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Member Since 22 Oct 2016
Offline Last Active Mar 31 2018 09:57 AM

#4622092 S19 Title Corrections

Posted by Warmonger_Skulm on 24 December 2016 - 12:26 PM

https://us.battle.ne...pic/20752527422 is what you're looking for


Second – we are currently looking into the number of titles that have been handed out to make sure they match our expectations. We will be reviewing our rewards process and this past season's data over the next few weeks. We expect to have more information for you in early January.



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#4622011 Guessing EU R1 spots based of NA R1

Posted by Warmonger_Skulm on 23 December 2016 - 10:36 PM

Btw I think we got a winner here



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#4621966 shafted by blizzard again

Posted by Warmonger_Skulm on 23 December 2016 - 05:19 PM

it could be correct if the system was different that Wod one, which they never stated officially... 

if we consider ally/horde separation which was the only thing they announced. nothing has changed except for that for example glad is not 0.5% * (x+y)  where x is ally y horde but 0.5% *X + 0.5% *Y which basically means there is no change for playerbase but still few times less ppl got titles so the gm might be right if they changed whole shit about titles

if its true i think its so bad cuz a lot of ppl have negative winratio(less than 50%) and if we say they need 50 wins they could go like 48:100000 and they are still not eligible for any title and it seems like 80% players are like them xd so basically they say some pvpers that they didnt play at all cuz they didnt manage to win 50 games so thousands of ppl wont get titles because of that fact - for example in other games its usualy 10 games wins and loses(both count) - league or cs go which is better i suppose

so toxic by blizzard


Completely agree, you can't require casual pvp'ers to have 50 wins to be placed in a ladder. Well, I think the 50 win requirement is applied so this filtered out quite a lot of people, diminished the population, therefore it increased the cutoff.


I would be fine with this, if there would a CLEAR, TRANSPARENT blue post about the rules etc. We have no API, no ladders, no way of tracking the information, which sucks tbh.


I feel sorry for the people who relied on the 3rd party tracking websites. Frankly, this is not the first time Blizz made a mistake. S1 TBC, Blizz actually gave out more Gladiator Netherdrakes than the actual cutoff, they applied a hotfix and took them back from most of the players #Fairness #Retro #Blizzard

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#4621912 shafted by blizzard again

Posted by Warmonger_Skulm on 23 December 2016 - 04:15 PM

Gms are always correct, we should know this by now.


I see the sarcasm, just wanted to provide some information, since I thought it would be helpful to people, that is all.

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#4621891 PvP titles mean something again

Posted by Warmonger_Skulm on 23 December 2016 - 03:54 PM

thats the way it should be tho, imo

I agree, but there needs to be a transparency to it (with updated ladders and accurate API), so people can track what is going on and they can be informed about their standing.

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#4617742 PVPing as Unholy Just feels BAD

Posted by Warmonger_Skulm on 19 November 2016 - 07:54 PM

He always start quite happy when he logs in, optimistic but then he saw that :

Rogue have a passive slow, a passive MS, good constant damage, and 100x more mobility thanks to a talent that every UH dreamed of : http://www.wowhead.c...ut-to-the-chase

Feral are... well, less resistant, but way more mobile while having dots that makes your disease look like anything but a disease.

Enhancement have good constant damage while bringing purge, bl.

WW are... OP everywhere but constant damage.

Ret paladin always had less damage than DK but more burst and more assist tools. Now they have more damage, AND more burst, ANd more assist tools.




"I can bring you AMZ !"

"Well, frost DK too, and he has as much root as a frost mage :("


So he ends his day like this :




DK's damage wouldn't be average if they weren't so vulnerable to the millions slows and sprint spell every classes have.


Bring back Death Advance (But cannot be slowed below 100% this time), and Desecration (Even an activable one with a short CD like SV hunters), and UH DK will be put in a team for a constant disruptive damage dealer without huge burst CD.


I completely agree, atm the ret's have more survival + dps + cc + mobility. It is pretty much pointless to compare them with a DK, especially after the latest second 10% str nerf.


Great post, and this should be looked into for sure.

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