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Instability

Member Since 20 Jul 2008
Offline Last Active Apr 13 2013 01:22 PM
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#3867135 What we can do to help PvP

Posted Tist on 26 March 2013 - 07:30 PM

Few things, not really related to AJ but PvP as a whole:

The PvP community in general has been "dying" since probably WotLK.  There's a few reasons for that.  In TBC we were all new to arena and competitive PvP (for the most part) and so everyone was very willing to build the community and help each other out.  It was shiny and new and we all had a blast.  It was just a game back then.  

Since the inception of arena, it's evolved from a fun competitive portion of WoW to being monetized in several different ways, which has not only completely fucked ladders and actual competitiveness, but led to the situation we have now where it is not even a community so much as it is a glorified way to make money.  This has only gotten exponentially worse with Blizzard making it increasingly easy to transfer servers, characters, and everything else in between.  

Speaking from US perspective - BG9 was large and flourishing back in TBC too, and people pushed to make it "the" place to be even back then, but what's forgotten is nearly every other battlegroup had it's own communities too - even on the low pop or dead servers there were small PvP communities that played a part.  Having played on Shadowburn (BG8) since TBC, I can remember playing people from literally almost every server on the BG on a regular basis.  You KNEW the top teams on each server because you played them so much.

We've gone from that to everyone migrating to a few select realms to be where the top dogs and e-famous were, ironically to consolidate the PvP community, and all it's done is clogged up and funneled everyone into maybe 5-6 servers here and there, turning everything else into a complete wasteland, and really not doing a whole lot of favors for anyone as all it does is force people to these few servers in order to be remotely competitive at all.  

Another big thing I've noticed with this mass migration is that players have just gotten more and more elitist as time has gone by.  The top players went from idols to practically untouchable cult status, and this has had a trickle down effect by and large.  Everyone who thinks they're good migrate to the big servers, and its turned into one large shitfest of ratings hierarchy.  People will ONLY play if you've been this rating or that rating, or have T2, or all of the above.  This type of attitude is everywhere - I've played with legitimate 1800 rated RBG heroes who just talk shit constantly about anyone and everyone as if they're 2800 instead of 1800.  There's a lot of these types floating around the big servers who just think they're way WAY better than they are, and are ultimately content to just sit around "stomping scrubs" in lower brackets, or who might eventually just buy a title to keep their egos up.  I mean, I'm not exactly super high rated myself any more like I've been in past expansions, but I've at least been there on my own before and I'm not arrogant enough to assume that everyone ever who's been a lower rating than me is trash and not worth my time.

The competitiveness of the arena community is mostly dead because a huge portion of the few glad spots on ladder nowadays are either sells or boosts, leaving a huge gap.  There's a lot of players who WOULD be Rival or Duelist who will get boosts because it's easier than actually playing, and a lot of people who just simply buy Gladiator nowadays, something that just was not that this widespread in the early days.

Think about it - if you're even a semi-competent player, there's a nearly insurmountable mountain to climb here.  Gladiator is so far-fetched today that most either don't even bother trying, or end up buying it.  Say I'm a player who just legitimately reached 2k (itself a rarity today), what's my incentive to keep playing when I know that I'll have to queue into comparatively top tier players almost nonstop AND have a high win rate, just to get to DUELIST range.  We all make fun of stuff like season four, where the top 150-200 2v2 teams were Glad in many battlegroups, but the reality is that Glad and even Duelist were something that were much more reasonably attainable and something that perhaps the average player could eventually aspire to on his own as the season progressed.





And I know, wall of text.  Sorry.


#3795867 Chaos Bolt nerf in 5.1

Posted saffie on 27 October 2012 - 07:07 PM

^this guy is playing KFC and lurking warlock forums because he met a destro warlock once in arena and got owned because he is too shit to see the chaos bolt coming, now all he does is run around and whine about one of the lowest tier classes on their forums and flex that he managed to get high rating with the cheesiest comp where they more or less bring the healer as an accessory even though the best he has managed so far is duelist.


+rep if you agree.


#3791616 Massive 5.1 change that will balance the pvp

Posted Nisslol on 16 October 2012 - 06:57 PM

Patch 5.1 is adding voice announcements for Battlegrounds and Arenas.



Go at 0:55. I'm glad Blizz has the priorities sorted.


#3787565 Child's Play for CHEO Fundraising Livestream Event!

Posted Filovirus on 06 October 2012 - 04:48 PM

Hey everyone! I just wanted to spread the word about an awesome charity event that will be taking place at 2 p.m. this afternoon and continuing for the next 10 days!

Child's Play is an incredible children's charity organization. For those of you that are unfamiliar with it, Child's Play has gamers get together to raise money for children's hospitals across North America, and the money is then used to buy video games and toys for the kids! I will be streaming alongside a few other people from Ottawa, and we will be donating all of the money that we receive to CHEO (Children's Hospital of Eastern Ontario). The money will go towards buying video games for the kids stuck in the hospital at Christmas time.

I am not expecting everyone to donate, but everyone can do their part by following us on Facebook or Twitter! I will be putting together several giveaways throughout the event, so follow our social media and follow my stream to be entered for a chance to win!

The event will be streamed on my personal Twitch.tv page - http://www.twitch.tv/virusl0l. Spread the word, and let's raise some money!

Thanks for reading,

Filo


FACEBOOK - http://www.facebook....hildsplayottawa
TWITTER - https://twitter.com/childsplaycheo
LIVESTREAM - http://www.twitch.tv/virusl0l
E-MAIL - [email protected]


#3789208 locks hitting a new low?

Posted Filovirus on 10 October 2012 - 05:49 PM

I ended up playing 50-60~ games of HLS and RLS on the level 90 Arena Pass last night, and I had a few thoughts.

1) BM Hunters - How did this get past... ALPHA? The first comp I tried was HLS, and I could not BELIEVE what I was seeing. I could be across the map in a CC and if my hunter popped his ZOO he would 100-0 something in 1-2 seconds, 2 seconds being a slower kill. No dots or damage from me whatsoever, while I sit in a full cyclone. There is no excuse for imbalances like that, other than Blizzard... being Blizzard I guess.

2) Mage control - With the dispel change, I think mages are grossly overpowered. A mage can sheep me, and start casting a sheep on my partner, so that as I get dispelled my partner gets to sit a full sheep. Alternatively, the mage can just sheep someone, have the healer dispel it, and then pop every one of his cds and deep + frost bomb something. I think something NEEDS to be changed about how mages work after the dispel change.

I actually didn't have a problem with their burst; it isn't anything different from what you could see from a mage in Cata. The damage could be stopped, and it seems like they have to cast to kill something. If I stop the casts, I can keep my team alive. The burst can be very high, but at least they have to CAST.

3) Warrior mobility/damage seems a bit overkill. I do not like how warrior mobility seems to be based on how well they will stick to mages or hunters. This means classes like warlocks and priests are -never- getting distance from a half decent warrior. I'm not sure where the problem lies with warrior mobility design, but I think this has always been an issue. While I do agree that warriors need a lot of their current tools to put up any sort of fight against mage teams, I also think this mobility is too much against classes without mage-level control.

4) Defensive cooldowns seem grossly overpowered for certain classes or comps. I played several games against Druid/Mage/Spriest, and it was actually the most impossible thing to kill anything. I am by no means claiming we played perfectly, but one of the games I remember our team played extremely well, and it was still -IMPOSSIBLE- to get a kill. We had a swap to the Druid (no ironbark or trinket or ice block) with a full fear on the priest, full hex on the mage, dance/demon soul swap to druid with a Haunt, but he LIVED!

If you are going for a kill on the Druid, you have to go through: Resto Leap (no idea what this is called lol), Life Grip, Barkskin, Ironbark, ICE BLOCK (words cannot describe...), Tree Form, mage peels (over-the-top with dispel change), priest off-heals, and LIFE SWAP????????????????

Random Thought: I do not like the fact that Unbound Will VT Fears you when used against Shadowpriests. Ex: I am feared and I have Vamp Touch on me, so I pop Unbound Will. I now get VT feared for a few seconds and then eat another CC afterwards. I'm not sure if this is intended, because Unbound Will does remove all debuffs, but I don't think it should VT fear or UA silence you for using it.

This is just one example, but it seems like classes have way too many defensive cooldowns and instant CC effects right now. Instant CC has got to go if this dispel change is going to be permanent.


5) Healer Mana - Doesn't matter, except maybe against Warrior/BM Hunter type comps, simply due to the imbalanced damage they do. This is the first season of the expansion, being played in -full- gear since this is the Tournament Realm, and mana does not matter. -IF- a healer somehow manages to go oom, and isn't a priest (since they don't seem like a real class atm), all he has to do is run behind a pillar and drink while his partner(s) use one of the million available defensive cds or instant ccs and he will be fine.

I think healer mana needs to be re-evaluated  or the only comps that exist will be comps that can 100-0 something in a few seconds, or comps that can CC a healer for a year.

6) Getting Kills - Feels a lot harder than it should be. It seems like the only things that end games right now, are broken cooldowns. Ex: Warrior damage with CDs up, BM Hunters unleashing a zoo (I don't even), etc. While I do think damage cooldowns + CC on a healer should be necessary to score a kill, I think it requires too much to get a kill right now. Survivability is simply too high.

7) The State of Affliction

Granted I have only played one night of MoP, the class feels more or less the same as it did in Cataclysm. I felt like I played the majority of the games well, and while not my best play, certainly well enough to get a feel for the class and arena in general.

Affliction damage, when taking current defensive cooldowns, healer cooldowns, and healer mana into account, is completely miserable. My dots were not critting for more than about 15-16k on 375-400k health pools. This is with FULL gear, gemmed and itemized pretty well (could be a tiny bit better I'm sure), and with Mastery reforged on every possible piece of gear. At level 85, my dots were critting for 8-10k on 140-150k health pools (this is also with haste reforge, not mastery). So essentially, our dots are doing about 70%~ more damage than they did at 85, and health pools are 150%~ larger than they were at 85. Additionally, every class has a lot more survivability and defensive cooldowns, including healers, and healers don't actually use mana.

As for the Affliction playstyle, Blizzard seems to be following the awesome trend of dumbing things down until warlocks don't actually have to do anything at all to put up full dots. Being able to Soulburn: Soul Swap full dots onto any target, 4 times (with glyph) in a row is... umm... what? In Cata, I thought warlocks were in a relatively good spot for getting dots up; Soul Swap had a 30 second cooldown, and you could use Fel Flame to refresh your UA. You still had to cast a significant amount to generate a high amount of pressure. Now, you don't actually ever have to cast to get your UAs up. In fact, I had a few games where I would pop Demon Soul and my on-use trinket, and Soulburn: Soul Swap dots on their -entire- team with 3 globals. I think this is a terrible direction for the class. Warlocks need to be required to cast a lot more, and their dots NEED to do significant damage. Malefic grasp spam with full dots during Demon Soul + on-use is good damage, but outside of that, Affliction is completely underwhelming.

TLDR: Unless something gets changed with healer mana, Affliction is going to need a significant amount of damage buffs to make the spec competitive. Should Affliction get the damage buffs that it needs, I also think Soulburn: Soul Swap needs to be either a) removed from the game or b ) redesigned.

I haven't had a chance to play around with Destruction or Demonology yet, so I am not going to make any comments on either of those specs. I have heard that they both do well, but I have a hard time believing Destro would do decently vs. any moderately coordinated 3s team. Getting a Chaos Bolt off at a crucial moment seems like it would be extremely difficult.

Thanks for reading, feel free to correct anything in my post. I just got MoP a few days ago, so I am not an expert by any means.


#3787884 MoP Arena: First Impressions

Posted Scratchyo on 07 October 2012 - 11:54 AM

View PostInstability, on 07 October 2012 - 11:42 AM, said:

Dark Soul: Instability increases your critical strike chance by 30% for 20 seconds.

Chaos Bolt -  always critical strikes.


Wut?

Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance.

e: 2late


#3775103 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted Vioz on 19 September 2012 - 08:55 PM

Posted Image


#3774691 ArenaJunkies Ghostcrawler interview - post your questions

Posted Kettu on 19 September 2012 - 12:38 PM

Posted Image


#3774663 ArenaJunkies Ghostcrawler interview - post your questions

Posted WildeHilde on 19 September 2012 - 11:50 AM

One very short spoiler, because we keep you waiting:

Quote

Hildegard: Do you read Arena Junkies from time to time?

Greg "Ghostcrawler" Street: Sure.



#3323174 US-VINDICATION 2V2 S9

Posted quikkz on 26 June 2011 - 12:07 AM

Posted Image


#3177858 US-Retaliation-3v3 (S9)

Posted Conceitedlol on 11 April 2011 - 05:54 PM

Also when it comes down to it, bgs will be linked in a week and none of this will ever matter again, so all of you (including meek) quit bitching.

Unless a team gets high enough to not have to queue for the rest of the season, which no team currently is on this bg, r1 and glad will still be competed for, and should be more "fair" post patch. Screenshot is hilarious and I'm not sure why Meek started all this drama without screenshots seeing as linked bgs will destroy all of this shit.

All of you nerds need to calm down and bump some based god.

All of us know that getting R1 is more about politics than actual skill. A decent team can get and hold r1 by tricking and deceiving others into queue into them, dodging every counter, and even negotiating deals to tie. There's so many other factors in getting r1 that feeding and dodging are expected parts of the grind for it, and I think very few players get r1 legitimately today.

So whether unsafety did or didn't get happylamp to feed them is irrelevant, because if a team will do "anything it takes" to get r1 then feeding and dodging is expected, and the line of morality is inexistent.You can deny it and to be honest I'm not even sure if I believe meek, but in the end you're expected to cheat so what's the big deal?


#3159306 US-Retaliation-3v3 (S9)

Posted Slower on 01 April 2011 - 12:16 AM

View Postitsmakeup, on 30 March 2011 - 11:25 PM, said:

nah we just gunna que dodge =]



Should probly work on that a bit more ... and just so you know.. if your going to go through allllll thaaaatttt trouuubblllee to switch up comp and counter .. Yah mit wanna win lulz


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