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Thaya

Member Since 11 Nov 2007
Offline Last Active Today, 07:27 PM
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#4403450 The "Funny Picture" thread

Posted Twaenkz on 22 March 2015 - 12:39 AM

Omg pharrelle do you want people to fucking punch their walls, holy shit the cringe


#4403394 The "Funny Picture" thread

Posted Reliuna on 21 March 2015 - 10:17 PM

a black man, a thief and a drug dealer walks into a bar
and that's just the first person


#4402934 The "Funny Picture" thread

Posted Lloix on 20 March 2015 - 04:22 PM

Canadian money looks like monopoly money. Every time I visit there I can't believe you can actually buy things with that shit.

Blouses being called cramsies is hilarious.

Also the loonies/toonies coins. How are you supposed to throw those at strippers?


#4401748 You need to look at this and explain it to me.

Posted Legends on 18 March 2015 - 05:55 AM

View PostNicholaes92, on 18 March 2015 - 04:59 AM, said:

Can't merge to bnet unless you share last names?
Russians don't have last names?


#4401734 You need to look at this and explain it to me.

Posted Nicholaes92 on 18 March 2015 - 04:17 AM

I was looking at porn and one thing led to another


#4401724 link your csgo best plays

Posted Breadstick on 18 March 2015 - 03:59 AM

View PostFTRouslan, on 17 March 2015 - 10:57 PM, said:

no A$AP Ferg

fucking garbage

fuck a trap lord i'm a dope lord


#4399756 link your csgo best plays

Posted glonglon on 12 March 2015 - 08:49 PM

Thanks for your reply thaya :)

Currently watching your stream while eating a burger :wub:

Posted Image


#4398592 link your csgo best plays

Posted Lloix on 10 March 2015 - 04:03 PM

@Glonman:

You'll primarily be using rocket, grenade launcher, rail gun, and lightning gun.

Rockets for a large majority of the time. I wouldn't be good enough to go into the fine details in using it, but basically it comes down to being able to lead your target (even around corners, across map, etc) as it does do AoE damage. Direct hits do a lot of damage as well (I believe enough to oneshot people without any armor), and you get the additional benefit of being able to 'juggle' your target's movement if you hit them properly. It takes a long time to get the feel for using this.

Railgun is obviously used at long range but serves as a 'finisher' when people are ~100 health (can't remember the exact number). Since it is 'instant' damage it works well as an execute if you can aim it well in close range too.

The lightning gun also works as a 'finisher' type weapon if the opponent has health greater than what a rail shot would do. Again, I'm not positive on the numbers here for damage (haven't played in 4 years) so someone will need to clarify.

The grenade launcher fits into a niche role in that you can use it offensively/defensively to gain map control (spamming it into areas you know the enemy is going/might be trying to flank from), but shouldn't ideally be used when directly attacking an enemy.

The rest of the weapons serve as lower-tier versions of those described above. The real key comes into knowing how much health (actual health+armor) your opponent has balanced with how fast you can put out that damage via the different weapons. In modes such as DM/CTF it's not as strict and you'll basically want to use rocket/rail in most cases. Duels are where you'll really need to start paying attention to this stuff (on top of respawn timers and how to rotate the map properly).

I think it took me 5-6 hours straight to complete the jump map/rocket jump map (tutorials). It takes a ton of practice but I'll reiterate that it's one of the most satisfying games to play. If only I had decent internet and not a $7 Best Buy mouse I'd pick the game up again.


#4397792 (Poll) How long do you like arena games to last?

Posted Lolflay on 08 March 2015 - 12:26 PM

Healer mana should be the gating mechanic, not dampening, Blizzard is just fucking retarded.

High damage and equally high but costly healing should be the norm, voila, 3-4 minute games unless you let the healers drink ( which was the case in every single good arena season barring MoP/WoD ). Also, get rid of drinks being super powerful, drink should take 20 seconds, first 4 seconds of drinking shouldn't net you mana in arena, following 6 seconds should return you half ( or maybe even 1/4th ) of the mana it currently returns, while the remaining 10 seconds should return shitloads of mana at exponential rate ( reward for team peeling for his healer drinks, and not dying to enemy damage while recieving no heals ).

Games should reach past 4 minute mark only if the players themselves decided to ( both teams pussying out, afraid of a loss, scared to go on the offense because of obvious reasons, healers being able to do whatever they want ). This concept of... healers having infinite mana and being able to keep everyone alive with their infinite resource until dampening is just... Only a shitty developer could think up of such a shitty concept.


#4397096 (Poll) How long do you like arena games to last?

Posted Nisslol on 06 March 2015 - 10:03 AM

Games should end before lock puts a portal down


#4397138 (Poll) How long do you like arena games to last?

Posted Forumz on 06 March 2015 - 01:29 PM

what faggot voted 10+ min?

Seriously if some fucking LSD retard voted that shit I'm gonna cap a bitch.


#4397144 (Poll) How long do you like arena games to last?

Posted jaimex on 06 March 2015 - 01:48 PM

View PostForumz, on 06 March 2015 - 01:29 PM, said:

what faggot voted 10+ min?

Seriously if some fucking LSD retard voted that shit I'm gonna cap a bitch.

:)


#4397152 (Poll) How long do you like arena games to last?

Posted Adept on 06 March 2015 - 02:01 PM

The faster the games, the more will mistakes matter.


#4397160 (Poll) How long do you like arena games to last?

Posted Breadstick on 06 March 2015 - 02:27 PM

the game really isn't interesting enough for me to want to play games longer than ~4 minutes

i also like when decisions/mistakes are more significant


#4397170 (Poll) How long do you like arena games to last?

Posted Shaileen on 06 March 2015 - 02:56 PM

View PostAdept, on 06 March 2015 - 02:01 PM, said:

The faster the games, the more will mistakes matter.
When the games are below one minute the only mistake is queuing into a melee cleave though.




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