Jump to content

  • Curse Sites
Help

Iambored

Member Since 14 Jul 2008
Offline Last Active Apr 25 2013 10:56 PM
-----

#3857822 Living Bomb Mage 1v2 Jahmilli & Abn

Posted Bigmoran on 06 March 2013 - 08:17 AM

Posted Image

nice o face fgt


#3856373 How Reckful got carried to his second R1 title this season

Posted Conradical on 04 March 2013 - 11:59 AM

View PostPinkums, on 04 March 2013 - 11:57 AM, said:

conrad , you're a rep whore. no offensive :)

+rep for the truth

+rep if this helped


#3841932 Arena Maps

Posted Hyuru on 29 January 2013 - 06:44 PM

Posted Image


#3847903 backwater BG cockblock fund

Posted Guest on 12 February 2013 - 05:05 AM

Don if you dare transfer your priest off bg9 I'll find you and take you down.


#3844134 I remember when

Posted Ralffi on 04 February 2013 - 12:37 AM

I remember druids not being able to iceblock


#3836190 New PTR Changes (RDruid Healing Buff, Blinding Light Nerf, Clone change &...

Posted sodahz on 16 January 2013 - 08:19 PM

Cyclone was fine as it was...


#3829895 Frostbolt does fine damage

Posted flannelsoff on 01 January 2013 - 07:46 AM

Hello AJ, I made a video concerning frostbolt

Rep if helped


#3830765 Healers in the absence of silences (5.2)

Posted affix on 04 January 2013 - 01:41 AM

It seems like healing classes very rarely need to cast nowadays, without some form of interrupt protection up that makes it safe to do so.  Most kills are about preventing healing entirely, through CC, stuns and silences.  This has always been true, of course - but classes have always had the tools to do so effectively.  It feels more binary now than ever, with how massive instant cast heals (and damage!) can be.

In 5.2, they're removing Spell Lock and Counterspell silence.  This comes after a lot of scaling back of snare frequency, potency, and duration, and a mass cut of a lot of root sources and DR categories.  I'm not exactly expecting sympathy from people regarding this change - I'm just curious how you think the arena meta game will play out in the absence of these effects.

I feel like multiple times per game, in EVERY game, I rely on a silence to protect debuffs, follow up trinkets, bridge DR gaps, or prevent CC outs.  It's such a normal part of my gameplay it feels essential to playing the class.  I identify with it as much as I do Blink or Ice Block.  It's a versatile tool that can be used offensively and defensively, and I just don't really see how the game will play out without it, or what will prevent melee and healers from just trading cooldowns one for one when training a target, to get out of dispellable CC, or to spam instant heals to top people off.

Everyone keeps talking about how there's too much instant cast CC - from blood fear to PoM ring to Symbiosis to Pally blind to Shockwave... and it seems like Blizzard is focusing in on silences as the major culprit.  I fear that they see the removal of silences as a buff to caster effectiveness, when in fact it'll result in nothing but a significant nerf to our ability to protect magical debuffs and prevent instant heals.


#3829707 Reckful why you rollin back rogue bro?

Posted Shouri on 31 December 2012 - 08:29 PM

world of warcraft


#3829413 Reckful why you rollin back rogue bro?

Posted flannelsoff on 31 December 2012 - 01:44 AM

Posted Image


#3820218 The current state of Feral

Posted Conradical on 13 December 2012 - 09:09 AM

What does everyone think of Feral druids right now? Underrated? Overrated?

Here's my take:
-Insanely powerful cooldowns
-Very high consistent damage
-Absurd CC (all instant)
-Ranged pummel with a mana-loss attachment
-Able to remove snares
-Run much faster than their prey
-Take some of the best abilities of their partners (bubble, disperse, shattering blow)

Considering the above, I think we're going to see a lot more ferals in this patch. With healing nerfed by another 15%, OOMing against a feral is an inevitability as opposed to a probability.


#3820219 The current state of Feral

Posted Guest on 13 December 2012 - 09:10 AM

stop using big words and instead say "they're op" idiot


#3812651 Disabling red bars - working method

Posted Thaya on 29 November 2012 - 02:06 AM

f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Choose one:
  • download and install this addon: http://www.mediafire...rstnhs03hiabt2g - it just runs the script above;
  • or put the script above in an addon you always run in its main .lua file;
  • or create your own addon to run the script above - a simple guide is in my signature;
  • or simply /run the script above in-game every time you log in.

Update 1: added a downloadable addon.

Update 2: updated both the script and the download with a more efficient version - it'll run only when you actually do get controlled instead of on every action bar update/event. Save yourself some CPU cycles.
Spoiler

Update 3: a version that hooks into Bartender as well: http://www.wowinterf...rolRemover.html


#3812101 Possible workaround for red-bars in CC?

Posted Draakex on 28 November 2012 - 09:08 AM

So, i think i figured out, what causes the bars to become "red".

The interface-elements are called:

ActionButtonXCooldown (where X stands for the specific button-number)
or MultiBarBottomLeft(etc.)ButtonXCooldown (specific for each bar)
(and possibly
ActionButtonOverlay1 or MultiBarBottomLeftOverlay1, etc.)

The problem is, that the "Cooldown"-Element is also shown when your abilities are on a normal cooldown. So if you need the "spiral"-thingy that shows you your cooldown (if you don't have OmniCC or else), i think it isn't possible to fix that. Otherwise i would need someone who can script a loop that sets the alphas of every button to 0.

You could also try a:
ActionButtonOverlay1:SetAlpha(0);
in your script addon or just type
/run ActionButtonOverlay1:SetAlpha(0);
if the Overlay1 is responsible for the "red" - i'm not sure if that's it, it pops up randomly.

Didn't test it yet, but it could work.


Edit:
Nevermind... seems like it doesn't work... the cooldown-thingy can be removed, but not the color in the background :(


#3812111 Bars going red when cc'd

Posted idevpro on 28 November 2012 - 09:33 AM

"i can turn his bars red"
"GOOD, LETS MAKE THE KILL NOW"




<