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Member Since 05 Mar 2015
Offline Last Active Jan 20 2017 05:43 PM

Topics I've Started

help vs teams w/ locks/many ways to stop casts as resto?

13 January 2017 - 07:36 PM

i have always had a baseline level of difficulty dealing with affliction because of their double lockout, but despite this i mostly learned how to deal with their damage a while ago -- cleansing appropriately, distinguishing manageable vs dangerous dots, etc. but in legion i have been really struggling with them, since even before this most recent patch.

a good example is in a melee cleave, where there's no other caster to eat interrupts, vs FLS. so far in legion it's felt mandatory to keep one dps CCed for most of the match, because otherwise the damage would be too high. this works extremely well vs other melee teams, but often feels impossible to carry out vs lock/shaman/X. my default strategy is usually to take defender of the weak, cultivation, ward, and either guardian or balance affinity (neither seem to work all that great). i have also tried swapping between instant wild growth/overgrowth, and improved bark/revitalize (i think?).

during the match I'll pillar hump as best I can while refreshing hots+mushroom. it's harder if the 3rd dps sits me, but either way i usually end up feeling overwhelmed. i try to bait interrupts early on in the match before the damage really ramps up. FWIW i feel like im pretty decent at faking casts, and I do usually manage to get at least the first spell lock, and often a shear. the problem is by that time their damage starts to get rolling, and I usually have to re-hot+cleanse someone's UA stacks. I do that, but then I turn around and wind shear is back up, plus grounding, plus the lock's second kick, and his first one is almost off cooldown. at this point if the lock sicced his dog on me i will get behind a pillar and try to clone it so I can pop tranq without being locked out again. that tends to stabilize everybody, but only for a moment. inevitably the match will get to the point where my hots aren't enough anymore and i need to do something, be it clone the dps or start bombing regrowths. arguably that tipping point could encompass the whole match, in that if I were able to get casts off from the start, things wouldn't get so out of control.

essentially: against those teams it feels so impossible to hard cast, and moreso punishing in a way that the multiple short interrupts of something like blood elf DHs aren't, that I feel like I'm limited almost solely to healing via my hots, with the occasional clone/tranq/etc (often at a great cost).

does anyone have any advice? AFAIK i'm dispelling teammates properly, but I'm less confident in my talent choices, or whether i'm playing the matchup even close to the right way. thanks

Can anyone confirm what disentanglement removes?

18 November 2016 - 06:00 PM

i was under the impression that a "snare" referred to *physical* movespeed slows, but in retrospect i think i just confused it with daze. so -- i know it doesn't remove roots, but will the disentanglement honor talent remove magical slows like chains of ice? are all movespeed slows also snares?

also, is disentanglement worth taking against snares that are continually reapplied? there is no diminishing return, AFAIK -- so in your experience, does periodically dispelling them even help in that case? lastly, along the same lines, when do you take disentanglement (if at all)? any classes/comps it works especially well playing with or against?

how can I better keep people alive when I'm not the kill target?

22 September 2016 - 10:03 PM

in WOD I consistently found, at least in my bracket, that i won against teams that tried to train me and lost against those who simply cced me instead while focusing on my teammates. so far in legion it's been shaping up the same way, only now im having even more trouble. basically the burst is so high that i'm often finding it necessary to trinket one of the first things they throw at me, typically something like a 5 second stun that i would have sat through in WOD 9/10 times. I'm human, so I'll prioritize EMFH over medallion, but in several games yesterday I would reluctantly use it get out of a HOJ or something similar so I could try to save a teammate from dying only to immediately eat another moderate-duration cc and watch them drop anyway.

im not necessarily only looking for advice on this specific scenario so much as general help with how I should be playing/approaching any matchup where i'm not actively being trained. one thing i feel unsure about is making proper use of TFT. I typically run the RSK reset, so I'm often torn at the start of a match between using it to spread renewing or saving it for the aura mastery in case I'm not able to safely get the kick off when I need it. also, when I need to make sure I get a heal off, how to best make sure of the aura mastery itself? vivify is my most reliable heal, but it feels like a waste to use in that scenario if the target doesn't already have enveloping. at the same time, it feels like it takes too many GCDs to envelop-TFT-vivify to easily benefit from the enveloping bonus anyway.

the one other thing I can think of arm would be if there is a better way to prevent chi ji from bugging out and standing still other than macroing common heals together with /petassist.

again general tips are welcome. thanks a lot