Ppl get better, and games gets easier; both points are true.
Example sw:d a poly back in the day was sometimes jawdroping r1, now every priest and his sister does it at 1700 games. Did sw:d get easier? Infact it got "harder" (lol) to do it cause you need to glyph/spec it.
Bad example but i hope you get the point. People watch streams, learn and improve. You could argue its simply because there is more means to learn now, but point remains: gamers improve more than before.
This is a common misconception.
There are many examples but I'll use SW:D and fakecasting cause both got posted on this page. Lets begin with SW:D.
Priests on all levels do use SW:D (although I think you are exaggerating the rating a bit) but is that really because they got better? First off poly casts are slower now then before when Mages enchanted and gemmed everything haste. Second off nowadays players on all ratings have addons that tell you what to do. Having a gladiatorlosa screaming POLYMORPH in your ear and having big nuclear launch flashes in your face will alert even the dumbest piece of sh!t that he has to use SW:D. When deathing polymorph was r1 material we didn't even have proximo yet and the best you could do was a focus frame. You needed situational awareness to see the Mage cast polymorph, and then counter it.
If we look beyond Polymorph and at things that are generally harder to SW:D, then we see this completely disappears. I've played mainly RMP last season and some other Rogue comps on mmr ranging from 1400 to 2,8k and throughout the entire season I've not seen a single Priest death one of my Rogues blinds. Not once, in the entire season. I've never experienced this before. In fact, it is apparently so rare that I get people rage whispering me to accuse me of botting when I death their blinds. So, did people get better? Or did they actually get worse and just have addons play the game for them now? It seems to me that players completely lack the situational awareness nowadays to see something like a blind coming even if the Rogue is sprinting right for you when your trinket is on cd. Why? Because their addons cannot help them in time.
For fakecasting we see a different thing. Getting a cast off used to be important. If you fake the interupt and finish your next heal you save the game, if you get interrupted you probably lose it. If you fake it and he didn't kick, you are most likely fcked since now you have to cast again and your teammate is dying. This makes for important decisions. Do I finish my cast and risk getting kicked? Do I cancel? But I don't know this guys kicking pattern since its the first time facing him and if I cancel and he doesn't kick my partner might die and so on.
Nowadays you cancel your cast, and follow it up with a instant that probably does more than your cast anyway. Then you try again. Do you get interrupted? Who cares, your teammate is gonna live anyway and when the lockout is over you just use a instant or two to get him to full again np.
When there is no risk to fakecasting, of course people are going to just do it without any thought. Does this mean they are better? I don't think so.
This extents to kicking as well. People kick more, so you need to fakecast more. But do people kick more because they are better at the game? Or is it because interrupts no longer cost precious resources like energy or rage and are no longer on the GCD so you no longer need to plan ahead for your interupt?
it's nice to see people fake casting on 1600, that's a nice effect of the general improvement of the player base.
however don't tell me that's the reason why average players suddently jump to rank one. yes, of course, being able to watch streams, and being spoonfed information and what not, is way faster nowadays.
I once came up myself with the idea of sacrificing polymorph, and I actually felt like a GENIOUS for actually having that idea (season 2? 3? don't remember) - today you'd learn that in no time. i don't think it's a bad thing as it makes everything more competitive, but the problem lies where no one can outplay the enemy team anymore.
every mage blocks at 10% hp cos it's gonna heal him up, holy paladins can't decide to use either avenging wrath or divine favor, but are forced to use them together and even reduce its effectiveness with MANDATORY GLYPH in order not to have a 50000% healing buff during those 30 seconds.
something else I wanted to add, is that people really are deceived by the idea of having customized talent tree, with 60 points or whatever.
let's be realistic, there was one good spec, if not some small variations, that you'd have to look up on other players, and literally copy it. the same goes with reforging, gems, and what not.
personally, as a paladin, for example in season 11, being a horrible theorycrafter I had to copy what other paladins were doing with their gems, where as today I feel like I have a choice on haste/crit/mastery (after versatility).
about the talent tree, you couldn't really build your OWN talent tree because it wouldn't be as effective as the "commonly used" one.
speaking about season 11, which is what i played the most and remember more clearly, the only difference I could work on was either getting Illumination (+9% healing after 3 holy shock crits, so +3% per crit or something) or adding the "Denounce" effect on my exorcism. after months and months of battling it over forums, I had to go back to Illumination, because I realized that the higher healing throughput would be better than the occasional denounce.
today i feel like i can choose which sprint to use, and how to build my glyphs around the comp i'm going to face whilst waiting in the starting arena room. the problem is that you MUST USE THAT TALENT vs THAT COMP. it's too scripted.
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It was that time of year when all PvPers were at their horniest. The end of the WoW season.
Hoodrych and Nada had quit WoW for several months when they decided to make their triumphant return to World Of Warcraft: Warlords of Draenei. Nadagast had been busy point capping his gf, making sandwiches, taking baths, slaying ogres etc... when Hoodr (Hoodrych) approached him and told him that it was time to return to WoW and brew up an Ω chop, far primer than something as basic as a choptimus prime.
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