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Member Since 14 Jul 2008
Offline Last Active Jun 28 2015 10:42 PM

#3896463 [3v3] US-Whirlwind-3v3 (S13)

Posted seon on 08 June 2013 - 06:23 AM

I-play-with-the-big-boys-on-tich syndrome, pretty common among some players in the WoW community.

Possible Symptoms - High levels of boastfulness, a change in personality, and a complete intolerance for anyone without the same syndrome.

Sure, a lot of these players are good at the World of Warcraft, but in the end, they aren't very well respected.

#3896042 This is game you are playing

Posted dreschnuu99 on 07 June 2013 - 03:28 AM

yeah im totally gonna watch a 1hour pvp video

#3896257 [3v3] US-Whirlwind-3v3 (S13)

Posted Melliah on 07 June 2013 - 08:19 PM

View PostPoobandit, on 06 June 2013 - 03:16 PM, said:


team, assemble...
omg my name is on the forums im sooo excited, like a celebrity now! and i only had to play on the team like 2 times to get my name on the door :heart:

#3895832 Help salvage s13: We need Hunters fixed!

Posted brosearch on 06 June 2013 - 06:09 PM

Please guys post on official forums too. I would love to que again, but Hunters alone ruin arena.

I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.

I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.

That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.

I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.

1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.

2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.

3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.

These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.

I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.

Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.

Thanks for your support and consideration.

#3892744 Patch 5.3: One shots!

Posted Khryl on 29 May 2013 - 08:54 AM

Looks like you got.....  outplayed.

Posted Image

#3891382 Hunter pets Die way to easily.

Posted Ayrasaurus on 24 May 2013 - 09:01 PM

View PostPouncedd, on 24 May 2013 - 08:41 PM, said:

Blizzard really needs to fix the damage our pets take or buff pet rez some how. Teams are currently exploiting the shit of how weak hunter pets are and just killing them constantly. The game shouldn't be played like this at all when you face a BM hunter.

http://us.battle.net...ic/8892049337#1 Please support this thread because something needs to change as far as our pets survival.

Why is Gateway a shorter cast than pet rez?

I think you meant hunters pets kill way too easily a simple mistake it's np.

#3890792 Arena is kind of ridic right now

Posted Nadagast on 23 May 2013 - 10:23 AM

I have not yet been able to play more than a couple games, but I want to say that before you come on here and complain, please do your best to completely understand what is happening with your opponents.  I hear way too many people complain about specs without knowing anything about how they work, or why their opponent just got super lucky (or used an expensive set of cooldowns) to kill them so quickly.

I'm not saying the game is perfectly balanced, but it'd be better for both the community and your individual skill if you stay constructive and hungry for knowledge.

Edit: and for fucks sake, please use real numbers.

#3887529 Incanter's Ward nerf

Posted Nadagast on 15 May 2013 - 03:14 AM

View Postaffix, on 14 May 2013 - 11:44 PM, said:

The point he's trying to make is that the procs themselves are the problem, not the base damage that Mages do.  Bomb isn't that strong... until you triple its output by stacking incanter's, one or two trinkets and orc racial.

It makes no sense to do all the ridiculous bullshit that people are asking for over the past couple of days (remove bomb, remove mastery, remove shatter, remove FoF, remove frozen orb, etc.) when the actual problems are much more obvious.

I think one thing that's worth noting is that mages generally are able to take advantage of procs much more than other classes.  If any other caster class gets 5 procs up at the same time, they can't just deep their target and blanket the healer.  I'm not saying that necessarily needs to be nerfed, just pointing it out.

I'm also gonna have to question your math...  Bomb damage triples with Incanters + trinket proc + orc racial?  That means it needs to do 3/1.3 = 2.3x damage before incanter's.  I don't think anything but extreme trinket procs would give you 2.3x damage.  You'd basically need to go from ~20k sp to ~46k sp.  Maybe I'm wrong, shrug, but I don't like exaggerations like this to make your class appear weaker than it is.

#3887147 current affliction state on 5.3 PTR

Posted Nadagast on 13 May 2013 - 10:37 PM

Everyone try to remain civil.  :D

I have to say that I think I tend to agree more with the non-chanimals people here than chanimals.  I think that affliction's damage is in a really sad state.  Of course you can do decently if you play with an extremely good healer and an overpowered dps friend (like a mage or shadow priest).  Nobody disagrees with that.  But I think that, chanimals, you underestimate how much your dps buddy carries you in damage on kill attempts.  Of course warlocks have spammable fear and gateway, and those are two really strong abilities.  But our damage is just not at all scary in the slightest.  In a 5-10 second burst window we are probably contributing, at best, half the damage of our partner dps.  If the game was in a state where heals were weaker and people remained wounded for longer, then maybe affliction could be good.  But with the current importance of burst and strength of defensive CDs + heals, I think affliction just does not fit.  There are certainly some comps that affliction can pressure effectively, but there are not enough of them.

About the nerf-OP-classes vs buff-warlocks thing that's been going on: I again have to disagree with chanimals.  I know that shadow priests and mages are overpowered and I don't expect to be buffed to their level.  At the same time, I would not want to play a game of WoW if every dps was balanced as affliction is.  Games would simply never end.

I'm now gonna rant a bit about some thoughts I've been having after some discussions with other players:
As a general point, I think us players need to be careful when asking for nerfs to crazy burst classes.  I don't want to play arenas if every game goes on for 15 minutes, and ideally I want healer/dps 2s to be fun again.  You're going to have to lose games (and in doing so, die) sometime.  If anytime we die, we ask for it to be nerfed, then we're just setting ourselves up for a terrible situation where games always time out (for example, wizard mirrors currently take forever and can time out a lot).  I really dislike zergy comps that spam every CD in the opener, and I don't want that to be viable, but I also don't want to harass the devs so much that every game starts timing out.

I think Wrath was a good balance of 2v2 still being fun (which is important for new players, I think, as well as just being fun sometimes) with dps being able to generate pressure on their own, but being not too crazy in 3s (besides certain comp) and very positioning and skill (rather than cooldown) dependent.  Pressure was also very possible to shut down due to the differences in healers.  Damage was crazy in certain cases in Wrath, but it was crazy in a (usually) counterable way, if you played properly.

It was also possible to sit CC in Wrath for a long time.  Nowadays people complain as soon as they sit a decent CC chain, but half the healers didn't even have dispel in Wrath.  I wonder if Cataclysm spoiled everyone dispel-wise.  Just some stuff I've been thinking about.

I guess a lot of my rant comes down to this: You're supposed to die sometimes.

#3884941 Affli, Mage and holy pally changes incoming?

Posted Persephones on 07 May 2013 - 02:36 PM

They probably can't really figure out how to buff mage damage without it affecting PvE

#3869670 Shadow Priests nerfed

Posted Zilea on 01 April 2013 - 11:15 PM

anybody that thinks these changes weren't long, long, LONG overdue is a fucking idiot

#3863021 Hi Guys I am Nmp

Posted flannelsoff on 17 March 2013 - 07:38 PM

i think theyre crafting a seperate one for 5s on a bongwater bg