I think hybrids need less *instant* heals. Casted heals are ok, but it seems like half of them never cast and still heal their partners up to full.
If you want pure classes' CC (ranged) or lockdown (melee), you have to give up power on the healing side.
I also could see them just dropping the PVP power coefficient for hybrid DPS classes down to 40% (in line with pure DPS) from 70%. That change by itself would be trivial to implement and would have a big effect. If that happened they could leave everything else alone and see how it plays out.
I'm not a virgin though, and even if I were, it doesn't make the statement any less true. Do some of your own research. Having sex is different from sexuality, and it speaks volumes about your maturity if you consider the two to be the same.
Especially considering that I gave the same advice as you did, "don't do anything because it's not affecting your life or anybody else's life directly". Nice bro, using a "16 year old virgin"'s advice. What are you, a 16 year old virgin?
If you want to rail on me, consider taking that to PMs or a different thread. I'd like this thread to be constructive at least, considering this guy wants some real life advice about something that is important to him.
And people wonder why AJOT is turning to shit...
Jesus fucking christ, quit it with the PM shit.
I was laughing at how you worded your sentence, not the context.
Mmmm dat gurl got a byt o lesbian in her I reckon
Reading your replies are fucking exhausting. Can you try not to be so damn insufferable.
With the upcoming patch you will be able to queue arena against anyone else in your region, I will be discussing what this means for WoW arena, and how it will benefit players as a whole.
What is Region Wide Arena?
Region wide arena just means you can queue up arena and not be restricted to facing teams that are only on your battle group / battle group pool. Currently the system is restricted to 2-3 battle groups that your pool can face, that will be no longer in the upcoming patch.
What has changed?
The major change with this patch is that there will be no more arena teams! This is a huge change, which means you can invite anyone to a group and queue up arena you will have a personal rating for each bracket which will increase / decrease, the same way the rated battle ground system currently works.
How does this benefit me?
This new system means that you can invite anyone even cross realm and queue arena without having to worry about leaving your team. This will also save you some money on server transfers to play with your friends!
How do ladders work?
Ladders will be the same as how the RBG ladder is currently, gladiator will be obtained based on % as it is now, but will be calculated on how many active players there are in the whole region, rather than just a battle group.
A rank 1 or equivalent title will also be given based on percentage.
Possible Title Requirements:
Rank 1: End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 14).
Gladiator: End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 14).
Duelist: End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14).
Rival: End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 14).
Challenger: End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14).
What does this mean for WoW arena?
If this system turns out to be a success then it could mean brilliant things for the arena scene. It will increase competitiveness on ladders since all players will be able to actively play against each other. It could decrease queue times, currently at high ratings queue times are generally long. With this new system there will be a larger range of high rated teams to face!
watching what should be one of the top teams lose to randoms cause they're forced into playing a shit comp isn't interesting. I know snutz wasn't around but still, those games were not enjoyable.
1) Those "randoms" are some of the best teams in Russia. Not knowing them doesn't mean they are randoms
2) The same "randoms" had AMAZING teamplay if you were watching the game carefully instead of paying too much attention to the commentary. If you were watching the games they were actually very intense with tons of clutch moments from both teams
3) It was their choice to play a "shit" comp. Venruki could pick fire and have a much easier time. He wanted to play frost, I respect that, but he wasn't forced, it was his choice. It's not like the other team was playing t1 comps
All in all, the tournament so far is very enjoyable to watch, both match-wise and drama-wise. Don't like it fuck off.
To the people flaming non-English speaking commentators; in a Russian organized tournament, with Russian money, you should be grateful you had Azael commentating in English.
An observation regarding "skill" differences in WoW between EU and US:
US: More teamplay, less weight to individual skill
EU: More weight to individual skill, less teamplay
I am deeply disappointed by US players, because I thought (wrongly it seems) that they had far superior manners compared to EU players. Commentary is also somewhat biased; every single global US teams use is "intelligent", "beautiful" and "amazing". Of course, I am more than certain that it would be the same for EU teams if EU players were commentating.
Tl;dr both sides of the Atlantic are the same exact shit on the internet