and perks. While these may benefit each individual class and spec, they really seem to distort this feeling of "I did that" when it comes to controlling your character. In PvP, one of the most complained about passive abilities is Saved by the Light. This ability, like other passives, does not require the user to perform anything (sure you can make the argument that it requires Beacon of Light on the target but that is beside the point). This trivializes the value of the ability itself. If a matchup is determined by a passive Seal of the Light proc, it is psychologically damaging to both the winning and losing team. The Paladin feels like they haven't really done anything-- their win cannot be attributed to the conscious and careful use of a spell. The team that loses is frustrated, knowing that the enemy team has won the matchup because the game had registered a target at x% HP and prevented the death of that target.  

Conclusion (TL;DR)

Much of the current design paradigm in WoW has had psychological damage on players, dampening their motivation to play the game. Overall the game feels less immersive, provides too many rewards, reinforces homogenized gameplay strategies, and revolves too much around powerful cooldowns and passive abilities. The game seems to be losing much of its spirit. Having a fun time in WoW involves joining a community, being creative with your spells, and having a sense of achievement.


#4431224 Why don't you have a Girlfriend Junkie?

Posted Reliuna on 03 June 2015 - 06:48 PM

View PostFTRouslan, on 03 June 2015 - 03:56 AM, said:

I feel like this would be more accurate if you inverted the chart.

oh wait lol u prolly meant like this

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its a shame comedy skills isnt on that chart, i'd of scored 10/10 LOL!


#4431161 Why don't you have a Girlfriend Junkie?

Posted Breadstick on 03 June 2015 - 02:13 PM

tryna be objective

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#4431017 Why don't you have a Girlfriend Junkie?

Posted FTRouslan on 03 June 2015 - 03:56 AM

View PostReliuna, on 03 June 2015 - 12:00 AM, said:

gg

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I feel like this would be more accurate if you inverted the chart.


#4430798 Hey, 2015 Blizz - meet yourselves from the past

Posted Elorxo on 02 June 2015 - 05:36 PM

View PostThaya, on 02 June 2015 - 05:18 PM, said:

dude i just tried AGAIN to explain what i actually was trying to say

instead you're asking me to defend the parts that were obviously communicated wrong

WHYYYYYYYYYYYYYYYYYY????????????????????????????????

why does it matter?

you misunderstood me on something

i explain what i actually meant

you keep talking about what you misunderstood

whY?????

what is the point??? why are you doing this?

my head hurts

fuck

can you please PLEASE fucking stop and actually talk to me about my points and not why i wrote something the way i wrote it

holy shit god you're so hard to talk to just wow

how do you even manage to communicate with other humans in your life

literally pissed

also i never said SHIT about wards like AT ALL i didnt even think about wards in any of the posts i made. thats something you just came up with yourself, as you just admit yourself. literally putting words in my mouth man

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#4430036 keyboards

Posted usernamekokoko on 31 May 2015 - 03:46 PM

What is learning?


#4430033 keyboards

Posted usernamekokoko on 31 May 2015 - 03:45 PM

implying, everything we type or do isn't a copy of a copy


#4429634 Hey, 2015 Blizz - meet yourselves from the past

Posted Vadren on 29 May 2015 - 05:16 PM

View PostRegent, on 27 May 2015 - 06:34 AM, said:

Lloix is right though, Heroes of the Storm will not be competitive. At least not in its current state.

I find it fun, but in a non-competitive kind of way.

The only thing that any game requires to be competitive is a pool of players to take it seriously. Games and sports can continue to develop depth, tactics and strategy over the course of years, or even decades, without any rule changes.


#4429253 Honorbuddy won't work in arena anymore (y)

Posted Bawn on 28 May 2015 - 01:12 PM

you know you reached the lowest of lows when the people who made the bots tell you its immoral to use the bot the way you're using it


#4428236 The "Funny Picture" thread

Posted Zaephyr on 24 May 2015 - 09:10 PM

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Ayra confirmed pussy


#4428893 WoW on MLG again?

Posted Lloix on 27 May 2015 - 03:05 AM

MLG US = 1500 EU?


#4428389 Tmorph

Posted Volb on 25 May 2015 - 02:50 PM

View Postdizzcord, on 25 May 2015 - 06:21 AM, said:

Talked to a gm again last night, they are "apperantly" banning for it ( which they admitted they didnt before) and can detect it though the client now,  thats all i got cap
they've never not been able to detect it. It's a client injection, they know you're using it the instant you use it, and they've known forever. The only reason they ban people is for using it to modify object IDs to a player's advantage. Of course they're going to tell you it's bannable; that's been their stance on it forever. However there has never been anyone banned if all you do is (for example) change your gender. That's affecting no one, and you cannot exploit any game mechanic. However changing your appearance to something that enables you to benefit from the injection, will most likely get you banned.

If anyone comes in here saying they got banned for tmorph, I can guarantee you they weren't just changing their appearance to something that is actually possible to have.


#4427873 Titles for Banned players?

Posted Barkman on 23 May 2015 - 05:49 AM

View Postflannelsoff, on 20 May 2015 - 04:04 AM, said:

i'd be devastated to lose my warchiefs of draenei season 55 title cmon blizzard please
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