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Member Since 06 May 2015
Offline Last Active Mar 31 2017 07:31 PM

#4579758 Arms Defensive Stance in Legion = Train Warrior?

Posted by JohnnyC on 29 April 2016 - 10:08 PM

I think it's a good thing for warriors to do less damage on the defensive, in general. I'd go even further and bring back old enrage and have rage mean something again so that an enraged warrior with a full rage bar was actually scary.

On that note it would be nice if plate actually meant something again too...

while i agree i think warriors still need one active button as defense, call it die by the sword or shield wall i dont care.
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#4578108 On Pruning, PvP, and Our Goals for Legion

Posted by JohnnyC on 22 April 2016 - 01:04 PM

Maybe they should inspire on the last addition in the previous build in the hpal pvp talent for aura mastery : 45s cd, dispellable, affect the next spell only and empower it.
20s is way too much.

that would be better yes, still i dont think every single caster needs this.

Better way would be to fix melee in terms of interrupts/stuns/gap closers. But we all know blizzard prefers to do band aid fixes than actually fix the issues
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#4574103 Nostalrius is gone.

Posted by JohnnyC on 07 April 2016 - 10:51 AM

expected move from a company that is no longer for the players but for the shareholder's.

Nostalrius actually show's blizzard that players , even after 10 years, want to play the game. Just not the shitty retail thing where you get rewarded by doing nothing
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#4572501 legion...

Posted by JohnnyC on 31 March 2016 - 07:47 PM

Can someone post a screenshot of the new nameplates/chatbar?

Third world fag here with very bad Internet so I can't watch any Beta Streams on twitch..

i got the option"larger nameplates" : http://imgur.com/lIcEimi
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#4570536 Non-damage buttons are missing

Posted by JohnnyC on 18 March 2016 - 02:41 PM

I actually discussed this topic with a in game friend of mine.

They say they are focusing on CLASS fantasy , when in reality they are focusing on SPEC fantasy , wich is a totally diferent thing.
This wouldnt be bad if they didnt gutter CLASS fantasy in order to do that, they are basicly picking baseline spells from vanilla/tbc and distributing around/removing mindlessly.

good example of this its warriors, in legion they are removing ALL utility from arms and fury , giving it to protection ? this is really bad design and removes all the "little" fun you can possible have as a warrior in a pvp scene.

every CLASS should have the normal baseline spells , SPECS should add FLAVOUR to the CLASS, with some changes in way to deal damage and utility wise (both in pve and pvp), DONT REMOVE that same FLAVOUR from the CLASS

Some examples to fix this :

spell reflect baseline, prot would have mass reflect instead and around same cd,

All hunter specs would have traps but survival would have a "scatter" to get easier traps by himself

All warlocks would have dots and curses , but affliction would have access to more curses and like one more dot , demo to more demons and destruction to more direct damage spells. but both demo and destru would still have baseline curses and dots.

All dks would have access to the same diseases while UH could have one more disease that would be an MS effect

etc ...

I just came with this right now and i dont even get paid , so shouldnt be too hard for them to come up with even better ideas.

The goal for class fantasy should be that you feel like a "warrior/mage/whatever" FIRST , then you would pick your spec and add some FLAVOUR to the class fantasy , this should be done without losing the feeling that youre still that class tho.

Another thing is , they are revamping a lot of the classes and giving new "resources " but the truth is that if you look at it closely the classes are even more homogenized in legion than they ever were.

Almost every class goal is to fill up a bar and then dump that same bar (kinda like demo locks since the introduction of fury ) with around 1/2 generators with diferent names for diferent classes.

hell if you look at the new class (DH) and compare it to DK's and monks when they were released ,you can see legion complexity and how bad its gonna be if they dont change anything, DH has literally 2 active buttons , one for generation of fury , other to dump it, the rest its all cd based .

WoW business model its fucked up at the moment, cause for some reason they dont understand that by catering the casual players you lose the high end part , both pve and pvp , and without those "high end players" the casuals will leave since they got no "inspiration" to get better. with the game giving you the feel of "achievement" to easily you will move to other games faster.

look at tittles for example, back in tbc you had a really low number of tittles, mostly coming from pvp .now you can literally do nothing "big" and get awarded with a tittle randomly (most of my tittles i dont even remember how i got them)

they always said focus was on pve but you can even see the game faling apart in pve,

Most pve guilds are completly falling apart before legion even hits because 2 main reasons (wich affect how the future of the game will be):

one its Player pool , with the loss of subs you cant really recruit any new members to replace ppl that stopped .

second , within the pool you still have , most players that pve dont really care about raiding mythic if they already cleared LFR/normal/heroic raids since they already have that sense of "achievement"

So by making this game easier and easier to get that "feeling of achievement" you are actually killing the game by itself, both in pve and pvp.

in conclusion, by removing abilities they are actually fucking up their own "catering to the casual" business model while removing the will to play for the hardcore ones .

casuals with less buttons = less things to learn/master ,wich = bored really fast

hardcores with less buttons= less things to press (wich in pvp creates a low chance to outplay ppl , and this way making comp>player instead of player>comp)

but who knows, maybe blizzard actually listen to people who want this game to be good and still fix some of the retarded shit they've done in wod/legion
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#4559178 What Would It Take For Blizzard To Care?

Posted by JohnnyC on 06 January 2016 - 11:23 PM

WoW is tedious to watch.

You can't fucking say it is not. Blizzard not even giving two shits of a fuck is just cream to top it all off.

Glinks man, I love ya and I love reading your posts, but you can't seriously claim that WoW is fun to watch from any goddamn perspective.

Like People are saying, its boring to watch due to scripted gameplay. You dont have those "oh shit" moments because HP pools dont drop that much till cd's are up .

if they fix the gameplay and they make cc/damage matter during all game and not every 30 secs , its actually fun to watch.

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#4553382 What does this game need to be fun again?

Posted by JohnnyC on 14 December 2015 - 06:31 PM

And who agrees that having an "demolock" design for all classes right now its bad? filling up a bar till you can do damage, more scripted pvp in legion boysss!!!
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#4553367 What does this game need to be fun again?

Posted by JohnnyC on 14 December 2015 - 06:16 PM

The problem with this line of thinking is that you most likely didn't start to become good in MoP, the rest of the game was simply downgraded to your level.

As for what is fun? Balance =/= fun. Balance can be an important aspect for fun. For example, S5 was not particularly fun yet S8 was. The difference between the two seasons was balance.

Yet WoD has quite the balance. Despite most of you complaining about Turbo, RMD and one mongoloid about Disc Priests WoD is actually a balanced expansion. But no one finds it fun...

What is important is to have a fine line between balance and room to outplay and counter people, in addition to simply having things to do outside of being in the arena. It is fine to sacrifice some of the balance, for the other things. But it is not fine to sacrifice the other things for balance.

World PvP, Battlegrounds, Duels and Arenas fall or stand not due to balance, but due to the complexity and depth behind them. Why was dueling so popular in the past, yet no one duels anymore nowadays? It wasn't because duels were more balanced back then than now, but because there was so much more room to beat people when you are better than them despite duels being entirely unbalanced.

A good player could always win a duel against a bad player, even if it was a hardcounter. A good arena team could always beat a bad arena team, even if its a hard counter. And a good player could always 1vX PvE players even if their classes should not allow for it.

None of that is the case anymore. When you sacrifice these other things for balance, you end up with MoP and WoD. When you partially sacrifice balance for these other things, you end up with TBC and Wotlk.

What this game needs to be fun again, is a dictatorial dev team that takes it back to its roots, its fundamentals. And that doesn't mean an exact copy of Wotlk, TBC or Vanilla but an expansion that looks at the very fundamentals of these expansions and replicates them, even if you end up with a different game.

Why a dictatorial dev team you ask? Because otherwise they might take suggestions of "top players" on here or elsewhere that suggest things like putting a cd on polymorph which is the very essence of sacrificing fun for balance and in the end will probably achieve neither. Them taking suggestions like that is the very reason the game is at the point we are right now.

Somewhere along the way I lost track of what I was going to say but I hope its still comprehensible.

So true,

Problem aint the cc and players dont get it , fear/blind/poly were all 10secs back then and the game was much more fun, these days players want cds on it wich its so retarded.

Also back in those days , even cata to an extent, you would play against 10 rmps, all of them had diferent strats and felt diferent playing against, wich makes it so fun cause you didnt face the comp , but the players.

Today EVERY comp feels the same, scripted. And having classes that dont cast to do damage its fucking retarded beyond belief.
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#4519158 has wow ever been this bad?

Posted by JohnnyC on 12 October 2015 - 02:28 AM

never been worse,

pve wise started on wotlk making several dificulties and trying to make every class deliver almost the same thing ( for example TBC shadowpriests were the only along with shamans that actually got ppl mana back ) in wotlk mage FB , ret judgment and other shit would give replenisment aka mana back

in pvp cata was the beginning of the end , slowly but yh, making mana trivial for both healers and dps'ers, making a dps not being able to create enough pressure alone ( as a lock in begin of cata i could not create enough spread pressure , dont know how was the rest of expansion but after hitting glad rating me and my team just quitted the game ) and dispell being given to all healers

Like the other 3M that came back for wod i really got disapointed , blizzard said pvp would be more tbc like with low healing but not spiky damage and what we got ?? yeah..

I didnt even watched the regionals and prolly wont see blizzcon since pvp its all scripted, you just do the same thing over and over again untill you get a kill , this if youre not countered in terms of comp, at least in tbc /wotlk even on cata you could still win counters (who remembers orangemarmelade rmp winning vs beastcleave on mlg?? )

its all just fucked up
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#4466720 WoW Down to 5.6 Million Subscribers

Posted by JohnnyC on 04 August 2015 - 11:22 PM

They started killing fun in wow when :

they nerfed heroics and wasnt really there in a pve progression stand point (besides the beginning), when they got "hard" heroics back in cata everyone whined cause it was too hard ,mostly on stonecore cause ppl couldnt find an interrupt /stun button for a single mob, or couldnt jump an earthquake ability. still they should have just ignore the whining since ppl had very easy heroics in wotlk and werent used to do cc anymore

Pve with more than one dificulty in terms of raid for the casuals, this actually got casuals out of the game cause they felt they achieved something when they really didnt.. making them have 0 reasons to continue.. man in the end of TBC some casuals were still raiding karazhan , but at least they had fun. I can agree on their PoV that everyone should see the content but just make an scenario of the raid where ppl can just walk through it .. dont make it a raid like LFR

when they stopped balancing around 2s too and removing tittles from it... 2s was never balanced but they would have to fix some abilities due to it ( you would never have an 8 sec KS for a whole expansion + some months of a new one) and this was the most played bracket (and prolly still is) in the game

when Cd's byppased skill, played from 1.8k-2.7 last season of mop and first season of wod, i felt no diference.... really , besides cd rotation and position players all play alike in certain comps (turbo hint hint)

I read a post of avengeline ( dont remember the name no offense, but that pretty known ret) saying the playerbase skill increased comparing to TBC having an example of blind>sap what he forgot to say was that you didnt had subterfuge so if you had dots and no shield or dispeller you would have to vanish between ticks, id like to see today rogues doing that tbh,

i really think that mostly the skill increased yeah , in termos of awareness and position in but if we would get ppl from cata/mop/wod back to burning crusade they wouldnt get a kill ever... thats just my opinion though
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#4463063 New expansion unveiling August 6th

Posted by JohnnyC on 31 July 2015 - 12:12 AM

Classes dont need a full redesign in order to make pvp skilled again they just need to remove some of the things they added since cata : dispell on every healer needs to go , it was fine before so yeah... , dispell cd needs to go (fixing some of the spamable cc), trash buffs and debuffs need to comeback ( i know it was fucked up but better than this shit right now), offensive and defensive cds need to be looked at and nerfed

of course other more class specific changes need to be done but i think this would be a step into the right direction
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#4434365 Why game is not fun to play anymore

Posted by JohnnyC on 11 June 2015 - 05:06 PM

Forgot, back then good players could 1v3/4 bad players cause the design wasnt around pushing a button and do 100%+ damage, but push several shit .... good times

off to see some noxn world pvp movies
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#4434362 Why game is not fun to play anymore

Posted by JohnnyC on 11 June 2015 - 05:04 PM

"Sure, imagine season 4. The last season of TBC, you didn't have nearly as many tools to work with as in season 15, the last season of MoP. Even though this, people had a tough time getting titles, just because the general skill was alot lower than it was in the end of MoP. The average 2k player didn't know how to death polys, meld blinds, pre-sac traps, fake tremors etc. So even though the skill-cap was low back then, people had fun because people weren't very good at the game."

this was the only wrong part of the post, you had a lot of players doing that, you just didnt see it as much cause there werent many videos from rated arena and 0 streams.. back then CDs were much more important cause it were long cds and it was all about cc chains (hard to get back then since you didnt had instant cc's), since cata the game got dumbed down , nowadays its a scripted event , kinda like pve.

i came back to the game last month or so of mop , i swear i felt no diference between 1700-2.7k teams while playing my lock , same in begin of wod between 2k-2.4, the only diference might be a 2.7k mage gets the sheep off deep on the last second of deep , an 1.8k mage on the begin of deep... thats it.. watching GCDTV makes me cry , ppl do same for 10 mins till they kill someone and they only switch if some1 fucked up with a CD ... lol

back in season 3/4 you had globals to manage , everything you did mattered on the long run cause you didnt had 3 /4 defensives , damage was sustained , bursty sometimes wich allowed healers to play more pvp instead of pve healing BUT if you fall back on healing it would be hard to get it up since big heals would consume 10%/20% of your mana... it was just better design overall.

thats why they prunned so many abilities but they failed hard with the healing , defensives and offensive cds , and sustained dmg, just a fucking zerg fest where ppl just pop offensives on the opener in order to get trinkets and since most bursts are done in 30/1 min windows people usually die on the 2nd or 4th burst (jk 10 defensive cds aswell..) ... just fucked up and boring
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#4433051 Hey, 2015 Blizz - meet yourselves from the past

Posted by JohnnyC on 08 June 2015 - 11:49 PM

I found this on the interwebsss , and actually laughed and cried at same time, Actually makes sense when thinking of rob pardo departure

"Blizzard's senior vice president of game design, Rob Pardo, has said players would feel "betrayed" if a micro-transaction system, of the sort common in free-to-play MMO games, was implemented in World of Warcraft."

"We've taken the approach that we want players to feel like it's a level playing field once they're in WoW." he said. "Outside resources don't play into it - no gold buying, etcetera. We take a hard line stance against it. What you get out of micro-transactions is kind of the same thing and I think our player base would feel betrayed by it."

The gaming industry is going even more for micro transactions , where they create all the content and then decide whats free and whats going for dlc , even when the players payed for the whole content... people are getting ripped off with "just enough" content while blizzard (in this case) is making in store mounts/features instead of deliverying content.

3 M people said no, lets see how many go after 6.2
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#4419087 The State of the Game

Posted by JohnnyC on 06 May 2015 - 04:42 AM

Im just shocked how the game is right now. Coming from a large break ,not playing cata and mop, i see a lot of changes, some good but most bad.

-->classes are all alike , in order to make every class/spec happy seems that they just gave everything to everyone , there is no "feel" to classes anymore since most of them can do the same, just in diferent ways. All have big burst cds and really good defensive cds. (eg aff locks with the same amount of dots as shadowp, and with one less dot than ferals and sub rogues)

--> mana is not an issue , this was one of the things where you could distinguish a very good player from a good one, with how they manage their mana, and how their team played defensive/offensive according to that

-->too much burst healing/burst damage, this is where TBC shined , people's health rarely at 100%, but not spiking, (see some hydra 3 /4 where he just shields his rogue/warr and starts dpsing/dispelling when they are at 50%, now try that atm .. yeah your dps will most likely die)

-->dampening, lazy......just lazy, probably the worst soluction (i guess for the wizzards 30+ min games), this needs to go and MS effects need to comeback to where they were.

--> titles in 2s, i might be alone here but i really think this kinda killed pvp slowly, it was the most played bracket since its easier to find 1 partner instead of 2. of course to bring back this the game needs more balancing , else everyone just rolls hunter and get free r1/glad

--> pve gear in arena, this gave some classes a choice , dps vs survivability , back in tbc rogues would go ham on pve gear , but then would actually be easier to kill (jk cheat death)

--> too many defensive cd's and macro offensive cd's , with all the prunning you can still just macro your offensive cd's cause the burst atm its still too high, sometimes you just dont notice this is a problem cause there are too many defensive cd's too that negate the kill till dampening.

-->instant and near to impossible to stop cc (hunter trap its the prime example)

resuming the game aint THAT bad , just needs some small fixes , wich can be easily implemented without affecting pve, or affecting it in a positive way (like mana for healers), blizzard just needs to be willing to listen all the feedback, wich they really need by the look of ladders

PS ; focus (like in bc) in fixing a spec per class , then start trying, again , making everyone viable, cause streamlining classes aint the way to go imo

Edit: the fact that you dont have teams really hurts low/mid rating players to improve, since you can just go trade , find partners, lose a game and just leave without giving a fuck, just a thought
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