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Member Since 28 Jul 2008
Offline Last Active Aug 12 2013 02:23 PM

#3371398 Eating Scatter Traps

Posted Reesezpiecez on 15 July 2011 - 10:46 PM

Hunters still exist in arena?

#3361599 Idea for Mastery change.

Posted Sparkys on 12 July 2011 - 03:24 AM

Man, this shit has gone on long enough.

Stop fucking calling eachother out saying oh my god im a better hunter you suck your opinions suck, im 2x the player you will ever be.


nobody fucking cares except you, take it to a PM if you hate the person so much, go x-fer to their battlegroup and kill them and spam their BG forums with SS's of you tea-bagging their fucking corpse

but for the love of fucking god, stop posting this kind of shit in hunter threads, this place is barren enough as it is, we dont need you fucking idiots quarrling over useless, retarded shit that blizzard wont even fucking change anyways

yes i mad, shut the fuck up for once, thats all this shit hole has been for the last month

#3345785 lets hold blizz to their promise!

Posted bl00dlust on 05 July 2011 - 01:39 PM

i didnt make rank 1 or even glad, so im really mad and im gonna tell on other ppl even though it has zero effect on anything having to do with me.  am i doing it right?

#3337896 hunter strat for

Posted Pouncedd on 01 July 2011 - 03:05 PM

View PostZigenz, on 01 July 2011 - 12:38 PM, said:

And now DK's will be more killable we have no one to carry us? :(

You forgot about feral druids! It might be kinda hard to ride on their backs though cuss of that damn Fire Cat BS

#3282174 So i Put a GM ticket in...

Posted Davienlol on 05 June 2011 - 09:14 AM

I was able to get my Gladiator mount extra early for good behavior!!!!!

Posted Image

They said i would get the armor soon! :)

#3309756 Arena Season end changed to 28th

Posted boathouse on 18 June 2011 - 01:07 AM

Official Blizzard Quote:

Unfortunately, we have no fucking idea what we are doing so we are hoping pushing back the date to the 28th will accomplish something. Keep in mind we have been fucking things up since beta so "as early as June 21 doesnt mean anything so STFU". The announcement now says it could end "whenever we finish dropping armor on your sick twilight drake", which means its never guaranteed, as that could take at least 10 miuntes. Everything just depends on how much we want to shit on the pvp playerbase, as of now its alot.

#3307380 damn 1% of hunters are too good!

Posted Getrugged on 17 June 2011 - 04:59 AM

there is barely anything to seperate a good hunter from a average hunter these days. The removal of max range, focus, our stupid pathetically weak damage, no RoR, no mana, readiness being much more 1 dimensional now, have all made hunter so skill-less and repetitive and boring compared to how it used to be.

#3304969 Mend pet dispel

Posted laeden on 16 June 2011 - 11:36 AM

What's the similarity between Star Trek and toilet paper?

They both circle Uranus and wipe out klingons!

(got there from "dotwipe", sorry)

#3275860 Images of Gladiator Mount (Confirmed) || Updated 1st June

Posted Bumeyes on 01 June 2011 - 09:45 PM

Posted Image

#3269543 Getting rating restored

Posted Mom on 29 May 2011 - 11:36 PM

View Posteizei, on 29 May 2011 - 11:21 PM, said:

The bug is old as fuck and happens very often when you leave and join a new team in any bracket without relogging. Seen this cause people to leave the wrong team multiple times and it happened to me aswell in early wotlk. Guess you couldn't find correct info on mmo-champion front page this time.

Lol notice how he went up and editted his post after we called him out so he can attempt to maintain his reputation here.

#3250765 Drain Life Nerf went Live via Hotfix

Posted Kelarm on 20 May 2011 - 11:14 PM

View Postelorahnahimi, on 20 May 2011 - 11:07 PM, said:

those nerfs dont mean anything, i logged on a dk for the first time in my life today and went undefeated to 2100 almost with no clue what i was doing.. easily the most overpowered easiest to play class i've ever seen.

According to what I've read, it amounts to roughly an 7% overall damage nerf to frost DKs (3 big abilities nerfed by 8-10%, frost strike untouched).

I don't think it's enough either and frost right now is like seriously approaching s5 level of retarded and doubling/tripling most other class' damage, but it might be enough to make them less nauseating to play against until some other change hopefully come with 4.2.  

Anti fucking magic shell needs to be deleted from the fucking game (yes I'm mad) and HC cooldown doubled or something.

#3265042 Making fake casting more rewarding

Posted Gutter on 27 May 2011 - 07:17 PM

View Posttwuz, on 27 May 2011 - 07:05 PM, said:

The reward for fake casting, is not getting kicked.

I see no problem with this.


#3262134 Unholy's big problem

Posted Nycto on 26 May 2011 - 05:38 PM

the problem with unholy is that frost is stupidly op, if you actually play unholy you'll see its actually good and pretty in line with what it should be, its just frost is retarded.

#3260039 Fix Hunters

Posted Sparkys on 25 May 2011 - 08:29 PM

View Postrinnxz, on 25 May 2011 - 08:20 PM, said:

so when I get switched to at 70% hp (lol) then come out at 10% and pop evasion and die, they should make evasion = ice block? lol

don't even know why i came on the hunter forums, literally giving myself a brain tumor

Yes, because comparing a evasion to a detter is a great example..

I guess if you were a fucking idiot rogue you would evasion at 10% hp but i would probably use a vanish, what do you think?

#3259654 Fix Hunters

Posted Braindeadly on 25 May 2011 - 05:41 PM

Thanks for the image bro

Posted Image

Made a post on EU WoW Forums about hunters and suggestions of how to make our class properly viable.


Please support this thread.


"Hunters - Tournament Viable? Fix us!

Hi I'm making yet another post about hunters with suggestions of how to fix our bloody class so that we're actually balanced. I'm a top rated hunter, with the relentless and wrathful gladiator title (and soon to be vicious) on multiple hunters and battle groups so I am clearly extremely qualified to know what the problems are with our class.

Disclaimer: We have been carried by the top classes throughout this expansion, any other class is better in the team than us, the hunters. These are my proposals of how to fix the class in arena and tournaments.


Scatter Shot - Redesign this, turn it into a stun which doesn't share DR with monkey special ability, X yard range and possibly change the name to pin down or something more appropriate. This gives us an extremely reliable, undispellable offensive and defensive CC and peel which also doesn't have retarded pathing.


Steady Shot - Remove it from the game, apply cobra shot to the master marksmanship and improved steady shot talents and reduce the cast time by possible 0.5 second via maybe a talent, or the Hunter PVP 4-set bonus (face it our 4-set bonus is dog-awful, it gives us a whopping 0.3 extra focus regen per second) Best of all that change won't affect PVE AT ALL. This will fix our extremly poor damage versus any plate class (especially warriors and dks) when I face them in arena my main tactic is to pray that they are bad. It basically normalizes our damage.


Master Marksman - Make it 100% chance to proc and 8 (more or less?) stacks to get a free aimed shot. This would allow us to control our burst instead of this RNG that we currently put up with.

PVE DPS - if that change occurs in a too much of a pve damage boost, then the solution is simple - remove the 15% auto shot damage mastery perk from MM.


Scare Beast - Reduce the cast time to 1 second. It's so easy to shapeshift this and there's no way to catch a druid (with half a brain cell) off guard to pull it off. Give it some use or give us a glyph similar to the paladin turn evil glyph. This would make us much more versatile and it would reward people with good reactions versus all druid specs.


Resistance Is Futile Talent - A Simple fix. Apply a hefty damage modifier to this when it procs to say, 200% more damage(?). Then it would actually be worth taking the talent and this would increase the skill-cap of hunters as they have to manage their focus better, keeping 40 focus for the proc, when it procs.


Post Haste Talent - Increase the speed you gain from this to say 40%. It's stupid when mages get a 70% sprint after blinking. Maybe this is overkill though. 8% boots run speed + 30% from talent which don't stack resulting in a whopping 22% movement speed increase.


Readiness - Most classes like Rogue, Mage, DK, Warrior etc have nice on-demand burst (hi shadow dance) and we also had great on-demand burst back in WOTLK where our resource was mana, by the use of readiness. Now I propose a simple solution: Give readiness the ability when you pop Readiness to reduce the focus cost of all abilities by 100% for X seconds (something like 3-5 second?). That would give us the on-demand burst we had in wotlk and it would not affect pve at all as it's on a 3min CD. It would also increase the skill-cap slightly.


Wing clip - Turn this into a more Cooldown like ability, atm it's pointless as concussive shot is far superior and Wing clip is usually parried or dodged. The only time I use it is on cloaked rogues. It could possible be a 45-second CD Immobilize. People would have to be careful with this as it would most likely share diminishing returns with entrapment or web. It would give us a nice, reliable peel versus melee to help our healer etc.


Raptor Strike - As far as I know, this ability scaled with attack power much better in WOTLK, now it does not scale almost at all. Boost the damage of this ability or let it scale properly. It's not as bad as people thought it was in WOTLK, now it's useless (and so is the glyph).


Rapid Fire - Give it the cata rogue sprint treatment. Lower the CD but lower the duration and haste bonus.


Camouflage - Redesign this, turn it into a cloak-like ability which periodically camouflages us into the surroundings, supressing all damage taken (including dots that are currently on us) for X seconds and making us immune to magic debuffs but reducing damage we do by 30%(?) while the effect is in place. Also increases healing taken by 20% while the effect is active.



4-set Bonus - Like said above I strongly thing a 4-set bonus such as steady shot and/or aimed shot cast time cast time reduction would make our class much more optimal. Or even allow aimed shot to be cast while moving (maybe overkill).

Bugs: I'm happy that trap resists are being fixed however the range on tranq and silencing shot have still yet to be updated

Thank you for reading.

- Braindeadly"