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Member Since 16 Jul 2008
Offline Last Active Dec 11 2014 04:40 AM


Posted Filovirus on 28 June 2011 - 10:42 AM

I would say worst season to date


That means worse than Season 5!

Did everyone have fun1?!??!!?!??!11


Posted jizoke on 28 June 2011 - 11:09 AM

If blizzard doesn't fuck with the MMR exploiters and wintraders, wait, who am I kidding? This season was the worst this game will probably ever see. If they manage to make a shittier season than this, well, kudos.

#3330280 9seasons, this was the most pathetic one.

Posted xDD on 28 June 2011 - 09:34 PM

View PostEntarion, on 28 June 2011 - 08:37 PM, said:

As far as I'm concerned, Braindeadlys 5v5 team have been getting DDoS'd every time they've tried to play by the current r1 team or somewhere trying to help them.
Also Barb's been having issues with it just like last season and so on. Sad how far some people will go :)

This is because the WoW PvP community is the shittest community of any game ever.

#3318542 Killed in a deep freeze

Posted lerokk on 21 June 2011 - 04:39 PM

View PostAzyron, on 21 June 2011 - 04:38 PM, said:

yea wow so funny, can't stop laughing

Zzzz.. what have arenajunkies become? Everyone so evil nowadays

#3303125 4.2, Soul Swap now 30 sec CD

Posted Boness on 15 June 2011 - 04:47 PM

View PostGranter, on 15 June 2011 - 01:45 PM, said:

i thing i'm wondering about is why they dont put a cast time on howl of terror, i mean they are giving dk's a cast time on hungering because you cant avoid it at all and as far as my experience goes, for years howl have been the only form of cc (bad) warlocks manage to use against good healers. while a good warlock will get fear of either way and save howl for a moment there the partner is getting raped or everyone is just standing all together.

Some warlocks will not agree but in a question of increasing skillcap so good warlocks remain good and bad warlocks just goes down, maybe this would be something instead of just nerfing multi doting so much. Because i honestly wouldnt want s8warlock back when 1dot took me 50% health without being able to do anything about it.

#3302765 4.2, Soul Swap now 30 sec CD

Posted ragzdog on 15 June 2011 - 01:49 PM

casting spells in this game has become increasingly unfriendly. having to cast howl in the current state of the game would be terrible.

#3330331 4.2 Ele Setups

Posted Nex on 28 June 2011 - 09:49 PM

Team up with a caster who suffers from dispells, like boomkin or frost mage. The 90% haste on a dispelled flame shock will be extremely powerful. Of those I'd say:

Ele + frost mage + healer

90% haste on a dispelled flame shock means frost novas will be very risky to dispell. Facing a frost mage without dispells on novas = lose, hit the flame shock debuff and:

#1 ~0.7s cast hex (very hard to interrupt).
#2 90% haste while that hex lasts.

My personal guess is that the 90% number will be toned down, it feels a bit over the top. It'll also mean that teams like ele+rogue, ele+DK or ele+warr won't be as good as the opposing teams healer can just ignore dispelling and never have to trigger the 90% haste.

#3212746 Ruins of Lordaeron port location

Posted bens on 29 April 2011 - 07:34 PM

wanted to share a tip with all of you warlocks  I've recently compiled over 1000 arena games on ruins and have come to the conclusion that this is the ULTIMATE port location. This took me over 6 months to collect all of the data needed to make this decision its a way to port
without kiting away from the tomb into the goddamn open and getting shit on if a hunter has to chas eu like that while a rogue on him
he is goin to disengage to get to you and ur dps will be able to stick him harder and mages will have to blink in to the tomb and ur healer has perfect los to both sides and can swap over the top if needed pretty easily. At first glance it looks like a mess but i promise just look it over color coded for your fuckin ass and everything. fuck. truly a masterpiece
Posted Image


#3223825 Healing vs LSD (Aids)

Posted Rith on 05 May 2011 - 06:21 PM

Healing for that comp is always tough but I feel like its also up for the dps to stop the dmg. If you go hard from the get go play really aggressive it is very easy to push LSD behind. Its important to fear the DPS and swap a lot on Fear DRs and whoever doesn't have earth shield. If you pressure the team a lot more it forces them to peel more than damage and that in turn will really score you a kill.

#3223790 Healing vs LSD (Aids)

Posted Aggresionx on 05 May 2011 - 05:49 PM

It should be difficult for your shaman after about 1/1.5 minutes, once the second starfall is approaching the damage will start to get out of hand so you really have to make a dent by then. I play WLS as well on one of my warrs and we never had a problem with LSD2.0 unless on Dalaran, and even then it wasn't really a problem, it was just an elongated match. Boomkin should be your target, ALWAYS. Going on the lock doesn't prevent anything really and going on the shaman gives too much freedom for clones, also being able to stop starfall through stuns is important. Pre 4.1 I would throwdown the shaman if we were close to a kill, or the lock to stop pressure due to DRs, but in 4.1 I would probably just dump all stuns into the boomkin while on him. Try and open hard, once barkskin comes out put yourself into a position to fear the shaman (Remember to have him targetted so he cannot tremor it) and lock if possible. Once barkskin falls off, pop all cds and land that fear on the shaman and hopefully lock. He will most likely trinket, if he doesn't you should land a kill through lock outs after the fear. Have your shaman standing by when you fear to get ready to land a hex, it should be considerably easy considering your fear will not move the shaman. Hope this helped.

#3013790 Post patch disc priest comp

Posted Neloangelo on 24 January 2011 - 11:59 PM

hunters are a bit retarded on PTR at the moment. Melee won't ever get to touch one with new conc shot and their damage has been increased by a lot along with all the usual annoying fucking shit they have. New deterrence means you can't overpower or cheap shot it either so yea. They don't have to ever stop moving either, just spam spacebar since they can auto, cobra shot and steady shot while moving now HEH.

Rets on the other hand are a bit of a strange one, they are doing more damage but it's really RNG related. Sometimes you do excellent damage other times not so much, completely depending on whether you get divine purpose procs. Sacred Shield helps their survivability quite a bit but they will most likely still get trained to the ground. Also still very prone to being kited with no reliable snare. Conc shot will help a lot here if he plays with a hunter.

Feral is still doing sick damage but resto druids counter the hell out of them now with instant soothe for berserk, hibernate, root and cyclone so if you meet one on the other team it will be uphill.

Voting RMP, DK Mage Priest, DK Rogue Priest will have sick healer rushdown if rogue is muti.

Ret Rogue priest, ret mage priest and ret hunter priest coming in after the above comps.

#2917204 THEY DID IT!

Posted NoïnDK1296685357 on 22 December 2010 - 07:55 AM


The fact this change took a week and a day means literally no one at Blizzard plays arenas.

Just like Blizzard never plays in 5-mans, raids, BGs, or any of the ten classes. None of them have even touched WoW in the past 6 years. It's fun maintaining a specious and unfalsifiable line of reasoning for the purposes of catharsis. ;)

Bugs get past Q&A all the time. That's the nature of MMORPG development and all complex adaptive systems.

#2897279 My Question: Is it even worth it?

Posted Kelarm on 15 December 2010 - 09:51 PM

I just afk bgs any time I'm anwhere near my computer.  

Also there's always at least one or two retarded classes right at launch, this time it's mages and ferals.  They will get nerfed, the only thing left up to hope is how fast the nerf will come.

#2890666 Gear set

Posted Sandster on 13 December 2010 - 08:55 PM

Interesting twist on pve shaman healing lately:

-Many people are realizing that crit is a very good stat (procs water shield regen, ancestral healing, and ancestral awakening)
-Haste, in turn, is pretty terrible with current gear levels.  This means that crit > haste/mastery now.
-Many are opting to use Healing Surge instead of GHW (slightly cheaper, heals for only slightly less, and much faster).

This really reminds me of the crit/LHW styles back in WOTLK that dominated early seasons.  It makes a lot of sense; I was wondering why everyone was getting haste when mana was such an issue.

What do people think about int/spirit/crit > haste/mastery for arena?  And also the HS > GHW?  I'm going to give it a shot when honor grinding the next few days.  Crit also seems really good in bgs/5v5 when it procs ancestral awakening.

#2801144 R.Druid in cata

Posted daays on 10 November 2010 - 12:45 AM

Kurum said:

isnt this true for each healer...? For instance i cant sac while stunned or feared (or silenced for that matter, while druids can shift while silenced). Same holds true for priests and shamans, though shamans can ground while silenced.

Main thing is the other healers have skills they can use when coming out of that CC. Druids are limited to 3min cooldowns.

Priest  comes out of CC? Pain sup, shield, penance, PW:BAR
Paladin comes out of CC? Holy shock, WoG, Sac, BoP, LoD
Shaman  comes out of CC? Riptide, NS/heal, shock, ground, Earth shield (already on typically)
Druid   comes out of CC? NS/heal, ToL and instant regrowth

So you swap once, will most likely have to blow both 3min CDs, you wait the 40 seconds on ToL, swap again, dead.

The class is just going to be as weak as priests, but at least priests can get buffed with just some coeff. changes.

They're going to have to rethink druids.